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Darkshade

Graphic Designer
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    Darkshade

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  1. To clarify; The vanities provided by players as a suggestion are subject to change. It is unlikely that this point that the player sprites themselves are going to undergo a redesign.
  2. Hi @EikoBiko Thank you for your interest in player suggested vanities. To answer a couple of your questions: - I'm fairly reluctant to release an entire sprite sheet for PokeMMO's characters, nor is it probably necessary, as it's unlikely that vanities will remain exactly the same as the one provided by the player, to the one that ends up in being finalized. - Hair is coloured in the game engine (as is anything considered 'colourable'), and it does use grayscale as a base, you can find the respective colours here: - As far as additional information for suggestions go, there is a 'Non colourable layer', in the above example this would be the pink hair bands, and a 'night time' layer, used for making certain parts of an item glow at night. If you wanted to give an example of how an item is animated, note that most animated items follow the movement of the player sprite, which uses this animation pattern: Frame 1 (Standing still) > Frame 2 (First step) > Frame 1 (Standing still) > Frame 3 (Second Step) and repeat. Some items have separate animations that are independent of the character movement, however due to how these are coded, they're usually reserved for Limited time items (such as the recent Plague Doctor Masks). I hope this information helps.
  3. The economy plays a vital role in all of the above, providing worthwhile reward for players and ensuring stable prices for the commodities they obtain and sell, hence it should not be be disregarded.
  4. Given that there is not a point during any storyline where it's possible to level 14 levels above your opponent [and have your party member obey], I have some doubts.
  5. It means that it's non-static, it either moves/sways with your character or has an animation by itself. Glasses sit on the characters 'Eye' slot, while a helmet goes on the 'Head' slot, so they can used together. You can preview all items within the Gift Shop to see before you choose to use your reward points, most things are compatible with one another. Items can be equipped/unequipped at your leisure.
  6. How you've described it here is how it's currently designed, with overlays for each vanity - you're correct in saying they'd need to be redrawn for each pose, which has a significant effect on the time required for each vanity.
  7. I understand the point you're making, but this would be incredibly confusing from the perspective of a new player (which the level caps pretty much exclusively effect).
  8. So to explain: The width and height of the default eyes are 2x2 pixels. Many of our vanity items are shaped around this fact. The 'Happy eyes' were 3x2, breaking visual compatibility with many items, and were thus removed. Apologies for the inconvenience.
  9. So they're not unbalanced, but also - a fair few inclusions of non-specialized typed species are inspired by various forms of other media.
  10. Honestly while this is cool, I'm not sure the time required is worth the outcome.
  11. It refers to both, the Lucky Egg held rate was increased in addition to the Lucky Egg (Small) being placed elsewhere.
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