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Posts posted by Kyu
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For those complaining about the 'insane grind':
Yes, that was a problem, that's why it was reduced. We copied the numbers without really thinking about it from Christmas, and that was our mistake. It should have been reduced a few days ago, but the major issues from this update took several days longer than expected to fix, and that pushed back any further development for the event itself.
For those complaining about 'compensation':
Sorry, but no. Your reward is more cherish balls, which you already got.
For those complaining about how it's not good enough:
Yep, I agree, but we were constrained for time due to the aforementioned issues. Unfortunately this event's development went on too long and we started running into scheduling conflicts, so we pushed what we had. It'll be better next year.
For those complaining about Male/Female costume splits:
We'll make a female-oriented one next year, but one of the core design decisions here is trying to make all clothing wearable by both character genders. This is how the game's always been. Since our artists' "bandwidth" is limited around events, that lends to costumes which try to look good for both genders.
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Changelog: 22/02/2024
Lunar New Year 2024
- Zodiac Masters have been spotted nearby Raid Dens. The Masters are seeking the Zodiac Tablets handed out by the old woman curtailing the unruly swarms.
- Defeat all 12 to receive an exclusive event reward
Bug Fixes
- When used against raid bosses, Curse and Leech Seed will now wear off after a few turns
- Fixed an issue where Flame Burst's adjacent-targeted damage would affected bosses more than intended
- Fixed an issue where, when using the advanced search menu of the PC or GTL, input keys would take priority over text input
Notes
- The amount of turn-ins required to receive a tablet from the old woman has been reduced from 40 to 24
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Quote
>at no point did he buy any Pokemon or item with real money. The reason why I'm making the post and not him is because he isn't familiar with websites like these.
Your friend was banned because he bought $10M gold from an RMT vendor on February 5th (he promptly spent it on 2 comps and a bunch of Mysterious Balls from the Christmas event). I guess, technically, that's not an item
Don't buy gold and you won't have any problems 👍
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Changelog: 21/02/2024
Balancing
- When challenging raid dens, unique evolution line / unique item clauses are now enforced
Bug Fixes
- Fixed various issues which could cause battles to display targeting errors or incorrect state data for party members
- Android: Fixed an issue where the game would not start on older Android devices using TEGRA processors
- Fixed an issue where TMs introduced in the Lunar New Year 2024 update wouldn't have icons
- Fixed an issue where, when forfeiting a raid while you were not the last party member, the data displayed by the game client would not update correctly
- Fixed an issue where raids could end prematurely if the first participant's party fainted
- Pending actions can now be displayed for NPC coop partners
- Fixed an issue where some battle frontier facilities would cause a deadlock when starting after the Lunar New Year 2024 update
- Fixed an issue where keyboard / gamepad controls would not work properly in horde battle targeting selection
- Fixed an issue where warning prompts would not display when attempting to flee from Shiny encounters
- Fixed an issue where Ho-Oh could faint in its first phase immediately if certain types of residual damage were applied
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These moves were fixed in the 16/02/2024 supplementary update. Their usage has been re-enabled
- MightyMichele, yuishigamy001 and Jheinz
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Changelog: 16/02/2024
Features
- Added shortcuts for gyms with long puzzles for their rematches in Johto, Sinnoh, and Unova
Bug Fixes
- Fixed several client crashes
- Fixed a regression which caused auction filters to stop working
- Fixed an issue where really big marts would show less items than intended
- Fixed an issue where normal triple-battle bosses would apply raid boss damage caps
- Fixed an issue where Reflect / Light Screen had double their normal damage reduction
- Fixed an issue where Horde Battles' battle UI would be displayed incorrectly
- Fixed an issue where the PC UI could display the "+" button in an odd place
- Fixed an issue where colors could pretend to be selected in the Makeover NPC's UI
- Fixed an issue where you couldn't turn off battle particles for monsters
- Fixed an issue where characters, when being created, couldn't select Bald as a hairstyle
Notes
- We're aware of an issue with the battle UI which causes desynchronized data to be displayed for HP values and slot positioning. This will be resolved in the next game update
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Features
Lunar New Year 2024
- Lunar New Year has returned to PokeMMO!
- This event will be available from February 14th until February 29th 00:00-UTC+0
Abundant Shrine
- A fortune teller has appeared in Celadon City, Slateport City, Hearthome City, Ecruteak City, and Nacrene City seeking assistance for the new year.
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Abundant Shrine is a 4 player co-op mission. Defeat as many enemies as possible and may good fortune shine upon you.
- This instance is eligible for event matchmaking. Players who sign up by themselves will be matched with other players in their language.
- Swarms have become more frequent for this event! Keep an eye out for Zodiac-themed Swarms featuring rare species.
- Abundant Shrine features a leaderboard with an exclusive vanity item for the Top 50 teams, the Nian Hood. In addition to the Nian Hood, the #1 team will receive an exclusive vanity item: the Shiny Nian Hood
New Year Swarms
- To the lament of the festival celebrants, swarms have become more common for this event.
- An Old Woman nearby the Shrine Maiden has taken it upon herself to tame the unruly monsters with your help. Bring them to her to claim Mysterious Cherish Balls.
- Rumor has it she has a large family traveling to see her soon.
Raid Battles Preview
- Raid battles are 4-player co-op battles. Challenge and defeat all 12 Zodiac Raids before this event ends to capture Shaymin
- Raid Dens have been spotted in all regions. It seems they're becoming more active over time.
Limited-time Items
- The Red & Gold Lucky Dragon mounts are now available for a limited time
Gen 9-3 Move Changes
- Endeavor, Pain Split, Feather Dance, Metal Sound, and Electroweb are now available as TMs
- Movesets have been updated for Gen 9-3:
SpoilerBulbasaur now learns Acid Spray via TM
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Ivysaur now learns Roar via TM
Ivysaur now learns Acid Spray via TM
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Venusaur now learns Scary Face via TM
Venusaur now learns Poison Jab via TM
Venusaur now learns Acid Spray via TM
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Squirtle now learns Mud Shot via TM
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Wartortle now learns Haze via TM
Wartortle now learns Mud Shot via TM
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Blastoise now learns Haze via TM
Blastoise now learns Scary Face via TM
Blastoise now learns Mud Shot via TM
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Arbok now learns Pain Split via TM
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Sandshrew now learns Endeavor via TM
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Sandslash now learns Endeavor via TM
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Clefable now learns Future Sight via TM
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Oddish now learns Helping Hand via TM
Oddish now learns Magical Leaf via TM
Oddish now learns Leaf Storm via TM
Oddish now learns Acid Spray via TM
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Gloom now learns Helping Hand via TM
Gloom now learns Magical Leaf via TM
Gloom now learns Leaf Storm via TM
Gloom now learns Acid Spray via TM
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Vileplume now learns Helping Hand via TM
Vileplume now learns Weather Ball via TM
Vileplume now learns Magical Leaf via TM
Vileplume now learns Leaf Storm via TM
Vileplume now learns Acid Spray via TM
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Venonat now learns Endeavor via TM
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Venomoth now learns Endeavor via TM
Venomoth now learns Sludge Wave via TM
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Diglett now learns Endeavor via TM
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Dugtrio now learns Endeavor via TM
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Meowth now learns Pain Split via TM
Meowth now learns Endeavor via TM
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Persian now learns Pain Split via TM
Persian now learns Endeavor via TM
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Psyduck now learns Endeavor via TM
Psyduck now learns Muddy Water via TM
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Golduck now learns Endeavor via TM
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Poliwhirl now learns Psych Up via TM
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Poliwrath now learns Psych Up via TM
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Bellsprout now learns Sludge Wave via TM
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Weepinbell now learns Sludge Wave via TM
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Victreebel now learns Sludge Wave via TM
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Tentacool now learns Swift via TM
Tentacool now learns Mud Shot via TM
Tentacool now learns Gunk Shot via TM
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Tentacruel now learns Swift via TM
Tentacruel now learns Scary Face via TM
Tentacruel now learns Weather Ball via TM
Tentacruel now learns Mud Shot via TM
Tentacruel now learns Gunk Shot via TM
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Doduo now learns Baton Pass via TM
Doduo now learns Rain Dance via TM
Doduo now learns Helping Hand via TM
Doduo now learns FeatherDance via TM
Doduo now learns Tailwind via TM
Doduo now learns Acrobatics via TM
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Dodrio now learns Haze via TM
Dodrio now learns Scary Face via TM
Dodrio now learns Rain Dance via TM
Dodrio now learns Helping Hand via TM
Dodrio now learns FeatherDance via TM
Dodrio now learns Tailwind via TM
Dodrio now learns Acrobatics via TM
Dodrio now learns Drill Run via TM
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Seel now learns Charm at Level 7
Seel now learns Hydro Pump via TM
Seel now learns Haze via TM
Seel now learns Charm via TM
Seel now learns Uproar via TM
Seel now learns Weather Ball via TM
Seel now learns Muddy Water via TM
Seel now learns Avalanche via TM
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Dewgong now learns Hydro Pump via TM
Dewgong now learns Haze via TM
Dewgong now learns Uproar via TM
Dewgong now learns Knock Off via TM
Dewgong now learns Endeavor via TM
Dewgong now learns Weather Ball via TM
Dewgong now learns Muddy Water via TM
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Drowzee now learns Endeavor via TM
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Hypno now learns Endeavor via TM
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Kingler now learns Haze via TM
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Voltorb now learns Double-Edge via TM
Voltorb now learns Electroweb via TM
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Electrode now learns Double-Edge via TM
Electrode now learns Electroweb via TM
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Exeggcute now learns Helping Hand via TM
Exeggcute now learns Trick via TM
Exeggcute now learns Imprison via TM
Exeggcute now learns Zen Headbutt via TM
Exeggcute now learns Psyshock via TM
Exeggcute now learns Stored Power via TM
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Exeggutor now learns Body Slam via TM
Exeggutor now learns Earthquake via TM
Exeggutor now learns Helping Hand via TM
Exeggutor now learns Trick via TM
Exeggutor now learns Imprison via TM
Exeggutor now learns Stored Power via TM
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Hitmonlee now learns Swords Dance via TM
Hitmonlee now learns Scary Face via TM
Hitmonlee now learns Baton Pass via TM
Hitmonlee now learns Taunt via TM
Hitmonlee now learns Endeavor via TM
Hitmonlee now learns Giga Impact via TM
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Hitmonchan now learns Swords Dance via TM
Hitmonchan now learns Reversal via TM
Hitmonchan now learns Scary Face via TM
Hitmonchan now learns Baton Pass via TM
Hitmonchan now learns Encore via TM
Hitmonchan now learns Taunt via TM
Hitmonchan now learns Knock Off via TM
Hitmonchan now learns Endeavor via TM
Hitmonchan now learns Poison Jab via TM
Hitmonchan now learns Giga Impact via TM
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Rhyhorn now learns Heavy Slam via TM
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Horsea now learns Weather Ball via TM
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Seadra now learns Scary Face via TM
Seadra now learns Weather Ball via TM
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Seaking now learns Haze via TM
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Electabuzz now learns Metronome via TM
Electabuzz now learns Knock Off via TM
Electabuzz now learns Metal Sound via TM
Electabuzz now learns Bulk Up via TM
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Magmar now learns Roar via TM
Magmar now learns Metronome via TM
Magmar now learns Knock Off via TM
Magmar now learns Poison Jab via TM
Magmar now learns Acid Spray via TM
Magmar now learns Heat Crash via TM
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Gyarados now learns Endeavor via TM
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Lapras now learns Earthquake via TM
Lapras now learns Haze via TM
Lapras now learns Muddy Water via TM
Lapras now learns Icicle Spear via TM
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Jolteon now learns Metal Sound via TM
Jolteon now learns Electroweb via TM
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Flareon now learns Endeavor via TM
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Porygon now learns Charge via TM
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Omastar now learns Haze via TM
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Articuno now learns FeatherDance via TM
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Chikorita now learns Take Down via TM
Chikorita now learns Charm via TM
Chikorita now learns Encore via TM
Chikorita now learns Helping Hand via TM
Chikorita now learns Fake Tears via TM
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Bayleef now learns Take Down via TM
Bayleef now learns Charm via TM
Bayleef now learns Encore via TM
Bayleef now learns Helping Hand via TM
Bayleef now learns Knock Off via TM
Bayleef now learns Fake Tears via TM
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Meganium now learns Take Down via TM
Meganium now learns Charm via TM
Meganium now learns Encore via TM
Meganium now learns Helping Hand via TM
Meganium now learns Knock Off via TM
Meganium now learns Endeavor via TM
Meganium now learns Weather Ball via TM
Meganium now learns Fake Tears via TM
Meganium now learns Zen Headbutt via TM
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Quilava now learns Endeavor via TM
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Typhlosion now learns Endeavor via TM
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Totodile now learns Take Down via TM
Totodile now learns Thief via TM
Totodile now learns Endeavor via TM
Totodile now learns Muddy Water via TM
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Croconaw now learns Take Down via TM
Croconaw now learns Thief via TM
Croconaw now learns Endeavor via TM
Croconaw now learns Muddy Water via TM
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Feraligatr now learns Take Down via TM
Feraligatr now learns Thief via TM
Feraligatr now learns Helping Hand via TM
Feraligatr now learns Endeavor via TM
Feraligatr now learns Muddy Water via TM
Feraligatr now learns Snarl via TM
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Sentret now learns Endeavor via TM
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Furret now learns Endeavor via TM
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Spinarak now learns Sludge Wave via TM
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Ariados now learns Sludge Wave via TM
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Chinchou now learns Muddy Water via TM
Chinchou now learns Electroweb via TM
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Lanturn now learns Muddy Water via TM
Lanturn now learns Electroweb via TM
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Xatu now learns Haze via TM
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Mareep now learns Endeavor via TM
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Flaaffy now learns Endeavor via TM
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Ampharos now learns Endeavor via TM
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Bellossom now learns Encore via TM
Bellossom now learns Endeavor via TM
Bellossom now learns Weather Ball via TM
Bellossom now learns Acid Spray via TM
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Sudowoodo now learns Endeavor via TM
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Politoed now learns Psych Up via TM
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Skiploom now learns Endeavor via TM
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Jumpluff now learns Endeavor via TM
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Aipom now learns Endeavor via TM
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Yanma now learns Psych Up via TM
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Misdreavus now learns Future Sight via TM
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Girafarig now learns Endeavor via TM
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Forretress now learns Metal Sound via TM
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Snubbull now learns Growl at Level 1
Snubbull now learns Reversal via TM
Snubbull now learns Spite via TM
Snubbull now learns Encore via TM
Snubbull now learns Uproar via TM
Snubbull now learns Helping Hand via TM
Snubbull now learns Endeavor via TM
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Granbull now learns Growl at Level 1
Granbull now learns Reversal via TM
Granbull now learns Spite via TM
Granbull now learns Encore via TM
Granbull now learns Uproar via TM
Granbull now learns Helping Hand via TM
Granbull now learns Endeavor via TM
Granbull now learns Low Sweep via TM
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Heracross now learns Endeavor via TM
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Octillery now learns Haze via TM
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Delibird now learns Endeavor via TM
Delibird now learns FeatherDance via TM
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Skarmory now learns Take Down via TM
Skarmory now learns Hyper Beam via TM
Skarmory now learns Reversal via TM
Skarmory now learns Giga Impact via TM
Skarmory now learns Drill Run via TM
Skarmory now learns Hurricane via TM
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Houndour now learns Pain Split via TM
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Houndoom now learns Pain Split via TM
Houndoom now learns Endeavor via TM
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Kingdra now learns Scary Face via TM
Kingdra now learns Weather Ball via TM
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Porygon2 now learns Charge via TM
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Stantler now learns Future Sight via TM
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Tyrogue now learns Take Down via TM
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Hitmontop now learns Take Down via TM
Hitmontop now learns Reversal via TM
Hitmontop now learns Baton Pass via TM
Hitmontop now learns Giga Impact via TM
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Elekid now learns Follow Me via Egg Moves
Elekid now learns Take Down via TM
Elekid now learns Taunt via TM
Elekid now learns Knock Off via TM
Elekid now learns Metal Sound via TM
Elekid now learns Focus Blast via TM
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Magby now learns Follow Me via Egg Moves
Magby now learns Take Down via TM
Magby now learns Poison Jab via TM
Magby now learns Acid Spray via TM
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Raikou now learns Take Down via TM
Raikou now learns Scary Face via TM
Raikou now learns Electro Ball via TM
Raikou now learns Electroweb via TM
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Entei now learns Take Down via TM
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Suicune now learns Take Down via TM
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Treecko now learns Take Down via TM
Treecko now learns Thief via TM
Treecko now learns Helping Hand via TM
Treecko now learns Dragon Tail via TM
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Grovyle now learns Take Down via TM
Grovyle now learns Thief via TM
Grovyle now learns Helping Hand via TM
Grovyle now learns Vacuum Wave via TM
Grovyle now learns Dragon Tail via TM
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Sceptile now learns Take Down via TM
Sceptile now learns Thief via TM
Sceptile now learns Helping Hand via TM
Sceptile now learns Vacuum Wave via TM
Sceptile now learns Dragon Tail via TM
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Torchic now learns Take Down via TM
Torchic now learns Uproar via TM
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Combusken now learns Take Down via TM
Combusken now learns Thief via TM
Combusken now learns Uproar via TM
Combusken now learns Close Combat via TM
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Blaziken now learns Take Down via TM
Blaziken now learns Thief via TM
Blaziken now learns Uproar via TM
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Mudkip now learns Roar via TM
Mudkip now learns Muddy Water via TM
Mudkip now learns Mud Shot via TM
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Marshtomp now learns Roar via TM
Marshtomp now learns Focus Punch via TM
Marshtomp now learns Helping Hand via TM
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Swampert now learns Scary Face via TM
Swampert now learns Helping Hand via TM
Swampert now learns Knock Off via TM
Swampert now learns Weather Ball via TM
Swampert now learns Poison Jab via TM
Swampert now learns Smack Down via TM
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Poochyena now learns Endeavor via TM
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Mightyena now learns Endeavor via TM
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Lotad now learns Muddy Water via TM
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Seedot now learns Curse via TM
Seedot now learns Endeavor via TM
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Nuzleaf now learns Curse via TM
Nuzleaf now learns Endeavor via TM
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Shiftry now learns Curse via TM
Shiftry now learns Endeavor via TM
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Wingull now learns Whirlpool via TM
Wingull now learns FeatherDance via TM
Wingull now learns Muddy Water via TM
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Pelipper now learns FeatherDance via TM
Pelipper now learns Muddy Water via TM
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Vigoroth now learns Endeavor via TM
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Slaking now learns Endeavor via TM
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Hariyama now learns Curse via TM
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Nosepass now learns Curse via TM
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Plusle now learns Switcheroo at Level 13
Plusle now learns Super Fang via TM
Plusle now learns Endeavor via TM
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Minun now learns Super Fang via TM
Minun now learns Endeavor via TM
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Volbeat now learns Endeavor via TM
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Illumise now learns Endeavor via TM
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Numel now learns Endeavor via TM
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Camerupt now learns Endeavor via TM
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Spoink now learns Endeavor via TM
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Grumpig now learns Endeavor via TM
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Trapinch now learns Take Down via TM
Trapinch now learns Stone Edge via TM
Trapinch now learns Stealth Rock via TM
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Vibrava now learns Take Down via TM
Vibrava now learns Aerial Ace via TM
Vibrava now learns Dragon Claw via TM
Vibrava now learns Giga Impact via TM
Vibrava now learns Stone Edge via TM
Vibrava now learns Stealth Rock via TM
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Flygon now learns Take Down via TM
Flygon now learns Agility via TM
Flygon now learns Helping Hand via TM
Flygon now learns Vacuum Wave via TM
Flygon now learns Stealth Rock via TM
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Cacnea now learns Curse via TM
Cacnea now learns Endeavor via TM
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Cacturne now learns Curse via TM
Cacturne now learns Endeavor via TM
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Swablu now learns Endeavor via TM
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Altaria now learns Endeavor via TM
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Seviper now learns Curse via TM
Seviper now learns Endeavor via TM
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Whiscash now learns Curse via TM
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Luvdisc now learns Whirlpool via TM
Luvdisc now learns Endeavor via TM
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Metang now learns Future Sight via TM
Metang now learns Focus Punch via TM
Metang now learns Giga Impact via TM
Metang now learns Heavy Slam via TM
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Metagross now learns Future Sight via TM
Metagross now learns Focus Punch via TM
Metagross now learns Knock Off via TM
Metagross now learns Shadow Claw via TM
Metagross now learns Stone Edge via TM
Metagross now learns Heavy Slam via TM
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Chimchar now learns Psych Up via TM
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Monferno now learns Psych Up via TM
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Infernape now learns Psych Up via TM
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Piplup now learns Psych Up via TM
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Prinplup now learns Psych Up via TM
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Empoleon now learns Psych Up via TM
Empoleon now learns Metal Sound via TM
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Shinx now learns Double-Edge via TM
Shinx now learns Electroweb via TM
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Luxio now learns Double-Edge via TM
Luxio now learns Electroweb via TM
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Luxray now learns Double-Edge via TM
Luxray now learns Electroweb via TM
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Cranidos now learns Body Slam via TM
Cranidos now learns Rock Blast via TM
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Rampardos now learns Body Slam via TM
Rampardos now learns Dragon Claw via TM
Rampardos now learns Rock Blast via TM
Rampardos now learns Heavy Slam via TM
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Shieldon now learns Sand Tomb via TM
Shieldon now learns Power Gem via TM
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Bastiodon now learns Reflect via TM
Bastiodon now learns Reversal via TM
Bastiodon now learns Sand Tomb via TM
Bastiodon now learns Power Gem via TM
Bastiodon now learns Foul Play via TM
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Pachirisu now learns Endeavor via TM
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Floatzel now learns Double-Edge via TM
Floatzel now learns Muddy Water via TM
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Ambipom now learns Endeavor via TM
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Drifloon now learns Curse via TM
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Drifblim now learns Curse via TM
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Mismagius now learns Future Sight via TM
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Honchkrow now learns Endeavor via TM
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Stunky now learns Sludge Wave via TM
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Skuntank now learns Endeavor via TM
Skuntank now learns Sludge Wave via TM
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Riolu now learns Psych Up via TM
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Lucario now learns Psych Up via TM
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Snover now learns Curse via TM
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Abomasnow now learns Curse via TM
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Rhyperior now learns Metal Claw via TM
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Electivire now learns Metronome via TM
Electivire now learns Knock Off via TM
Electivire now learns Metal Sound via TM
Electivire now learns Bulk Up via TM
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Magmortar now learns Roar via TM
Magmortar now learns Metronome via TM
Magmortar now learns Knock Off via TM
Magmortar now learns Hyper Voice via TM
Magmortar now learns Poison Jab via TM
Magmortar now learns Acid Spray via TM
Magmortar now learns Heat Crash via TM
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Porygon-Z now learns Charge via TM
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Probopass now learns Curse via TM
Probopass now learns Metal Sound via TM
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Froslass now learns Curse via TM
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Shaymin now learns Double-Edge via TM
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Snivy now learns Take Down via TM
Snivy now learns Double-Edge via TM
Snivy now learns Swift via TM
Snivy now learns Endure via TM
Snivy now learns Helping Hand via TM
Snivy now learns Bullet Seed via TM
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Servine now learns Take Down via TM
Servine now learns Double-Edge via TM
Servine now learns Swift via TM
Servine now learns Endure via TM
Servine now learns Helping Hand via TM
Servine now learns Bullet Seed via TM
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Serperior now learns Body Slam via TM
Serperior now learns Take Down via TM
Serperior now learns Double-Edge via TM
Serperior now learns Swift via TM
Serperior now learns Scary Face via TM
Serperior now learns Endure via TM
Serperior now learns Helping Hand via TM
Serperior now learns Bullet Seed via TM
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Tepig now learns Endure at Level 9
Tepig now learns Fire Punch via TM
Tepig now learns Double-Edge via TM
Tepig now learns Fire Spin via TM
Tepig now learns Dig via TM
Tepig now learns Mud-Slap via TM
Tepig now learns Endure via TM
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Pignite now learns Endure at Level 1
Pignite now learns Double-Edge via TM
Pignite now learns Fire Spin via TM
Pignite now learns Dig via TM
Pignite now learns Reversal via TM
Pignite now learns Scary Face via TM
Pignite now learns Mud-Slap via TM
Pignite now learns Endure via TM
Pignite now learns Knock Off via TM
Pignite now learns Bulk Up via TM
Pignite now learns Close Combat via TM
Pignite now learns Drain Punch via TM
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Emboar now learns Double-Edge via TM
Emboar now learns Fire Spin via TM
Emboar now learns Dig via TM
Emboar now learns Reversal via TM
Emboar now learns Scary Face via TM
Emboar now learns Mud-Slap via TM
Emboar now learns Knock Off via TM
Emboar now learns Close Combat via TM
Emboar now learns Drain Punch via TM
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Oshawott now learns Whirlpool via TM
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Dewott now learns Whirlpool via TM
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Samurott now learns Whirlpool via TM
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Blitzle now learns Body Slam via TM
Blitzle now learns Swift via TM
Blitzle now learns Baton Pass via TM
Blitzle now learns Sunny Day via TM
Blitzle now learns Uproar via TM
Blitzle now learns Helping Hand via TM
Blitzle now learns Endeavor via TM
Blitzle now learns Electro Ball via TM
Blitzle now learns Electroweb via TM
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Zebstrika now learns Body Slam via TM
Zebstrika now learns Roar via TM
Zebstrika now learns Swift via TM
Zebstrika now learns Baton Pass via TM
Zebstrika now learns Sunny Day via TM
Zebstrika now learns Uproar via TM
Zebstrika now learns Taunt via TM
Zebstrika now learns Helping Hand via TM
Zebstrika now learns Endeavor via TM
Zebstrika now learns Electro Ball via TM
Zebstrika now learns Bulldoze via TM
Zebstrika now learns Electroweb via TM
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Drilbur now learns Take Down via TM
Drilbur now learns Double-Edge via TM
Drilbur now learns Curse via TM
Drilbur now learns Sunny Day via TM
Drilbur now learns Helping Hand via TM
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Excadrill now learns Body Slam via TM
Excadrill now learns Take Down via TM
Excadrill now learns Double-Edge via TM
Excadrill now learns Curse via TM
Excadrill now learns Scary Face via TM
Excadrill now learns Sunny Day via TM
Excadrill now learns Helping Hand via TM
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Timburr now learns Double-Edge via TM
Timburr now learns Curse via TM
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Gurdurr now learns Double-Edge via TM
Gurdurr now learns Curse via TM
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Conkeldurr now learns Double-Edge via TM
Conkeldurr now learns Curse via TM
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Lilligant now learns Psych Up via TM
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Sandile now learns Curse via TM
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Krokorok now learns Curse via TM
Krokorok now learns Endeavor via TM
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Krookodile now learns Curse via TM
Krookodile now learns Endeavor via TM
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Scraggy now learns Take Down via TM
Scraggy now learns Double-Edge via TM
Scraggy now learns Curse via TM
Scraggy now learns Encore via TM
Scraggy now learns Uproar via TM
Scraggy now learns Helping Hand via TM
Scraggy now learns Endeavor via TM
Scraggy now learns Close Combat via TM
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Scrafty now learns Swords Dance via TM
Scrafty now learns Body Slam via TM
Scrafty now learns Take Down via TM
Scrafty now learns Double-Edge via TM
Scrafty now learns Metronome via TM
Scrafty now learns Curse via TM
Scrafty now learns Reversal via TM
Scrafty now learns Encore via TM
Scrafty now learns Uproar via TM
Scrafty now learns Helping Hand via TM
Scrafty now learns Endeavor via TM
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Garbodor now learns Haze via TM
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Zorua now learns Pain Split via TM
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Zoroark now learns Pain Split via TM
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Minccino now learns Take Down via TM
Minccino now learns Super Fang via TM
Minccino now learns Baton Pass via TM
Minccino now learns Endeavor via TM
Minccino now learns Bullet Seed via TM
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Cinccino now learns Take Down via TM
Cinccino now learns Double-Edge via TM
Cinccino now learns Super Fang via TM
Cinccino now learns Baton Pass via TM
Cinccino now learns Endeavor via TM
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Solosis now learns Swift via TM
Solosis now learns Sunny Day via TM
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Duosion now learns Swift via TM
Duosion now learns Sunny Day via TM
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Reuniclus now learns Body Slam via TM
Reuniclus now learns Swift via TM
Reuniclus now learns Sunny Day via TM
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Ducklett now learns Double-Edge via TM
Ducklett now learns Whirlpool via TM
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Swanna now learns Double-Edge via TM
Swanna now learns Whirlpool via TM
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Deerling now learns Endeavor via TM
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Sawsbuck now learns Curse via TM
Sawsbuck now learns Endeavor via TM
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Joltik now learns Thunder via TM
Joltik now learns Helping Hand via TM
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Galvantula now learns Charge via TM
Galvantula now learns Helping Hand via TM
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Eelektrik now learns Electroweb via TM
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Eelektross now learns Electroweb via TM
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Axew now learns Double-Edge via TM
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Fraxure now learns Double-Edge via TM
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Haxorus now learns Double-Edge via TM
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Cubchoo now learns Endeavor via TM
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Beartic now learns Double-Edge via TM
Beartic now learns Curse via TM
Beartic now learns Endeavor via TM
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Mienshao now learns Double-Edge via TM
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Golett now learns Body Slam via TM
Golett now learns Take Down via TM
Golett now learns Double-Edge via TM
Golett now learns Confuse Ray via TM
Golett now learns Reflect via TM
Golett now learns Sandstorm via TM
Golett now learns Sunny Day via TM
Golett now learns Psych Up via TM
Golett now learns Knock Off via TM
Golett now learns Smack Down via TM
Golett now learns Hex via TM
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Golurk now learns Take Down via TM
Golurk now learns Double-Edge via TM
Golurk now learns Confuse Ray via TM
Golurk now learns Reflect via TM
Golurk now learns Sandstorm via TM
Golurk now learns Sunny Day via TM
Golurk now learns Psych Up via TM
Golurk now learns Knock Off via TM
Golurk now learns Smack Down via TM
Golurk now learns Hex via TM
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Rufflet now learns FeatherDance via TM
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Braviary now learns FeatherDance via TM
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Vullaby now learns Double-Edge via TM
Vullaby now learns FeatherDance via TM
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Mandibuzz now learns Double-Edge via TM
Mandibuzz now learns FeatherDance via TMCharacter Customization Changes
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The Makeover Kit and Genderswap Ticket have been removed from the game
- Players who still had a Makeover Kit on their character have been credited with a 500RP voucher
- Players who still had a Genderswap Ticket have been credited with 8x 100RP vouchers
- Players can now talk with a Stylist in each Mart to change their basic hair, eyes, and facial hair
- Basic clothing can now be purchased in Marts
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Mystic Mirrors can be used to change your skin tone and gender
- Mystic Mirrors are currently found as very rare event drops. These will become more common over time.
General-
All players now have access to an Account PC
- Account PCs are a special box accessible through the standard PC menu which allows transferring monsters between characters on your account
- This box doesn't have any fees associated
- Account PCs can't be used to store Gift monsters or untradeable items
- Currently, the Account PC can't be expanded. This may change at a later date
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Players can now store and keep search templates for the GTL
- When using the Advanced Search menu in the GTL, players now have an option to save their settings as a search template
- These templates are shared across PC & Mobile platforms
- Up to 10 templates of each type (Monster & Item searches) can be stored per-character
- Added a shortcut to the PC for selecting low-value monsters
Gift Shop
- The maximum PC expansions per-character have been increased to 20
Balancing-
Swords Dance has been readded to the Garchomp line
- This move is banned in Single-battles PvP at this time
Bug Fixes
- Fixed a lot of bugs, made a lot more
Notes
- Raids are currently in a preview release state for Lunar New Year 2024. Look forward to their full implementation later this year
- Matthzinxl, N3L0, AdamantSceptile and 251 others
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On 1/3/2024 at 9:19 PM, Damian said:By way of clarification, I am a software industry professional with a degree in computing and software systems from a world leading university.
Patterns of unlikely statistically independent events are exactly what one would expect from a random system. Humans are notoriously bad at distinguishing (effectively) truly random behaviour from patterned or distributed behaviour. For example, consider the following two images:
Which image do you think represents a random distribution of dots, and which represents an ordered pattern being generated?
The image on the left is randomly generated; the image on the right is not random.
Notice that the left image contains clusters of dots together. If we are to imagine that a dot represents a shiny encounter, if the system being used is effectively truly random (i.e. provably psuedorandom by definition), we would expect clusters of shiny encounters close together, and long runs in between shinies, which is what you're describing. If you encountered a shiny exactly every 30,000 encounters, this would not be random at all, in fact it would be extremely ordered.
In practice it is effectively impossible for a computer system (which is deterministic by nature) to be truly random, and there is some debate as to whether "true" randomness even exists in the universe.
For most applications however, true randomness is unnecessary. It is usually sufficient, as it is in this case, that an attacker cannot analyse the output of a pseudorandom system and determine the input with any accuracy better than a guess. This is the case for the randomness in use in PokeMMO as evidenced by the link provided by Seth above (thanks Seth, I remembered Desu mentioning this but couldn't find it 🙂 ).
I'm sorry that you did not encounter a shiny in the amount of time that you expected, and that another player was very lucky and found many in the same day, but this does not demonstrate a "broken" system. As I mentioned, this is exactly what one would expect from a random system, and "pseudorandomness" is not any kind of knock against PokeMMO or its implementation of random monster generation.
Commenting here, since the OP also PM'd me complaining about this topic:
To expand on this reply, "Pseudo-random" doesn't actually imply anything about the quality of the random numbers generated. Instead, it defines how the randomness pool used by an algorithm came to be (pseudo-random entropy sources), the algorithm used, or could express an RNG which can be replayed with the same seed (pseudo-random number generator).
Pseudo-random entropy means that the randomness of a number generator is achieved through software means (i.e. by using the computer's own entropy sources) instead of through a hardware card which reads something which is believed to be truly random (like the background radiation of the universe or electrical noise). Hardware like this is only really necessary when dealing with problems like regulated gaming at casinos, high security applications, or applications where you need a lot of random numbers really fast (like internet certificate authorities).
CSPRNG is a class of random number generation which is widely regarded as "secure enough for everything important in your life." It's designed by people much smarter than anyone who makes this game and is what we use for the game's economically-relevant RNG (i.e. your shiny rolls, personality values, IVs, etc.). We figure that if it's good enough to secure your financial accounts, it's good enough to make your shiny rates fair.
For implementation-specific concerns, dive into how Linux generates random numbers.
- AdamantSceptile, LeZenor, CanadaSorry and 31 others
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Changelog: 30/12/2023
Xmas 2023:
- When spawning new event-themed swarms, swarms will now choose a new species every time
- Mysterious Balls (2023) have been updated with additional species
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When turning in swarms to Elfbots, after obtaining the Wishing Stone, Elfbots will now issue a random cosmetic item (or set of them) every 60 turn-ins.
- Players who had more than 280 turn-ins before this update can claim their rewards from the main Elf NPC (where the Wishing Stone was obtained)
Bug Fixes:
- Fixed an issue where Articuno wouldn't be usable in PvP
- Fixed an issue where, in Co-Op PvE battles, player 1 wouldn't be able to correctly switch monsters
- Fixed an issue where Trick Room would result in a speed tie for all monsters
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8 hours ago, Doctor said:
Just to clarify a bit more, Kyu, do shiny charm/donator buffs affect Mysterious Balls or those override any shiny odds modifiers and only apply their own? Thanks for the response 🙂
Mysterious Balls are also affected by shiny charm / donor status modifiers. They function as a base rate override
The system is structured as:-> Pick a base rate. This can be 1/24,000 (current global rate) or ball rate (1/8,000, 1/4,000, or 1/2,500)
-> Multiply by donor status rate (0.9 if active, or 1.0 if not)
-> Multiply by shiny charm rate (0.9 if active, or 1.0 if not)Which means that you get theoretical maximum odds as:
-> 1/19,440 for global rate-> 1/6,480 for Mysterious Poke Ball rates
-> 1/3,240 for Mysterious Great/Premier Ball rates
-> 1/2,025 for Mysterious Ultra Ball rates
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44 minutes ago, Totila said:
I was wondering about Shiny Rates. I've just watched a video where people made the math and decided that a 20% increase in shiny rate equals to 1/24k encounters averagely instead of 1/30k. That takes the 30k encounter and removes 20% of its value, decreasing it to 24k, which gives the new rate: 1/24k
However, this doesn't sound right to me. A 20% increase in rate means that the old rate should be multiplied by 120% (100% being the old value + 20% being the boost from the event). That would result in 1/25k rate, not 1/24k.
The holiday charm isn't actually a modifier, it's just a base rate override. It sets the base rate for any non-Mysterious Ball encounters to 1/24,000 (30,000 * 20% = 6,000).
44 minutes ago, Totila said:Another question would be about combining shiny rate boosts. Are they additive like people are saying? So if I get another shiny rate boost on top of the 20% from the event, let's say another 20%, I just add them up (resulting in 40%)? Or are they multiplicative? In this case they must first be turned into the rate of not finding a shiny, multiply them, and remove this value from 100% to find the new rate (in this case 36%)?
Charms and active donor status apply their rate adjustments as multiplicative modifiers, such that you have your base rate multiplied by a negative value, like 1/(24000 * 0.9 * 0.9). This means that the maximum theoretical rate is 1/19440 for normal encounters (which is rolled for each monster encountered) -
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Features
Xmas 2023
Season's greetings!
- A massive icy bird has taken down Santa's sleigh while he was trying to deliver presents for the year! Keep an eye out for it in Kanto.
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Lost Presents have been scattered all over the world. Recover them and return them to Santa for special prizes, but beware of mimics.
- Collect them for a chance to befriend Santa's special Alpha Delibird!
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Santa's favorite workshop helpers have escaped and are swarming in the world! Keep an eye out for Holiday Swarms featuring rare species.
- Capture them and return them to the nearby Elfbots to receive Mysterious Balls with higher than normal Shiny-rate chances.
- Holiday magic is in the air, increasing the base Shiny rate of all encounters by +20% for this event. This effect stacks with normal Shiny charms and Donator Status.
- PokeMMO's Holiday Special will end on January 2nd, 2024 when the in-game timer for the Holiday Charm is completed. Players will have 2 days to turn in any remaining Lost Presents
General
- Multiple accounts can now be stored in the login UI's saved credentials
Gift Shop
- Winter seasonal items are back in stock, including the ever-popular Christmas Sleigh. Check them out before they're gone!
Balancing
- Sharpness' base power modifier has been increased from 40% to 50% for slicing moves
- Legendary Lures have gained additional effects. They increase normal encounter rates by 15%, increase the levels of monsters encountered in the area to the maximum value + 2, may increase the size of encounters, and have an 8% chance to encounter lure-exclusive species.
Bug Fixes
- Fixed many client crashes
- Fixed an issue where Download would take into account held items, abilities, and field effects when calculating its boosted stat
- Confusion damage can no longer activate held item or ability effects, like Weak Armor
- Fixed an issue where, in battle chat, a hex code may show up instead of colored text after certain moves were used on certain monsters
- Fixed an issue where, in some maps with low encounter rates, such as those in GBA areas, low-value encounter rate modifiers (like Swarm's +10%) wouldn't be fully effective
- Mobile: Fixed layout issues with the evolution tree shown in the Dex
- Fixed an issue where invalid characters could be input into the character deletion prompt when deleting characters
- Fixed an issue where untradeable Makeover Kits & Genderswap Tickets weren't able to be used
- Mobile: Fixed an issue where, if the installation of a mod were interrupted, players wouldn't be able to uninstall it without clearing the app's data
- Fixed an issue where, when entering Phase 2 of Ho-Oh's boss battle, the challenger's negative stat stages would be cleared instead of their positive ones
- Illusion can no longer target another monster which also has an Illusion target
- Mobile: Fixed an issue where, when releasing monsters from the PC, an error could occur which selected invalid targets
- iOS: Fixed an issue where timezones wouldn't render correctly
- Fixed an issue where eggs could show active particles
- Fixed an issue where, in coop NPC battles, the battle could get stuck if entering a fight with less than 3 party members available
- Fixed an issue where Snatch snatching Imprison could cause a battle deadlock
Changes
- Event items which are marked as automatically expiring (such as Spooky Candy, Special Candy, and Anniversary Medallions) are now automatically removed from inventories upon an event's ending
Developer Comments
- While we were looking forward to previewing a new feature for this event, it's still in-development and has been delayed until CNY 2024. Look forward to it then!
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The game's already been ported to armhf & arm64 for Linux. For a prepackaged setup, you can visit https://snapcraft.io/pokemmo
If you don't want to use snapcraft, you can download OpenJDK 17 for your distro & run the game using the portable client provided on the website.
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Changelog: 04/11/2023
Halloween 2023
- Pumpcat has been spotted in the overworld, giving out treats to players who have defeated Pumpking's Easy Mode
Halloween 2023 Balancing
- Pumprince now uses Zen Headbutt instead of Shadow Sneak
- Pumpthief's chance to appear has been reduced to 10% (from 20%)
- Li'l Pump's chance to appear has been reduced from a maximum of 10% to a maximum of 7.5%
- Wither can no longer reduce Speed, and may randomly reduce a single stat by 2 stages or two stats by 1 stage
- Pumpking no longer uses Berserk in its second phase
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Fever Dreams' sleep application chance now reduces depending on the number of successful procs per cast
- In easy mode, this scales as a 50>30>0% chance for each affected target
- In hard mode, this scales as a 50>40>30% chance for each affected target
- In Easy Mode, Pumpking no longer uses a damage reduction shield for Turn 1
- In Easy Mode, Entangling Vines now reapplies after 5 turns instead of 4
- In Easy Mode, Grim Harvest now applies 15 flat damage for each affected stat stage
- Cat Cookie now applies Tailwind as its effect and can not stack with other Tailwind casts
General Balancing
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Players can now Forfeit from boss battles (Ho-Oh, Giratina, Pumpking, etc.)
- This will function as a whiteout, returning you to a healing center
- Luvdisc's Heart Scale held item rate has been increased from 12% to 15%
Bug Fixes
- Fixed an issue where roaming legendary capture history wouldn't clear correctly when months changed
- Fixed an issue where, when Aromatherapy/Heal Bell were used, they would only clear adjacent allies' status ailments if the ally was on the field
- Fixed an issue where Transform would not copy overridden elemental types (such as by Soak or Reflect Type)
- Fixed an issue where Grim Harvest would heal based on Pumpking's stat stages
- Fixed several issues related to the Pumpking fight's broadcasting and handling of battle held items while changing phases
- Fixed an issue where, if a player's battle action was rejected by the server during multi-battles, the previously queued actions would not be cleared correctly
- Fixed an issue where bosses, when their stat stages were cleared by moves like Haze or items of similar effect, bosses would still "shrug off" their previous stat drops later on
- Fixed an issue where White Herb would clear all stat stages instead of just stat downs
- Fixed a regression where, after PvP, held items would not automatically re-equip from the bag
- Fixed an issue where Phantom & Shiny Phantom, if played at the same time, would play the wrong particle
- Fixed Wiki Berry's item subcategory in the Bag
- Fixed an issue where particle summaries in the monster summary frame would display item restriction text
- Fixed an issue where Goodie Bags would display text for 2022's items
- Berries which can't be used in-battle are no longer shown in the Bag during battle
- Fixed an issue where the Wisp tracking window would not relieve window focus correctly when pressing A
- Ghastly Vision can no longer be interrupted by Taunt
Changes
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Players with extremely full mailboxes will no longer be able to make GTL purchases without being at a PC in-game
- This limit is currently 3,000 messages. This limit will become more restrictive over time.
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Features
Halloween 2023
- PokeMMO's Halloween Event has returned for 2023!
- Beat up children and steal their candy! Defeat the Spirits of Halloween and steal theirs too! Feed it to the pumpkin to win a prize.
- Swarms have become more frequent for this event. Keep an eye out for new Alpha Swarms.
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Mysterious Wisps have been spotted around the world. Collect them all and capture special seasonal Halloween Alphas!
- Special ghosts may also be found with their Hidden Ability unlocked.
- Challenge Pumpking for a fight over his Goodie Bags, containing new vanity items exclusive to 2023. The boss can be found near Lavender Town, Fallarbor Town, Solaceon Town, Driftveil City, and Ecruteak City.
- The Halloween Event ends on November 12th at 11:59pm UTC+0. Players will have until November 14th at 11:59pm UTC+0 to claim prizes for any unspent candy after the main event's over.
Gift Shop
- The Flaming Motorcycle is now available in the Gift Shop for the Halloween 2023 season
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The Pumpcat and Trick Kitty are now available in the Gift Shop exclusively for Halloween 2023
- These companions feature multiple styles which can be toggled through the Use button
- Additionally, they feature unique animations when in the overworld:
- Other Halloween Seasonal items have been extended for the remainder of the event
General Features
- Added an option to hide Ditto from GTL search results
- Berries are now separated into various categories in the Bag menu
Balancing
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X items are now limited to 2 usages per monster while on the field.
- Haze effects (those which clear stat stages) will reset this limit
- Taunt can no longer be applied consecutively against bosses
- When a boss redirects their move usage via Taunt, they now apply a 1.5x base power modifier
- True damage (e.g. Psywave) is now halved and capped at 10% max HP against bosses
- Luvdisc's Heart Scale held item rate has been increased from 8% to 12%
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When used versus Pumpking:
- Bat Cookies now cause Reflect and Light Screen to become active on the allied field for 3 turns
- Broom Cookies now clear stat stage drops on the allied field, clear stat stage ups on the opponent's field, and cloaks the allied field with Mist for 2 turns
- Trace now attempts to activate whenever a Shift occurs (in Triple Battles), a battle slot is activated (in Rotation Battles), or an opponent swaps in
- Bosses can no longer be damaged by Rocky Helmet after 3 activations against them
- Bosses can no longer be damaged by Rough Skin / Iron Barbs after 3 activations against them
Bug Fixes
- iOS: Fixed a crash which could occur with controllers
- Fixed an issue where Field of Fire would apply to semi-invulnerable targets
- Fixed an uninteractable Rock Smash rock on Johto's Rt 40
- Fixed an issue where Toxic Orb / Flame Orb would broadcast their activation message every turn
- Fixed an issue where Field of Fire would broadcast its activation even if there were no valid targets
- PP is no longer healed when using Mooncakes
- Mooncakes now allow multiple to be used at a time
- Improved server performance when handling very large amounts of logins occurring at the same time
- Fixed an issue where, when Liquid Ooze would activate, the message target would be the ability owner instead of the damaged victim
- Fixed an invisible wall in Johto's Rt 47
- Fixed an issue where, if Dry Skin caused damage at the end of a turn, the ability owner's held item would activate before damage was applied
- Fixed an issue where players could fish off the cliff in Johto's Rt 47
- Fixed an issue where White Herb would not activate on an opponent swapping in with Intimidate
- Fixed an issue where, if a wild monster steals and Flings an item from your party, and the player had another of the item in their bag, they would opt to replace the item with the one in their bag instead of restoring it from the battle
- Fixed an issue where Trace/Role Play would not update tooltips with the active ability
- Typing overrides are now shown in battle tooltips
- Fixed Future Sight / Doom Desire animation playback
- Fixed an issue where the "Show Affordable" button would show in the PC's Advanced Settings menu
- Fixed ability description rendering on Chinese/Japanese/Korean platforms
- When challenging Ho-Oh, Giratina, and Red boss battles, the player's party is now healed on battle start
- Fixed an overpriced Fluffy Tail entry in Hoenn's marts
- When Heal Block is applied, it now halts usages of moves which would be affected by it (such as Rest)
- Sacred Fire☆ can no longer be absorbed by foes
Notes
- Reward Points Vouchers have been delisted from the GTL during this update
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Players affected by client tampering closures (and temporary bans) are running software which interferes with the game client. Most of the time this is autoclickers/macroing software. Sometimes it's because they're using a "multi-game" app which allows them to run multiple clients on the same device.
You can visit https://pokemmo.com/tampering for more information. Players are instructed to uninstall the software, and provided it's their first offence, will have their tempbans removed.
6 hours ago, Goku said:I had a discussion with them last night. They're aware and obviously working on it. Just have some patience with them.
After you filed your ticket and were instructed to remove your macro software, you stopped being kicked for tampering. This was not an error.
5 hours ago, AlteredMind said:I'm aware of how it's supposed to work but to clarify it simply isn't working correctly. It hasn't been giving me the option to reconnect to my session in progress it was booting me to character select and then when I immediately log back in I'm already at the pokecenter.
Thanks for being understanding and you hit the nail on the head, good open communication goes a long way. I have over 4k hours in Guild Wars 2 and when there's an issue they let their players know that they're aware of the problem and that they're actively fixing it with an estimated timeframe. There's been nothing of the sort.
You haven't been banned, but you may want to visit the above support article before you are.
- CanadaSorry, Bartolomew, Vertania and 4 others
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You were banned because you were cheating on Android between September 30th & October 3rd, shortly after you made your account.
We don't always ban people immediately when we find them cheating. Sometimes we wait a few weeks to make sure we get a lot of them at the same time.
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Due to balancing changes, Water-type Hidden Ability Patches and Heart Scales have been delisted from the GTL for this update.
Additionally, previous versions of the changelog forgot to mention that Johto's Gym Leader money rates have been fixed to match other regions.
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Look forward to PokeMMO's Halloween event next week(-ish)!
Features
Gen 9-2 Move Changes
- Move additions can be found below:
Spoiler=====
Charmander now learns Roar via TM
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Charmeleon now learns Roar via TM
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Ekans now learns Leech Life via TM
Ekans now learns Mud-Slap via TM
Ekans now learns Knock Off via TM
Ekans now learns Mud Shot via TM
Ekans now learns Toxic Spikes via TM
Ekans now learns Fire Fang via TM
Ekans now learns Snarl via TM
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Arbok now learns Leech Life via TM
Arbok now learns Mud-Slap via TM
Arbok now learns Knock Off via TM
Arbok now learns Mud Shot via TM
Arbok now learns Toxic Spikes via TM
Arbok now learns Snarl via TM
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Sandshrew now learns Low Kick via TM
Sandshrew now learns Spikes via TM
Sandshrew now learns False Swipe via TM
Sandshrew now learns Stone Edge via TM
Sandshrew now learns Smack Down via TM
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Sandslash now learns Low Kick via TM
Sandslash now learns False Swipe via TM
Sandslash now learns Gunk Shot via TM
Sandslash now learns Smack Down via TM
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Clefairy now learns Psybeam via TM
Clefairy now learns Night Shade via TM
Clefairy now learns Thief via TM
Clefairy now learns Skill Swap via TM
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Clefable now learns Psybeam via TM
Clefable now learns Night Shade via TM
Clefable now learns Thief via TM
Clefable now learns Skill Swap via TM
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Vulpix now learns Healing Wish via Egg Moves
Vulpix now learns Baton Pass via TM
Vulpix now learns Helping Hand via TM
Vulpix now learns Snarl via TM
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Ninetales now learns Night Shade via TM
Ninetales now learns Baton Pass via TM
Ninetales now learns Helping Hand via TM
Ninetales now learns Snarl via TM
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Diglett now learns Sand Tomb via TM
Diglett now learns Smack Down via TM
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Dugtrio now learns Smack Down via TM
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Psyduck now learns Haze via TM
Psyduck now learns Knock Off via TM
Psyduck now learns Vacuum Wave via TM
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Golduck now learns Haze via TM
Golduck now learns Knock Off via TM
Golduck now learns Vacuum Wave via TM
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Arcanine now learns Heat Crash via TM
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Poliwag now learns Swift via TM
Poliwag now learns Mud-Slap via TM
Poliwag now learns Focus Punch via TM
Poliwag now learns Weather Ball via TM
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Poliwhirl now learns Swift via TM
Poliwhirl now learns Weather Ball via TM
Poliwhirl now learns Low Sweep via TM
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Poliwrath now learns Swift via TM
Poliwrath now learns Scary Face via TM
Poliwrath now learns Baton Pass via TM
Poliwrath now learns Taunt via TM
Poliwrath now learns Knock Off via TM
Poliwrath now learns Weather Ball via TM
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Bellsprout now learns Leaf Storm via TM
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Weepinbell now learns Body Slam via TM
Weepinbell now learns Swift via TM
Weepinbell now learns Leaf Storm via TM
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Victreebel now learns Swift via TM
Victreebel now learns Scary Face via TM
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Geodude now learns Scary Face via TM
Geodude now learns Mud Shot via TM
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Graveler now learns Scary Face via TM
Graveler now learns Focus Blast via TM
Graveler now learns Iron Head via TM
Graveler now learns Heavy Slam via TM
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Golem now learns Scary Face via TM
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Magnemite now learns Charge via TM
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Magneton now learns Charge via TM
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Muk now learns Spite via TM
Muk now learns Knock Off via TM
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Drowzee now learns Haze via TM
Drowzee now learns Knock Off via TM
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Hypno now learns Haze via TM
Hypno now learns Knock Off via TM
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Koffing now learns Body Slam via TM
Koffing now learns Take Down via TM
Koffing now learns Scary Face via TM
Koffing now learns Gunk Shot via TM
Koffing now learns Acid Spray via TM
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Weezing now learns Body Slam via TM
Weezing now learns Take Down via TM
Weezing now learns Scary Face via TM
Weezing now learns Gunk Shot via TM
Weezing now learns Acid Spray via TM
=====
Eevee now learns Roar via TM
=====
Jolteon now learns Charge via TM
=====
Snorlax now learns Dig via TM
Snorlax now learns Helping Hand via TM
=====
Dragonair now learns Weather Ball via TM
=====
Dragonite now learns Weather Ball via TM
=====
Mewtwo now learns Spite via TM
Mewtwo now learns Knock Off via TM
Mewtwo now learns Weather Ball via TM
=====
Cyndaquil now learns Roar via TM
=====
Sentret now learns Take Down via TM
Sentret now learns Thunder via TM
Sentret now learns Seed Bomb via TM
=====
Furret now learns Take Down via TM
Furret now learns Seed Bomb via TM
Furret now learns Zen Headbutt via TM
=====
Hoothoot now learns Psybeam via TM
Hoothoot now learns Confuse Ray via TM
Hoothoot now learns Haze via TM
Hoothoot now learns Spite via TM
Hoothoot now learns Skill Swap via TM
Hoothoot now learns Brave Bird via TM
Hoothoot now learns Acrobatics via TM
=====
Noctowl now learns Body Slam via TM
Noctowl now learns Psybeam via TM
Noctowl now learns Confuse Ray via TM
Noctowl now learns Haze via TM
Noctowl now learns Spite via TM
Noctowl now learns Scary Face via TM
Noctowl now learns Skill Swap via TM
Noctowl now learns Brave Bird via TM
Noctowl now learns Acrobatics via TM
=====
Spinarak now learns Spite via TM
Spinarak now learns Knock Off via TM
Spinarak now learns Acid Spray via TM
Spinarak now learns Hex via TM
=====
Ariados now learns Spite via TM
Ariados now learns Knock Off via TM
Ariados now learns Acid Spray via TM
Ariados now learns Hex via TM
=====
Cleffa now learns Psybeam via TM
=====
Flaaffy now learns Roar via TM
=====
Ampharos now learns Roar via TM
=====
Politoed now learns Swift via TM
Politoed now learns Low Sweep via TM
=====
Aipom now learns Take Down via TM
Aipom now learns Helping Hand via TM
Aipom now learns Mud Shot via TM
Aipom now learns Smack Down via TM
=====
Sunkern now learns Weather Ball via TM
=====
Sunflora now learns Weather Ball via TM
=====
Yanma now learns Take Down via TM
Yanma now learns Struggle Bug via TM
=====
Espeon now learns Roar via TM
Espeon now learns Gravity via TM
=====
Umbreon now learns Roar via TM
=====
Dunsparce now learns Uproar via TM
=====
Gligar now learns Crabhammer at Level 45
Gligar now learns Take Down via TM
Gligar now learns Scary Face via TM
Gligar now learns Spikes via TM
Gligar now learns Crunch via TM
Gligar now learns Mud Shot via TM
Gligar now learns Toxic Spikes via TM
Gligar now learns Thunder Fang via TM
Gligar now learns Ice Fang via TM
Gligar now learns Fire Fang via TM
Gligar now learns Gunk Shot via TM
=====
Qwilfish now learns Spite via TM
=====
Sneasel now learns Icicle Spear via TM
=====
Teddiursa now learns Uproar via TM
Teddiursa now learns Smack Down via TM
=====
Slugma now learns Take Down via TM
Slugma now learns Fire Spin via TM
Slugma now learns Earthquake via TM
Slugma now learns Mud Shot via TM
Slugma now learns Rock Blast via TM
Slugma now learns Power Gem via TM
Slugma now learns Stone Edge via TM
Slugma now learns Stealth Rock via TM
Slugma now learns Smack Down via TM
Slugma now learns Bulldoze via TM
Slugma now learns Heat Crash via TM
=====
Magcargo now learns Take Down via TM
Magcargo now learns Fire Spin via TM
Magcargo now learns Sand Tomb via TM
Magcargo now learns Mud Shot via TM
Magcargo now learns Rock Blast via TM
Magcargo now learns Flare Blitz via TM
Magcargo now learns Power Gem via TM
Magcargo now learns Heat Crash via TM
=====
Swinub now learns Haze via TM
Swinub now learns Reversal via TM
Swinub now learns Ice Fang via TM
Swinub now learns Stone Edge via TM
Swinub now learns Smack Down via TM
=====
Piloswine now learns Haze via TM
Piloswine now learns Reversal via TM
Piloswine now learns Smack Down via TM
=====
Delibird now learns Haze via TM
=====
Phanpy now learns Sand Tomb via TM
Phanpy now learns Smack Down via TM
=====
Donphan now learns Sand Tomb via TM
Donphan now learns Smack Down via TM
=====
Tyranitar now learns Knock Off via TM
=====
Poochyena now learns Charm via TM
Poochyena now learns Helping Hand via TM
=====
Mightyena now learns Charm via TM
Mightyena now learns Helping Hand via TM
=====
Lotad now learns Take Down via TM
Lotad now learns Weather Ball via TM
Lotad now learns Magical Leaf via TM
=====
Lombre now learns Take Down via TM
Lombre now learns Metronome via TM
Lombre now learns Weather Ball via TM
Lombre now learns Magical Leaf via TM
=====
Ludicolo now learns Take Down via TM
Ludicolo now learns Swift via TM
Ludicolo now learns Magical Leaf via TM
=====
Seedot now learns Rain Dance via TM
Seedot now learns Magical Leaf via TM
Seedot now learns Leaf Storm via TM
=====
Nuzleaf now learns Scary Face via TM
Nuzleaf now learns Rain Dance via TM
Nuzleaf now learns Uproar via TM
Nuzleaf now learns Knock Off via TM
Nuzleaf now learns Weather Ball via TM
Nuzleaf now learns Magical Leaf via TM
Nuzleaf now learns Leaf Storm via TM
=====
Shiftry now learns Confuse Ray via TM
Shiftry now learns Reversal via TM
Shiftry now learns Scary Face via TM
Shiftry now learns Rain Dance via TM
Shiftry now learns Uproar via TM
Shiftry now learns Will-O-Wisp via TM
Shiftry now learns Taunt via TM
Shiftry now learns Imprison via TM
Shiftry now learns Weather Ball via TM
Shiftry now learns Magical Leaf via TM
Shiftry now learns Toxic Spikes via TM
Shiftry now learns Vacuum Wave via TM
Shiftry now learns Hex via TM
=====
Gardevoir now learns Gravity via TM
Gardevoir now learns Vacuum Wave via TM
=====
Masquerain now learns Weather Ball via TM
=====
Vigoroth now learns Knock Off via TM
=====
Slaking now learns Knock Off via TM
=====
Nosepass now learns Take Down via TM
Nosepass now learns Sand Tomb via TM
Nosepass now learns Heavy Slam via TM
=====
Volbeat now learns Take Down via TM
Volbeat now learns Taunt via TM
Volbeat now learns Air Slash via TM
=====
Illumise now learns Take Down via TM
Illumise now learns Trick via TM
Illumise now learns Air Slash via TM
=====
Swalot now learns Knock Off via TM
=====
Numel now learns Roar via TM
Numel now learns Heat Crash via TM
=====
Camerupt now learns Smack Down via TM
Camerupt now learns Heat Crash via TM
=====
Cacturne now learns Knock Off via TM
=====
Altaria now learns Weather Ball via TM
=====
Corphish now learns Take Down via TM
Corphish now learns Thief via TM
=====
Crawdaunt now learns Take Down via TM
Crawdaunt now learns Thief via TM
Crawdaunt now learns Scary Face via TM
=====
Milotic now learns Take Down via TM
=====
Tropius now learns Spite via TM
Tropius now learns Calm Mind via TM
=====
Chimecho now learns Psybeam via TM
Chimecho now learns Charm via TM
Chimecho now learns Baton Pass via TM
Chimecho now learns Encore via TM
Chimecho now learns Imprison via TM
Chimecho now learns Fake Tears via TM
Chimecho now learns Snarl via TM
=====
Snorunt now learns Icicle Spear via TM
=====
Turtwig now learns Shell Smash via Egg Moves
Turtwig now learns Take Down via TM
Turtwig now learns Roar via TM
Turtwig now learns Mud Shot via TM
Turtwig now learns Magical Leaf via TM
Turtwig now learns Zen Headbutt via TM
Turtwig now learns Iron Head via TM
Turtwig now learns Smack Down via TM
=====
Grotle now learns Take Down via TM
Grotle now learns Roar via TM
Grotle now learns Mud Shot via TM
Grotle now learns Magical Leaf via TM
Grotle now learns Zen Headbutt via TM
Grotle now learns Iron Head via TM
Grotle now learns Smack Down via TM
=====
Torterra now learns Take Down via TM
Torterra now learns Scary Face via TM
Torterra now learns Hyper Voice via TM
Torterra now learns Iron Defense via TM
Torterra now learns Mud Shot via TM
Torterra now learns Magical Leaf via TM
Torterra now learns Rock Blast via TM
Torterra now learns Zen Headbutt via TM
Torterra now learns Smack Down via TM
=====
Chimchar now learns Switcheroo via Egg Moves
Chimchar now learns Take Down via TM
Chimchar now learns Agility via TM
Chimchar now learns Metronome via TM
Chimchar now learns Rock Slide via TM
Chimchar now learns Thief via TM
Chimchar now learns Knock Off via TM
Chimchar now learns Fake Tears via TM
Chimchar now learns Rock Tomb via TM
Chimchar now learns Flare Blitz via TM
Chimchar now learns Poison Jab via TM
Chimchar now learns Zen Headbutt via TM
=====
Monferno now learns Take Down via TM
Monferno now learns Agility via TM
Monferno now learns Metronome via TM
Monferno now learns Thief via TM
Monferno now learns Reversal via TM
Monferno now learns Knock Off via TM
Monferno now learns Fake Tears via TM
Monferno now learns Drain Punch via TM
Monferno now learns Zen Headbutt via TM
Monferno now learns Smack Down via TM
=====
Infernape now learns Body Slam via TM
Infernape now learns Take Down via TM
Infernape now learns Agility via TM
Infernape now learns Metronome via TM
Infernape now learns Thief via TM
Infernape now learns Reversal via TM
Infernape now learns Scary Face via TM
Infernape now learns Knock Off via TM
Infernape now learns Fake Tears via TM
Infernape now learns Aura Sphere via TM
Infernape now learns Zen Headbutt via TM
Infernape now learns Smack Down via TM
=====
Piplup now learns Haze via TM
Piplup now learns Swift via TM
Piplup now learns Helping Hand via TM
Piplup now learns Weather Ball via TM
=====
Prinplup now learns Take Down via TM
Prinplup now learns Haze via TM
Prinplup now learns Swift via TM
Prinplup now learns Helping Hand via TM
Prinplup now learns Weather Ball via TM
=====
Empoleon now learns Body Slam via TM
Empoleon now learns Take Down via TM
Empoleon now learns Haze via TM
Empoleon now learns Swift via TM
Empoleon now learns Scary Face via TM
Empoleon now learns False Swipe via TM
Empoleon now learns Uproar via TM
Empoleon now learns Helping Hand via TM
Empoleon now learns Weather Ball via TM
Empoleon now learns Air Cutter via TM
Empoleon now learns Air Slash via TM
Empoleon now learns Vacuum Wave via TM
=====
Vespiquen now learns Spite via TM
=====
Buizel now learns Roar via TM
=====
Ambipom now learns Take Down via TM
Ambipom now learns Helping Hand via TM
Ambipom now learns Mud Shot via TM
Ambipom now learns Smack Down via TM
=====
Chingling now learns Baton Pass via TM
=====
Stunky now learns Knock Off via TM
=====
Skuntank now learns Super Fang via TM
Skuntank now learns Knock Off via TM
=====
Munchlax now learns Take Down via TM
Munchlax now learns Dig via TM
Munchlax now learns Crunch via TM
Munchlax now learns Helping Hand via TM
=====
Snover now learns Icicle Spear via TM
=====
Magnezone now learns Charge via TM
=====
Yanmega now learns Take Down via TM
Yanmega now learns Scary Face via TM
=====
Glaceon now learns Haze via TM
Glaceon now learns Gravity via TM
=====
Gliscor now learns Crabhammer at Level 45
Gliscor now learns Take Down via TM
Gliscor now learns Scary Face via TM
Gliscor now learns Crunch via TM
Gliscor now learns Mud Shot via TM
Gliscor now learns Toxic Spikes via TM
Gliscor now learns Gunk Shot via TM
=====
Mamoswine now learns Haze via TM
Mamoswine now learns Reversal via TM
Mamoswine now learns Smack Down via TM
=====
Probopass now learns Take Down via TM
Probopass now learns Sand Tomb via TM
Probopass now learns Heavy Slam via TM
=====
Dusknoir now learns Swift via TM
=====
Froslass now learns Haze via TM
=====
Shaymin [Land Forme] now learns Take Down via TM
Shaymin [Land Forme] now learns Baton Pass via TM
Shaymin [Land Forme] now learns Air Cutter via TM
Shaymin [Land Forme] now learns Tailwind via TM
Shaymin [Land Forme] now learns Leaf Storm via TM
=====
Dewott now learns Vacuum Wave via TM
=====
Samurott now learns Vacuum Wave via TM
=====
Timburr now learns Take Down via TM
Timburr now learns Thief via TM
Timburr now learns Close Combat via TM
=====
Gurdurr now learns Take Down via TM
Gurdurr now learns Thief via TM
=====
Conkeldurr now learns Body Slam via TM
Conkeldurr now learns Take Down via TM
Conkeldurr now learns Thief via TM
=====
Sewaddle now learns Switcheroo via Egg Moves
Sewaddle now learns Take Down via TM
Sewaddle now learns Charm via TM
Sewaddle now learns Rain Dance via TM
Sewaddle now learns Magical Leaf via TM
=====
Swadloon now learns Take Down via TM
Swadloon now learns Charm via TM
Swadloon now learns Rain Dance via TM
Swadloon now learns Magical Leaf via TM
=====
Leavanny now learns Take Down via TM
Leavanny now learns Low Kick via TM
Leavanny now learns Charm via TM
Leavanny now learns Rain Dance via TM
Leavanny now learns Bullet Seed via TM
Leavanny now learns Magical Leaf via TM
=====
Lilligant now learns Weather Ball via TM
=====
Ducklett now learns Swift via TM
Ducklett now learns Endure via TM
Ducklett now learns Helping Hand via TM
=====
Swanna now learns Hydro Pump via TM
Swanna now learns Swift via TM
Swanna now learns Endure via TM
Swanna now learns Helping Hand via TM
Swanna now learns Knock Off via TM
Swanna now learns Weather Ball via TM
Swanna now learns Acrobatics via TM
=====
Tynamo now learns Charge via TM
Tynamo now learns Knock Off via TM
=====
Eelektrik now learns Charge via TM
=====
Eelektross now learns Charge via TM
=====
Litwick now learns Flare Blitz via TM
=====
Lampent now learns Flare Blitz via TM
=====
Chandelure now learns Flare Blitz via TM
=====
Cubchoo now learns Icicle Spear via TM
=====
Mienfoo now learns Take Down via TM
=====
Mienshao now learns Take Down via TM
Mienshao now learns Vacuum Wave via TM
=====
Vullaby now learns Take Down via TM
Vullaby now learns Spite via TM
Vullaby now learns Uproar via TM
Vullaby now learns Air Cutter via TM
=====
Mandibuzz now learns Take Down via TM
Mandibuzz now learns Spite via TM
Mandibuzz now learns Sandstorm via TM
Mandibuzz now learns Uproar via TM
Mandibuzz now learns Air Cutter via TM
Mandibuzz now learns Acrobatics via TM
Mandibuzz now learns Hurricane via TM-
New TMs have been added for Charge, Haze, Spite, Gravity, Knock Off, Bug Bite, Super Fang, Vacuum Wave, and Uproar
- These items can be purchased in the large TM shop found in each region after their completion
-
Shiftry's second ability is now Wind Rider
- Wind Rider provides immunity to Wind-based moves, boosting Attack when it absorbs a Wind move or when Tailwind takes effect on the allied field
- Moves which are absorbed by Wind Rider include Gust, Whirlwind, Blizzard, Icy Wind, Sandstorm, Twister, Heat Wave, Air Cutter, Tailwind, Hurricane.
- Piplup, Prinplup, and Empoleon's hidden ability is now Competitive
- Illuminate now prevents Accuracy drops and ignores a target's Evasion
- NPC trainer builds have been updated for Gen 9-2
Ho-Oh Rematch
-
A more powerful version of Ho-Oh may now be challenged at the top of Bell Tower after a player has defeated the Johto storyline
- Once defeated, Ho-Oh will drop a bundle of Rainbow Quills and Legendary Lures, increasing the chance to encounter a roaming legendary for a short time.
- Ho-Oh will disappear for 1 week. The remaining time is shown in the Instance Info widget
Red Rematch
- Red now uses additional rematch teams with special effects
- Once defeated, Red will disappear for 1 week. The remaining time is shown in the Instance Info widget
New iOS Beta General Availability
- Previously, we released a new iOS Beta as an optional download for testing. This beta is now the standard release.
- This change improves general performance and stability on iOS. If you experience issues, please report them via https://support.pokemmo.com/
Halloween Seasonals returned to the Gift Shop
- Ghostly Hats & Hex Cloak Seasonal items have returned for Halloween 2023. Get them while you can!
General
- The Quick Party Summary used in PvP & other item restricted battle modes has received a refresh. It now responds to the current battle's state, representing changed moves, held items, and abilities of your party
-
In PvE battles, consumed held items are now automatically re-equipped after the battle ends if the player has another
- This change also affects some Battle Frontier instances where, previously, items couldn't be re-equipped at all between fights
Balancing- Draco Meteor is now enabled for Deino/Zweilous/Hydreigon
- Sharpness' damage modifier for Slicing moves has been increased from 1.3x to 1.4x
-
The Beldum line's middle and final evolutions (Metang/Metagross) & Starter monsters' middle and final evolutions' catch rates have been reduced slightly
- This does not change base monsters encountered through Lures
- Luvdisc's held item chance for Heart Scales has been reduced
- A Meowth horde in early Kanto was removed
- The amount of damage dealt by Rough Skin, Iron Barbs, Rocky Helmet, Jaboca Berry, and Rowap Berry against boss monsters has been reduced
- Aftermath now only activates once per battle per monster
Bug Fixes (GameServer)
- Fixed an issue where, when searching for abilities on the GTL, some recent listings wouldn't show up for a while
- Fixed several battle crashes which could occur during Ho-Oh's initial fight
- Fixed an issue where Sandstorm's damage could skip Ho-Oh's phase change during its boss battle
- Fixed Johto's E4 mart items
-
Fixed an issue where hordes, when lured by Sweet Scent, would not have their odds weighted correctly
- Previously, all hordes had an equal chance of being encountered. Now, they're weighted as-if the player encountered them through walking
- Added some Rock Smash rocks to Johto's Rt 40
- Fixed an issue where, when a Field of Fire effect is active on a team's field (e.g. through Fire Pledge), its damage could be cancelled for some monsters if one was immune
- Fixed an issue which could cause Toxic Orb / Flame Orb damage to not apply correctly during end of turn damage application
- Sacred Fire☆ now applies Field of Fire forever
- Fixed an issue where, when Ho-Oh's phase changed to phase 2, pending boss statdown reversals / status ailment reversals would still occur
- Fixed an issue where, in Johto, the Cut HM could be used without its HM item being unlocked
- Fixed an issue where the Golduck Alpha Swarm in Village Bridge could not have its secondary spawns interacted with
- Fixed an issue where some moves (e.g. Future Sight) could violate boss damage limits
- Fixed the Larvitar species line not showing up in the Alpha Dex
- Fixed an issue where Daycare EXP accumulated in Johto would not be applied
- The Red Gyarados in the Johto storyline now plays its shiny particle
- Knockoff no longer removes items when the target has a Substitute before using the move
- Fixed the warp coordinates for Johto's Safari Zone Swamp location during entrance
- Purification no longer bypasses Substitute
- Lures can no longer boost Rock Smash encounter sizes
- AI is now aware of Damp
- Eggs can no longer be registered to Battle Boxes
- Fixed the breeding brace shop's item list ordering to match stat display ordering
- Fixed Metal Burst's damage multiplier (1.5x)
- Fixed an issue where multi-form monsters (e.g. Unown) would not show the correct form when used as a follower
- Fixed an issue where, when capturing an overworld legendary (Mewtwo/etc.) with a full party & PC, the encounter could get stuck
- Fixed an issue where bike skin hotkeys (e.g. Xmas Sleigh) wouldn't enable the bike
- Fixed an issue where Encore wouldn't show the correct move restrictions in the battle UI until a player relogged while in-battle
- Fixed an invisible wall found in Johto's Route 47
- Fixed an issue where, if a wild monster stole an item from a player then Flung it, the item could be permanently destroyed
- Fixed an issue where Johto's Gym Leader money rates were lower than other regions'
Bug Fixes (Client)
- Fixed a crash which could occur when feeding EXP Candy to Lvl 100 monsters
- Fixed a crash which could occur in the PC menu when attempting to release multiple eggs
- Fixed a crash which could occur when activating multiple hotkeys in the PC menu
- Fixed a crash which could occur when navigating the PC UI with a controller
- Desktop UI: Fixed the Bag button's subtext string during battle
- Desktop UI: Fixed an issue where, when rebound to an alternate key, the B key would close the current Advanced Search tab in the PC when typing
- Mobile UI: Move selection UI when interacting with NPCs (e.g. Move Deleters) is now less ugly
- Mobile UI: Fixed an issue where right click menus would cover party UI elements if party / hotkey widget positions were swapped
- Android: Fixed an issue where Samsung keyboards would auto-correct the password field on logging in
-
Desktop: The controller backend has been updated, improving performance and fixing various compatibility issues with many controllers
- This includes Xbox / Switch Pro controllers on macOS
- Known issues: A compatibility issue with Switch Pro controllers has been noted for Windows when plugged in via USB which caused the game client to lag significantly. Where possible, we recommend using a Bluetooth connection for this platform instead
- For more information related to controller compatibility, consult SDL documentation for versions 2.28.0~2.28.4
- Mobile: Fixed an issue where, if a player was under the A/B onscreen buttons while pressing them, it could popup the player selection menu
- Fixed an issue where the Voltorb Flip reward screen could be deselected
- Fixed an issue where players could not crush stacks of berries greater than 128
- Fixed Johto's Elite 4 level scaling in the Instance Info widget
- Locked instances are no longer shown in the Instance Info widget
- Fixed an issue where Unova's Dex entries would reference the Old Rod
- Fixed an issue where, when spectating a Ho-Oh boss battle, the wrong music track could be played
- Roaming Legendary capture status is now shown in the Dex
- Fixed Suicune's Dex spawn locations
- Fixed an issue where the Forfeit button could disappear in PvP matches when cancelling a queued action
- Fixed an issue where, when selling items to a Mart, sell buttons (Max) could select a wrong number of items to sell
- Fixed an issue where the Voltorb Flip dialogue would not interact correctly with disconnection / notification dialogues
- Fixed an issue where, when calling additional foes, bosses would not always display the correct name when showing <Foe called for help!>
- Fixed an issue where, when an NPC used an item in-battle, the items remaining count for the player would be updated to an incorrect value
- Fixed the music used when fighting against a player with Lugia
- Fixed an issue where, when evolving a monster in-battle and being prompted to learn new moves, the monster's sprite and name wouldn't update to its newly evolved form
- Fixed an issue where, when challenging another player in Matchmaking, the opponent's sprite shown during the battle intro would not render correctly compared to the Trainer Card's sprite
- Particle icons are no longer shown for Eggs
- Fixed an issue where dragging monsters from the party to a non-open PC Box wouldn't work
- Fixed an issue where Rock Smash could not be called via the monster frame's clickable buttons in Unova & Johto
- Fixed an issue where battle animations could be incorrectly halted by UI animations
- Fixed an issue where Johto's Safari would not render strings correctly without FireRed installed
- Fixed more issues where tooltips / certain UI elements could render text out of bounds when UI scaling was set to >1 & High DPI fonts were enabled
- Fixed an issue where X/Y keys would become unbound on client restart
- Fixed an issue where the Auction UI would pretend you could drop monsters from your party / PC into auction listings
- The EXP. Reamplifier now shows its XP breakdown in battle chat
- Fixed a rendering issue in Unova where mart counters wouldn't render correctly
- Fixed an issue where, when consuming the final item of a stack of items in PvP and attempting to replace one, a ghost item would be shown as equipped to a monster
- Weather Ball now responds correctly to battle weather in the battle UI
- Fixed various shadow rendering issues seen in certain models, such as the Driftveil Gym building
- Fixed an issue where Sinnoh's Solaceon Ruins would be rendered too brightly
- Fixed flower tiles in Eterna Forest not rendering correct colors
Changes
- Players can only purchase one EXP Reamplifier per character
- Added a confirmation when purchasing really large stacks of items (>99)
-
Rock Smash is no longer available as a TM
- Players who had this item in their inventory during this server maintenance will have it removed & their item refunded
- Spooky Candy & Special Candy from previous years has been removed. Players with removed items have been refunded
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Changelog: 17/08/2023
Changes
- Added a flight point for Johto's Union Cave
- Added Johto's daycare
- Incense is now sold in all daycare shops
- Added additional move deleter/relearners to Johto's healing centers
- Roaming legendaries may now be found in all Johto outdoor maps, instead of just routes
Balancing
- Prismatic Pearl exchange rates have been updated to better correspond with the new region's spawn data
- On the first turn of Ho-Oh's boss fight, Sacred Power will now halve incoming damage
- The Mushroom Maniac of Kanto has decided he's done exchanging mushrooms for now and has taken a long holiday overseas
Bug Fixes (Game Server):
- Fixed an issue where Imposter could copy unobtainable abilities in some cases
- Fixed several maps in Unova, Sinnoh, and Johto which could not be flown from
- Fixed an issue where moves with no target would be absorbed by absorption abilities (e.g. Rain Dance/Storm Drain)
- Fixed an issue where many trainers in Unova would pay out more money than intended
- Fixed an issue where certain residual damage types (e.g. Bind) would cause Ho-Oh's boss fight to skip phase 2
- Fixed an issue where Ho-Oh's phase 2 could trigger in the middle of a multi-hit move's damage application
- Fixed an issue where Alpha Tyranitar's secondary Tyranitars in Mt. Silver would become uncatchable after the Alpha was caught
- Fixed Johto's Elite 4
- Roaming legendaries now use Alpha Swarm AI
- Johto's Mom's regional change script now occurs after the Pokegear item's gain
-
Fixed an issue where Suicune could learn Zap Cannon
- Suicunes with this move will have it removed in this server maintenance
- Johto's gym leaders no longer shirk their duties on certain days of the week
Bug Fixes (Client):
- When playing Voltorb Flip, the AFK timer should now update correctly
- Cherish Balls now confirm you actually want to use them upon item selection
- Fixed an issue where negative BP could be displayed as being "won" after defeating Red in Mt. Silver
- Fixed an invisible wall issue in Sinnoh's Rt 206
- Fixed an issue where wild shiny attack warnings wouldn't play if the target transformed
- Android: Fixed an issue where the password field would be capitalized upon entering login credentials
- Desktop UI: Fixed an issue where the PvP Statistics frame could not be moved
- Mobile UI: Fixed an issue where the client would prompt to copy ROMs to app storage on Desktop
- Fixed an issue where black textures would render in some Sinnoh gyms' gym leader pads
- Fixed an issue where vanity SFX could play when the window was unfocused
- Fixed an issue where monster forms would not show correctly in PvP Statistics
- Fixed an issue where, if a wild Alpha swarm used Whirlwind/Roar and the player had no available swapins, the move would not fail correctly
- Fixed an issue where players could get themselves stuck by walking into a fireplace in Azalea Town
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Special thanks to @Robombol for promotional artwork
HeartGold/SoulSilver
-
The Johto region is now available, featuring a new storyline with several bosses to challenge
- This region requires a HeartGold/SoulSilver ROM to function. Players who have already installed these ROM files for visual changes don't need to do anything.
- For Johto, disobedience works separately from your badge count. While badges will increase your disobedience level along your journey, other key storyline events can too. You'll receive a notification when your disobedience level changes and you can always check it in your Trainer Card.
- To start this region's adventure, create a new character or visit the Ferry Captain in your current region
-
Apricorns can be found in this region. These can be used to create several new classes of balls:
- Moon Balls may be crafted for $1,000 + a Yellow Apricorn. These offer 4.0x catch rate for species trees which can be evolved with a Moon Stone.
- Fast Balls may be crafted for $1,000 + a White Apricorn. These offer 4.0x catch rate for species with 100 base Speed or higher.
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Heavy Balls may be crafted for $1,000 + a Black Apricorn. These offer a catch rate with the following formula:
- 1.0x for species with < 100kg weight
- 2.0x for species with < 200kg weight
- 3.0x for species with < 300kg weight
- 4.0x for species with >= 300kg weight
- Friend Balls may be crafted for $1,000 + a Green Apricorn. These offer a catch rate of 2.5x for species trees which have a Happiness evolution in them. They also greatly increase happiness (to 78%) upon capture.
- Lure Balls may be crafted for $1,200 + a Blue Apricorn. They offer a 4.0x catch rate for encounters which occur with a Fishing Rod (including Phenomena and special Feebas encounters).
- Love Balls may be crafted for $1,350 + a Pink Apricorn. They offer an 8.0x catch rate for encounters which are of the same species tree, but of the opposite gender. These don't work against genderless species.
- Level Balls may be crafted for $1,350 + a Red Apricorn. These offer a 4.0x catch rate for targets which are the same level as your active party member's.
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Voltorb Flip is a minigame which can be found in the Goldenrod Game Corner
- Players who win Level 8 of this minigame will receive an exclusive reward
- Special encounters can occur when using Headbutt on trees in Johto. Once disturbed, these trees will need to be left alone for a while before a new encounter can occur.
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Mt. Silver is an optional end-game area which can be visited after defeating every region's Elite 4 and completing the National OT Dex. Exclusive rewards await inside.
- The National OT Dex requirement only applies to species which are normally visible. It does not include special monsters which are time-limited, such as Shaymin, nor overworld legendary events.
- Special surprises await!
General
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The stack size for items has been increased from 99 to 9,999
- This change also allows purchasing up to 999 of an item while interacting with a Mart and crafting up to 999 of some items (e.g. Mysterious Gems) at a time
- Players can now choose specific slots (automatically changing depending on your party members) or specific monsters to follow them
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Dream Balls are now available in some Marts.
- These offer a 4.0x catch rate for targets which have been sleeping for at least 2 turns.
- Daily events in Unova and Sinnoh now work properly
- The GTL UI has received a refresh, improving mobile navigation, adding controller support, and showing more relevant information when browsing monsters
- New Alpha Swarms have been spotted in the wild for all regions
- "Trade with Item" evolutions can now use their items the same way as evolution stones
Other Changes
- Common event and PvP items (including vanities) can now be tossed from your inventory
- Matchmaking reward monsters now allow the selection of all moves, instead of Egg Moves, like Tournament Rewards
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Matchmaking's Statistics page is now separate from the Matchmaking Signup page
- This change also allows players to easily compare different tiers' info pages
- The default time limit for advanced duels is now 60 minutes
- When using an item in-battle, duplicate entries are now consolidated to one selection
- Metal Sound for Voltorb now uses the Special-type learn group
- Charm effect countdowns now show during the mobile battle screen
Gift Shop
- Whirlpool and Headbutt Ocarinas are now available
- Cherish Balls are now available
- Shiny Charms are now permanently available
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Players with Donator Status now enjoy an extra +5% money upon winning battles against trainers.
- This modifier stacks with others like the Riches Charm
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The EXP Reamplifier's EXP distribution mechanism has changed
- When activated, this item splits 25% of total EXP gained amongst the active participants, with the rest being split among the whole party. Each party member also gains an additional +5% of the total EXP.
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Premium Lures' chances to modify encounters have been increased:
- Encounter rate modification is now +25%, from +20%
- Lure-exclusive encounters are now +10%, from +8%
- The chance to increase the size of encounters into Double Battles or Hordes has been increased to +25%, from +20%
- The Aurora Beast Mane, Thunder Beast Daopao, and Volcano Beast Wings are now available for a limited time.
Balancing
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Sharpness' damage modifier for slicing moves has been reduced from 1.5x to 1.3x
- Gallade has been re-enabled for Over Used tiers
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Repeat Ball's functionality has changed
- Repeat Balls now start at 1.0x catch rate. For each successive capture of the same species, even if not using a Repeat Ball, the catch rate increases by 0.1x, up to a maximum of 2.5x. This catch rate resets to 1.0x if you capture a different species.
- Its price has been reduced to $1,250
- Heal Ball's price has been reduced to $300
- Nest Ball's price has been reduced to $1,000
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Luxury Ball's functionality has changed
- Luxury Balls now offer a catch rate of 2.0x for species trees which have a Happiness evolution in them. They still passively increase the happiness gained from normal actions
- Dive Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,200
- Net Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,350
- Players are now limited to using 4 items from their bag in most PvE Trainer Battles
- Alpha Swarms now fight back harder with special mechanics for some scenarios
Bug Fixes (Game Server)
- Fixed Imposter's targeting during multi-battles
- Fixed Copycat copying self-inflicted confusion damage
- Fixed an issue where U-Turn / Volt Switch would not grant EXP upon fainting a wild opponent if the battle ended immediately
- Fixed an issue where items could be destroyed during wild encounters in rare circumstances
- Items are now returned to their original party members after the battle ends
- Fixed an issue where, if an opponent switches in and you Explode them, you wouldn't gain EXP in some cases
- Fixed redundant broadcasting of weather suppression effects (Cloud Nine, etc.) in multi-battles / hordes
- Fixed an issue where Encore wouldn't interrupt Focus Punch
- Ghost-type Curse can now be redirected by Follow Me / Rage Powder
- Fixed an issue where Present would play the wrong animation during damaging attacks
- Fixed an issue where Knock Off could remove items before they activated
- Fixed an issue where Psych Up would not display stat stages correctly in a monster's tooltips after casting
- Fixed an issue where Clear Body/etc. would broadcast their presence if a move used against them were <100% effect accuracy (e.g. Clear Body vs Shadow Ball)
- Fixed an issue where Life Orb's recoil would still activate if Sap Sipper absorbed the attack
- Fixed an issue where White Herb would not be consumed upon Intimidate
- Fixed an issue where some berries, e.g. Occa Berry, would not be suppressed correctly by the Unnerve ability
- Wonder Skin will now broadcast its ability indicator if it's responsible for a missed move
- Fixed an issue where, if a player fought against another player who was currently holding an overworld legendary, but they already fought another player with that overworld legendary in a previous spawn, they would receive reduced rewards for winning
- Players who have overworld legendaries will now automatically drop them if entering into an instanced map (e.g. the Elite Four of each region, or Hearthome Gym)
- Fixed an issue where, when encountering wild Alpha Swarms, held items which were consumed (such as Focus Sash) would not actually be consumed if the alpha was not captured
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This also fixes an issue where, if you stole a held item from a wild alpha and ran away, it would respawn with a new held item
- Fixed an issue where players could not sign up for matchmaking while inside of their Secret Base
- Zen Mode no longer applies itself upon battle start / battle slot activation (for Rotation Battles)
- Fixed an issue where, when using a non-STAB multi-target move against a boss, the damage cap would be lower than intended
- Fixed an issue where EXP candies would only consider the region the character logged into when evaluating EXP limits
- Fixed an issue where, if an Alpha Swarm started at end of an in-game day, its consumption would roll over to the next day's
- Fixed an issue where, when disconnecting during starter selection of Sinnoh, a default selection would occur instead of cancellation
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The Gift Porygon in Sinnoh has been re-enabled
Bug Fixes (Client)
- Fixed an issue where players could still move in the world if the hatching animation were playing
- Fixed an issue where some sfx (e.g. Fireworks, vanity triggerables) would play even if the window were unfocused and the "Mute audio while window is unfocused" setting were toggled on
- Fixed an issue where, if a monster activated Pickpocket while their move's priority was boosted with a Quick Claw, their held item would be shown as "???????" during the message's playback
- Fixed an issue where sprites in hatching, move learning, and evolution renderers wouldn't respect the same sprite scaling options as in-battle
- Fixed an issue where, when gaining HP EVs during battle, active team members wouldn't have their max HP updated correctly
- Fixed an issue where some parts of PC slots wouldn't be interactable with a mouse
- Fixed an issue where some berry healing animations in-battle, e.g. Berry Juice, wouldn't always play on the correct target
- Fixed an issue where texture coloring was slightly muted in NDS regions
- Fixed an issue where user commands (e.g. /ping) would be rejected if used in Team Chat when not in a Team
- Fixed an issue where, when using High DPI fonts with odd UI scalings (e.g. 125%), some UIs would not render text correctly
- Mobile UI: Fixed an issue where chat couldn't be closed when many tabs / long tab names were configured
- Fixed an issue where the Dex wouldn't show seasonal data correctly for some species
- Fixed an issue where, in multi-battles, when attempting to cancel an action, if a previous slot was locked into an action (e.g. continuous use moves), queued actions couldn't be cancelled
- Improved character rendering when characters change directions
- Fixed an issue where page navigators in some UIs, such as the GTL, would show invalid entries
... and more!
Devs editing in changes after changelog has been posted
in Trash
Posted
Piss off bro, sometimes I forget stuff