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Everything posted by Kyu

  1. An updated macOS launcher is now available for download at https://pokemmo.eu/downloads/mac/ This launcher update is currently optional for players who already had the macOS launcher installed, but will be forced after a future game update. This package increases the minimum macOS version to High Sierra (10.13.6), up from Mavericks (10.9.5). The updated application should resolve installation issues observed on recent versions of macOS. This application does not support macOS ARM64 (Apple M1) and currently requires an Intel Mac (x86_64). We will notify the community whe
  2. The maximum size of a wave is 20 enemies. The game runs as long as you are capable.
  3. The highest I've noticed is a group which hit wave 25 with a score of 90+ after the most recent changes, but lost by feeding a life getting caught out in a 1v2. It seems like anything which gets past 24 got very lucky with their item drops; 16~23 Doubles becomes an endurance round which tests how well you banked your resources in the early game.
  4. Changelog: 29/12/2020 Update 2 Xmas Twist Mountain Balancing When fighting Double Battles waves, the initial partner will now always be a variant of the overworld sprite. Previously, this was randomly generated Increased the chances to obtain rare items from item presents, and added PP Ups/Maxes to their item pools Xmas Twist Mountain Bug Fixes Fixed an issue where, after wave 16, enemy NPC waves would transition immediately into Doubles+SOS Fixed an issue where players who had full HP & no status ailments would not be eligible for PP heals when a
  5. I don't believe we'll be going through any more major revisions. It's unfortunate that the economics of the event's rewards suffered, but the event was very negatively received and it would've been inappropriate to do nothing about it.
  6. Changelog: 29/12/2020 Xmas Twist Mountain Balancing Added event-exclusive out of battle skill effects for: Recover-type moves, Rest, Heal Pulse, and Aromatherapy/Heal Bell Self-targeted heals consume 2 PP when used out of battle. Ally-targeted heals and AoE heals consume 1 PP Removed elfbot changing after exiting the entrance map Reduced the maximum size of waves to 20 Reduced the scaling of wave increases from 2 -> 1 Waves now progress as 10->11->12 as opposed to 10->12->14.. NPCs now scale power
  7. Changelog: 26/12/2020 Balancing Santa's Presents now exchange for 3 Big Robot Parts, up from 1 Bosses in Twist Mountain now give an additional Big Robot Part for each boss defeated in the instance's run, scaling from 1 up to 6 per win The amount of elfbots which may be summoned by SOS battles has been reduced from 2 to 1 in early waves Aggro distance for coop partners has been slightly increased Updated movesets for several elfbot and boss configurations Bug Fixes Fixed an issue where losing to Bosses in Twist Mountain would cause double l
  8. Dec 24th 12a ~ Jan 1st 11:59p. Or maybe Jan 2nd 11:59p. I can never remember if these dates are 0-indexed
  9. Features Return to Twist Mountain Twist Mountain is a Christmas-themed co-op event for 2-4 players Trade with your friends and build the best bots you can to defeat the rogue elves Collect Big Robot Parts and clear as many waves as possible to win prizes This instance is accessible in Vermilion City, Slateport City, Hearthome City, and Castelia City This event will be active from December 24th until January 6th. Enjoy your holidays! General Client mods now support gendered battle sprites. The format for battlesprites are now ID-back
  10. This guy was banned for selling gold on Facebook. So, no. This guy was banned for selling gold to a reseller. So, no. ---- You see copy/paste responses because our rejection rate for RMT cases is well over 95% and banwaves often encompass thousands of accounts. The only real exceptions are when the GM typos something. Because, as you mentioned: Most players do exactly that. It's not worth the SGMs' time to link trade logs at every guilty party. ---- GM policies for how to handle rulebreakers are not rules. We d
  11. Kyu

    Changelog: 25/11/2020

    Changelog: 30/11/2020 Gift Shop Teleport / Dig Ocarinas are now available in the Gift Shop Bug Fixes Fixed an issue where Air Balloon would not broadcast its message when its holder swapped in Fixed message playback for moves which fainted multiple targets simultaneously (Most commonly seen with Moxie against Hordes) Charms are now paused immediately upon disconnection, rather than logoff Fixed various Illusion broadcast issues Android: Fixed battle buttons not displaying correctly if you selected a move too quickly Android: Fixed ba
  12. Kyu

    Changelog: 25/11/2020

    Changelog: 27/11/2020 Gift Shop Battle Box Expansion Tickets are now available in the Gift Shop Changes Castelia, Nimbasa, and Opelucid Gyms are now more accommodating for rematches Cynthia has scheduled her Unova holiday for Spring Bug Fixes Fixed Trick Room causing random turn ordering Fixed Acrobatics+Flying Gem combo Keldeo can no longer be taken to Unova's E4 Fixed Future Sight/Doom Desire damage % writing in the battle log
  13. Features Updated movesets to Gen 8-3 This change encompasses several thousand changes and can not be summarized in the changelog. Please consult the in-game Dex for lists of moves Added a client setting to show damage percentages dealt by moves in battle By default, this option is only enabled for PvP matches. It may be changed in the Settings menu Players can now click the ball in the Summary window to change a party member's ball type Particle searches in the GTL/PC Advanced Search menus are now able to select from individual particles Pa
  14. Changelog: 06/11/2020 Balancing (PvE) Wonder Guard will now fail after absorbing 2 attacks Bug Fixes The Matchmaking Service will no longer select the same species as the last reward pool when generating new monster rewards Only one cry per species in a fainted horde will now play Fixed an issue where players could become stuck if evolving a fainted monster while losing a trainer battle Fixed shiny particle playback for monsters which only had that particle
  15. Features Halloween has returned to PokeMMO Halloween 2020 will run from 30/10 until 05/11 Beat up children and steal their candy. Feed the pumpkin to win a prize! (Players will have a few days to turn in candy after the event ends.) Sinnoh is now decorated seasonally Gift Shop (NEW)(LIMITED) Red & Green Eyeball Masks are now available for a limited time. These items are limited to the Halloween 2020 season: Ghostly Hats & Hex Cloak Seasonals have returned: Several particle
  16. Kyu

    Add PH Language

    We'll be looking to adjust chat languages to accommodate our Filipino speakers in the next game update. As @YIBU mentioned, we do not plan on adding a game client translation at this time for it.
  17. wait, it's october already?
  18. This feature is pending release, so this topic is now closed.
  19. Here's why this is a bad idea: - Pkhex is a thing, and you can very easily cheat things into VGC tournaments. This style of cheating is not a thing on PokeMMO and we'd like to keep it that way. Here's why this is not as simple as you make it out to be: - PokeMMO does not attempt to make a 1:1 recreation of either B/W or Platinum. Fundamental battle mechanics do not behave the same. We do not have interest in rewriting the server to support Gen 5's or Gen 4's implementations of move mechanics, it's not within the scope of this project. - Even if we had interest in rew
  20. They were nerfed because Matchmaking is outpacing all other BP sources at the moment, and runaway inflation is a concern. They were reduced from an average scale of (1000~3500) to (500~2000) for the timebeing. We'll be reviewing BP sources & prices to better scale them during the next game update.
  21. To an extent, but not as much as before now. A 5 minute game will not equal a 10 minute game, but players who try to grief you by forfeiting just before "cut-off times" won't accomplish anything; the system scales much more smoothly due to increased point scales and more tolerant math. We have considered instituting penalties against players who forfeit excessively and early, but I'm not convinced it's a great idea atm.
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