Jump to content


Tier Council
  • Posts

  • Joined

  • Last visited

  • Days Won


Everything posted by pachima

  1. Not happening, this way, ppl would overprice their pokemo in GTL a lot.
  2. What if sky hides inside one of the rooms of E4?
  3. Just a question, why not 31 speed in this one.
  4. This could be great. Especially with dittos with high ivs which you are not sure about the price, this is really helpful.
  5. In gen6, some wild pokemons have special moves like egg moves or tutor moves. It would be cool if it was implemented a tiny chance of random wild pokemons here possessing such moves. You won´t know if the pokemon has one or not, unless you catch it or they use it in the battle. Pros: Fun way to get tutor moves without using shards/items... (and since the chance should be small, this won´t affect their economy) Make use of some crappy iv´d pokemon. Cons: Some coding, I guess. Tell me what you think.
  6. Pretty much this. And if many players in one place is a problem, you can sort it by ranges of 5/10%. For instance, a common with 35% would be sorted as equal to one of 30%, but separated of one of 25%. I´m sure there are a lot of places with similar rarities, meaning a lot of players would get to choose different places. I don´t know if I made myself clear, please reply.
  7. And once npcs get rng luck on their side, making you lose the win streak, you lose the will to keep on.
  8. As requested, I´m starting this thread about pokedex rate encounters. My idea is to implement an option in the pokedex, which allowed us to order the encounter rate of a specific pokemon by its rarity or even order it by level. The order would be made by internal percentages only known by the game. There are several places where a pokemon is common, but with a much better probability in one than another. This could fix the problem without giving us exact values. Feel free to discuss.
  9. What if instead having the percentages visible, we get an option to order the encounter rate by the most common to the most rare ( or vice-versa), using the percentages known only by the game.
  10. the 3% was an example. The values of course must be first discussed.
  11. Hello, I know there are already a lot of topics about this, but I had an idea. GTL is currently a great feature for medium price pokemons, however, when the prices rise a lot (shinies mostly) the fee becomes too high to be worth. To fix this, you could implement a non-fixed fee, where the higher the price of the pokemon, less the fee. Example: Pokemon x: 500k selling price (5% fee) Shiny pokemon y: 8m selling price (3%fee) The amount of the scale is up to you, but this seems a good idea to me.
  12. Luckily, egg moves in this game are much easier to pass than in the handhelds.
  13. I might enter in this one, even though I don´t have many OU mons.
  14. Anyway, back to the topic. I was offering a 3x31 1x30 and 1x27 ( no atk) timid hidden power jolteon + some cash for a 5x31 bold blastoise, and the guy said his blastoise was much more worth cause my jolteon was a 3x31. Sadly, ppl only see 31s or nothing nowadays.
  15. Even though, I admit the difference is low, that´s a bad example. If ursaring has leftovers, the 28 sp atk has a more chance of 2hko. Also, 4hp ursaring is bad.
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.