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pachima

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Everything posted by pachima

  1. This still doesn´t make sense. Why would charm grant bonus xp for one single golduck when it is fainting a horde of them? Note that the total sum of xp is indeed 3372 so, unless the message is misleading, if 3064 is the base xp for all golducks, 25% of that is what OP said, not 154.
  2. idk. Gyro ball + trick room + heal block Bronzong while holding macho brace can deffinitely scare togekiss away.
  3. Me vs GiantPipe in around 30 mins.
  4. am I nobody now? I see how it is.
  5. I apologize but 252 hp 252 speed togekiss 2hkoes and outspeeds tyranitar, therefore ttar is not, by deffinition, a counter. Same can be said for Darmanitan, since darmanitan doesnt ohko 252 hp variants, which are actually common. Chansey/Blissey are indeed set up bait for heal bell togekisses, unless some weird set like light screen, which even then would rely on flinching. Now, its true those can counter SOME of togekiss´s sets, but countering isnt what that means. Countering means able to switch in against a foe and win 100% of the time(Not counting hax), assuming foe has some common set. Just to clarify :)
  6. Good. Remove air slash from Togekiss then :)
  7. I pretty much agree with Forfiter. While Togekiss has countless flaws (Rocks, average speed, electric types in general, 4mss, etc. etc. ) it isn´t at all farfetched that, for one, teambuilding is severely pressured by this little bird in the tier (I myself have used jolt + magne solely for this thing) but also to say that once those pseudosemicounters are gone, a game with togekiss is left alone in the hands of SRIF . My bad, in the hands of RNG, and that is something I don´t like to see. I have seen a lot of games where opponent literally spams air slashes hoping to rng the hell out of the opponent and that is a mentality we should try to avoid, and togekiss makes it too easy. On the other hand, it might be the reason why stall isnt so commonly used, but I can´t guarantee this one, so I believe a test would confirm this and some other stuff around Togekiss.
  8. are people supposed to know what your country is?
  9. That moment when I was enforced a rematch in PSL 7 or 8 or whatever for posting the match in forums a little less than 10 mins before, and China isn´t enforced a rematch after this.
  10. b-but if you git gud, then it doesn´t matter whether you face Cressy or AXL or Murcielago, or should I even dare to say, Daryl. All you need to do is beat whoever is playing/coaching.
  11. If there is one thing that Heracross is better than Medicham at, is its speed. Running ada on it kinda ruins it and imo makes it a worse option than Medicham. (Without the 90% accuracy risk I guess)
  12. 1- Im assuming Jolly Heracross, since Adamant makes it even worse when it comes to some important speedmarks such as 145. 2- In my Pokemon games, at least, when you CC twice, your defense drops twice as well. 3- Forretress can, and should run -speed if using gyro ball.
  13. Ok. Here I go! First, as stated above, I dont think an 85 base speed mon fits any uber offense characteristic (Easily revenge killed) Either way, for those who like stall, Pokemons that can safely switch into Heracross: - Gligar (The best counter for any type of heracross. You might need aerial ace on it for 100% countering but since its a stab move, its not that useless outside of Hera) -Dusclops (Can beat burned heracross every time unless it switches on Swords dance on a night slash set. Even on that instance, heracross doesn´t enjoy the hp it has left Pokemons that can come in unless if predicted. -Crobat: Eats CC, Night slashes, and forces out all types of the most common heracrosses, not fearing a SD on switch. It gets badly damaged on facade, however. - Weezing: Same as Crobat, except it doesnt exactly instantly force Heracross out. - Jellicent: Crobat, weezings, gligar, etc etc kinda force Heracross to facade if it wants to predict, so Jellicent gets a special mention here. It eats everything heracross can do except night slash. - Yanmega: Pretty much the same as Crobat. Eats all other moves with ease besides facade, and doesnt mind a swords dance on switch. It also outspeeds heracross. -Forretress: One of the issues with Heracross is that spamming CC isnt often the best idea cause most of the time, opponent is switching on something that either resists it or is immune to it. Forretress comes in here because it doesn´t mind any of Heracross´s coverage moves, and even if you fail the predict and eat a CC, it barely gets a chance of 2hkoing (Note Im already assuming a burnt Heracross), while Gyro ball has also some chance of ohkoing (After burn damage) -Mnadibuzz: Probably the weakest of the bunch. It eats facade and Night slash, and can ohko Heracross with bbird or use the fear factor to roost. Swords dance + cc Ohkoes it however, once Heracross is burnt. Not really a counter or close to ir, but worth mentioning. Other stuff: Heracross has no recovery (Besides rest lol), which paired with eventual rocks and the forever burn damage will severely limit Heracross switch-ins ability. Rocky Helmet: An eventual rocky helmet on some predicted moves can limit even more Heracross switch-ins ability. But pachima, what if Heracross doesn´t come in and just come as revenge-killing? -Sadly Heracross isn´t revenge killing most of offense stuff because of its not so goddly speed. Lastly, this is not to say Heracross isn´t a good Pokemon. Far from it, I believe its one of the best UU has to offer and its usage proves it so. However, I also believe it has enough flaws to not be considered banworthy of this tier.
  14. Please make chance of hidden ability pills 1/30k so its fair for everyone.
  15. I see you started to see the truth by now and realized the power of exspeed Kiss.
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