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Elliasal

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Posts posted by Elliasal

  1. Being new to the game its hard to pump out a pro comp team with the resources you have, so I suggest sticking with pokemon you are keen too, use them in comp until you get to a point where you can understand and identify problems and solutions your team needs for that meta. By the time you get to that point (and a bit before) you can look into comp teams that practice on a regular basis to help you expand your knowledge even more, and have more resources available to you to reach that next level of comp play you want to achieve. I know it seems like a bit of work, but that's kinda the point of PokeMMO, and when you reach to the end of that work and get to that level I know it will be really rewarding to you! :D

  2. 5 minutes ago, Darkshade said:

    We're largely beyond the brainstorming portion of the dungeon, although not entirely.

    I have already created quite a large amount of tiles (environmental artwork) for it, and most of the important concepts have already been outlined.

    So while not entirely untrue, by those words alone it is not a very accurate description of how far into development the dungeon is.

    Oh that's cool, I hope you are having a ton of fun working on that part! I can't wait to see how they all blend together in the final product :D!

  3. 5 minutes ago, redspawn said:

    I mean, what's the point of wanting to find a wild pokemon with Ivs comparable to a bred pokemon in the first place? 

    Well you can compare this to other points in the community like, not liking to breed pokemon, not into the comp community, preference for the story, wanting to berry farm. It would be another small tool to show how diverse and creative the PokeMMO community actually is.

  4. A little first world problem question, the current GTL search system is well done in may regards but at the same time it makes it harder to find good iv wild pokemon. This is mostly due to the fact the current search system depends on exact ivs, and exact ranges of ivs, which doesn't help us at all when it comes to how random wild can actually be, and sifting though 44k pokemon doesn't seem like anything anyone want to spend all their time in PokeMMO doing haha.

  5. 16 hours ago, KaynineXL said:

    Just because it may be harder to make cash using your methods used in the previous regions shouldn't mean everything is ruined. I'm sure there's bound to be a bunch of new ways to make money in Unova that people haven't discovered just yet. I've not even had chance to check up on everything, but I did read that elite four had a payout increase so they're probably just trying to align methods to make yen so they're all similar profit per hour wise.

     

    Oh and of course, it's the start of a new region, they're bound to be tweaking numbers throughout the weeks just like they do after most big updates.

    I disagree with the E4 statement there, mostly because you need to spend millions on perfect pokemon in order to have a chance to get up the higher tiers in the E4s. I have been trying for around a year now (with the now older, considerable easier set up) and have won maybe 1 E4 run every 2 months. That equals far far less then the "per hour yen rate" they want/try to accomplish.

  6. Is it possible to have like a pajama design as apart of a new outfit, or something similar to a cape with a hood. I can see this going well with some pokemon like dunsparce or dratini. I'm no pixel artist so I can't really make a rough design but I hope it throws the idea out there :3.

  7. I reported it in feburary, but its an interaction with own tempo and flatter, where if you use flatter on an own tempo poke it doesn't get the spa boost. I can see why they haven't touched it much really yet cause flatter is kinda useless atm in our current meta, but I can see some useage out of it when we have the update. I'm sure there are other small bug hidden somewhere though as well, this just happened to me after I breed 2 comp pokes to do it lol.

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