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Kyu

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Everything posted by Kyu

  1. probably after the next one. we'll be looking to get back to work on new skills/abilities/items through jan
  2. Kyu

    Changelog: 24/12/2017

    30/12/2017 Changelog: Balancing For the storyline matchup, player parties are now healed after each victory against an Elite 4 trainer. Bug Fixes Fixed Ocarina usage Various Xmas 2017 fixes This also changes the event's duration to end on the 15th, instead of the 25th. Apologies for the misinformation in the last post. Fixed an issue where dungeons could be entered solo
  3. Yes. I've updated the notes with the changes, at:
  4. Their yields were reduced from 6~7 to 5~7. Sorry, we forgot to write it in the patch notes.
  5. This has been resolved. Thank you for your report Edit: Just to clarify, Elfbots were inheriting a "boss mode" which gave them higher than normal IVs, immunity to certain effects such as flinch, AI, and infinite PP. This was removed and they should be at their intended difficulty on the live server as-of this post
  6. Features Christmas 2017 The North Pole is a level 50~100 Co-Op Dungeon accessible from December 24th until January 15th. This instance requires a FireRed ROM to be installed. Speak to Santa in Saffron City to be transported to the North Pole. Collect Big Robot Parts, Small Robot Parts, and Children's Presents to exchange for Xmas Presents filled with loot and cosmetics exclusive to Christmas 2017. 2 players are required to enter this instance. Right-click on a friend and press the "Invite to Link" button to create a Link. Levels for this instance scale from a minimum of 50 to a maximum of 100. The instance's level is based on the highest level of either player's party. Protip: You can't use Ocarinas in instances. Don't forget your HMs! General Improved fidelity of NDS sound emulation The MIDI engine is now deprecated, and has been removed for NDS regions. Gift Shop The following Limited items are now available for the duration of the Christmas 2017 holiday: Penguin Hat / Penguin Suit Balancing Berries Leppa Berry yields have been reduced from 6~7 to 5~7 Figy/Wiki/Mago/Aguav/Iapapa/Cornn/Magost/Rabuta/Nomel Berry yields have been reduced from 6~7 to 4~7 Watering requirements for Figy/Wiki/Mago/Aguav/Iapapa/Cornn/Magost/Rabuta/Nomel/Leppa Berry plants are now the same as 16h plants (Cheri/Chesto/etc.) Pomeg/Kelpsy/Qualot/Hondew/Grepa/Tamato Berry yields have been reduced from 8~10 to 7~9 Lum/Sitrus/Micle/Custap/Jaboca/Rowap/Enigma Berry yields have been reduced from 8~10 to 7~10 Liechi/Ganlon/Salac/Petaya/Apicot Berry yields have been reduced from 11~13 to 10~13 Bug Fixes Preliminary Java 9 support Java 9 support is currently considered unstable and may cause client crashes. Fixed an issue where tournament prizes couldn't select Gen 4+ moves during prize claiming Fixed an issue where follower sprites wouldn't show correctly when relogging Steel Gem move tutors have been changed to require Metal Coats Fixed an issue where Unova's EXP gain would apply to daycares of Hoenn/Kanto Fixed an issue where Kanto's Elite 4 money rate was less than intended Fixed an issue where Unova's Elite 4 rematch pinning would not work correctly in some circumstances Fixed Hidden Power Base Power (for realsies this time) Fixed an issue where, in JP locales, if the character mode was Kanji, certain strings wouldn't be shown Fixed an issue where form sprites wouldn't show correctly when evolving Fixed several issues with effectivity indicators Fixed an issue where ability pills could be consumed on targets with 1 possible ability Fixed an issue where untradeable Everstones wouldn't pass down Natures during breeding Fixed Magic Guard / Pain Split interaction Fixed Shelmet availability during Winter
  7. The usr/games/pokemmo-launcher script is GPLv3, so you can make whatever changes are necessary for each distribution. The pokemmo_bootstrapper.jar is currently incompatible with Java 9, and we would like to add a download mirror to ensure it can handle the potential traffic. Please CC [email protected] prior to the release. Thanks
  8. We distribute a Debian/Ubuntu package at https://dl.pokemmo.eu/download/pokemmo-launcher_1.3-1.deb which is a GPLv3 installer script + .jar bootstrapper. This is similar to how Steam's package functions Because the game's requirements change over time (OpenGL minimum version, java version requirements, updater feed format changes), and the game is frequently updated, we do not think it would be good to distribute the portable version as the "official" package due to the bandwidth requirements / potential compatibility problems. A minimal version like the above .deb would be better to maintain
  9. The estimated downtime for the maintenance has been increased to 3~4 hours due to the volume of items being processed by the rollback. Sorry for the inconvenience.
  10. Features General Added Unova Gym Leader rematches Battle Point vendors now stock the following items: Ability Pill (Untradeable) @ 2250BP Swift Wing @ 150BP Clever Wing @ 150BP Genius Wing @ 150BP Resist Wing @ 150BP Muscle Wing @ 150BP Health Wing @ 150BP Power Anklet (Untradeable) @ 750BP Power Band (Untradeable) @ 750BP Power Lens (Untradeable) @ 750BP Power Belt (Untradeable) @ 750BP Power Bracer (Untradeable) @ 750BP Power Weight (Untradeable) @ 750BP Skills Added support for Power Trick Added Move Tutors for the following moves: After You Aqua Tail Bug Bite Dark Pulse Defog Dual Chop Drill Run Earth Power Electroweb Foul Play Gastro Acid Gunk Shot Gravity Iron Head Last Resort Magic Room Magnet Rise Seed Bomb Sleep Talk Snatch Stealth Rock Wonder Room Worry Seed Uproar Zen Headbutt These tutors may be found in Nacrene City, Castelia City, and Mistralton City. The following moves are now available through Battle Point tutors in the Battle Frontier: Drain Punch Roost Sucker Punch Tailwind Not all moves are currently supported. Please see this announcement for a list of Gen 5 moves: https://forums.pokemmo.eu/index.php?/announcement/30-generation-5-move-progress/ Abilities Added support for the following Abilities: Adaptability Snow Warning Sand Rush Regenerator Iron Barbs Defeatist Technician Poison Heal Magic Guard Skill Link Solid Rock Super Luck Tinted Lens Download Heatproof Hydration Iron Fist Multiscale No Guard Quick Feet Scrappy Not all abilities are currently supported. Please see this announcement for a list of supported Gen 5 abilities: https://forums.pokemmo.eu/index.php?/announcement/31-generation-5-ability-progress/ UI Added support for B/W sprite/follower mods Added advanced filters for PC search Added move animations for Ice Fang, Slack Off, Giga Drain, Mega Drain, Toxic, Overheat, Psychic, Rest, Eruption, Fake Out, False Swipe, Flare Blitz, Thunder, Heal Bell, Rock Slide, Hidden Power, ExtremeSpeed, Blizzard Added inline move effectivity indicators Gift Shop New items have been added to the Gift Shop: Rudolph's Antlers This item will be available for the duration of the 2017 Christmas holiday. Balancing General Rematches against most NPCs no longer go on cooldown if the player loses. This does not apply to instances, such as the Elite 4. Reduced base stats of storyline Kanto/Hoenn Elite 4 battles slightly Unova's storyline E4 Legendary's stats / movepool have been improved Slightly increased base stats/levels of Gym 8 battles in all regions The level cap for Kanto's Gym 7 has been increased from 52 to 54 The level cap for Hoenn's Badge 7 has been increased from 48 to 50 The level cap for Unova's Badge 7 has been increased from 46 to 48 Increased levels of wild encounters for several maps This primarily affects areas in the Early/Late Game, like Victory Road, where the available EXP against the next Gym Leader / Elite 4 was lower than intended Storyline battles no longer use PP bonuses on NPCs Reduced the amount of PP usable by NPCs when using healing skills (Roost, etc.) during storyline battles Gym Leader rematch cooldowns have been reduced from 20 hours to 18 hours Elite 4 Increased money gain for the Elite 4 slightly (~12%) The Elite 4 now gives 3,500 BP upon initial victories On Rematches, the Elite 4 now gives: 1,500 BP for Rematch 1 1,600 BP for Rematch 2 1,800 BP for Rematch 3 2,000 BP for Rematches 4+ Elite 4 instance cooldowns have been increased from 45 minutes to 1 hour Items "Item Maniac" items can now be sold to merchants Antidote now heals for 20 HP when used. Price $350 -> $600. Recipe is now -> 1 Berry Powder / 1 Pecha Berry Burn Heal now heals for 20 HP when used. Price $750 -> $600. Recipe is now -> 1 Berry Powder / 1 Rawst Berry Ice Heal now heals for 20 HP when used. Price $750 -> $600. Recipe is now -> 1 Berry Powder / 1 Aspear Berry Awakening now heals for 20 HP when used. Price $400 -> $600. Recipe is now -> 1 Berry Powder / 1 Chesto Berry Parlyz Heal now heals for 20 HP when used. Price $750 -> $600. Recipe is now -> 1 Berry Powder / 1 Cheri Berry Heal Powder's price has been increased from $600 -> $900 Energy Powder's price has been increased from $700 -> $900 Soda Pop price has been increased from $500 -> $600 Lemonade's price has been increased from $700 -> $750 Lava Cookie / Casteliacone price has been reduced from $2500 -> $1200 Revive's price has been reduced from $3500 -> $3250. Revive's crafting recipe has been removed. Full Heal now heals for 25% total HP as well as removing all conditions, when used. Recipe is now -> 12 Berry Powder / 3 Heal Powder Max Potion recipe is now -> 8 Berry Powder / 2 EnergyPowder Full Restore recipe is now -> 12 Berry Powder / 3 Heal Powder / 3 EnergyPowder Max Revive's recipe is now -> 14 Berry Powder / 4 Heal Powder / 1 Revival Herb Ether now increases PP of a move by 15. Recipe is now -> 3 Berry Powder / 1 Leppa Berry Elixir's recipe is now -> 8 Berry Powder / 3 Leppa Berry Max Ether's recipe is now -> 8 Powder / 3 Leppa Berry Max Elixir's recipe is now -> 16 Berry Powder / 8 Leppa Berry Rare Candy's recipe is now -> 25 Berry Powder / 3 Berry Juice PP Up's recipe is now -> 30 Berry Powder / 2 White Herb PP Max's recipe is now -> 90 Berry Powder / 6 White Herb HP Up's recipe is now -> 3 Berry Powder / 1 Health Wing Protein's recipe is now -> 3 Berry Powder / 1 Muscle Wing Iron's recipe is now -> 3 Berry Powder / 1 Resist Wing Calcium's recipe is now -> 3 Berry Powder / 1 Genius Wing Carbos's recipe is now -> 3 Berry Powder / 1 Swift Wing Zinc's recipe is now -> 3 Berry Powder / 1 Clever Wing Wings now increase their respective EVs by 5 Added Hyper HP Up / Hyper Protein / Hyper Iron / Hyper Carbos / Hyper Calcium / Hyper Zinc These Vitamins increase EVs by 50 when used and are available where Vitamin crafting is possible. Hyper HP Up Recipe -> 14 Berry Powder / 5 Health Wing Hyper Protein Recipe -> 14 Berry Powder / 5 Muscle Wing Hyper Iron Recipe -> 14 Berry Powder / 5 Resist Wing Hyper Calcium Recipe -> 14 Berry Powder / 5 Genius Wing Hyper Zinc Recipe -> 14 Berry Powder / 5 Clever Wing Hyper Carbos Recipe -> 14 Berry Powder / 5 Swift Wing Berries Added Berry Patches to Unova. These patches are available in Mistralton City and Abundant Shrine. Added a flypoint to Abundant Shrine. Berries being salvaged into Berry Powder now give 1 Berry Powder. Previously, this was 1/2/4 depending on the tier of the plant. Berries being salvaged into Seeds now always give 1 Seed (Tier 1/Tier 2 seed rates remain the same, 70%/30%). Previously this was 1 or 2 (at a 75/25% rate respectively.) Plain seeds can now be obtained in Unova's pickup tables instead of Wings. Harvesting Tool price $250 -> $350 Berry Powder sell price $10 -> $450 Spicy Seed / Dry Seed / Sweet Seed / Bitter Seed / Sour Seed sell price $5 -> $300 Very Spicy Seed / Very Dry Seed / Very Sweet Seed / Very Bitter Seed / Very Sour Seed sell price $5 -> $750 Cheri Berry / Chesto Berry / Pecha Berry / Rawst Berry / Aspear Berry / Oran Berry / Persim Berry / Razz Berry / Bluk Berry / Nanab Berry / Wepear Berry / Pinap Berry sell price $10 -> $700 Leppa Berry / Figy Berry / Wiki Berry / Mago Berry / Aguav Berry / Iapapa Berry sell price $10 -> $900 Pomeg Berry / Kelpsy Berry / Qualot Berry / Hondew Berry / Grepa Berry / Tamato Berry sell price $10 -> $1050 Spelon Berry / Pamtre Berry / Watmel Berry / Durin Berry / Belue Berry / Occa Berry / Passho Berry / Wacan Berry / Rindo Berry / Yache Berry / Chople Berry / Kebia Berry / Shuca Berry / Coba Berry / Payapa Berry / Tanga Berry / Charti Berry / Kasib Berry / Haban Berry / Colbur Berry / Babiri Berry / Chilan Berry sell price $10 -> $1100 Lum Berry / Sitrus Berry / Liechi Berry / Ganlon Berry / Salac Berry / Petaya Berry / Apicot Berry / Lansat Berry / Starf Berry / Enigma Berry / Micle Berry / Custap Berry / Jaboca Berry / Rowap Berry sell price $10 -> $1300 Cheri Berry / Chesto Berry / Pecha Berry / Rawst Berry / Aspear Berry / Razz Berry / Bluk Berry / Nanab Berry / Wepear Berry / Pinap Berry yields have been reduced from 4~6 to 3~6 per plant. Oran Berry / Persim Berry plant yields have been changed from 4~5 to 3~6. Leppa Berry yields have been reduced from 6~8 to 6~7 per plant. Figy Berry / Wiki Berry / Mago Berry / Aguav Berry / Iapapa Berry yields have been reduced from 6~8 to 6~7 per plant. Lum Berry / Sitrus Berry yields have been increased from 8~9 to 8~10 per plant. Enigma Berry's growth time has been increased from 1 day to 2 days and its yields changed from 6~7 to 8~10 per plant. Micle Berry / Custap Berry / Jaboca Berry / Rowap Berry plant yields have been increased from 8~9 to 8~10 per plant. Wilt times are now 8 hours for all berries Bug Fixes Fixed several client crashes Fixed an issue where players could become stuck in P2 Laboratory Fixed seasons not updating correctly if a player logged in to a new season, until the player entered/exited an indoor map Fixed an issue where the Thief message's targets were backwards Abilities in-battle now activate in the order of highest Speed The Powder Jar is no longer a required item to use the "Berry Crushing" function Fixed an issue where Master Balls wouldn't be correctly distributed in some cases Added character mode (もじモード/文字モード) selection for JP B/W ROMs Added an additional indicator to see which ability was Traced Fixed Feebas not showing in the Dex's location menus Fixed Hoenn's Gym Leader rematch cooldowns being much lower than intended Revival Herbs HP gain is now 50% on revive Fixed Enigma Berry's indicator when planting seeds In Double / Triple Battles, Lightning Rod only redirects single-target Electric-type skills. Fixed an issue where Confusion's damaging effects would occur more often than intended (33%). This change only affects skills like Confusion Ray, and does not apply to Disobedience. Fixed an issue where, if the player's party fainted while simultaneously creating a new party member (e.g. Nincada), the player wouldn't white out properly. Fixed an issue where the Evolution UI wouldn't scale in the same manner as the Battle UI, in some cases Multi-hit moves now calculate their crit chances on each hit rather than on cast Fixed an issue where untradeable items could not be sold to Marts Added support for B/W sound mods Fixed Nidorina/Nidoqueen egg groups Elite 4 levels now scale more aggressively for the first two rematch sets This affected a case where the scaling multiplier could create easier matches than intended due to the high level cap increase between "Badge 8" and "Post-E4". Fixed an issue where [Enter] would not focus the chat box in some cases Fixed an issue where, if Trade/Global Chat messages were sent but failed to broadcast due to cooldowns, they could still auto-mute players for spam Fixed an issue where form/gendered party icons wouldn't be shown correctly Fixed an issue where children in breeding wouldn't inherit the form of the parent Fixed an issue where followers wouldn't update their sprite if they evolved Fixed an issue where overworld abilities (e.g. Pickup) wouldn't update if their party member evolved into a species which didn't have the ability Fixed an issue where AI would try to use OHKO skills against immune targets Fixed an issue where the UI Hide function (F12) would not hide certain elements Fixed an issue where NPC movement could break when traversing from indoor to outdoor maps Fixed Sweet Scent usage on non-grid map types Damage inflicted by Weather is now ordered by Speed Fixed battle message for bind-type moves (Whirlpool/Fire Spin/etc.) Fixed Freeze icon not disappearing when unthawing from skill usage (Scald, etc.) Fixed an issue where unobtainable Egg Moves could be distributed through Event prizes Notes This update will perform a rollback of several items due to economic and availability changes: For players with >495 of Plain Spicy Seed or Plain Dry Seed or Plain Sweet Seed or Plain Bitter Seed or Plain Sour Seed, the counts of each item have been reduced to 495, and the player refunded $300 for each seed removed. For players with >495 of Very Spicy Seed or Very Dry Seed or Very Sweet Seed or Very Bitter Seed or Very Sour Seed, the counts of each item have been reduced to 495, and the player refunded $1000 for each seed removed. For players with any amount of Health Wing or Muscle Wing or Resist Wing or Genius Wing or Clever Wing or Swift Wing, the items have been removed, and the player refunded $750 for each wing removed. Refunds will be mailed from System and may be claimed via the PC's Mail function. Players which have already cleared the storyline Unova Elite 4 have been retroactively credited 3500 BP. Due to the difficulty changes between the older versions of the Kanto/Hoenn Elite 4 and the current versions, we will not retroactively be granting BP rewards for their completion.
  11. I dunno, we'll probably go through and work on some easy gen 5 items next patch, but no promises. Up to you if you want to gamble on having value locked up in a potentially useless breed Did you see how people reacted to having no skeleton hats for a year? I don't think we could get away with it tbh
  12. Anything which has a pre-requisite in order to fully function, such as Klutz's requirement of "grounded" interactions, is tedious to do. Some abilities do super weird shit like Illusion too which requires a lot of effort.
  13. yeah sure I'd prefer not, for the reason you just described- I don't want to make you guys metagame around future patch notes until the abilities are actually done/tested
  14. I literally said that 2 lines below the quote, but sure dude, w/e Multiscale Dnite is also apparently in our PvE builds so ¯\_(ツ)_/¯
  15. We asked one of the TC to make a list of really important things, then we looked for really easy things, so we're just going down that list honestly It was easy to add. Unobtainable HAs weren't meant to be in the patch notes, it's just backend support for whenever we get HA Dnite. Same as Imposter. I meant that we intended to get more core support for Abilities/Moves/Items done this one, but it will be delayed until next patch due to having to work on the economic problems. There wasn't anything extra added besides the move Power Trick
  16. The following abilities will be available during the next update: Adaptability Snow Warning Sand Rush Regenerator Iron Barbs Defeatist Technician Poison Heal Magic Guard Skill Link Solid Rock Super Luck Tinted Lens Download Heatproof Hydration Iron Fist Multiscale No Guard Quick Feet Scrappy We're currently prioritizing economic changes, so further Ability/Move implementations have been delayed to later patches. You can find the list of current Moves at https://forums.pokemmo.eu/index.php?/announcement/30-generation-5-move-progress/
  17. Is there a distro where this is already default-jdk or are you installing from an alternate source?
  18. One of the main problems with buffing NPC-sourced items is that it invalidates Crafting as a part of the game, which means that end-game players lose a potential money source. What I'm trying to do with healing items is to make the player-sourced versions a much better choice in terms of cost efficiency, although there are a lot of flaws with the berry system currently implemented on Live which stifle that a bit. That is a topic for another day though. After the upcoming crafting changes are implemented, the money gain throughout the storyline is reviewed, and it's given a bit of time to settle, I'll review NPC healing item prices to see whether it's a necessary change.
  19. I agree that IVs are artificial difficulty, and it's done that way due to the significant boosts that overleveling gives you. It's also because the AI is too simplistic to handle mechanics like afflicting conditions properly right now. I don't necessarily agree that EVs are artificial difficulty, because the game encourages players to go fight wild encounters when they get "stuck", which boosts their stats passively. Although I guess you could argue that the typing requirements being changed on every gym encourages people to move on to different parties every Gym. Either way, the bullet sponge mechanics are to compensate for other flaws in the game, and they'll probably be toned down when the AI is made better. Are you referring to NPC sourced items like Revives/Hyper Potions/Balls, or are you referring to player-sourced items which are obtainable via Crafting?
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