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Aard

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  1. Anyone can brute force their way to entei in 30-45 minutes and get their 3 envelope reward. Few can meticulously play for hours without mistakes and beat 3, 4, 10 enteis. When they do this they only get 9, 12, and 30 envelopes. Why? It is much harder to sustain and it takes much longer. There should be some kind of non-linear curve for the reward. This isn't exclusive to this event either. Elfbots had the same problem. Fixing this would make running the event and really getting good at it more enjoyable.
  2. My tip is that the prizes are linear and not exponential while the difficult of each wave is exponential. Therefore, its best to just speedrun to one entei then quit. This can be perfected to be sub 30 minutes and you don't really have to worry about lives or anything. Speed is better than strategy because of non-scaling prizes.
  3. Yeah, the reward doesn't scale so I've started speedrunning to 1 entei then quitting after beating it. 41:49 was my first attempt, but I think sub 30 is possible.
  4. Aard

    Why?

    Now its the other way around. Why have two different coins?
  5. This is attempt 2. People had to go after beating 4 enteis. Kind of bummed out because I got less lucky envelopes than when I beat 2 enteis. Was it nerfed across the board or is it just rng? Also, a day ago I had 40 copper and 3 golds. Now I get more gold than copper and have like 20 extra golds I cant make into envelopes.
  6. I agree with issue 1. The location is garbage. I don't agree with issue 2. Getting a completely new reward when you beat a boss is an upgrade from trying to steal big robot parts from your teammates. It would be better if all 3 legendary beasts spawned and you got better/new rewards when you took down all 3 but its still and upgrade from the same robot part always spawning in the same spot. I don't know about issue 3. The rng matters the least at the beginning. It matters much more later when certain waves are free and others are almost impossible. I kind of like it though because its more interesting than the last event. The rng I don't like is all the moves that miss and deliberately bad abilities like static and cute charm. Anger point is the biggest one. There shouldn't randomly always be a 1/24 chance of losing against it. That is terrible. Just give more things solid matchups that either win hard or lose hard. Overall, I think the rewards need to scale to where if you get something else the further you go. Linearly scaling envelopes just doesn't cut it. Or you could just cut people off of the event after they beat 1 boss. Getting punished for being too good to lose early is annoying. Also, if you d/c from the session to leave you don't get a reward and that is shit. Happened to someone in my group.
  7. Oh, if it extends your buff to 4 hours instead of 1 then that makes sense. If you mean you just get all 4 buffs for 1 hour that's worthless since you dont ever care about more than 2 of the buffs at once. If you're hunting shinies, what the point of a riches buff? And if battling gyms for riches, whats the point of an item buff? They don't really overlap that much. Edit: Okay, so after more thought I apologize because I did come up with one use for the link bonus. Basically, you tell people they can buy in for 500-750k into the link bonus and its a good deal for them since 5% would normally cost 1 mil if you cut the charm price in half. Then if you get 3 people to buy in, you only pay ~500k for a charm that's normally over 2 mil. So, I guess you can encourage people to game the system and not pay for their shiny charms. I think I could get 850k probably then have money leftover after the other 3 pay for the full charm. I'm not going to try it though since I don't care about shinies that much and there's better money. Basically, you can effectively buy a 10% increase and sell a total of a 15% increase while keeping a 10% for yourself so you can profit by buying shiny charms and get them for free. Is that the intended way this is supposed to work? Who knows, but its a whole lot better than grouping four random buffs that don't interact together and have the people without the shiny buff mooch.
  8. I asked if the link buff was given to the person with the charm and you said no. Its not being explained well.
  9. So I'm supposed to reduce the price of shinies across the market out of the goodness of my heart? No thanks. Link bonus to me to or no link.
  10. ok so is the max 127% or does the link just benefit others without the charm? if its just others without the charm why let them mooch off you?
  11. Percents stack like this with the shiny charm: 100% x 1.1(charm) = 110% 110% x 1.1(donator) = 121% 121% x 1.05(link1) = 127.05% 127.05% x 1.05(link2) = 133.4025% 133.4025% x 1.05(link3) = 140.072625% If its misworded on the item and it stacks to the same raw value instead of increasing the percent, then its only 135% at max. 100+10+10+5+5+5 = 135 According to the item, it should be the first one, but stuff has been worded terribly in the past so I'm not sure. Which is it?
  12. Did this with the christmas event, claimed 100 was possible. It was. Don't think 100 is possible this time around. I do think 50 is possible. This is my first good run. What are you guys getting?
  13. Aard

    Why?

    I thought the devs fixed this last event with the robot parts but its somehow much worse this time around.
  14. What's bad about this? Putting up 20 for all the same price would have the same result. Only difference is if you do it for much less money, then buy anyone who posts under, then remove your entries and resell. But that's fair game. Personally, I like to just sit there and do something similar but wait for a new post and immediately sell 1 dollar under whatever someone posts. Something about undercutting someone is just so satisfying. Got to keep people off your turf. I don't even care if my stuff sells, though it does eventually almost every time.
  15. You'd rather have a meltdown and go off about how sg blissey is viable instead of just admit you thought there were other good pokes with serene grace. This list you keep of people you've never been able to beat isn't healthy either. I want to discuss if togekiss is broken too, but I seriously am concerned about the lack of quality discussion. Here's what I think its missing with regard to most of the matchups: Scarf magnezone is a low risk switch in that togekiss has to predict right twice on to beat. With two players of equal skill, that is a 25% chance of brute forcing your way though a magnezone with togekiss. This is every set too, it covers substitute since magnezone can volt switch to break it and gain has the option of a flying or fighting/fire resist after. It covers nasty plot, it covers aura and flamethrower, it covers roost. On any set togekiss has to outpredict Magnezone twice in 1 battle to beat it. After rocks, magnezone 1hkos togekiss. Pointing out that togekiss has to predict right more often than magnezone to win the matchup is not me saying "git gud". If you are losing 75% of your predictions in a battle, you will probably lose even with a better built team. Making ban decisions off of scenarios where the poke wins after multiple correct predictions just isn't how it should be done.
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