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Kyu

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Everything posted by Kyu

  1. Our wishlist for the GTL includes an order book and auction support, similar to other MMOs, as well as qol features like saved searches. I cannot give you a timeframe for when they may be worked on though, sorry. We're pretty busy right now. thank you for your support, stay tuned for the kickstarter
  2. LC was very unpopular when it was deleted. We did not want to support an unpopular feature, because it cost us a lot of time and complexity.
  3. My excessive experience in both being a thief and administrating this game has indicated to me that sometimes posts aren't worth responding to seriously. While I didn't need to respond with my first draft script of the opening scene of PokeMMO: Where Thieves Lie (Part 1)(Release TBD), we've found over the years that sometimes our players enjoy the admins riffing on our less than useful postings. "devs are bad because they copied randoms feature from showdown" is not a statement which gives me any opportunity to have a positive interaction with the player (unless they got a smile out of my response). It's not even "criticism", it's just flaming because they're dissatisfied with us. So, there's not much to do here except either ignore it, beg for their forgiveness, or overexplain the intricacies of responding to forums posts to someone whose opinion of my movie production is apparently already very negative. (I chose the third path because it relieved the tedium of rewriting the mart system to accommodate for the LNY event for a little while.)
  4. The year is 2022. The Devs™ are still poopy buttholes. The ferry to Johto is years behind schedule, and no ship could be seen on the horizon. But for what reason could they possibly care? The fat capitalist pigs roll in their money stolen from working class players. The others could surely see that a better game awaits, if only they would stop throwing fistfuls of cash at the bourgeois. Cries of "Johto When?" echo through the channel chats. They fall on deaf ears; The Devs™ have lost all ability to communicate except in Mandarin. The only sounds that could be heard were "做得好! 下一个限定项目是什么时候?" Truly, my homeland has been lost. I would never taste an Apricorn again thanks to their blind greed. I clench my fist. Wait- Was there a berry here before? I don't remember grabbing it from my bag. And when did I even log in? It bursts into juice and the insatiable urge to create PokeBlocks overcomes me. I head to Lilycove and make 30 Blue Pokeblocks+. Did I even want to do this? Oh no. A new Year of the Tiger vanity just released, limited edition. Suddenly, my browser navigates to my donation URL. Dark patterns convince me to move my mouse over the "Purchase" button and my bank account is now $1500 lighter. I frantically make a support ticket for a refund, but The Devs™ respond the only way they know how: "No Refunds." I lament my situation and accept my fate. I click the Gift Shop button, throw my mouse over the Tiger, and click "Buy." "Hey- They let me purchase more than 1 at a time now? Wow, The Devs™ really do care." As Kyu sips on his mojitos on the beach after a decade of developing the game, he winks into the camera. End scene.
  5. Hi, We don't support 32-bit x86 linux because our upstream libraries don't either. The client is not purely java and requires native libraries which are targeted per architecture. We don't provide arch linux packaging, so I'd suggest querying the contact of whoever is maintaining it to prevent distribution on Arch32. I'm not familiar enough with the AUR to know if that's an actual option though.
  6. Kyu

    Changelog: Xmas 2021

    Congratulations to the winners of the Xmas 2021 Leaderboard: Prizes for the Top 50 teams will be sent out on January 6th at 12:00am UTC+0. For those who posted multiple high scores, please note that you will only receive a reward for the highest score you posted. Thanks for playing!
  7. Kyu

    Changelog: Xmas 2021

    Changelog: 27/12/2021 Bug Fixes: Fixed the Attribute Recombinator not reassigning stats correctly in some cases, and not broadcasting nature changes Fixed the ElfUp: Gold Edition™ not functioning if the player did not have badges in Unova
  8. Kyu

    Changelog: Xmas 2021

    Changelog: 26/12/2021 Bug Fixes: Fixed an issues where presents would never respawn during the Xmas Coop event Fixed an issue where the Config: Sandboxed ability would not allow self-targeted moves to work, like Protect Fixed an issue where PP bonuses would not apply correctly to Player-made Elfbots Because there have been multiple bugs which caused an unintended difficulty for the first day, the Xmas event has been extended by 1 day. It will now end on January 5th at 00:00 UTC+0
  9. Kyu

    Changelog: Xmas 2021

    Changelog: 25/12/2021 - 2 Bug Fixes: Fixed a client crash which could occur when spectating or reconnecting during some battles Basic Present rewards for Xmas Coop 2021 have been increased slightly Fixed an issue where players would have differing elfbot partners displayed to them during Double Battles phases of the Xmas Coop event Fixed several server crashes related to the Xmas Coop event
  10. Features Return to Twist Mountain Twist Mountain is a Christmas-themed co-op event for 2-4 players Trade with your friends and build the best bots you can to defeat the rogue elves Collect Big Robot Parts and clear as many waves as possible to win prizes This instance is accessible in Vermilion City, Slateport City, Hearthome City, and Castelia City This event will be active from December 25th until January 5th 00:00 UTC+0. Enjoy your holidays! Xmas 2021 features a leaderboard with an exclusive vanity item for the Top 50 teams, the Starlight Hat Gift Shop The Christmas Sleigh has been added to Winter's seasonal items, available now: The Santa Hat & Santa Suit, Rising Star Particle, Earmuffs, and Scarf items have returned for the Winter Season. These items will be available for a short time this year and will return next. Changes The Android theme is now selectable on the Desktop client Bug Fixes Fixed an issue where AI would not calculate Flinch effects correctly when weighing priorities of moves Improved animations for the Motorcycle item
  11. Features Mail now has an Outbox Due to technical constraints, this will show "???" for old messages. New messages will correctly display the recipient. Mail now allows up to 5 attachments per type per message (Fees still scale per item attached) Randoms has been updated to include Gen 4 evolutions of the previously released species. See the Randoms Feedback / Discussion topic for details: Balancing Randoms now has additional constraints when selecting a party: Party members with Light Screen & Reflect are now limited to 1 per Randoms team The number of party members who are of the worst (highest) two levels is now limited to 1 per Randoms team (reduced from 2) Bug Fixes Various networking optimizations to improve server performance during high load periods Fixed an issue where, if support staff manually rolled back a character who had Hoenn progress, the 5th gym in Hoenn would become un-rematchable Fixed a rare issue where Tournament/Matchmaking reward mail could not be claimed Linux: Fixed an issue where Rom Selection dialogues would not popup correctly in environments which had no native filepickers available Fixed an incorrect message which would play if a party member used a move with concurrent stat drops, but they hit the stat drop cap (e.g. Superpower) Fixed an issue where party members who cast Metronome with a Choice item equipped which rolled a 2-turn move would be forced to Struggle on the second turn Fixed an issue where some menus would not render icons without FireRed installed Changes Windows: The builtin java runtime environment has been updated to Java 11.0.13 macOS: PokeMMO's App is now a Univeral Binary. Native execution has been enabled on M1 machines for enhanced performance. This macOS Launcher update is currently optional, but will prompt over the next few days. Players who want this update now may download the latest DMG. Linux: PokeMMO is now available on the Snap Store. Ubuntu users and those distributions where Snaps are natively supported are recommended to migrate away from the Debian package. This Snap is available for amd64, arm64, and armhf architectures. While this package has been tested on Ubuntu and Fedora, we cannot test all desktop environments or distros. For technical issues, please report to https://support.pokemmo.eu/
  12. The Halloween Event has been extended by 1 day and will now end on November 5th 11:59PM UTC+0. Apologies for any confusion related to it
  13. Changelog 1/11/2021: Taunt effectiveness against bosses has been reduced. There is now a 50% chance it will fail
  14. Halloween 2021 Halloween has returned to PokeMMO Halloween 2021 will run from 31/10 until November 5th 11:59PM UTC+0 Beat up children and steal their candy. Defeat the Spirits of Halloween to earn really special candy. Feed the pumpkin to win a prize! Collect all (Players will have a few days to turn in candy after the event ends.) Features Added a search function for matchmaking's spectate menu Gift Shop (NEW)(LIMITED) Grey & Brown Werewolf Masks are now available for a limited time. These items are limited to the Halloween 2021 season: Ghostly Hats & Hex Cloak Seasonals have returned: Several particles are now available in the Gift Shop: Bats (Halloween Seasonal particle) Witch's Cat (Halloween Seasonal Particle) Bug Fixes Fixed Fling's secondary effects Genderswap tickets can no longer be used while busy
    1. Show previous comments  6 more
    2. Bestfriends

      Bestfriends

      Something tells me that the Pumpking is transforming into his 2021 form. Roy Rogers News is looking forward to fighting it on camera!

    3. FighterChamp
    4. 17602402546

      17602402546

      Boss, I used to use a large Netease mailbox. Now I can't register a small one. Can I change it to a QQ mailbox? My QQ mailbox still has an account. Will this operation be blocked? I hope you can give me an opinion and look forward to your reply.

  15. We reserve the right to terminate your game account for any or no reason. We don't do this often because it's bad for business, but sometimes people violate rules we haven't explicitly stated in the Terms of Service and this covers it. If your account is inactive for a very long time and you don't have anything valuable on it, we might delete its contents so that you don't take up names which new players can use. Every modern online game has an anticheat component, PokeMMO included, and this covers what the client can theoretically do. We collect data related to the client which we use to prove terms of service violations, of which handling is outlined in the Privacy Policy. Diagnostic data may be collected for our own metrics so that we know what we should fix or focus on. Unless we're legally compelled to reveal this information (i.e. through subpoenas) or you're threatening the lives of others, we don't share this information with other people. Mishandling personally identifying information is bad for business and only a few people are authorized to handle sensitive information. If you send us so much money that you can't eat anymore, you don't get to hold us liable if you starve to death. If a pandemic or any other "Act of God" stops our ability to host the game, you can't sue us for failing to provide the service. You agree to handle any formal disputes through an arbiter instead of through the courts.
  16. Changes Randoms tiering stats are now available in the tiering window This mode does not provide explicit species data Android: Added "Instance Info" widget in the main menu Balancing Dugtrio's Base Attack has been increased from 80 -> 100 Updated Contest move data Geodude now also learns Tackle at lv5 Bug Fixes Desktop: Quick summaries now close if clicking away Pursuit no longer pursues allies who are switching out Possible fix for an issue where team preview widgets would sometimes show after matches started Beat Up now respects attack stat stage modifications by the caster Pickup no longer allows permanent item restoration from NPCs Randoms is no longer a selectable tier in some UIs Fixed Bide's message ordering Move Tutors can now properly teach Ominous Wind Fixed an issue where Do Not Disturb mode wouldn't be correctly exited when whispering other players Fixed Leftovers animation timings not being correctly calculated when multiple occurred at the same time Fixed a crash where tournament spectators could become stuck if entering a matchmaking match simultaneously Fixed an issue where tournaments could become stuck after a mutual disqualification occurred in a previous round Fixed contest stat / effect displays Fixed several crashes related to contests Fixed "Untradeable" displays for mart item purchases
  17. Kyu

    Changelog: 21/09/2021

    Changelog: 25/09/2021 Features Added a Quick Summary button for PvP Team Name Change Plaques are now available in the Gift Shop Balancing Randoms is now more picky with how it selects new teams No more than 2 of the worst possible tiers of species can be selected (either Unown/Ditto or Lv83, currently) at the same time No more than 2 of the same typing can be selected at the same time No more than 1 of a dual typing combination can be selected at the same time (i.e. Fire/Flying may not select another Fire/Flying, though pure-typed Fire/Fire may select another pure-typed as long as it abides by the former rule) Randoms now reduces Attack stats if the party member has no valid attacking moves When reducing Speed in Randoms due to Trick Room/Gyro Ball/Metal Burst, IVs are now reduced too Randoms BP rewards were reduced from half of normal matchmaking to 30% Fortnightly rewards for Randoms will have reduced quantities next cycle Party members with Pursuit, Arena Trap, and Shadow Tag will no longer be selected as leads for a randoms team Many Randoms builds have been updated to suck less Bug Fixes Mooncakes now live in the Medicine pocket Rocky Helmet will now always retaliate for at least 1 damage Fixed an issue where parties would broadcast incorrect slots during some actions Fixed an issue where some Mac hardware had extremely low fps Fixed an issue where the numkeypad's Enter button wouldn't correctly Enter things Fixed an issue where accounts could become stuck during login Fixed Sinnoh's Sprayduck Disable is now reset on Baton Pass Switching a poison-type into Toxic Spikes no longer pretends that all entry hazards were despawned Fixed a rare client crash during team preview For further feedback on the Randoms game mode, please see:
  18. Features Randoms Randoms is a 6v6 matchmaking game mode which allows players to battle with randomized parties. Species from Generations 1 - 3 are currently available. Species availability will be expanded in future updates. This game mode is enabled after Badge 4 for matchmaking and dueling. General Vanity items now show metadata related to their release. This can include which year they were released in, exclusivity, or where to find them now Trainers in Kanto & Hoenn now have improved rematch parties to better align with gameplay from more recent regions Abilities Added the Pickup battle ability effect This ability allows its user to pickup an item from a random adjacent foe or ally if they used an item this turn. Pickup may retrieve items which are consumed, like Red Card, Eject Button, Focus Sash, and Berries if they haven't already been recovered. It will not recover items which are unrecoverable, like Air Balloon or Incinerated berries. Miscellaneous Players can now control the zoom level of the camera. This option is accessible in the Settings menu Added Healing Wish to Mr. Mime's egg moves Mysterious Gem crafting can now create multiple stacks at a time (Processing up to 99 Mysterious Gems at a time) Name Change Tickets can now have their availability checked before purchase Sinnoh's berry plots now function as berry plots Player render limits now function properly in GBA regions Players may now sign up with battle box teams if they're in a partially completed region, if they meet the minimum badge requirement in at least one region. Previously, if a player attempted to sign up for a tournament after having completed one region, but before they met the badge requirements in their current region, they couldn't sign up even if they had a valid party available Balancing Razor Fang, Quick Claw, Focus Band, and King's Rock will now broadcast their presence when swapping in. Typed Gem creation has been rescaled Mysterious Gems will now create double the Gems, but Hidden Power modifications will now cost double. If the final party members in a battle faint due to Rocky Helmet retaliation damage, the attacker is now the winner (previously, the defender would be). Repels now work normally in the Safari Zone Heal Powder's sell price has been reduced from $450 -> $400 Bug Fixes Fixed an issue where Hidden Power would consume Normal-type Gems Fixed an issue where players couldn't forfeit if the first battle slot in Doubles was empty (due to fainting/etc.) Fixed an issue where players could be afk kicked prematurely while fishing (Android) Fixed several audio-related crashes seen on various phones (Android) Fixed an issue where reordering parties could become stuck & unresponsive Fixed an issue where a targeting error would display if fainting occurred while swapping into multiple entry hazards Fixed an issue where Quick Guard would incorrectly block some moves cast through Assist Fixed a deadlock which could occur during Multi-battles if many party members fainted simultaneously to entry hazards Players with extremely out of date clocks will now have a useful error message shown, instead of being stuck Connecting.. forever Fixed an issue where Honey would not render a string for its out of battle effect Fixed an issue where battle status icons would not render if the player didn't have FireRed installed Fixed an issue where breeding would assume a default gender if the player disconnected during some dialogue Wild encounters may no longer knock off a player's items Fixed an issue where, if a player cast Fling and they missed, they could destroy otherwise un-flingable items Various fixes for Bide: Bide now properly respects Protect & Semi-Invulnerable states (Fly/Dig/etc.). Bide now ignores type immunity. Bide can now target allies if they were the last attacker. Fixed an issue where Plates could be swapped away from Arceus Healing Wish & Lunar Dance now trigger upon Ally Switch Fixed an issue where Arceus would not use the correct form upon capture Fixed an issue where Mental Herb's target would not broadcast correctly when handling Cursed Body Fixed an issue where Future Sight's end turn could be delayed if the target battle slot was empty Unnerve no longer restricts Berry Juice from being consumed Fixed an issue where Pressure would affect all opponents, instead of opponents which targeted the Pressure ability owner Fixed an issue where Safari steps would be cleared after moving inside of a PvP Spectate map Fixed an issue where battle timers would not properly respect Volt Switch/U-Turn's animation times Fixed an issue where mailed money could be deleted if it exceeded the maximum money cap Fixed an issue where the Dex would not display correct data for hordes during different time slots (Morning/Day/Night) 中秋节快乐!
  19. No. It's not an open source game
  20. Yes, those accounts are used to contribute to open source projects. The latter is abandoned but was used to contribute to some packaging for Debian.
  21. I'm fairly indifferent on the items. As has been repeated multiple times thoughout the thread, these items are bad, so it's not really a problem for the TC to address in the first place imo. Obviously they're just not fun to play against so it's an emotional topic. I am more interested in why this type of RNG is being rejected yet others like Snow Cloak/Sand Veil are more readily accepted by the community. I'd guess it's because they occur less often and abilities are more innate than items/moves, so you can see them coming, and you can't take them away without violating the characteristics of a species. Though, as has been mentioned in that smogon thread- it begs the question why others like BrightPowder have also been rejected. Anyway, smogon constrains themselves by the rules of the rom games, but we don't, so I don't really care what solution they ended up with. It is more our style to nerf something into the ground than delete it. We'd already decided last month(?) that the items need to broadcast their existence on sendout, but I'd be interested in rates adjustments as well.
  22. Kyu

    Changelog: 11/05/2021

    Changelog: 03/06/2021 Bug Fixes: Fixed a client crash which could occur if no PvP bans were active macOS: PC UIs now allow Cmd+Click hotkeys as substitute for the Alt+Click hotkey macOS: Display modes except for Windowed are now disabled. macOS: Fixed an issue where, when refocusing the window after switching to a different window (e.g. via popups), when attempting to select the game client, the last button may be fired again macOS: Added an option to allow low-power, integrated Intel graphics, where applicable While this option is available for all macOS systems, it will only function for systems which have dual graphics available (Intel+Nvidia/AMD) Desktop: Fixed various issues with transitioning between Windowed/Borderless Windowed/Fullscreen mode which could leave the game client stuck and non-interactable
  23. An updated macOS launcher is now available for download at https://pokemmo.eu/downloads/mac/ This package resolves issues specific to Apple M1 machines which prevented the game client from starting. The game will still run under Rosetta2 emulation for the time being. For issues related to the launcher, please create a ticket at https://support.pokemmo.eu/
  24. Kyu

    Changelog: 11/05/2021

    Changelog: 20/05/2021 General Move tooltips now show stat stage adjustment percentage chances if the move's effect does not always proc (e.g. Crunch) Bug Fixes Fixed an issue where client inventories could become corrupted if deleting / gaining items very quickly Android: Incremental patching has been enabled for Android 11+. This will only affect future updates Fixed a video memory leak which could occur with some spawn particles Fixed an issue where certain TMs would have their item text run out of bounds
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