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Aard

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  1. Scouting is ultimately a handicap for donators to give them a leg up on other players since excess money means more resources to build a greater variety of comp teams. It is essential to keeping high priority customers feeling as if they are also the most skilled of players so they stick with the game longer. Scouting is supposed to be prevalent and painless and it would probably hurt the economy if it wasn't. Don't think this can be changed without drastically changing what the game is intended to be.
  2. Aard

    A very salty boi

    Skarmory? Ferrothorn? Weavile/mamoswine? Excadrill? Kingdra? All of those completely destroy a choice locked outrage either by tanking it, outspeeding it, or both. There's a lot more to deal with dragons than what you listed and literally the only relevant change to calcs is on hard neutral stall mons like chansey and milotic and cofag. The change blatantly by design favors stall. Hearing there's going to be no changes is discouraging since the tier is really not in a good place. Hopefully HA's will fix it I guess.
  3. Aard

    A very salty boi

    Its something that is only useful to run on stall teams. Running it on an offensive team is bad. I agree with the nerf because there's no megas to tank the full powered move here. Its not like the game is static. Over time, more and more offensive things are nerfed and more and more stall things are buffed. A certain play style is being strangled out. Being told to switch because some people decided to make up their own rules independent of how the game is usually played is just annoying. There's other tiers that are more enjoyable. Blissey is just a worse poke than chansey. They are so similar though that you can really just group them together and get a 32% usage rate which a good deal higher than anything else in the tier. That said, usage has always been a bad argument for if something is broken. I don't see what comparing chansey to an offensive sweeper does except make it look less threatening. Mega sableye was banned and comparing it to some random offensive threat would look the same. And I'm not even arguing for banning chansey. Just pointing out the outrage nerf significantly helps it as well as the lack of fighting types. I'm aware there's many ways of dealing with chansey. That's great. Why nerf one certain playstyle though arbitrarily? Overall, I'm just not sure why choice band dragonite and dragon dance physical salamence are so scary they had to be nerfed into practically being unusable. If someone could give any sort of even half-decent argument for why choice band dragonite with 120 outrage is too powerful for the meta I'd change my opinion. From where I'm sitting its just looks like a desperate attempt to help stall players.
  4. Aard

    A very salty boi

    The nerfed knock off too. You've selectively eliminated the most common gen5 ways around it. The whole cofag, milotic, chansey core simply didn't work in gen 5 and that was a good thing. Stall was still really powerful too, just not overbearing. Its not just a mountain. Its an artificially constructed mountain in the middle of nowhere flatlands and its made out of poop. Chansey getting an absurd defense buff was never a good design choice, but when 2 of the 3 best fighting types are missing (3 of the 4 if you count breloom missing its hidden) and physical dragons are nerfed its just dumb. The game is about punching stuff and killing it, not about people going and hiding in mountains for 10 years like they are some wannabe terrorist. Just because you ko it by pp stalling it with a gengar or getting enough air slash flinches with togekiss doesn't mean it was a quality addition to the game.
  5. Aard

    A very salty boi

    The ways to deal with it aren't fun. That's the issue. Pokemon are fun to battle with because they well defined strengths and weaknesses. Scizor is popular because its very good at threatening a lot of things but no one thinks its broken because the flow of play is to try to hit it with a fire move. It has a rhythm to it that feels good. If it was living +1 volcarona fiery dances people would feel different even if it could still be beaten by skarmory or togekiss or whatever else. Having to slow the pace of the game down by 10 turns with awkward strategies just to pp stall a chansey with gengar or flinchhax it with togekiss or play this repetitive switch game where my physical mons with neutral attacks can never do above 50% . Yeah, great mon... so good. This is a thread for salt and I just don't get why anyone would be complaining about rock move accuracy when there's this obese pokemon that ruins the pace of the game and is years overdue to get a heart attack and die.
  6. Aard

    A very salty boi

    I knew someone would use mienshaso. Mienshao actually only has a 50% chance of winning because of protect. High jump kick is not a reliable way to beat a protect user. And Adamant Lucario? That's ugly. Jolly isn't as good but you probably ran that first and were surprised at how well chansey tanked. 252 Atk Life Orb Lucario Close Combat vs. 248 HP / 252+ Def Eviolite Chansey: 307-361 (86.2 - 101.4%) -- 12.5% chance to OHKO I can make up things no1 runs too. Sure, in real gen 5 you had keldeo and terrakion, but here if you want a fighting type that outspeeds thing like chandelure and excadrill out of weather you're stuck running this thing jolly. 252+ Atk Choice Band Slaking Giga Impact vs. 248 HP / 252+ Def Eviolite Chansey: 624-735 (88.7 - 104.5%) -- 31.3% chance to OHKO Oh wait, that doesn't even kill even if protect weren't an issue. Obviously some things ko, they just aren't in ou because they aren't very good outside of killing chansey or they have some major weakness like high jump kick. And again, not counting mienmiss. 252 Atk Guts Heracross Close Combat vs. 248 HP / 252+ Def Eviolite Chansey: 386-456 (108.4 - 128%) -- guaranteed OHKO The amount chansey limits teambuilding and stalls out otherwise fun games into situations of waiting for slot machine crits just isn't what I signed up for. It a low skill cap mon. Its like teemo in league of legends. Its a trash character with no redeeming qualities that wins on luck. The game in all generations 5-7 would be better without it. Its also why the people at the top of ranked matchmaking for the most part have trouble breaking a 60% winrrate. Stall has a winrrate cap because crit turns pile up over time. You can keep making braindead predictionless moves, but its just not going to work over 60% of the time. Unfortunately, offense in ou is so artificially nerfed where it can't get over 60% wins. Its to the point where stall players now complain about silly offensive things like togekiss. If togekiss is really the most threatening thing to stall then what does that say about the state of the meta? Serene grace nasty plot airslash hax is how a lot of people are forced to deal with stall. Everything else is stacked in favor of stall so much we are down to flinchhax.
  7. Aard

    A very salty boi

    Nah, every time they do that the game gets worse. 90 power outrage, milotic and conk with burn mechanics they no business having in gen 5, eviolite chansey that can't be 1hkod by anything because terrakion is missing. Just use stone edge machamp if you want your rock moves to hit. Honestly, how many of you knew that conkeldurr can't 1hko chansey? Don't even get me started on all the things wrong with that mon. Worst decision gamefreak ever made was giving that thing an eviolite
  8. SECRET BASE COMPETITION: You guys have until February 1st to construct the best secret base you can. Prizes are as follows: 1st) 500k and 5 premier balls 2nd)250k and 5 premier balls 3rd)100k and 5 iron balls Best hidden)100k and 5 smoke balls Results will be scored by you guys. You guys will go around, look at all the bases, and rank your top 3 and best hidden. Report scores to me. Have fun building until February 1st. Will give a couple of days for you guys to go around and judge so expect prizes February 3rd.
  9. Aard

    Basic GTL observations over 3 months

    ...Good luck, man.
  10. Aard

    Basic GTL observations over 3 months

    This was a well thought out response and technically its true that multiple factors are in play. I just don't see the demand for rp items that are constantly available and wanted like move ocarinas increasing so much that it triples their price or pokeyen inflation tripling the price of any non-rp items even with ridiculous new catch rate mechanics. This was not as well thought out of a response. Full of anecdotal evidence and not understanding the difference between rate and raw amount. If the playerbase doubled but donations are only 1.5x what they were, the donation rate decreased. It doesn't matter if the amount of people donating increased or if you know people who dropped $1k. Limited vanities aren't anything new. Is it possible people just now caught on after years of them? Maybe, but why now and not before? Your strategy only worked before because the playerbase drastically increased and no new players had all the previous vanities. Good luck finding another place as big as China or another market as big as Android to expand to and having your money double. All the players who want this years vanities have them and next year that will still be the case unless the game grows. You probably just lost a bunch of money and it worries me you see it as a safe investment rather than a risky one. Its like how people saw bitcoin all over again. And that last sentence: "In my opinion this is not speculation, this is fact". There's a lot that I could say about that that I won't.
  11. Aard

    Basic GTL observations over 3 months

    I want to see someone spin an argument for rp item prices increasing drastically meaning anything other than a lower percent of players donating. The game demands a certain amount of donations to keep it from looking like its too blatantly pay to win. If ocarinas sold for 10 mil that wouldn't be good. Hope donation rate gets back on track soon. The catch rate decrease and christmas event patched the leak for now but its temporary. Wish whoever has to deal with price setting luck since increasing the rp amount for every item isn't an option since it would make the profitable customers rage. Dungeons that are hard to beat and high skill cap would fix this issue so the good news is I bet we can expect those in ~3 months since it will be more and more necessary to keep the economy in check. To be fair, the devs always come up with something so I bet they will solve this instead of letting the game stagnate. Summing things up, there is a negative correlation between how much people donate and how much non-rp content is released. Above a certain threshold, less donations means more content. Anyway, that's my speculation on it. As long as some cupid arrow heart kiss vanity isn't released that everyone clamors for I predict dungeons by April. Speculation is fun.
  12. Use the money to jumpstart the uu and nu ranked ladders. All it needs to work is a "whoever is top ladder spot at the end of the month gets 10 mil". People will play it, then people will continue to play it if people are playing it since those tiers are more fun than ou anyway, and you solve a problem with your money. It really should be on whoever is in charge to hike the bp reward for a while to get these running, but since that isn't going to happen the community can fix the lack of a ladder issue. Definitely enough uu players now for it to work. Just think, you can either host some tourney people will forget about in a week, or be the man that made a whole new ranked ladder.
  13. Aard

    Weather Turn Counter

    Yes, the dev team should focus entirely of catering a 1000 person dinner banquet instead of cooking some scrambled eggs for breakfast. Its one or the other. No breakfast for anyone ever! Seriously though, priority is determined by how hard something is to implement. Implementing a team preview is more difficult than writing a few lines of code that display a counter in a text box. The dev team should know how to do this in a couple of hours max if there's any hope of them knowing how to do a preview, or dungeons, or any of the other stuff people want.
  14. Aard

    Weather Turn Counter

    Currently, the only way to figure out when weather is going to end is to spend time scrolling through a battle chat. This is tedious and does not add to the battle experience. Same suggestion goes for screens, trick room, and tailwind.
  15. Aard

    Client Customization Suggestions

    What is it you would like see customized/made? Weather turn counter. Also counts turns for moves like trick room and screens. How would you like to see it customized/made? I would like to see it made quickly because having to pause battling to go count turns in the battle chat kind of sucks. Reference examples (optional):
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