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eziam

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Everything posted by eziam

  1. Before After (I accidentally chose my gender as male and been stuck with it since (i saw female hair so i thought i was already that gender :< ))
  2. i was able to hold down the action button and level fine, while other times i slowed down quite a bit and caused this issue. I really dont have a clue.
  3. You can turn off midi engine in the game options. And no, this is not the goal. The goal is to FIX the music in the midi engine, which i have done. The non-midi music is fixed for the next update, but it's not as easy to automate the fixes for midi. I talked to Desu about it though, about a possible fix.
  4. When I am spamming vitamins on a pokemon, liek repeatedly using say, calcium for a pokemon at a fast pace, eventually i will get an error and the program closes. [INFO 2016-02-27 20:24:55] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 6/494 MB [INFO 2016-02-27 20:24:55] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 4/0 MB [INFO 2016-02-27 20:24:55] com.pokeemu.client.Client:? - Starting PokeMMO Client. Client revision: 6643 [INFO 2016-02-27 20:24:55] com.pokeemu.client.Client:? - https://pokemmo.eu [INFO 2016-02-27 20:24:55] com.pokeemu.client.Client:? - Java Version: 1.8.0_51 [INFO 2016-02-27 20:24:55] com.pokeemu.client.Client:? - Java Home: C:\Program Files (x86)\Java\jre1.8.0_51 [INFO 2016-02-27 20:24:55] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Loading possible string container: strings_de.xml [INFO 2016-02-27 20:24:55] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Loading possible string container: strings_en.xml [INFO 2016-02-27 20:24:55] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Loading possible string container: strings_es.xml [INFO 2016-02-27 20:24:55] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Loading possible string container: strings_fr.xml [INFO 2016-02-27 20:24:55] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Loading possible string container: strings_it.xml [INFO 2016-02-27 20:24:55] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A:? - Populating primary string container: en [INFO 2016-02-27 20:24:55] com.pokeemu.client.I.OoOO:? - Setting fullscreen : false [INFO 2016-02-27 20:24:55] com.pokeemu.client.I.OoOO:? - OS name Windows 8.1 [INFO 2016-02-27 20:24:55] com.pokeemu.client.I.OoOO:? - OS version 6.3 [INFO 2016-02-27 20:24:55] com.pokeemu.client.I.OoOO:? - LWJGL version 2.9.1 [INFO 2016-02-27 20:24:55] com.pokeemu.client.I.OoOO:? - OpenGL vendor Intel [INFO 2016-02-27 20:24:55] com.pokeemu.client.I.OoOO:? - OpenGL renderer Intel(R) HD Graphics [INFO 2016-02-27 20:24:55] com.pokeemu.client.I.OoOO:? - OpenGL version 4.0.0 - Build 10.18.10.4276 [INFO 2016-02-27 20:24:55] com.pokeemu.client.I.OoOO:? - OpenGL extensions GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing [INFO 2016-02-27 20:24:55] com.pokeemu.client.I.OoOO:? - Shader ARB Support: true [INFO 2016-02-27 20:24:59] com.pokeemu.client.Client:? - Initialized in 4075 milliseconds [INFO 2016-02-27 20:24:59] com.pokeemu.client.super:? - Possible rom 4787 Pokemon - HeartGold Version (US).nds [INFO 2016-02-27 20:24:59] com.pokeemu.client.super:? - Could not load .\roms\4787 Pokemon - HeartGold Version (US).nds as a gba rom because: AAAAAA== v0 is not currently a supported rom type. [INFO 2016-02-27 20:24:59] com.pokeemu.commons.oOoO.O0OO.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.return:? - Loaded DS ROM POKEMON HG [INFO 2016-02-27 20:24:59] com.pokeemu.client.D.oOOO:? - Skipping controller "Lenovo Black Silk USB Keyboard" because is not detected as a valid controller. [INFO 2016-02-27 20:24:59] com.pokeemu.client.D.oOOO:? - Skipping controller "Lenovo Black Silk USB Keyboard 2" because is not detected as a valid controller. [INFO 2016-02-27 20:24:59] com.pokeemu.client.D.oOOO:? - Skipping controller "HyperX 7.1 Audio" because is not detected as a valid controller. [INFO 2016-02-27 20:24:59] com.pokeemu.client.D.oOOO:? - Skipping controller "Microsoft eHome Infrared Transceiver" because is not detected as a valid controller. [INFO 2016-02-27 20:24:59] com.pokeemu.client.D.oOOO:? - Skipping controller "HyperX 7.1 Audio 2" because is not detected as a valid controller. [INFO 2016-02-27 20:24:59] com.pokeemu.client.D.oOOO:? - Skipping controller "Microsoft eHome Infrared Transceiver 2" because is not detected as a valid controller. [INFO 2016-02-27 20:24:59] com.pokeemu.client.D.oOOO:? - Skipping controller "Microsoft eHome Infrared Transceiver 3" because is not detected as a valid controller. [INFO 2016-02-27 20:24:59] com.pokeemu.client.D.oOOO:? - Skipping controller "ENE CIR HID Receiver" because is not detected as a valid controller. [INFO 2016-02-27 20:24:59] com.pokeemu.client.D.oOOO:? - Skipping controller "Microsoft eHome Infrared Transceiver 4" because is not detected as a valid controller. [INFO 2016-02-27 20:24:59] com.pokeemu.client.D.oOOO:? - Skipping controller "ENE CIR HID Receiver 2" because is not detected as a valid controller. [INFO 2016-02-27 20:24:59] com.pokeemu.client.D.oOOO:? - Skipping controller "ENE CIR HID Receiver 3" because is not detected as a valid controller. [INFO 2016-02-27 20:24:59] com.pokeemu.client.D.oOOO:? - Skipping controller "ENE CIR HID Receiver 4" because is not detected as a valid controller. [INFO 2016-02-27 20:25:00] com.pokeemu.client.super:? - Possible rom Pokemon - Emerald Version (USA, Europe).gba [INFO 2016-02-27 20:25:00] com.pokeemu.commons.oOoO.new:? - Loaded GBA ROM BPEE v1.0 [INFO 2016-02-27 20:25:00] com.pokeemu.client.super:? - Loaded BPEE v1.0 as extended gba rom. [INFO 2016-02-27 20:25:00] com.pokeemu.client.super:? - Possible rom Pokemon - Fire Red Version (USA).gba [INFO 2016-02-27 20:25:00] com.pokeemu.commons.oOoO.new:? - Loaded GBA ROM BPRE v1.0 [INFO 2016-02-27 20:25:00] com.pokeemu.client.super:? - Loaded BPRE v1.0 as gba rom. [INFO 2016-02-27 20:25:01] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A:? - Populating primary string container: en [INFO 2016-02-27 20:25:01] com.pokeemu.client.super:? - Loaded all resources in 2294 milliseconds [INFO 2016-02-27 20:25:06] com.pokeemu.client.F.O0OO.Object:? - Fixed_PokeMMO_Music_1.2.zip is enabled, applying. [INFO 2016-02-27 20:25:06] com.pokeemu.client.F.O0OO.Object:? - Gen 6 Pokemon Cries.zip is enabled, applying. [INFO 2016-02-27 20:25:07] com.pokeemu.client.F.O0OO.Object:? - animated_battle_XY_back_mod.zip is enabled, applying. [INFO 2016-02-27 20:25:07] com.pokeemu.client.F.O0OO.Object:? - animated_battle_XY_back_shiny_mod.zip is enabled, applying. [INFO 2016-02-27 20:25:08] com.pokeemu.client.F.O0OO.Object:? - animated_battle_XY_front_mod.zip is enabled, applying. [INFO 2016-02-27 20:25:09] com.pokeemu.client.F.O0OO.Object:? - animated_battle_XY_front_shiny_mod.zip is enabled, applying. [INFO 2016-02-27 20:25:09] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 120/494 MB [INFO 2016-02-27 20:25:09] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 13/0 MB [INFO 2016-02-27 20:25:09] com.pokeemu.client.Client:? - Started up in 14758 milliseconds [INFO 2016-02-27 20:25:19] com.pokeemu.client.J.C:? - Synthesizer loaded 170 out of 170 instruments from 0.sf2 [ERROR 2016-02-27 20:31:12] com.pokeemu.client.Client:? - Fatal render error. java.lang.IndexOutOfBoundsException: Index: 3, Size: 3 at java.util.ArrayList.rangeCheck(Unknown Source) at java.util.ArrayList.get(Unknown Source) at de.matthiasmann.twl.Widget.validateLayout(Widget.java:1017) at de.matthiasmann.twl.GUI.validateLayout(GUI.java:524) at de.matthiasmann.twl.GUI.update(GUI.java:570) at com.pokeemu.client.I.OoOO.public(Unknown Source) at com.pokeemu.client.I.OoOO.int.super(Unknown Source) at com.pokeemu.client.Client.<init>(Unknown Source) at com.pokeemu.client.Client.main(Unknown Source) [INFO 2016-02-27 20:31:18] com.A.B.OOoO:? - Networking shutdown successfully. [INFO 2016-02-27 20:31:18] com.pokeemu.client.E.D:? - All ThreadPools are now stopped The console log, don't know why the vitamins would cause a "fatal render error"
  5. Verdanturf is not in Kanto, so this mod does not mod that. And Verdanturf doesn't have drums in it anyway. It's an issue on your end. Midi in pokemmo, drum channel is on incorrect channel, and thus no percussion and causes the off key piano in the background in most midis. the most easiest to hear is in cinnebar island. If you instal this mod, it puts the drum.. or that off key piano, into the correct channel (channel 10) so it actually plays the percussion instead of the piano.
  6. What's the purpose of this? When i put it in, with this mod disabled of course, it sounds the same as if this mod was disabled, off key piano which is supposed to be the drums. Although in slateport, there were random clicks and jingles from the midi drums. (which if i look in the midi its actually supposed to be applauses, which are generally used in midis to simulate a wind/breeze/gust sound. Is the command supposed to make drums work? because i dont think its that simple without a human to do it. The drum channel in the midis are sometimes on channel 7, or 6, basically they aren't in the same channel from song to song. A human would have to re arrange it manually as far as I am concerned. And midi drums have to be on channel 10 to work, any other channel acts like an instrument other than percussion.
  7. Actually you're correct! (example, the off key piano was on channel 7. Moving it to channel 10 fixes it) In midi, drum channels have to be in channel 10, which before they all weren't. Though there were some songs that had channel 10 but was not actually the drums. So what i did was reorder the songs to make drums, hi hats and all that jazz to work. But i know it wasn't intentional, but i swear i heard it mentioned that midi conversion was automatically done in pokemmo.
  8. I know the dev's did not do it intentionally, though I'm unsure why after more than a year this wasn't fixed. (though its not a big issue compared to other things now) I think it was that they convert the songs to midi automatically, but the conversion doesn't know how to tell what is the drum channel. (I don't know where i heard it but I think that's how it works)
  9. "Fixed" PokeMMO music. This mod fixes the side effect from converting the songs to midi. (A future update to Pokemmo will fix the NON-MIDI music, however this mod will fix the music for those who are using the midi engine in PokeMMO) What's that mean? Well, the songs actually use the drum channel in midi correctly! No more off key piano in the background of every song. It is now drums like it should be! I made this mod only because that off key piano was a bother to me, and I knew it was supposed to be drums. I will fix Hoenn region music when we're able to get the IDs for Hoenn's music. Download here (V1.1) Download here (V1.0) (Yes, the music does loop) Change log If there is an issue in game, let me know. (Credit goes to JTE for his "Firered music" mod, I only fixed the drum channel and looping)
  10. Not like this is very important, but was there ever a reason that this game never utilized the "drum" channel correctly in the songs? (noted from the piano in the background in most songs in pokeMMO) What I mean is instead of midi drums, it's piano. I know it's the drum channel because it sounds off key in most songs, and its always a piano that is mostly low key. If I'm correct, shouldn't drum channels be on the tenth channel? It's just something that's been bothering me ever since i played PokeMMO.
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