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LiquidFrost

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Posts posted by LiquidFrost

  1. I have an idea and I've been thinking about it from some time now, I haven't done much about it yet since I haven't had the time or patience. But in case you or anyone could up with something about it, here you go:

    Spoiler

    What I've been thinking is some way to get the best pokemon pair based on their type(s). Like, Weezing and Umbreon have an excellent energy based on their type. Weezing resists Fighting and Bug types which are Umbreon's only weakness, while Umbreon is immune to Psyhic. But still they don't have the 'perfect' synergy, like Umbreon covers Weezing completely but Weezing doesn't, it resists them but isn't immune to them. So, like that having an app/webapp which lets you input a pokemon and returns couple of or a single pokemon which would form the best pair based on their type(s) would be nice to have. Of course, we need to keep their ability in mind as well. Once the core logic is written, scaling it to all the generations and not just for PokeMMO would be an easy thing to do. Think about it and let me know if you could come up with something.

     

  2. 1 hour ago, fredrichnietze said:

    lets say im a uguu and want to create a large botnet that is not traceable back to me because some guy beat me in pokemon using hax and so im going to ddos this motherfucker because fuck him. well i have this problem being i need to get root access on thousands of pc's and install some software to control them discretely and set it up as a network so i can tell one bot who tells another ect. first step is finding a exploit to use but lets say i already have one. lets say its one of the literally hundreds of javascript exploits (use no script or get wrecked) and i just need to get your pc to read some javascript and im in and the rest can be automated. 

    ^

    by the way bot nets are often sold as a ddos service for lots of money on the dark web and various governments want them to do false flag opperations, and ofc their are the anonymous's of the world not just black hats.

     

    anywho so i the uguu hacker have this problem of needing to exploit a lot of computers to javascript. well if you go to a website and your browser does not have no scsript then boom problem solved you will auto load it up and i gotchu(dont risky click). so now i set up my domain for 5$ and have some bs website i mostly copy pasted off of stack exchange, but the internet is a large place and i need people to actually come to my site. click bait has been used the fuck out of and only old people click on everything they get emailed(RIGHT? dont be that idiot who got owned and had his chrome extension used to install malware on millions of devices) so how am i going to do it?

     

    "new update leaked goo.gl/SsAhv"

    What are you even trying to say? Did you even understood what was the suggestion actually about?

  3. Amnesia Brace can help you train pokemons without getting you any experience, it probably would have made sense earlier when it was introduced but I don't think so it is much useful now since most mons can be leveled down to their respective tiers, so there would be nothing to worry even if you over level something while EV training. 

    Only advantage I could think of it is if you're making LC pokemons and you want to avoid cancelling evolution everytime, you can train them with regular exp share but there's always a chance you might look away and they end up evolving. 

  4. 2 minutes ago, FinnTheMember said:

    I calculated recently and coz of mystery boxes i guess, GTL cheaper than crafting. Rip crafting.

    You are somewhat correct, especially somethings in that crafting system has crazy costs which makes them useless to craft. I calculated for all of them once, I guess Ethers/Elixirs were the most crazy ones. I don't remember much at the moment, but crafting system would be a lot more useful if devs could trim down the resources needed to craft them a bit. 

  5. 2 minutes ago, Kyu said:

    Backlogged behind:

    • Difficulty curve rebalancing (2 wks)
    • Horde/Encounter/Pickup rebalancing (2-3 wks)
    • Overworld item rebalancing (2-4 wks)
    • Updated software renderer (1-2 wks)

    Note that several of these are a consequence of Unova being vastly different than Gen 3 in terms of gameplay, which is why they've taken priority. Thankfully I was able to automate a lot of it, and they've had significant work put into them already, so these are estimates from time of posting.

     

    Takes 1-2 months to design a dungeon from scratch, some of which is already done, but requires an overarching concept for a series of dungeons (trios) which pushes that into a realistic span of 2-3 months from start to completion of 1/3 Legendary of a trio. For context, North Pole took around 2 months and was only ~60 maps, although I've gotten better at map design since then.

     

    A realistic timespan is "first one in 1-2 patches after Unova's release." We were able to explore the very basic concepts of co-op gameplay last Christmas so those problems are already solved.

     

    Requires:

    • UI rewrite (Scene2D) (1-2 months)
    • Pure LibGDX renderer for Android (2-3 months)

    The current PTS client is a LibGDX/LWJGL2/TWL frankenstein, but shifting our focus to finishing framework ports is something we will probably be doing around the time that Dungeons are being worked on. It's very likely that there will be at least 1 major functionality/bug fix patch for Unova after its initial release, afterwards we would be looking to port to Android if we can sustain a 3-6 month dev cycle on it.

     

    So, to summarize: we need to finish Unova to a reasonable degree before working on either of them. We're getting towards the end and scripting is coming along well, but there is still quite a lot to do. We're about halfway through the storyline at the moment, the battle particle engine is coming along nicely, and rebalancing efforts have around 6-8 weeks left in them. I had already said this in the Dev Blog, but release will start to be planned for after the next PTS (which we've been staggering every 3 months, currently).

    Thanks for the reply and appreciate your hard work!

  6. 1 minute ago, Munya said:

    I could make a guess at least.  Probably look it up with no fear of being spoilered like you would be.

    Spoiler

    At the end of season 2, it was discovered Eren has that coordinate thingy, he basically controlled the other titans to beat the shit out of the titan who ate his mother and then ordered them again to stop Reiner and his friend. Scouts were saved, they entered the wall. Ymir bid farewell to Historia and went on with Reiner and all. At the end they just gave a sneak peak of what's about to come. (Even though it was a small tease like only few seconds, I think they revealed a lot...)

    Spoiler

    They showed the other kingdom(?)/country(?), they had similar walls like the one with Eren's, Beast titan was sitting on top and some guy came out from it. In previous episodes they also showed Ymir's story, so it doesn't take much to do the 2+2 here and understand what's been really going on all this time in the anime..

     

     

     

  7. Just now, Munya said:

    Would have to ask somebody else who watches both, I haven't watched season 2.

    I can tell you what happened in final episode of season 2, then would you be able to tell where to start the manga from?

  8. Just get a Starmie, it's literally all you need for all kinds of things like storyline, PvE, etc. A cheap one with 28+ IVs in SpA and Speed with a modest/timid nature would be suffice. Train it and let it hold amulet coin and then just grind.

  9. Double post but whatever 

    3 minutes ago, TheMaxiPro said:

    In this topic you can share your favorite music and genders

     

    4 minutes ago, TheMaxiPro said:

    My favorites genders are classic electronic, POP, Rap

     

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