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pachima

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Everything posted by pachima

  1. Let me share my personal input into this controversial topic. First, allow me to separate the mentioned abilities/items into two: 1- Sand Veil /Snow Cloak. 2- King's rock /Quick claw. 1) They require specific conditions in the field to trigger (aka weather). They are also shared information both players possess (since its an ability). Therefore, the miss rate provided by these abilities is not much different than, let's say, a miss from Hydro Pump. In which case, it's up to the players to play in the way they maximize their victory chance. In sum, and in my opinion, I can't say that 1) falls within rng or uncompetitive status, because that would mean stuff like Hydro Pump or Focus Blast would be too. What you can argue, however, is that a 20% fixed dodge rate under said conditions is broken, but that's a bit out of topic. Let's move on. 2) These require no specific conditions in the field to trigger. King's rock relies in outspeeding only, while Quick Claw virtually requires nothing at all. The main problem here is that an opposing player has no way to know whether these items are being used before they actually activate themselves (or via superhypermegaultratopkekuseless gimmicks like frisk). This unfortunately removes all sort of skill put into the match, as there is no realistic way to consider these variables to the most optimal winpath, or in other words, puts the game completely in rng hands, essentially removing the "competitive" aspect of it. tldr; rng mechanics are always super bad. Rng abilitiescan be arguably labelled in the broken status, while rng items, such as King's rock and Quick claw should be labelled under Uncompetitive status and therefore banned/removed/whatever you want to call it.
  2. Thats the thing, pz doesnt singlehandedly lays down stall. Yes, its strong vs it, but in practice, even against stall, p-z is only taking down 1-2 things maximum, before being worn up to death, assuming there is no gigalith.
  3. The Tier Council has re-evaluated the Borderline 1 Pokemon and have decided to drop Porygon-Z and test it in the Underused tier. This will be a suspect test which will occur over an undecided period of time. Through a prolonged discussion and majority vote, we have decided that Haxorus and Lucario will not be tested at this time. Porygon-Z is a natural stallbreaker, which means it specializes in breaking stall. As such, its counters are very limited, and in UU they usually only take the form of Bronzong and, although in a lesser scale, Porygon2, Snorlax and/or Dusclops. Note, however, that Gigalith is able to safely counter any set, only fearing the eventual Trick to Choice Scarf play. Arguably Porygon-Z's biggest advantage is being able to spam stab Tri-Attack, boosted by either Adaptability or Download, and in fact, this move is able to break almost anything in the tier when you consider its secondary ability (to burn, freeze, or paralyze at around a 20% chance). Does this make it broken? Not necessarily, hence why the need to retest it. On the other hand, Porygon-z isn't without flaws. First, it possesses a mediocre speed base stat of 90 that makes it vulnerable to many faster offensive threats in the tier. Second, its pure normal typing hinders Porygon-z defensively, not allowing it to take any resisted type, besides Ghost-immunity. Plus, Porygon-z is also prone to virtually every priority move commonly used, as well as every hazard and status. In other words, Porygon-z has little to no switch-ins and more often than not should only enter the field after something previously fainted or after good prediction, which in and of itself is a gamble. Lastly, Porygon-z is also pressured by Pursuit users, most notably Bisharp, Krookodile, and Metagross, especially a choice set. Overall, we have decided that Porygon-Z is at the very least, worthy of being suspect tested in UU. We cannot safely guarantee it will not be broken after the testing period, but we believe it has a chance of fitting in the tier and possibly even improving upon what has become a tier with little variability. Please discuss.
  4. 1- Access to close combat on a lot of mons, including Haxorus (Both helps hax and hinders pz) 2- Access to empoleon and metagross (hinders pz) 3- Loss of Mandibuzz, aka best haxorus counter. edit: UU also gained access to Rotom-Heat, which only boosts Haxorus even further.
  5. The fun begins when 0 hp invested Sitrus berry Azumarill survives Giga drain bold Venusaur AFTER BELLY DRUM!!! The fun continues when Itemless Azuma 2hkoes bold venu with Ice punch WITHOUT BOOSTS! The fun proceeds when Sceptile has a high chance of dying to +6 aqua jet after rocks. And the fun ends to Golbat for as long rocks are in. You can then focus on mantine speedy haze, which then loses to CB azuma, and to everything else it was supposed to counter before, cause its defenses become paperlike. Oh, did I mention screens are a thing?
  6. ApriI fools is coming soon. Coincidence?
  7. My votes: Test pz and ban azuma. Plz discuss.
  8. Infinite scrolls are, imo, a big no, because original builds will get rendered useless, via extra and outside of battle available information a player should have either way. However, listing only the most common moves is alright, or something like listing only the upper half of the most common moves or whatever (so it also doesnt give the full info about an abysmal used pokemon).
  9. Common cores: (Some stuff from op will be changed) 1- Rain
  10. Over the years, I've read, replied, reread, and replied again (and again) one simple question: How do I start playing Pokemon Competitively? First of all, it looks overwhelmingly complex, if you haven't touched the competitive scene yet. No, I mean OVERWHELMINGLY COMPLEX. Why am I declaring this? Because I don't want you to give up in what, in my opinion, is the best experience from the Pokémon franchise. (Before reading this, please make sure you are already experienced with EVs - IVs - Natures, and these things) Now, without further ado, let's finally break this 'overwhelmingly complex system' and turn it quite simple. 1- Building a team. This went a bit long, sorry. Any issues, feel free to contact me, or anyone else either in-game or in discord. Please also let me know if anything I posted was misleading. I'll deconstruct it a bit better later on.
  11. Team Name: ShittyRankedIsntFair Team Tag: SRIF (Weird 'I') Team Manager: pachima Number of TT won: plenty Players with an official win: Akasjulianka fengrinrin ElguapoXD xbleakness shelluny xiyinTWT ChushouRicardo Pechino OtoukiO Akuaayiyahei SheepAlone StaPuil zchi List of all players: FallenKings Akuaayiyahei GolDreza ElguapoXD StaPuil xbleakness Quadesh xiyinTWT Pechino OtoukiO Akuaayiyahei SheepAlone shelluny zchi pachima Duanal fengrinrin ChushouRicardo Pitzzin Milmoz.
  12. I thought this was supposed to get rid of randoms...
  13. quick attack starmie says hi
  14. Johto is irrelevant, just gib us apricorn pokeballs.
  15. Team Tag: GËÄR Team Name: GearsOfTime Registered Players: pachima, TohnR, Aristofou, Powerdrib, Aoxyde, oKillua Team Captain: TohnR
  16. Imagine not reading the whole thing and realizing tohnr mentioning Choice band before his calcs.
  17. @Inbetween Let me try to explain how usage works: A Pokemon is UU when it falls below a certain threshold in OU. By the same logic, A Pokemon drops to NU when it falls below a certain threshold in UU. Now it doesn't matter if a Pokemon has 10,20,30 or 100% in UU. For as long as that same Pokemon has not reached that threshold in OU, it still is considered, by definition, UU. Ofc you can argue that a Pokemon that would have 100% in UU is too broken for the tier. And yes I agree, but so far the general consensus is that although Rotom-H has 41% in UU: 1- By definition is still UU, cause it has low usage in OU 2- Rotom-H itself just doesn't fit any banworthy criteria, not even remotely, to justify it being banned to OU. Because 1 and 2, Rotom is UU and should most likely stay there. I hope I explained it decently enough.
  18. pretty sure they mean a small amount of battle points given in the instance of a defeat, similar to how its handled in ranked games.
  19. I am here to state LC will be a playable tier in next PSL. Also here to confirm that ShinyRateIsFair
  20. Come on now gbwead. If this was true, then you wouldn't be against diglett in LC, that as a matter of fact, traps less things than dugtrio does in NU. That comparison also doesn't make sense, first because NU has more trappable mons than those, and second because most of those aren't even viably trapped, mostly because ark9, empoleon, bisharp and metagross have strong priority vs it, and rhyperior doesn't really die even against banded EQ. In NU, however, priority moves in the mons dugtrio can trap are much rarer(or weaker), and ignoring choice scarf users, Dugtrio effortlessly traps a lot of stuff, without risk of not ohkoing or risk of getting prioritized to death. - Also regarding Dugtrio: We decided we could quick ban the pokemon, if it becomes problematic after being tested. It is not, imo, the ideal decision (I believe it is simply too powerful for NU to stay), but honestly I can get behind it as well. - What I mean is: If Dugtrio becomes problematic (Which, imo, it is), simply link or point us towards the games in where it was so. Not only that's constructive food for thoughts in our discussions, but it also helps convincing those that are not yet fully certain the Pokemon should be banned(or not). - Regarding Electrode, I have mixed feelings. We all know how dominant brainless strats within the MMO community are, and we all know Electrode fulfills those specially well. However, NU has much weaker set up compared to UU. NU also has crit mons and plenty of viable phazers. While I don't think that's enough to justify it staying in the tier, I'm saying it may or may not contribute to its overall viability, and that we need to test it before a proper and final decision involving it. Also opposed to Dugtrio, which is super straight forwards with its "Hello, haha you trapped, bye!" mindset, Electrode is a mon that isn't good by itself, but rather supports others. This is, ofc, fully dependent on its tier, and just adds layers of complexity that we cannot really foresee exactly and successfully without testing. - Regarding Machamp, I believe it is too similar to what Hariyama can achieve, in the guts set, and its only standout trait is being able to spam dynamic punches without accuracy checks. However, that set is blocked by some common pokemons, as a prime example Spiritomb, and as I said Guts is way too similar to Hariyama to become problematic on its own. - Regarding Victreebel, it sucks.
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