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  1. When it comes to monetary value, you advocate that the shinies anybody already holds right now should rise in value by making those more difficult to obtain for everyone. Why exactly do you think it is needed that the group of players that currently invested in shinies need to benefit at the expense of the playerbase as a whole or e.g. players that hunt to keep shinies for themselves? Concerning players who hunt to sell shinies, your suggestion does not help them at all: They do not need shinies to be rarer to make them "twice as valuable" if at the same time they need twice as long for e
  2. Characters have been removed two times in the past. the following criteria were identical both times - so if you ensure to meet some of these you might possibly be safe during future database prunings (if there are any): Less than 6 hours' played time Less than 25,000 cash Not online for at least 6 months Have no shinies on the character Have no party members over level 50 Does not have donator status active and one additional criterion for the 1st: Is not a team leader (this specific one onliy during)
  3. You normally don't need to worry about IVs/EVs/Nature until you finished the story and enter PvP or 'Endgame'-PvE Just enjoy the story/stories now
  4. @Bubaili is right, it did last exactly until midnight UTC, so the start of the 5th of november so it fits the announcement that "This event will run from October 30th to November 5th" (Battling the Pumpking was also enabled at midnight UTC between the 30th and 31st of october iirc)
  5. Hidden Abilities aren't available for players yet. It had been planned to introduce them via dungeons at some point in the future.
  6. I think you made a solid analysis concerning the problem of player retention and developed interesting ideas. Just some hopefully helpful remarks on certain points: The suggestion to fly between regions has been denied in the past. I don't know if it would be feasable now though. The idea of daily tasks/quests to make grinding/playing more interesting has been demanded by players several times in the past. Besides the time needed to develop such a feature I think a core obstacle has been how to reward something interesting enough for people to play while not valuable enough to
  7. There is no automated deletion. During the past characters have been removed two times. You may find the critera for those deletions in the corresponding changelogs: I believe that if you ensure that your character meets one of the criteria, you should be safe from deletion in the future as well.
  8. I assume it would be difficult as they would need access to one of the roms to derive the info from There are mods available that you could use instead/while waiting
  9. #3 The mechanics used in PokeMMO with levelcaps and the mode without a free switch when you faint a pokemon of the opposing team both balance the fights. You as a player may now less likely win due to a higher level or beneficial free switches (alone). This is intended. During your playthrough, you are now more and more pushed to use strategic moves/good teambuilding/... to win fights. Hereby, by the end of the story you are supposed to have somehow aquired the ability to prevail in these kind of battles to be prepared for the endgame PvE and PvP as those require the same
  10. Unless I understood you wrong and you want to entirely remove the ability to breed any IVs safely (be it via braces or because both parents share the same IV)? In that case it would maybe discourage the use of the shiny breeding system and result in a lowered outflux of shinies. The analogy is imprecise, as the 'new breeding system' gave more control towards players and lowered the dependence on luck while you propose the opposite. Concerning values, maybe the closest to 'rare shinies' made less accessible were genderless breeds - and even this issue has been cor
  11. I am maybe rather new here, but have been around long enough to know, that in 2013/2014 the nominal value of certain shinies back then would seem ridiculous if you compare it to what they are still worth now. If something lost value during the time you chose to hold onto it instead of selling it - it is simply you who predicted the development wrong. So you missed the 'right' point to sell something - regrettable - but still missing a reason why thy rest of the community needs to "lose any sleep" about it... Going by what you said - the persons affected still hold onto enough mone
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