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Aard

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Everything posted by Aard

  1. Anyone can brute force their way to entei in 30-45 minutes and get their 3 envelope reward. Few can meticulously play for hours without mistakes and beat 3, 4, 10 enteis. When they do this they only get 9, 12, and 30 envelopes. Why? It is much harder to sustain and it takes much longer. There should be some kind of non-linear curve for the reward. This isn't exclusive to this event either. Elfbots had the same problem. Fixing this would make running the event and really getting good at it more enjoyable.
  2. My tip is that the prizes are linear and not exponential while the difficult of each wave is exponential. Therefore, its best to just speedrun to one entei then quit. This can be perfected to be sub 30 minutes and you don't really have to worry about lives or anything. Speed is better than strategy because of non-scaling prizes.
  3. Yeah, the reward doesn't scale so I've started speedrunning to 1 entei then quitting after beating it. 41:49 was my first attempt, but I think sub 30 is possible.
  4. Aard

    Why?

    Now its the other way around. Why have two different coins?
  5. This is attempt 2. People had to go after beating 4 enteis. Kind of bummed out because I got less lucky envelopes than when I beat 2 enteis. Was it nerfed across the board or is it just rng? Also, a day ago I had 40 copper and 3 golds. Now I get more gold than copper and have like 20 extra golds I cant make into envelopes.
  6. I agree with issue 1. The location is garbage. I don't agree with issue 2. Getting a completely new reward when you beat a boss is an upgrade from trying to steal big robot parts from your teammates. It would be better if all 3 legendary beasts spawned and you got better/new rewards when you took down all 3 but its still and upgrade from the same robot part always spawning in the same spot. I don't know about issue 3. The rng matters the least at the beginning. It matters much more later when certain waves are free and others are almost impossible. I kind of like
  7. Oh, if it extends your buff to 4 hours instead of 1 then that makes sense. If you mean you just get all 4 buffs for 1 hour that's worthless since you dont ever care about more than 2 of the buffs at once. If you're hunting shinies, what the point of a riches buff? And if battling gyms for riches, whats the point of an item buff? They don't really overlap that much. Edit: Okay, so after more thought I apologize because I did come up with one use for the link bonus. Basically, you tell people they can buy in for 500-750k into the link bonus and its a good deal for them
  8. I asked if the link buff was given to the person with the charm and you said no. Its not being explained well.
  9. So I'm supposed to reduce the price of shinies across the market out of the goodness of my heart? No thanks. Link bonus to me to or no link.
  10. ok so is the max 127% or does the link just benefit others without the charm? if its just others without the charm why let them mooch off you?
  11. Percents stack like this with the shiny charm: 100% x 1.1(charm) = 110% 110% x 1.1(donator) = 121% 121% x 1.05(link1) = 127.05% 127.05% x 1.05(link2) = 133.4025% 133.4025% x 1.05(link3) = 140.072625% If its misworded on the item and it stacks to the same raw value instead of increasing the percent, then its only 135% at max. 100+10+10+5+5+5 = 135 According to the item, it should be the first one, but stuff has been worded terribly in the past so I'm not sure. Which is it?
  12. Did this with the christmas event, claimed 100 was possible. It was. Don't think 100 is possible this time around. I do think 50 is possible. This is my first good run. What are you guys getting?
  13. Aard

    Why?

    I thought the devs fixed this last event with the robot parts but its somehow much worse this time around.
  14. What's bad about this? Putting up 20 for all the same price would have the same result. Only difference is if you do it for much less money, then buy anyone who posts under, then remove your entries and resell. But that's fair game. Personally, I like to just sit there and do something similar but wait for a new post and immediately sell 1 dollar under whatever someone posts. Something about undercutting someone is just so satisfying. Got to keep people off your turf. I don't even care if my stuff sells, though it does eventually almost every time.
  15. Its for if the heracross thinks it can sword dance after jellicent switches in on a close combat. Psychic is the safer option though and is viable because of roserade/venusaur.
  16. Yeah I'm not sure on that one. I've noticed the damage calculator messing that up a few times now when I stick specs on something it will randomly add a +1. 252+ SpA Choice Specs Jellicent Psychic vs. 0 HP / 0 SpD Heracross: 134-158 (86.4 - 101.9%) -- 12.5% chance to OHKO after burn damage 252+ SpA Choice Specs Jellicent Water Spout (150 BP) vs. 0 HP / 0 SpD Heracross: 166-196 (107 - 126.4%) -- guaranteed OHKO You still got ko options and psychic is absolutely viable on that set with roserade and crobat around. And hex on defensive jellicent is fine.
  17. Its funny you cared enough about making an ad hominem argument to look through months of tourneys but can't come up with any response about why your worse set is good. So here's this: Also, want to throw out there that specs Jellicent is a viable set people run since it has a wide movepool and good stabs. Just assuming you can set up on any jellicent is wrong. 252+ SpA Choice Specs Jellicent Water Spout (150 BP) vs. 0 HP / 0 SpD Heracross: 166-196 (107 - 126.4%) -- guaranteed OHKO 252+ SpA Choice Specs Jellicent Surf vs. 0 HP / 0 SpD Heracross
  18. I didn't read your post because I just kind of assumed you'd be arguing using the best sets. But I guess I will now. I'm tired of people pretending these facade sets are really good. They're not. You cant use it for the first turn you come in, then you only have 1 more coverage move to use if you want sword dance. Your hornless set just loses to new things like slowbro when you sd on the switch turn. close combat facade night slash sword dance +2 252 Atk Guts Heracross Night Slash vs. 252 HP / 252+ Def Slowbro: 300-354 (76.1 - 89.8%) --
  19. Crobat and yanmega 4x resist both heracross stabs and outspeed on the return for 1hkos. Predicting whether heracross will stab or stone edge is good enough. If you can't do that because you rely on stall instead of predictions just use dusclops or jellicent. If you find out heracross is running night slash over stone edge then just go back to crobat to wall. And we haven't even talked about gligar or weezing yet which both tank even sword dance boosted hits from all stab and coverage moves. The thing about heracross is it can't afford to predict wrong that ma
  20. Scouting is ultimately a handicap for donators to give them a leg up on other players since excess money means more resources to build a greater variety of comp teams. It is essential to keeping high priority customers feeling as if they are also the most skilled of players so they stick with the game longer. Scouting is supposed to be prevalent and painless and it would probably hurt the economy if it wasn't. Don't think this can be changed without drastically changing what the game is intended to be.
  21. Skarmory? Ferrothorn? Weavile/mamoswine? Excadrill? Kingdra? All of those completely destroy a choice locked outrage either by tanking it, outspeeding it, or both. There's a lot more to deal with dragons than what you listed and literally the only relevant change to calcs is on hard neutral stall mons like chansey and milotic and cofag. The change blatantly by design favors stall. Hearing there's going to be no changes is discouraging since the tier is really not in a good place. Hopefully HA's will fix it I guess.
  22. Its something that is only useful to run on stall teams. Running it on an offensive team is bad. I agree with the nerf because there's no megas to tank the full powered move here. Its not like the game is static. Over time, more and more offensive things are nerfed and more and more stall things are buffed. A certain play style is being strangled out. Being told to switch because some people decided to make up their own rules independent of how the game is usually played is just annoying. There's other tiers that are more enjoyable. Blissey is just a worse p
  23. The nerfed knock off too. You've selectively eliminated the most common gen5 ways around it. The whole cofag, milotic, chansey core simply didn't work in gen 5 and that was a good thing. Stall was still really powerful too, just not overbearing. Its not just a mountain. Its an artificially constructed mountain in the middle of nowhere flatlands and its made out of poop. Chansey getting an absurd defense buff was never a good design choice, but when 2 of the 3 best fighting types are missing (3 of the 4 if you count breloom missing its hidden) and phys
  24. The ways to deal with it aren't fun. That's the issue. Pokemon are fun to battle with because they well defined strengths and weaknesses. Scizor is popular because its very good at threatening a lot of things but no one thinks its broken because the flow of play is to try to hit it with a fire move. It has a rhythm to it that feels good. If it was living +1 volcarona fiery dances people would feel different even if it could still be beaten by skarmory or togekiss or whatever else. Having to slow the pace of the game down by 10 turns with awkward strategies just to pp stall a chansey with
  25. I knew someone would use mienshaso. Mienshao actually only has a 50% chance of winning because of protect. High jump kick is not a reliable way to beat a protect user. And Adamant Lucario? That's ugly. Jolly isn't as good but you probably ran that first and were surprised at how well chansey tanked. 252 Atk Life Orb Lucario Close Combat vs. 248 HP / 252+ Def Eviolite Chansey: 307-361 (86.2 - 101.4%) -- 12.5% chance to OHKO I can make up things no1 runs too. Sure, in real gen 5 you had keldeo and terrakion, but here if you want a fighting type that outspeeds thing
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