Jump to content


  • Content Count

  • Joined

About Kyu

Profile Information

  • Gender
    Not Telling
  • IGN

Contact Methods

  • Twitter

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.


    • The game is blocked will lock IP

  2. Bug Fixes Improved server performance to handle additional players Fixed Eject Button / Red Card broadcasting effects out of order Fixed non-tradeable Honey usability Fixed wild Dex entry rates for non-Winter seasons Fixed an issue where, if a Choice item were given to a target before they used their move for the turn, the selected move would not be locked in immediately Fixed several possible issues for stat stage changes in weird scenarios (e.g. White Herb triggering off of positive stat stages) Fixed GBA storyline string export util Endgame Sinnoh areas are no longer restricted by the National Dex Sinnoh's National Dex now only requires Seeing each species within its Regional Dex Fixed negative page numbers showing for GTL/Mail widgets Fixed Encore being permanently castable in some scenarios Fixed Bestow message targeting Bike tires now get gummed up in swamps Future Sight may now target empty battle slots, and will not fail to cast if the target slot's fainted during the turn Future Sight no longer bypasses semi-invulnerable states, e.g. Fly/Dig Fixed Future Sight failure message reasons Fixed an issue where Sky Drop may have caused participants to become invulnerable if the caster fainted while holding the victim Shift actions in Triple Battles now test validity of both the action slot & target slot of the shift Fixed an issue where Drag Below could leave a player in a semi-invulnerable unattackable state in some cases NPC trainers in Sinnoh's postgame rematches remembered that they have full parties, and that they should bring them with them Players with overworld legendaries can no longer queue for matchmaking / tournaments Form-specific icons are now displayed properly in the battle UI The last used battle box for PvP is now cached in the client Fixed an issue where overworld legendary battle challengers could be forced to use battle box parties if they previously entered matchmaking with them (they'll now always use their real parties) Fixed a server crash which could have occurred (and did!) with charm link sharing Fixed various issues with Multitype Fixed an issue where UI scaling / Immersive Mode would displace GBA NPC battle indicators Fixed an issue where switching routes in GBA areas could cause the screen to flash Sinnoh scripted TMs are now untradeable Fixed GBA trainer names not being overrideable in translations Sketch, when used by a wild encounter, will now temporarily keep sweet scent PP until the end of the battle Restrictions for player online times for mail now only apply if sending an item with the message
  3. As was stated here, this isn't a bug, just ignorance of mechanics. Maybe will tweak it so it only wipes PP after the battle has ended. please enjoy this gold star of compensation: ⭐
  4. 根據攻略: https://www.entertainment14.net/blog/post/110935715-神奇寶貝-白金-一周目圖文攻略


    打完钢系道馆后, 出了道館阿馴又找上門,叫主角前往鋼鐵島拿秘傳機碼頭坐船到鋼鐵島,在亞玄處得到HM04怪力, 出洞後(已拿利歐路的蛋), 應該回圖書館会找阿馴 (阿馴会在圖書館門前等我的),接著上三樓会跟博士,小光,阿馴三人一起進行剧情


    而我的bug是...出洞後(已拿利歐路的蛋), 用飛翔回圖書館的市 (水脈市), 卻不見阿馴在圖書館門前等我, 上去圖書館也不見博士,小光,阿馴. 我想是不是一定要從鋼鐵島乘船回水脈市才会誘发剧情, 试过也不行


    已確認洞内的事項已全部完成, 也试过重开重安装game, 也沒有剧情发生, 繼后湖水被抽幹了,剩鯉魚王原地打滾的剧情也没有发生


    1. 我在洞内買了2500的遊戲幣, 買了10个陶笛, 買后没有重啟遊戲
    2. 曾用穿繩洞回PC回血



    Thank you!


    玩家名: HiByeFriend
    ac: stonley

  5. GvGzZ

    ??? So guys mobile?



  6. Contrary to popular opinion, we do in fact have brains and can distinguish between AI issues and mechanical issues. Baton Pass's issue was with its mechanics. We've done balancing changes for PvE before, but I think the last one was a nerf to Base Power of a low-level Fire skill which stomped everything <lvl 15, or something. It's very rare that we nerf anything solely because of PvE performance Edit: It was Incinerate, because it stomped Snivy pickers when getting hit by Gym 1 in Unova. We've also omitted base power updates for Rock Tomb because it stomped players when Brock showed up.
  7. We had 3 choices when dealing with Baton Pass: "Let it rot, banned in PvP and working as an 'I Win' button in PvE" "Delete it from the game because it's too bullshit" "Remove the problematic mechanic of it." We chose #3 obviously. So how do you go about that? Do you trade additional complexity for LC/Doubles viability, or do you reintroduce dry passing / sub passing everywhere else and remove the problematic mechanic? What makes the game in its totality better? As far as I'm aware, stat passing via baton pass was only significantly viable in LC anyway, as it was a niche strat in Doubles. So is LC worth taking away these strategies from OU/UU/NU? I don't think it's a very hard question; We're not going to split mechanics based on tiers, so you have to give and take somewhere.
  8. Kyu


    I feel like we'll need at least a year to be interested in doing another region. There's an alarming amount of "not yet implemented" within the current ones, as well as gameplay polish which needs addressed for non-regional content (PvP Seasons, etc.)
  9. 新年快乐 / Thank you for enjoying the event

    1. Bestfriends


      Thank you for the Roy Rogers News content.

  10. Lunar New Year 2020 Lunar New Year has returned to PokeMMO! A fortune teller has appeared in Nacrene City seeking assistance for the lunar new year. Abundant Shrine is a 2-4 player co-op mission. Defeat as many enemies as possible and may good fortune shine upon you. Lunar New Year 2020's event will run from January 28th until February 3rd Gift Shop The Phoenix Tail, Hood, and Robe are now available for a limited time. Seasonal Firework Particles have returned for Lunar New Year 2020. Shiny Charm (+10%) have been added to the Gift Shop for a limited time. These will also return in later sales. Bug Fixes Fixed a client issue where, on certain macOS configurations, extremely low FPS would occur in 3D areas Improved performance of battle fog particles Fixed various issues with the Sinnoh regional dex, and form/base form Dex unlocking Fixed vending machine prices in Sinnoh Fixed a crash could occur when Red Card / Eject Button activated Fixed missing elevator floor assignment in Veilstone Store Fixed Sinnoh rod tier data Fixed Elite Four Flint rematch scripting Fixed an issue where players would regain control too soon during the Sinnoh HoF Fixed Ability displays for some species' form entries (e.g. Basculin) Fixed TM teaching to form-specific TM entries (e.g. Rock Tomb on Sandy Wormadam) Fixed legacy FR/LG TM items Fixed PC "advanced search" filters persisting past a single PC session Forms are now shown properly in Team Preview Fixed region names for non-EN ROM files VS Seeker is no longer auto-hotkeyed Old/Good/Super Rod auto-hotkeys no longer clobber eachother when assigned
  11. XEDHG




  12. Fnafg

    So is Johto next to be add to Pokemmo?

    1. Kyu



  13. Changelog: 25/01/2020 Balancing The scripted Odd Keystone Spiritomb fight in Platinum will now result in a Gift Spiritomb if captured. Other wild Spiritomb encounters are unaffected. Bug Fixes Fixed fishing in Unova Fixed Unova daycare dialogue Fixed a Giratina boss skip if players lost the initial fight Fixed Honey pricing (now $1000) Fixed an Unknown Item error when gathering Unova storyline fossils Fixed Sinnoh's Flash overlay Hearthome Gym is now instanced per-player Fixed a storyline skip issue where destroying some objects could result in others being destroyed too (Rocks/Cut Trees) Fixed an issue where Galactic HQ could become unwinnable if disconnecting / reconnecting after some fights Sinnoh fossils gathered from wild rock smash encounters can now be revived properly Fixed Mt. Coronet's "Magnetic Field" / Eterna Forest's "Moss Rock" / Route 217 evolution areas Fixed Korean Platinum strings Fixed an issue where, if fainting during the first Sinnoh Rival battle, you could be placed out of bounds when reviving Fixed a client crash which would occur when Natural Cure healed a status Windows: Fixed several issues where Compatibility Mode would not always be invoked when needed Fixed an issue where Beautifly could be created with no skills Fixed an issue where some party members could get stuck in the Daycare Honey Trees no longer generate underleveled species Readded ExtremeSpeed for the Dratini line's SPECIAL moves block Obedience is now enforced properly in co-op NPC battles Fixed an issue where players could paste newlines in chat Fixed an issue where players could be teleported out of bounds when exiting the Great Marsh Sweet Scent is now restricted in Fog
  14. For some reason my gabite is not evolvin into garchomp. It suppose to evolve in level 47 and it is now level 50, but still haven't evolve. Can anyone help me? 


  15. This is normal to happen once. Does the message continue appearing even after several .app launches? What happens if you remove the app completely and reinstall from the dmg?
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.