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  1. lets play for 100k, I wanna test out my team. Ill play for 2 hours or until I lost 1m.
  2. forget about platinum, there is a forfeit option now *.*
  3. also ludicolo B or B+ I think it is at least as good as kabutops right now, deals with everything rain usually struggles with. Modest life orb Focusblast does ~70% to ferro, and ferro cant recover against ludi (powerwhip hurts though), it is a perfect switch into milotic, it has ice beam for dragon types. All in all in deals with everything except chansey/blissey. I think it is the most underrated rain sweeper rn and should get some love.
  4. 248 is the same as 252 for all IV`s that are equal numbers, such as 30. For 31`s you will need 252 EV`s to get the maximum final stat at lvl 50. Also: 30 and 31 IV`s only give the same stat line for uninvested stats, which means stats that have no EV investment and are not boosted by nature. Someone correct me if I am wrong. Example: lvl 50 timid gengar: If you invest no EV into HP, Gengar will have 135 HP with 30 IV and 31 IV. If it has 30 IV, the max EV to put into HP is 248, which will result in 166 HP, 252 EV will result in the same stat: 166. If it has 31 IV, the max EV to put into HP is 252, which will result in 167 HP. It is similar for natured stats. So as a rule of thump: if you have a speed boosting nature, make sure you have 31 IV`s in speed, and if you want to max the stat, make sure you put 252 EV into speed.
  5. First of all, great post, great effort, but unfortunately not quite the right thread I guess. Nonetheless: There are several threads on this forum to help you with strategy and team building, as well as grasping the meta game. The Smogon forum should prove more useful when it comes to strategy, such as double switching and prediction. Regarding Nature and IV`s, I think 2x31 3x25+ is perfectly fine. Nature is an absolute must have. I think it is adviseable to try out a team idea on showdown. Ideally you can practice with a friend under the specific rules of pokemmo. Otherwise, your results may significantly differ due to very different pokemons and mechanics between the different metagames on smogon/showdown and pokemmo. Lastly, I think your friend was right when he said that there are infinite possibilities. While there definitely is sort of a meta, and some pokemon strictly outperform others, it is unlikely that we have tried out everything. Nonetheless, especially if your resources are scarce, you should disregard (at least for OU) all pokemon not mentioned in the OU compendium by Suigin. It is a very extensive compendium that covers basically everything. Furthermore, a meta exists to be shifted. Thus, it may prove useful to identify the meta, not in order to follow it, but to counter it. If you want to watch some replays of rather unique teams I suggest you watch tournament replays of gbwead. But there have been others as well who performed well with unique teams. I think a chinese player named kinao was in top 20 of the OU leader board for several month with a spike stacking team + 2 spin blockers + 3 phazers + 3 taunt users. So literally just racking up passive damage for the entire game.
  6. I want to make a point for azumarill: 1. it is decent in rain with CB. Can take the slot over kabutops since it has a lot more bulk and hits harder right of the bat. Due to being Water only it also fares better vs fighting priority which is a big plus in my opinion. 2. The jolly belly drum + aqua jet + waterfall + superpower set is actually decent on HO if supported by wobbuffet. After an encore on SR, a boosting move or defog (or occasionally weak non effective moves), you can get a free belly drum off. Biggest counters for this set, such as jellicent, are placed in UU and quite rare in OU right now. Biggest problem apart from that are bulky dragons so you need to handle them before hand, but apart from that it is a decent set. Hence, I think B or even B+ is adequate.
  7. Hey, I am fully aware that I am one of the lesser known players and have no accolades to prove that this guide is actually useful. Nonetheless, I wanted to provide a beginners guide to team building, as lately I get more and more question on building. I do not consider myself a better than average builder, however, all recommendations I give are based on the opinions of very good and accomplished builders. Hence, this can be viewed as a post that provides a compressed and structured overview/ summary of several building advices / resources. Further, this can be regarded as a complementary guide to the OU teambuilding compendium. Team archetypes General building List of resistances Good Cores Additional cores can ofc be posted below, in case a proper explanation is included, they will be included in the thread. Sample Teams I claim that the teams presented are either so standard that nobody remembers who actually built them or my own creation.
  8. So I drew several ones myself, pls rate them so I can decide, ty. my favorite right now the other two
  9. not too bad of an idea though
  10. When I look at the pokemon and their power level and usage that are considered A and A- right now, I stand by my suggestion that reuniculus fits better in A- right now. And regarding Hydreigon, I am not saying it is not useful anymore, it is still amazing but just not as good as it was, so I would also again stand by my decision to move it from S to A+. My grasp of the meta game is not good enough to properly explain why, it just feels a lot less threatening to me than before. Additionally I think Gyarados could be moved from A- to A, and Mandibuzz from B- (lol) to at least B+, if not A-.
  11. I would like to also suggest a few changes, although this thread seems dead: Togekiss: A- -> A+ There is a reason why its own thread gets far more attention than this one. To read up on its strengths look no further than Salamence: A -> A+ Its usage as increased significantly and so has the variety of sets it can run. Mostly used sets are bold mence and mixMence, where the latter sometimes runs DD. Scarf mence is almost completely gone. This shows that its purpose has shifted from a revenge killer more towards a pivot, making full use of its intimidate ability and access to defog + roost +draco meteor. Its damage output and move pool is outstanding and its a decent buffer for fighting moves. I think that Salamence + ferrothorn can almost be regarded as a standalone core. Breloom: B+ -> A- As also risen in usage and stands at roughly 9%. Nowadays it runs mainly three sets, all of which pose different threads: SubPunch, superpower + stone edge and swordsdance + mach punch. Breloom is a staple for many offensive teams, but also finds its way on balance and occasionally even rain. Its ability to break Bulky water types, ferrothorn, hippowdon, tyranitar and even dent Skarmory make it a very effective wall breaker. Reuniculus: A+ -> A- Has lost usage and its slot as a stall breaker is now filled by Togekiss. Mostly used as a trick room setter to deal with HO teams after a free switch on balanced teams. Simply to slow to excel in a metagames where heavy stall is very uncommon. hydreigon: S -> A+ S rank should really only be for the absolute defining pokemon of the meta game and I do not think that Hydreigon fills this role anymore. Especially its fighting weakness is its biggest problem, with fighting priority being all over the place. Pelipper: B+ -> A- Can perform a variety of roles outside of setting rain. Either serve as a defensive pivot with defog or a revenge killer / late game win condition. Shapes and entire playstyle, thus does not "need any support to function" instead supports 5 other mons to function.
  12. jfk

    Player Titles

    this is already the best title in the game
  13. jfk

    Double battle queue

    Another approach could be to increase the prizes for lower tiers (still looking for monthly matchmaking rewards), to incentivize ppl to play it. Further, one of the biggest issues is that a lot of ppl probably do not even know when ranked in lower tiers takes place. So image instead of heaving three different tabs for OU UU NU (or additional tabs for LC & DUBS), we would only have two tabs. One for Normal MAtchmaking and one for ranked. Within both tabs we have all 5 buttons for each tier, where we can see all the times for the ranked matchmaking at one glance. This would raise awareness for lower tiers to all players. In combination with better incentives for other tiers, such as higher BP or monthly rewards, as well as less frequent queues ( remember if we implement dubs and lc we have 5 queues to schedule now, not 3, which will lead to longer breaks anyway), it should be possible to create "liquid" matchmaking. As soon as that happens, the problem will solve itself, as liquidity draws more liquidity and frequent matches in lower tiers will draw a larger player base by itself. Maybe I should make this a separate suggestion, but there have been so many threads on matchmaking I might as well just post here.
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