Randoms is a 6v6 matchmaking game mode which allows players to battle with randomized parties.
Species from Generations 1 - 3 are currently available. Species availability will be expanded in future updates.
This game mode is enabled after Badge 4 for matchmaking and dueling.
Vanity items now show metadata related to their release. This can include which year they were released in, exclusivity, or where to find them now
Trainers in Kanto & Hoenn now have improved rematch parties to better align with gameplay from more recent regions
Added the Pickup battle ability effect
This ability allows its user to pickup an item from a random adjacent foe or ally if they used an item this turn.
Pickup may retrieve items which are consumed, like Red Card, Eject Button, Focus Sash, and Berries if they haven't already been recovered. It will not recover items which are unrecoverable, like Air Balloon or Incinerated berries.
Players can now control the zoom level of the camera. This option is accessible in the Settings menu
Added Healing Wish to Mr. Mime's egg moves
Mysterious Gem crafting can now create multiple stacks at a time (Processing up to 99 Mysterious Gems at a time)
Name Change Tickets can now have their availability checked before purchase
Sinnoh's berry plots now function as berry plots
Player render limits now function properly in GBA regions
Players may now sign up with battle box teams if they're in a partially completed region, if they meet the minimum badge requirement in at least one region.
Previously, if a player attempted to sign up for a tournament after having completed one region, but before they met the badge requirements in their current region, they couldn't sign up even if they had a valid party available
Razor Fang, Quick Claw, Focus Band, and King's Rock will now broadcast their presence when swapping in.
Typed Gem creation has been rescaled
Mysterious Gems will now create double the Gems, but Hidden Power modifications will now cost double.
If the final party members in a battle faint due to Rocky Helmet retaliation damage, the attacker is now the winner (previously, the defender would be).
Repels now work normally in the Safari Zone
Heal Powder's sell price has been reduced from $450 -> $400
Fixed an issue where Hidden Power would consume Normal-type Gems
Fixed an issue where players couldn't forfeit if the first battle slot in Doubles was empty (due to fainting/etc.)
Fixed an issue where players could be afk kicked prematurely while fishing
(Android) Fixed several audio-related crashes seen on various phones
(Android) Fixed an issue where reordering parties could become stuck & unresponsive
Fixed an issue where a targeting error would display if fainting occurred while swapping into multiple entry hazards
Fixed an issue where Quick Guard would incorrectly block some moves cast through Assist
Fixed a deadlock which could occur during Multi-battles if many party members fainted simultaneously to entry hazards
Players with extremely out of date clocks will now have a useful error message shown, instead of being stuck Connecting.. forever
Fixed an issue where Honey would not render a string for its out of battle effect
Fixed an issue where battle status icons would not render if the player didn't have FireRed installed
Fixed an issue where breeding would assume a default gender if the player disconnected during some dialogue
Wild encounters may no longer knock off a player's items
Fixed an issue where, if a player cast Fling and they missed, they could destroy otherwise un-flingable items
Various fixes for Bide:
Bide now properly respects Protect & Semi-Invulnerable states (Fly/Dig/etc.).
Bide now ignores type immunity.
Bide can now target allies if they were the last attacker.
Fixed an issue where Plates could be swapped away from Arceus
Healing Wish & Lunar Dance now trigger upon Ally Switch
Fixed an issue where Arceus would not use the correct form upon capture
Fixed an issue where Mental Herb's target would not broadcast correctly when handling Cursed Body
Fixed an issue where Future Sight's end turn could be delayed if the target battle slot was empty
Unnerve no longer restricts Berry Juice from being consumed
Fixed an issue where Pressure would affect all opponents, instead of opponents which targeted the Pressure ability owner
Fixed an issue where Safari steps would be cleared after moving inside of a PvP Spectate map
Fixed an issue where battle timers would not properly respect Volt Switch/U-Turn's animation times
Fixed an issue where mailed money could be deleted if it exceeded the maximum money cap
Fixed an issue where the Dex would not display correct data for hordes during different time slots (Morning/Day/Night)