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Kyu

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    Kyu

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  1. Kyu

    Changelog: 08/02/2019

    14/02/2019: Balancing CNY2019: Nian rewards (Lucky Red Envelope) now scale up per Nian defeat in an instance, with a formula of ((defeated*2)+(nian-1)), scaling as 2->5->9 for 1/2/3 Nians defeated per instance Updated wave clear bonus gold coins: Previously, this would give +1/+3/+5/+7 gold coins for every 3 waves respectively (capping at +7) Now, the event gives +1/+2/+3/+5/+7 for every 3 waves (capping at +7, with a minimum of 3 waves required for +1) Nian rewards retain their 1x bonus for each nian defeated (+1 GC for 1 Nian, +2 GC for 2 Nians, ...) Increased copper coin ratios slightly NPC sell prices for Berries have been reduced slightly: Cheri/Chesto/Pecha/Rawst/Aspear/Persim/Razz/Bluk/Nanab/Wepear/Pinap berries have been reduced from $700 to $550 Figy/Wiki/Mago/Aguav/Iapapa/Cornn/Magost/Rabuta/Nomel reduced from $900 to $700 Spelon/Pamtre/Watmel/Durin/Belue/Occa/Passho/Wacan/Rindo/Yache/Chople/Kebia/Shuca/Coba/Payapa/Tanga/CHarti/Kasib/Haban/Colbur/Babiri/Chilan reduced from $1100 to $900 Liechi/Ganlon/Salac/Petaya/Apicot/Lansat/Starf/Enigma/Micle/Custap/Jaboca/Rowap/Lum reduced from $1300 to $1050 Bug Fixes Distance calculations for AoE aggro in coop events now uses a round radii (previously, this was square) Fixed battle timers breaking in some PvP battles Fixed an issue where, if one player died to the Nian in CNY2019 but won the battle, a life would be eaten Red Envelopes no longer give untradeable TMs Fixed an issue where, if both players attempted to aggro a coop NPC at the same time, sometimes the last person seen would get stuck temporarily
  2. Kyu

    Hype?

    We're aware, yeah. We'll try to manage it for the next major update. It requires a significant change to how battle data is tracked. The duration is 1 hour. Shiny Charms are available in a different box, although at a very low rate. No
  3. Kyu

    Changelog: 08/02/2019

    Lunar New Year 2019 A fortune teller has appeared in Nacrene City seeking assistance for the lunar new year. Abundant Shrine is a 2-4 player co-op mission. Defeat as many enemies as possible and may good fortune shine upon you. Lunar New Year 2019's event will run from February 7th until February 15th. General Team Preview has been enabled for Tournament Mode battles Team Preview is a battle state which occurs before a battle is started. During this state, players can change the order of their party and view a summary of their opponents. This state lasts for 1 minute, or until both players confirm their team ordering, whichever comes first. Added the Illusion ability. Users of this ability have been reported hiding among friends in a particular forest. Balancing Dugtrio's Attack has been reduced from 100 to 80 Bug Fixes Present can no longer apply its heal to immune targets Fixed an issue where Present would not always consume Normal Gems Knock Off will no longer trigger berry effects Fixed an issue where, if a player entered a battle in the Safari Zone, and their team lead was not within obedience levels, they may have fainted. Fixed an issue where Beat Up may have triggered hits too many times during the Elite Four. Fixed an issue where "Box X is full" messages would use the wrong box number When using out of battle skills, the highest PP value party member will now be used Fixed an issue where effectiveness would not be calculated correctly for secondary typings when Scrappy/Miracle Eye targeted a normally "immune" target Fixed Sneasel's Fake Out egg inheritance Added an FOV option for Android Fixed an issue where particles would layer incorrectly with some battle backgrounds Fixed an issue where Color Change would not proc from Future Sight/Doom Desire
  4. Kyu

    About BP Gaining (OU Unranked)

    There is a hidden "MMR" for Unranked matchmaking, which is separate from Ranked. Your friend's unranked MMR is so low that he has a negative bonus.
  5. Kyu

    Kill Horde instantly Feature

    It's not unconsidered, it just probably requires a major technical change to allow for concurrent damage application. I'll get around to the request later. Not sure why there's so much speculation of perceived value of time spent watching HP bars go down in this topic. I don't consider it a motivator for this change; this gameplay is already limited by item-based resources, and the correct way to balance horde grinding is by tweaking availability of items which allow encountering them instantly (i.e. Sweet Scent/Ether-like item availability/resource requirements).
  6. I'm not convinced that the game modes we make for holidays are good enough to run for more than 10 days. They're usually shallow and repetitive, and I imagine they get old quickly once the meta is discovered. This is due to the way we use events as "feature incubators", where we test experimental designs to see how fun they are, or how our development cycles need to change. We don't want them to overstay their welcome, nor do we really want to babysit the events as they run to make sure they stay "fresh" throughout their entire duration. That's why they're usually so short. Contrary to what my lighthearted forums posts may tell you, we're not actually having fun by delaying everything until the last minute, and it is immensely stressful for everyone involved. The Christmas 2018 event was completed 30 minutes before we started building releases for it, and the level of polish should make it obvious how rushed it was. Halloween was similar, due to the huge amount of unforeseen issues caused by porting events to Unova. This isn't really anyone's fault; the entire game basically got a rewrite for Gen 5 to be possible, and events aren't really cared about until we actually have to do them. It was in a similar situation for release, to where we were still tweaking stuff hours before its release. So, if we're dropping an event on the same day as the holiday, it's because we made a mistake, and it took too long to make, for whatever reason. Sometimes we get too ambitious, sometimes things go wrong, but regardless, it's not intentional. johto confirmed
  7. Kyu

    Changelog: 25/12/2018

    December 28th, 2018: Balancing Fire Elfbot ability -> Speed Boost Water Elfbot ability -> Damp Grass Elfbot ability -> Prankster Electric Elfbot skills updated to Thunderbolt/Overheat/Heal Pulse/Follow Me Flying Elfbot skills updated to Fly/Heat Wave/Heal Pulse/Follow Me Psychic Elfbot skills updated to Psychic/Signal Beam/Heal Pulse/Follow Me Dark Elfbot skills updated to Dark Pulse/Brick Break/Moonlight/Follow Me Santa's Present vendor requirements reduced to 1 Big Robot Part, 3 Tiny Robot Parts Forfeiting the Xmas 2018 Coop Mission will now grant rewards to the forfeiting player Bug Fixes Fixed Unranked matchmaking battle points rewards Maybe fixed some issues related to player aggro distance calculation Fixed multi-hit skills / berry heals not rendering the HP bar properly Fixed a battle freeze when alt-tabbed Fixed motion of Rising Star particle fx Fixed EXP Gain total messages not including held item exp Current total score can now be shown after 1 BRP is turned in, in the Xmas 2018 mission
  8. Toast

    "

    Hi,

     

    The creative writing section isn't for team drama or shit flinging between players.

     

    Please resolve your drama somewhere else, so we don't have to deal with it. Thanks."

     

    sounds like you should be bringing back round table instead

  9. Kyu

    Looking to break 100 in event

    @Desu deploy the nerfs
  10. Kyu

    Changelog: 25/12/2018

    Since the game mode is new and does not play like anything else in-game, here are some developer's tips: Scoring There is a minimum amount of "score" which is required before rewards will be paid out. Score is increased for every Big Robot Part you collect, and for every wave you clear. The requirements to complete a wave will increase as waves are cleared. After you clear some waves, it will be given an exponential bonus. Players The game mode is best played with 4 players, with 2 squads of 2 players. Willingness to communicate with each other and coordinate your actions will significantly impact your team's viability. All players share a pool of 5 lives in which they can die. If your link faints 5 times, the next person to faint will be kicked from the link and their game will end Building your team Classes of Elfbots are meant to work together. Talk with your teammates to decide what is best, and decide at the beginning of the mission. While in your starting area, your Elfbot can be changed an infinite amount of times. Use this to search for a build complimentary to your team. If you leave your starting area, you may only change your Elfbot once more. Afterwards, you are locked for the rest of the mission. If you change your Elfbot type, you will fully heal Enemies The aggro mechanics are similar to an action role playing game: Whoever aggros the enemy will bring in their closest ally to fight with them, if they are within range. It is recommended you stay close together, and share the burden of damage. Presents Presents will respawn every 2 completed waves, in the same spots Presents come in 4 types: Healing (Green) These will fully heal your team, including status and PP Stat Up (Red) These will increase the EV stats of every member of your link Big Robot Part (Pink) Collect these, and bring them back to your base Held Items (Blue) Held items are random. I recommend that you talk to your party and see who needs what item Good luck.
  11. Kyu

    Changelog: 25/12/2018

    Xmas 2018 Santa Claus has found his way to Icirrus City, seeking help with malfunctioning elves. Twist Mountain is a 2-4 player co-op mission. Defeat as many enemies as possible and lead your team to victory. Christmas 2018's event will run from December 24th until January 1st. Special wild encounters have been spotted in Unova These special encounters may have higher IVs than normal wild encounters. There is currently a 25% chance to have at least 1 >29 IV.  These encounters may have some other mysterious attributes. Gift Shop The Rising Star Particle Effect is now available from December 24th until January 1st. The limited edition Christmas Lights vanity is now available from December 24th until January 1st. Bug Fixes Fixed several client crashes Fixed an issue where, in some cases, ball catch formulas would calculate incorrectly for low-end balls This primarily affected cases where status ailments and a large level disparity would allow guaranteed catches, instead of correctly scaling the formula. Other edge cases may have been affected. Offline players can now be blocked Added a Link chat type Fling will no longer allow you to destroy some "important" items by default In PvP, if an item is stolen from another player, Fling will now always allow you to Fling the stolen item Fling can no longer be called by Metronome/Assist Fixed an issue where Korean (한글) IMEs may not have worked properly in search dialogues Fixed an issue where fainted party members would be omitted from skill hotkey usages Desktop: Simultaneous directional keys should now rollover properly Notes: Tiny Robot Parts, Big Robot Parts, and Children's Presents from the 2015-2017 events have been removed with this update.
  12. Kyu

    So No Christmas Event This Year?

    Yeah, it's a co-op thing. The mechanics are simpler though, we ended up yeeting the north pole stuff since not a lot of people really liked it
  13. Kyu

    So No Christmas Event This Year?

    one of these days boltblade might be right and you'll look really silly dude
  14.  

    1. Show previous comments  10 more
    2. Willfer

      Willfer

      Kyu I love you

    3. EazyL

      EazyL

      Merry Christmas!

       

      ---Hope, peace and love for you this Christmas---

      ---May your presents be many and your troubles be few---

       

      de0x8klzy2z01.jpg

    4. BladeGX
  15. Kyu

    So No Christmas Event This Year?

    What new one?
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