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Maelstrom

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Posts posted by Maelstrom

  1. 11 minutes ago, MosesBrenner said:

    gyarados impish nature:

    -1 252+ Atk Guts Conkeldurr Drain Punch vs. 248 HP / 184+ Def Gyarados: 63-75 (16 - 19%) -- possible 8HKO after Leftovers recovery

    -1 252+ Atk Guts Conkeldurr Thunder Punch vs. 248 HP / 184+ Def Gyarados: 340-404 (86.5 - 102.7%) -- 12.5% chance to OHKO after Leftovers recovery

    -1 252+ Atk Guts Conkeldurr Facade (140 BP) vs. 248 HP / 184+ Def Gyarados: 158-186 (40.2 - 47.3%) -- guaranteed 3HKO after Leftovers recovery

    solid check without thunder punch

     

    Volcarona Timid with 252 Def:

    252+ Atk Guts Conkeldurr Drain Punch vs. 240 HP / 252 Def Volcarona: 110-129 (29.6 - 34.7%) -- guaranteed 4HKO after Leftovers recovery

    252+ Atk Guts Conkeldurr Thunder Punch vs. 240 HP / 252 Def Volcarona: 147-173 (39.6 - 46.6%) -- guaranteed 3HKO after Leftovers recovery
    252+ Atk Guts Conkeldurr Facade (140 BP) vs. 240 HP / 252 Def Volcarona: 273-322 (73.5 - 86.7%) -- guaranteed 2HKO after Leftovers recovery
    solid check without rocks up.
     
    Salamence Naive:
    -1 252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 0 Def Salamence: 85-101 (25.6 - 30.5%) -- guaranteed 4HKO
    -1 252+ Atk Guts Conkeldurr Thunder Punch vs. 0 HP / 0 Def Salamence: 114-135 (34.4 - 40.7%) -- guaranteed 3HKO
    -1 252+ Atk Guts Conkeldurr Ice Punch vs. 0 HP / 0 Def Salamence: 456-540 (137.7 - 163.1%) -- guaranteed OHKO
    -1 252+ Atk Guts Conkeldurr Facade (140 BP) vs. 0 HP / 0 Def Salamence: 213-251 (64.3 - 75.8%) -- guaranteed 2HKO
    solid check without ice punch
    if you go with a Lax or impish nature with roost it's even better.
     
    like the other said it depends on the set. Facade seems strong, but then it lacks on other moves.

    And if it runs facade, it will have to either drop bulk up to fit a coverage move for ghosts, or just not hit ghosts at all.

  2. On 7/26/2018 at 11:33 PM, gbwead said:

    @Zymogen emolga > togekiss, emolga > scizor, emolga > ou.

    What EV spread and nature would you use for this btw? I have been interested on Emolga for a while, but have not played for a good while (waiting

    for the update while doing other stuff) so I am not in good position to formulate and figure stuff by myself.

  3. On 28/02/2018 at 10:16 PM, gbwead said:

    I'm just going to drop these calcs here:
    Typhlosion Fire Blast Flamethrower vs. Flash Fire Rapidash: 0-0 (0 - 0%) -- aim for the horn next time

    0- Atk Typhlosion Earthquake vs. 252 HP / 236+ Def Rapidash: 56-66 (32.5 - 38.3%) -- 3.3% chance to 3HKO after Leftovers recovery
     

    @DaftCoolio, as you can see Impish Rapidash is no joke.

    There's Ninetales and Flareon too.

  4. 26 minutes ago, Gunthug said:

    Blissey actually has a decent speed tier, to where I would highly recommend 31 speed and a non speed nature. The difference in gyro ball damage is extremely minimal in the long run, compared to the speed ties you're losing. Not to mention, +spatt is bad in general anyways 

     

    Just food for thought as you complain on OU discussion request thread that your incorrectly built blissey is allowing conk too many chances to wreck your team...

    This time you really helped me, since I haven't noticed Blissey's base speed is higher than Conkel's.

     

    I guess nobody runs speed on Conkel, right? Gonna fix it later.

  5. My team is generaly offensive, but the problem is, I have a Blissey (quiet with sp.atk investment and 3 offensive moves) and that's where the Conkel comes in.

     

    Obviously, I should get rid of my Blissey, or find something that can switch on Conkel and scare it away, but I like my Blissey so much...

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