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Kyu

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Everything posted by Kyu

  1. Hi, Sorry, but we do not plan to ever support JP GBA FireRed/Emerald roms. It is difficult to do so, and we don't think it is worth the time. We will support JP HG/SS later on.
  2. We've seen extreme traffic surges, yeah. We can actually pinpoint when China began their city quarantines with our metrics. I'll decline to say exact numbers, but we expect more as the world locks down. I'd expect an American / Euro traffic surge next, then SA (though we're already seeing higher than expected Brazil traffic).
  3. Kyu

    Changelog: 17/03/2020

    Update 2 Bug Fixes Fixed battle icons not displaying faint status in Team Preview matches Fixed chat server reconnecting in client Fixed blocklist enforcement
  4. Bug Fixes Improved server performance to handle additional players Battle icons are now permanently revealed after Team Preview completes Fixed battle replay generation for tournament matches won by forfeit Fixed an issue where Teleport would end horde battles immediately if used by wild encounters, instead of removing an individual enemy Genders are now selected before egg creation in breeding This primarily affects Nidoqueen/Nidoking/Illumise/Volbeat species lines, where the egg species was randomized before now Fixed White Herb's handling of moves which drop multiple stat stages simultaneously (e.g. Superpower) Roar-type moves will now fail if a wild encounter uses the move, while the target is a higher level Fixed several battle crashes related to AI Fixed Anticipation reacting on non-damaging moves Fixed double Multitype ability broadcasts Fixed music tracks when encountering hordes in Hoenn Fixed an issue where Defog status would not be applied when reconnecting after use Fixed a storyline skip issue with Sinnoh's Surf HM NPC Trainers have learned how to use marts, and have purchased a variety of balls for their use Fixed "Forfeit" button in PvP not showing correct strings
  5. Kyu

    Changelog: 27/02/2020

    Changelog: 06/03/2020 Bug Fixes Fixed Swarm NPCs causing crashes on clients with follower mod overrides
  6. 超过30个帐户在3年内被禁止。 多个自动脚本帐户。 多个RMT帐户。
  7. Afaik there hasn't been serious discussion on whether it's needed yet. If I had to pick, I think our favorite method of nerfing Garchomp would be to remove its evasion in PvP, effectively giving it no ability. Rough Skin Chomp is still very strong
  8. Balancing Added early badge scaling for Sinnoh's common trainers (Badges 5~8) Various items in Sinnoh are now marked as untradeable when obtained through the storyline / common NPCs Added another prize exchange NPC in Veilstone City Bug Fixes Fixed items not consuming properly in PvP Fixed a battle crash which could have occurred with Sky Drop Fixed an issue where follower mods could corrupt overworld swarm spawn's sprites Fixed several incorrectly assigned TM moves (e.g. Heal Bell on Poochyena). These are now properly assigned to Tutors again. Fixed Eject Button trying to play the last queued action after triggering Possible fix for Spectating / Running not cancelling SFX correctly (most prominently seen with the Black Hole particle fx) Fixed battle replays requiring players to move before they could watch another Fixed various issues with "On Evolution" move blocks Fixed several missing moves Silcoons/Beautifly with the incorrect move "False Swipe" have been patched, and the move removed from them Fixed Honey Tree levels shown in the Dex GTL searches should now be less prone to getting stuck with "Loading.." Abra/Porygon trade gifts are no longer given in Sinnoh's storyline PokeMMO's distributed JRE was updated to j8u242
  9. Bug Fixes Improved server performance to handle additional players Fixed Eject Button / Red Card broadcasting effects out of order Fixed non-tradeable Honey usability Fixed wild Dex entry rates for non-Winter seasons Fixed an issue where, if a Choice item were given to a target before they used their move for the turn, the selected move would not be locked in immediately Fixed several possible issues for stat stage changes in weird scenarios (e.g. White Herb triggering off of positive stat stages) Fixed GBA storyline string export util Endgame Sinnoh areas are no longer restricted by the National Dex Sinnoh's National Dex now only requires Seeing each species within its Regional Dex Fixed negative page numbers showing for GTL/Mail widgets Fixed Encore being permanently castable in some scenarios Fixed Bestow message targeting Bike tires now get gummed up in swamps Future Sight may now target empty battle slots, and will not fail to cast if the target slot's fainted during the turn Future Sight no longer bypasses semi-invulnerable states, e.g. Fly/Dig Fixed Future Sight failure message reasons Fixed an issue where Sky Drop may have caused participants to become invulnerable if the caster fainted while holding the victim Shift actions in Triple Battles now test validity of both the action slot & target slot of the shift Fixed an issue where Drag Below could leave a player in a semi-invulnerable unattackable state in some cases NPC trainers in Sinnoh's postgame rematches remembered that they have full parties, and that they should bring them with them Players with overworld legendaries can no longer queue for matchmaking / tournaments Form-specific icons are now displayed properly in the battle UI The last used battle box for PvP is now cached in the client Fixed an issue where overworld legendary battle challengers could be forced to use battle box parties if they previously entered matchmaking with them (they'll now always use their real parties) Fixed a server crash which could have occurred (and did!) with charm link sharing Fixed various issues with Multitype Fixed an issue where UI scaling / Immersive Mode would displace GBA NPC battle indicators Fixed an issue where switching routes in GBA areas could cause the screen to flash Sinnoh scripted TMs are now untradeable Fixed GBA trainer names not being overrideable in translations Sketch, when used by a wild encounter, will now temporarily keep sweet scent PP until the end of the battle Restrictions for player online times for mail now only apply if sending an item with the message
  10. As was stated here, this isn't a bug, just ignorance of mechanics. Maybe will tweak it so it only wipes PP after the battle has ended. please enjoy this gold star of compensation: ⭐
  11. Contrary to popular opinion, we do in fact have brains and can distinguish between AI issues and mechanical issues. Baton Pass's issue was with its mechanics. We've done balancing changes for PvE before, but I think the last one was a nerf to Base Power of a low-level Fire skill which stomped everything <lvl 15, or something. It's very rare that we nerf anything solely because of PvE performance Edit: It was Incinerate, because it stomped Snivy pickers when getting hit by Gym 1 in Unova. We've also omitted base power updates for Rock Tomb because it stomped players when Brock showed up.
  12. We had 3 choices when dealing with Baton Pass: "Let it rot, banned in PvP and working as an 'I Win' button in PvE" "Delete it from the game because it's too bullshit" "Remove the problematic mechanic of it." We chose #3 obviously. So how do you go about that? Do you trade additional complexity for LC/Doubles viability, or do you reintroduce dry passing / sub passing everywhere else and remove the problematic mechanic? What makes the game in its totality better? As far as I'm aware, stat passing via baton pass was only significantly viable in LC anyway, as it was a niche strat in Doubles. So is LC worth taking away these strategies from OU/UU/NU? I don't think it's a very hard question; We're not going to split mechanics based on tiers, so you have to give and take somewhere.
  13. Kyu

    Johto

    I feel like we'll need at least a year to be interested in doing another region. There's an alarming amount of "not yet implemented" within the current ones, as well as gameplay polish which needs addressed for non-regional content (PvP Seasons, etc.)
  14. 新年快乐 / Thank you for enjoying the event

    1. Bestfriends

      Bestfriends

      Thank you for the Roy Rogers News content.

  15. Lunar New Year 2020 Lunar New Year has returned to PokeMMO! A fortune teller has appeared in Nacrene City seeking assistance for the lunar new year. Abundant Shrine is a 2-4 player co-op mission. Defeat as many enemies as possible and may good fortune shine upon you. Lunar New Year 2020's event will run from January 28th until February 3rd Gift Shop The Phoenix Tail, Hood, and Robe are now available for a limited time. Seasonal Firework Particles have returned for Lunar New Year 2020. Shiny Charm (+10%) have been added to the Gift Shop for a limited time. These will also return in later sales. Bug Fixes Fixed a client issue where, on certain macOS configurations, extremely low FPS would occur in 3D areas Improved performance of battle fog particles Fixed various issues with the Sinnoh regional dex, and form/base form Dex unlocking Fixed vending machine prices in Sinnoh Fixed a crash could occur when Red Card / Eject Button activated Fixed missing elevator floor assignment in Veilstone Store Fixed Sinnoh rod tier data Fixed Elite Four Flint rematch scripting Fixed an issue where players would regain control too soon during the Sinnoh HoF Fixed Ability displays for some species' form entries (e.g. Basculin) Fixed TM teaching to form-specific TM entries (e.g. Rock Tomb on Sandy Wormadam) Fixed legacy FR/LG TM items Fixed PC "advanced search" filters persisting past a single PC session Forms are now shown properly in Team Preview Fixed region names for non-EN ROM files VS Seeker is no longer auto-hotkeyed Old/Good/Super Rod auto-hotkeys no longer clobber eachother when assigned
  16. Changelog: 25/01/2020 Balancing The scripted Odd Keystone Spiritomb fight in Platinum will now result in a Gift Spiritomb if captured. Other wild Spiritomb encounters are unaffected. Bug Fixes Fixed fishing in Unova Fixed Unova daycare dialogue Fixed a Giratina boss skip if players lost the initial fight Fixed Honey pricing (now $1000) Fixed an Unknown Item error when gathering Unova storyline fossils Fixed Sinnoh's Flash overlay Hearthome Gym is now instanced per-player Fixed a storyline skip issue where destroying some objects could result in others being destroyed too (Rocks/Cut Trees) Fixed an issue where Galactic HQ could become unwinnable if disconnecting / reconnecting after some fights Sinnoh fossils gathered from wild rock smash encounters can now be revived properly Fixed Mt. Coronet's "Magnetic Field" / Eterna Forest's "Moss Rock" / Route 217 evolution areas Fixed Korean Platinum strings Fixed an issue where, if fainting during the first Sinnoh Rival battle, you could be placed out of bounds when reviving Fixed a client crash which would occur when Natural Cure healed a status Windows: Fixed several issues where Compatibility Mode would not always be invoked when needed Fixed an issue where Beautifly could be created with no skills Fixed an issue where some party members could get stuck in the Daycare Honey Trees no longer generate underleveled species Readded ExtremeSpeed for the Dratini line's SPECIAL moves block Obedience is now enforced properly in co-op NPC battles Fixed an issue where players could paste newlines in chat Fixed an issue where players could be teleported out of bounds when exiting the Great Marsh Sweet Scent is now restricted in Fog
  17. This is normal to happen once. Does the message continue appearing even after several .app launches? What happens if you remove the app completely and reinstall from the dmg?
  18. We pushed out another update for the native .app earlier today, downloadable at https://pokemmo.eu/downloads/mac/, which should resolve "Stuck @ dock" errors
  19. To workaround the issue: Open a terminal Type killall bash and Enter Relaunch the App We'll look to push a new version shortly
  20. Features Platinum The Sinnoh region is now available. Storyline content for this region has been completed, but several post-game areas (e.g. Battle Frontier) are currently in development. This region requires a Platinum ROM file. PvP Battle Boxes are now available in the PC for inventory management. Battle Box parties may be used wherever PvP is possible. "Normal"-type duels no longer affect overworld party statuses / HP. They now behave as temporary battles, in the same way as Tournament Mode / Matchmaking battles. Added a "Forfeit" button for PvP battles Consumed held items are now automatically replaced when consumed in PvP. General The VS Seeker now automatically broadcasts NPC rematch statuses when loading into a map The VS Seeker item's function has been removed. It will be reimplemented with a different function at a later date. Added effects for the held items: Red Card, Eject Button, Micle Berry. Red Card and Eject Button are now available from BP vendors. This completes battle held item support for Gen 5. Added Sky Drop This completes move support for Gen 5. Added TMs for: Leech Life, Nature Power TMs are now region-agnostic, and are available with all levels of ROM file support. Previously Gen 3 / Gen 4-exclusive TMs are now available in several shops throughout the world. Swarms now show species in the overworld. Swarms no longer adjust encounter tables. Battle sprites now render at higher internal resolutions. To adjust this scaling, see the Front/Back Battle Sprite Render Scale options in the Video tab of the Settings menu. Dex updates: Wild encounter information in the Dex should now be much more accurate, now shows Hordes, and now shows time blocks (Morning/Day/Night) for species if applicable. Forms are now shown in the Dex. Added Item Finder functionality Rare Candies can now induce evolution if the target is lv. 100 Added Icy / Moss Rock evolution areas to Kanto/Hoenn Balancing Baton Pass will no longer pass stat stages Encounter rates of species and hordes for all regions have been rebalanced EXP gained from the Daycare has been reduced from 60% to 20% Daycares can no longer violate regional badge cap restrictions when picking up a target. If excess XP is given, it will be stored and available after the next badge is completed Many species will now learn some moves "on evolution". These are marked in the Dex under the "EVOLVE" category, and can be relearned through a Move Relearner Watchog EV yields updated from 1ATK->2ATK Honey Gather Honey items are now untradeable Storyline script-based wild encounters can no longer be shiny This only affects wild encounters which are triggered by NPCs in the overworld, e.g. the Snorlax blocking the road on Kanto/Route 12 HM items' moves may no longer replace other HM moves Wild encounters may now always cast Fling, even if the item doesn't have a fling power Miscellaneous When sending mail, the person receiving the letter must now have been online within the past month Rival names have been removed. Rivals will now use default names depending on your language. Max member counts for player ranks in Teams have been removed. Original Trainer names will now be updated to match the player's current name. If names match but trainer ids do not match, the original trainer name will be replaced with "Unknown OT" PokeMMO now uses lwjgl3 for graphics APIs (previously: lwjgl2). HDPI monitors should be better supported This also allows support for certain Java 11+ environments. This primarily affects modern Linux distributions which distribute Java 11/Java 13 as default-jdk Experimental Linux arm32/arm64 support. Windows XP and Windows Vista are now deprecated platforms. Support for these platforms may be removed at a later date. The minimum macOS version is now 10.9.5+ (from 10.7.5+) Bug Fixes Many errors with skill data have been fixed. This primarily affected: SPECIAL/EGG-move deduplication (for new TMs, and legacy SPECIAL/EGG moves becoming more available) TM/TUTOR propagation (where applicable) Removed an erroneous tutor from the Weavile tree Fixed Shedinja's PREVO_MOVES block Sinnoh-dependent EGG moves are now possible to see / breed Fixed Volt Tackle display for the Pikachu family Many errors with skill animations have been fixed: This primarily affected unsupported motion types for some skills, e.g. Ember Also adds support for many status ailment skill animations Improved zoom levels in GBA areas with varying resolutions Held items are now automatically removed when a target is released in the PC Fixed repel counts not being correctly displayed when logging in Rare Candies can no longer be used if the target has stored XP Fixed fanfare sfx not resuming music if sfx volume was off Android: Fixed an issue where some icons would grow bigger every time an object was moved between PC slots Fixed an issue where, if a target was holding an Everstone, and it was temporarily removed from battle (through e.g. Thief/Knock Off/etc.), it would not prevent evolution Fixed an issue where untradeable seeds could not be planted Added a confirmation prompt when releasing from a PC, via a Summary window. This and existing Release confirmation dialogues now also default to "No". Fixed Fling cast restrictions Fling can now fling items which have no battle effect, e.g. Potions. Unnerve no longer restricts Fling / Natural Gift Fixed Binding Band's % description Fixed an issue where, if an NPC-owned Illusion ability owner were knocked out in one hit, its Illusion would never break Fixed Water / Fire / Grass Pledge ally message targeting Fixed Water / Fire / Grass Pledge secondary effect invocation Previously, this was based on speed. Now it will invoke a secondary effect depending on its typing (Fire > Grass > Water > Fire..) Water / Fire / Grass Pledge combo skills will now invoke immediately after the first skill, instead of waiting for speed Fixed an issue where, if Pluck / Bug Bite were used, and the target were knocked into HP activation range for a berry, the berry would activate instead of being stolen by the attacker Fixed an issue where continuous cast moves (e.g. Rollout) would not be cancelled properly when Interrupted This primarily affected status ailments, e.g. Paralyze, and Disable-type effects Fixed Thrash applying confusion if the Thrash were interrupted Encore will now last for 3 skill casts, instead of 3 turns Previously, Encore could have its effectiveness reduced if the caster were slower than the target Moves with special secondary effects, e.g. Volt Switch / U-Turn, will now behave properly when invoked by Moves Which Call Other Moves (Metronome/Sleep Talk/etc.) Fixed a deadlock which could occur if attempting to Fly from certain bike-restricted maps Fixed safari flee rates for many species Held Items which trigger on HP / Status Ailment conditions (primarily berries) may now activate immediately when stolen or given by an opponent, if the appropriate condition is met Some Gen 5 species can now be used as followers (Affects Munna/Musharna/Victini/Patrat/Petilil/Minccino/Krokorok/Zorua/Cottonee/Deerling/Keldeo) When arriving in Hoenn by boat, players will now be placed outside the building
  21.  

    1. Bestfriends

      Bestfriends

      Kyu knows the starter I am picking for my walkthrough, thanks for the hype.

  22. sinnoh tomorrow

    1. Show previous comments  10 more
    2. IViP

      IViP

      Kyu ,i cant trust this,xdddd,hahah

    3. Bestfriends

      Bestfriends

      SINNOH, IT IS COMING!!!!!!

    4. IViP

      IViP

      coming

  23. Like you said, on the 2 minutes I thought of this topic, the only way I can see it being functional is: You bring (15?) candidates to choose from. Your opponent chooses (5?) to ban. You try to create a cohesive team from the (10?) remaining. Fill it in with whatever numbers you want. From that pool, players ban out the most versatile options you have, limiting your ability to create a cohesive team. I don't find it terrible in concept, it's just.. a completely different game to what we have now, but with the same problems. You still lose in the "draft", you're just hoping you get lucky and the opponent misplays their bans so you can create the strategy you want. And if the issue is "grind" like the second post said, then I'm failing to see how it actually addresses it, and why this approach would be better than cutting out the middleman and just introducing some form of rentals for players who want to skip straight to PvP.
  24. Desktop client download: https://pokemmo.eu/download_file/?id=20 Android client download: https://pokemmo.eu/download_file/?id=21 Bug Fixes Fixed a fatal error when logging in on Android for PTS clients Fixed an issue where the client may not start up correctly on non-English systems
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