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Kyu

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Everything posted by Kyu

  1. Changelog: 25/01/2020 Balancing The scripted Odd Keystone Spiritomb fight in Platinum will now result in a Gift Spiritomb if captured. Other wild Spiritomb encounters are unaffected. Bug Fixes Fixed fishing in Unova Fixed Unova daycare dialogue Fixed a Giratina boss skip if players lost the initial fight Fixed Honey pricing (now $1000) Fixed an Unknown Item error when gathering Unova storyline fossils Fixed Sinnoh's Flash overlay Hearthome Gym is now instanced per-player Fixed a storyline skip issue where destroying some objects could result in others being destroyed too (Rocks/Cut Trees) Fixed an issue where Galactic HQ could become unwinnable if disconnecting / reconnecting after some fights Sinnoh fossils gathered from wild rock smash encounters can now be revived properly Fixed Mt. Coronet's "Magnetic Field" / Eterna Forest's "Moss Rock" / Route 217 evolution areas Fixed Korean Platinum strings Fixed an issue where, if fainting during the first Sinnoh Rival battle, you could be placed out of bounds when reviving Fixed a client crash which would occur when Natural Cure healed a status Windows: Fixed several issues where Compatibility Mode would not always be invoked when needed Fixed an issue where Beautifly could be created with no skills Fixed an issue where some party members could get stuck in the Daycare Honey Trees no longer generate underleveled species Readded ExtremeSpeed for the Dratini line's SPECIAL moves block Obedience is now enforced properly in co-op NPC battles Fixed an issue where players could paste newlines in chat Fixed an issue where players could be teleported out of bounds when exiting the Great Marsh Sweet Scent is now restricted in Fog
  2. This is normal to happen once. Does the message continue appearing even after several .app launches? What happens if you remove the app completely and reinstall from the dmg?
  3. We pushed out another update for the native .app earlier today, downloadable at https://pokemmo.eu/downloads/mac/, which should resolve "Stuck @ dock" errors
  4. To workaround the issue: Open a terminal Type killall bash and Enter Relaunch the App We'll look to push a new version shortly
  5. Features Platinum The Sinnoh region is now available. Storyline content for this region has been completed, but several post-game areas (e.g. Battle Frontier) are currently in development. This region requires a Platinum ROM file. PvP Battle Boxes are now available in the PC for inventory management. Battle Box parties may be used wherever PvP is possible. "Normal"-type duels no longer affect overworld party statuses / HP. They now behave as temporary battles, in the same way as Tournament Mode / Matchmaking battles. Added a "Forfeit" button for PvP battles Consumed held items are now automatically replaced when consumed in PvP. General The VS Seeker now automatically broadcasts NPC rematch statuses when loading into a map The VS Seeker item's function has been removed. It will be reimplemented with a different function at a later date. Added effects for the held items: Red Card, Eject Button, Micle Berry. Red Card and Eject Button are now available from BP vendors. This completes battle held item support for Gen 5. Added Sky Drop This completes move support for Gen 5. Added TMs for: Leech Life, Nature Power TMs are now region-agnostic, and are available with all levels of ROM file support. Previously Gen 3 / Gen 4-exclusive TMs are now available in several shops throughout the world. Swarms now show species in the overworld. Swarms no longer adjust encounter tables. Battle sprites now render at higher internal resolutions. To adjust this scaling, see the Front/Back Battle Sprite Render Scale options in the Video tab of the Settings menu. Dex updates: Wild encounter information in the Dex should now be much more accurate, now shows Hordes, and now shows time blocks (Morning/Day/Night) for species if applicable. Forms are now shown in the Dex. Added Item Finder functionality Rare Candies can now induce evolution if the target is lv. 100 Added Icy / Moss Rock evolution areas to Kanto/Hoenn Balancing Baton Pass will no longer pass stat stages Encounter rates of species and hordes for all regions have been rebalanced EXP gained from the Daycare has been reduced from 60% to 20% Daycares can no longer violate regional badge cap restrictions when picking up a target. If excess XP is given, it will be stored and available after the next badge is completed Many species will now learn some moves "on evolution". These are marked in the Dex under the "EVOLVE" category, and can be relearned through a Move Relearner Watchog EV yields updated from 1ATK->2ATK Honey Gather Honey items are now untradeable Storyline script-based wild encounters can no longer be shiny This only affects wild encounters which are triggered by NPCs in the overworld, e.g. the Snorlax blocking the road on Kanto/Route 12 HM items' moves may no longer replace other HM moves Wild encounters may now always cast Fling, even if the item doesn't have a fling power Miscellaneous When sending mail, the person receiving the letter must now have been online within the past month Rival names have been removed. Rivals will now use default names depending on your language. Max member counts for player ranks in Teams have been removed. Original Trainer names will now be updated to match the player's current name. If names match but trainer ids do not match, the original trainer name will be replaced with "Unknown OT" PokeMMO now uses lwjgl3 for graphics APIs (previously: lwjgl2). HDPI monitors should be better supported This also allows support for certain Java 11+ environments. This primarily affects modern Linux distributions which distribute Java 11/Java 13 as default-jdk Experimental Linux arm32/arm64 support. Windows XP and Windows Vista are now deprecated platforms. Support for these platforms may be removed at a later date. The minimum macOS version is now 10.9.5+ (from 10.7.5+) Bug Fixes Many errors with skill data have been fixed. This primarily affected: SPECIAL/EGG-move deduplication (for new TMs, and legacy SPECIAL/EGG moves becoming more available) TM/TUTOR propagation (where applicable) Removed an erroneous tutor from the Weavile tree Fixed Shedinja's PREVO_MOVES block Sinnoh-dependent EGG moves are now possible to see / breed Fixed Volt Tackle display for the Pikachu family Many errors with skill animations have been fixed: This primarily affected unsupported motion types for some skills, e.g. Ember Also adds support for many status ailment skill animations Improved zoom levels in GBA areas with varying resolutions Held items are now automatically removed when a target is released in the PC Fixed repel counts not being correctly displayed when logging in Rare Candies can no longer be used if the target has stored XP Fixed fanfare sfx not resuming music if sfx volume was off Android: Fixed an issue where some icons would grow bigger every time an object was moved between PC slots Fixed an issue where, if a target was holding an Everstone, and it was temporarily removed from battle (through e.g. Thief/Knock Off/etc.), it would not prevent evolution Fixed an issue where untradeable seeds could not be planted Added a confirmation prompt when releasing from a PC, via a Summary window. This and existing Release confirmation dialogues now also default to "No". Fixed Fling cast restrictions Fling can now fling items which have no battle effect, e.g. Potions. Unnerve no longer restricts Fling / Natural Gift Fixed Binding Band's % description Fixed an issue where, if an NPC-owned Illusion ability owner were knocked out in one hit, its Illusion would never break Fixed Water / Fire / Grass Pledge ally message targeting Fixed Water / Fire / Grass Pledge secondary effect invocation Previously, this was based on speed. Now it will invoke a secondary effect depending on its typing (Fire > Grass > Water > Fire..) Water / Fire / Grass Pledge combo skills will now invoke immediately after the first skill, instead of waiting for speed Fixed an issue where, if Pluck / Bug Bite were used, and the target were knocked into HP activation range for a berry, the berry would activate instead of being stolen by the attacker Fixed an issue where continuous cast moves (e.g. Rollout) would not be cancelled properly when Interrupted This primarily affected status ailments, e.g. Paralyze, and Disable-type effects Fixed Thrash applying confusion if the Thrash were interrupted Encore will now last for 3 skill casts, instead of 3 turns Previously, Encore could have its effectiveness reduced if the caster were slower than the target Moves with special secondary effects, e.g. Volt Switch / U-Turn, will now behave properly when invoked by Moves Which Call Other Moves (Metronome/Sleep Talk/etc.) Fixed a deadlock which could occur if attempting to Fly from certain bike-restricted maps Fixed safari flee rates for many species Held Items which trigger on HP / Status Ailment conditions (primarily berries) may now activate immediately when stolen or given by an opponent, if the appropriate condition is met Some Gen 5 species can now be used as followers (Affects Munna/Musharna/Victini/Patrat/Petilil/Minccino/Krokorok/Zorua/Cottonee/Deerling/Keldeo) When arriving in Hoenn by boat, players will now be placed outside the building
  6.  

    1. Bestfriends

      Bestfriends

      Kyu knows the starter I am picking for my walkthrough, thanks for the hype.

  7. Like you said, on the 2 minutes I thought of this topic, the only way I can see it being functional is: You bring (15?) candidates to choose from. Your opponent chooses (5?) to ban. You try to create a cohesive team from the (10?) remaining. Fill it in with whatever numbers you want. From that pool, players ban out the most versatile options you have, limiting your ability to create a cohesive team. I don't find it terrible in concept, it's just.. a completely different game to what we have now, but with the same problems. You still lose in the "draft", you're just hoping you get lucky and the opponent misplays their bans so you can create the strategy you want. And if the issue is "grind" like the second post said, then I'm failing to see how it actually addresses it, and why this approach would be better than cutting out the middleman and just introducing some form of rentals for players who want to skip straight to PvP.
  8. Desktop client download: https://pokemmo.eu/download_file/?id=20 Android client download: https://pokemmo.eu/download_file/?id=21 Bug Fixes Fixed a fatal error when logging in on Android for PTS clients Fixed an issue where the client may not start up correctly on non-English systems
  9. This PTS event has concluded. Features Platinum The Sinnoh region is now available. Storyline content for this region has been completed, but several post-game areas (e.g. Battle Frontier) are currently in development. This region requires a Platinum ROM file. PvP Battle Boxes are now available in the PC for inventory management. Battle Box parties may be used wherever PvP is possible. "Normal"-type duels no longer affect overworld party statuses / HP. They now behave as temporary battles, in the same way as Tournament Mode / Matchmaking battles. Added a "Forfeit" button for PvP battles Consumed held items are now automatically replaced when consumed in PvP. General The VS Seeker now automatically broadcasts NPC rematch statuses when loading into a map The VS Seeker item's function has been removed. It will be reimplemented with a different function at a later date. Added effects for the held items: Red Card, Eject Button, Micle Berry. Red Card and Eject Button are now available from BP vendors. This completes battle held item support for Gen 5. Added Sky Drop This completes move support for Gen 5. Added TMs for: Leech Life, Nature Power TMs are now region-agnostic, and are available with all levels of ROM file support. Previously Gen 3 / Gen 4-exclusive TMs are now available in several shops throughout the world. Swarms now show species in the overworld. Swarms no longer adjust encounter tables. Battle sprites now render at higher internal resolutions. To adjust this scaling, see the Front/Back Battle Sprite Render Scale options in the Video tab of the Settings menu. Dex updates: Wild encounter information in the Dex should now be much more accurate, now shows Hordes, and now shows time blocks (Morning/Day/Night) for species if applicable. Forms are now shown in the Dex. Added Item Finder functionality Rare Candies can now induce evolution if the target is lv. 100 Added Icy / Moss Rock evolution areas to Kanto/Hoenn Balancing Encounter rates of species and hordes for all regions have been rebalanced. EXP gained from the Daycare has been reduced from 60% to 20%. Daycares can no longer violate regional badge cap restrictions when picking up a target. If excess XP is given, it will be stored and available after the next badge is completed. Many species will now learn some moves "on evolution". These are marked in the Dex under the "EVOLVE" category, and can be relearned through a Move Relearner. Watchog EV yields updated from 1ATK->2ATK Miscellaneous Rival names have been removed. Rivals will now use default names depending on your language. PokeMMO now uses lwjgl3 for graphics APIs (previously: lwjgl2). This modernization may result in a "none to slight" performance increase for most players. We don't expect to see any performance regression from it. HDPI monitors should be better supported This also allows support for Java 11+ environments. This primarily affects modern Linux distributions which distribute Java 11/Java 13 as default-jdk Windows XP and Windows Vista are now deprecated platforms. Support for these platforms may be removed at a later date. Bug Fixes Many errors with skill data have been fixed. This primarily affected: SPECIAL/EGG-move deduplication (for new TMs, and legacy SPECIAL/EGG moves becoming more available) TM/TUTOR propagation (where applicable) Removed an erroneous tutor from the Weavile tree Fixed Shedinja's PREVO_MOVES block Sinnoh-dependent EGG moves are now possible to see / breed Fixed Volt Tackle display for the Pikachu family Many errors with skill animations have been fixed: This primarily affected unsupported motion types for some skills, e.g. Ember Also adds support for many status ailment skill animations Improved zoom levels in GBA areas with varying resolutions Held items are now automatically removed when a target is released in the PC Fixed repel counts not being correctly displayed when logging in Rare Candies can no longer be used if the target has stored XP Fixed fanfare sfx not resuming music if sfx volume was off Android: Fixed an issue where some icons would grow bigger every time an object was moved between PC slots Fixed an issue where, if a target was holding an Everstone, and it was temporarily removed from battle (through e.g. Thief/Knock Off/etc.), it would not prevent evolution Fixed an issue where untradeable seeds could not be planted Added a confirmation prompt when releasing from a PC, via a Summary window. This and existing Release confirmation dialogues now also default to "No". Fixed Fling cast restrictions Fling can now fling items which have no battle effect, e.g. Potions. Unnerve no longer restricts Fling / Natural Gift Fixed Binding Band's % description
  10. PTS to be released end of day GMT (~6-8pm +0UTC). Will run for 24h through Sunday

  11. Your account was terminated due to persistent sexual content in public chats and general chat rulebreaking under several accounts. You were given this warning the last time that you were banned for it, earlier this month: Your inappropriate messages, each of which were either related to sexual or racist content in public, resulted in 8 warnings/mutes under your main account within this past year, a few under alternate accounts, and culminated to a permanent ban. Unfortunately, we're not interested in serving players who can't stop talking about their boy bits, and we feel like you were given more than enough chances to quit it.
  12. Changelog: 1/11/2019 Balancing Pumpking 2019 difficulty adjustments: Broom Cookies will now clear the entire field of stat stage adjustments, instead of just the allied field Wither stat stages will now take effect at the end of the turn, rather than immediately after skill damage Reduced the amount of junk items from both Goodie Bag 2019 and Pumpking Goodie Bag 2019. These items now have additional consumables Bug Fixes Fixed Stat display ordering in stat tooltips Fixed broadcasts for several Halloween skill effects (Cat Cookie end, etc.) Fixed an issue where a christmas item was available on new characters, and removed it from existing characters Fixed a crash when starting battles Fixed Greedy Gulp AI handling of faster targets
  13. Halloween 2019 PokeMMO's Halloween event has returned for 2019! This event will run from October 30th to November 5th Beat up children to steal their candy. Feed the pumpkin to win a prize, or lose trying! Special wild ghosts have been spotted in Unova, with higher IVs and a chance at being bestowed with a particle unique to Halloween 2019. Balancing X Items (X Attack/etc.) may now only be used once per party member while on the field, until the party member is swapped Gift Shop Plague Doctor's masks have been made available for Halloween 2019. This limited edition item will only be released during this event: Ghost Hats have been made available for the Halloween season, with special night-time glows: The "Bats" particle has returned for Halloween 2019. This item is only available during the Halloween season The Hex Cloak has returned for Halloween 2019. This item is only available during the Halloween season Bug Fixes Fixed several client crashes Fixed an issue where PC tooltips may have been unclosable in some scenarios Fixed an exploit where Sticky Barb could be gained from NPCs permanently Fixed Snore AI Fixed UI targeting candidates for battle items (X Attack/etc.) Fixed "Shift" button visibility in Triple Battles Previously, this would pop in / out of existence sporadically Improved several UI elements for Double/Triple battles Time limit labels are now shown properly in PvP after half the match's duration has elapsed Fixed an issue where Friend Guard may have infinitely stacked Fixed an issue where Follow Me would redirect all of the enemy field in Triple Battles. It now respects move targeting restrictions, e.g. adjacency targeting skills Improved AI when handling heal skills which don't target the caster (e.g. Heal Pulse) Item icons are now shown properly in battle UIs, and more appropriately respect the field's conditions Stat stage indicators are now shown in battle frame tooltips Fixed an issue where Running during certain un-runnable battles could result in a turn being forfeited Fixed Eggs pretending they had a characteristic / flavor preference
  14. What is or isn't allowed in chat typically falls to the discretion of GMs. This includes both the directives issued by the Code of Conduct, as well as personal discretion entrusted in each GM / Global Moderator. Regardless of discretion though, drug discussion in public chats has been something which has been consistently disallowed by GMs for several years. Since there's confusion about it due to not being "officially against the rules", we'll update the Code of Conduct later this week to reflect it. Note that we don't typically care about topics like this in private discussions, i.e. Team / Link / Whisper chats.
  15. Kyu

    Changelog: 23/07/2019

    Changelog: August 14th, 2019 Features Added Characteristics, the most important feature of the game Initial support for Discord "Rich Presence" This feature is optional, and may be toggled in the Settings menu Added "Share" functionality for Android in some locations Changes The minimum Java version has been increased to Java 8. This does not affect modern Desktop installations or Android platforms. This primarily affects portable / legacy PokeMMO installations prior to 2016. This is increased from Java 7. For affected Java 7 systems, please update to Java 8 using https://java.com or redownload the installer package from https://pokemmo.eu/downloads Bug Fixes Improved support for keyboard input/controllers in many UIs Fixed screenshot alpha channels Many other minor changes
  16. We don't care about static analysis, it's not like anyone can stop you anyway. We frown upon posting decompiled information though. p.s. Don't tamper too much, or you'll get banned regardless. If you find a gameplay-affecting exploit please report it at [email protected]
  17. Kyu

    Changelog: 23/07/2019

    Changelog: July 25th, 2019 Balancing Removed Amulet Coin from Persian held items Amulet Coins may still be found on Meowth Bug Fixes Fixed an issue where Berries would not be consumed in Tournament Mode battles Fixed an issue where Sap Sipper/etc. could trigger on self-targeted skills Minor UI changes
  18. I don't get it. What exactly are you wanting, and what are you having trouble with?
  19. There won't be any purely passive amulet coin like the old implementation in the future. The reasoning for the change is that, when you create a passive buff which sets rates ahead of baseline, and there's no penalty/cost for using the item, it becomes the de facto rate. If we want to set rates similarly to the old amulet coin passive buffs, we'd do so by increasing baseline trainer money gain instead of introducing another item for you to stack together. This would have the benefit of applying to all players as well.
  20. Features Added Out of Battle abilities for: Cute Charm, (Hustle/Pressure/Vital Spirit), (Intimidate/Keen Eye), No Guard, Quick Feet Synchronize has been updated from 15% to 20% chance to match Nature Added a "Toss Items" option for Bags Ball catch rates are now shown in tooltips Various Dex improvements: Added an "Untiered" category for species whose usage falls below the Never Used (NU) tier Abilities are now shown, and the Move List is now more usable PvP tiebreaker rules have been updated: When the clock hits 60 minutes, both players will have their battle resolved for them, with the winner being whoever wins the first of the following scenarios: More party members alive Higher aggregate % points of party members (e.g. 52%+47%+31%+0%+0%+0% = 120 score) Higher aggregate HP of party members Higher aggregate PP of alive party members PvP time limits have been enabled for Automated Tournaments (Default: 60 minutes per match for rounds which are not Finals/Semifinals/Quarterfinals) Changes Support for Android x86 has been removed Note: x86 is a processor architecture which affects very few phones. This primarily affects desktop emulation of android The game client now prompts for target languages during setup Excessively repeating character names (e.g. ilililiililil, wwwwxxxxx, yyyyyWxWx) are now automatically rejected Balancing Out of Battle abilities no longer function while the party lead is fainted Lucky Egg / Amulet Coin are now Charm-type consumable items Lucky Egg has been split into two items: Lucky Egg (+100% EXP / 1 hour), and Lucky Egg (Small) (+50% / 30 minutes) Increased the availability of Lucky Eggs Amulet Coin is now a (+50% Money / 1 hour) charm type Luck Incense's secondary effect has been removed Charms only consume time while online. Berry sell prices have been updated: Cheri, Chesto, Pecha, Rawst, Aspear, Oran, Persim -> $550->$400 Razz, Bluk, Nanab, Wepear, Pinap -> $550->$500 Liechi, Ganlon, Salac, Petaya, Apicot -> $1050->$550 Leppa, Figy, Wiki, Mago, Aguav, Iapapa, Pomeg, Kelpsy, Qualot, Hondew, Grepa, Tamato, Cornn, Magost, Rabuta, Nomel, Starf -> $600 Spelon, Pamtre, Watmel, Durin, Belue, Occa, Passho, Wacan, Rindo, Yache, Chople, Kebia, Shuca, Coba, Payapa, Tanga, Charti, Kasib, Haban, Colbur, Babiri, Chilan, Enigma, Micle, Custap, Jaboca, Rowap ($900~$1050) -> $700 Seeds gained from Pickup are now untradeable Sell prices for Seeds are now 0 Frisk no longer displays detailed held item information of wild encounters (but continues to do so for PvP battles) The Healing Spot in Lavender Tower no longer heals PP Shiny wild encounters now have a minimum of 1x 31 IV, up from 1x 30 IV Gift Shop RP Vouchers are now available in the Gift Shop. RP Vouchers are tradeable, and allow redemption of the face value of RP. They're available in (100/500/1000RP) values Reward Points gained from RP Vouchers can not be used to purchase other RP Vouchers. Bug Fixes Damage calculations have been updated: Sheer Force, Flare Boost/Toxic Boost/Normalize, Mud/Water Sport, Charge, Helping Hand, Muscle Band / Wise Glasses, and Reckless now affect Base Power instead of Damage Weather, Thick Fat-like Abilities, Multibattle damage penalties (Double Battle 0.75x penalties), Life Orb, and Flash Fire no longer affect Base Power. They now affect post-Base Power calculation Damage Burn no longer halves the ATTACK stat, but rather halves Physical Damage Early damage calcs have been reordered to: 1. MultiBattle calcs (Double Battle / 4P) 2. Weather 3. Crit 4. RNG (0.85~1.0) 5. STAB 6. Effectiveness Secret Sword no longer takes Burn penalty (Please report any damage oddities along with party builds of both participants to the Bug Reports section) Fixed Unburden applying through Baton Pass Fixed an issue where unfocused FPS could exceed Max FPS configs Endeavor no longer deals damage to the caster if the target's HP exceeds the caster's (Previously, this would always deal at least 1 damage) Shield Dust now affects Flinching Fixed missing flee message for Run Away Light Screen / Reflect can no longer reduce damage to 0 Recoil moves no longer deal damage to the caster if the target never took damage (e.g. against enduring targets with 1 HP). Previously, this would always deal at least 1 damage Assist can no longer call Bestow / Rage Powder Magic Guard now protects against Curse damage Rapid Spin no longer removes entry hazards if the caster dies to retaliatory damage during the same turn of casting (e.g. Rocky Helmet) Fixed an issue where Sand Veil on a caster could cause the cast of Counter/Mirror Coat/Metal Burst to fail Fixed Stall not applying after the first turn Fixed Sap Sipper not blocking / boosting against Grass-type Status moves (e.g. Spore) Chat language swap enforcement no longer applies to Whisper chat channels Fixed an issue where temporary item consumption could propagate from a PvP party to its owners. This was primarily an issue when combining e.g. Fling with Iron Ball, where the item should not normally consume Evasion Clause and OHKO Clause now destroy PP when their clauses are violated. Previously, this could result in an unwinnable battle if both players were violating the clauses Fixed an issue where, if Roost were cast before another elemental changing ability on the same turn, e.g. Soak, Roost would unset the new elemental change When cancelling a spectate, the battle renderer now closes much more quickly Fixed several issues with Android button interactivity Fixed Trade Window item display in confirmation dialogues Fixed default bag subcategories of previously uncategorized items (e.g. Big Mushroom) The search function for the bag now draws results more appropriately Gender information is now shown in GTL search results Multiple Mysterious Gems may now be crafted at once Fixed gender icons not being displayed if an opponent led with a genderless species Heal Ball no longer restores PP of targets when captured Fixed many other UI-related issues
  21. [You need a PokeMMO Platinum Account to be able to read this post]
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