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pachima

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Everything posted by pachima

  1. On the contrary, a lot of stuff has the same def and spdef, and since LC allows for extra investment on defensive stats, you can most of the time trigger a physical boost on an enemy's download. About Porygon having no switches: 1- Porygon getting +1 spatk isnt that easy, considering what I said above, unless ppl dont know how to ev. 2- If Porygon has no switches now at +1, then it also had no switches prior to mienfoo ban, simply because mienfoo doesn't switch at all. So it doesn't make sense to me that suddenly Porygon is broken by having no switches. Regarding Mienfoo: - Mienfoo was banned by unhealthy purposes, and its ban aimed to see how it affected the tier. However, in 2 months we had a grand total of 398 LC played games, which is, imo, far from enough for a tier to adapt. If we want to see how Mienfoo affects the tier properly we should wait longer. (As a comparison, LC had, in 2 months 5,15% of the matches played in NU in a single month. Yes- we don't have LC matchmaking, which heavily affects these numbers, but that doesn't mean we should consider the testbanning done, and conclude it's not banworthy or not unhealthily, because we simply can not see how much it affected properly)
  2. I'm not so sure about Electrode, although it has some nasty interactions, most notably that linoone that recently dropped. Dugtrio, on the other hand, I'm strongly against this thing in NU. It just traps way too many common things as well as having the most important stat in NU being speed.
  3. Porygon isnt a new problem. Mienfoo couldn't switch at all into the offensive version, and couldnt even revenge kill agility versions of it as well. If porygon is considered broken now, it should be considered broken in the past and Mienfoo has nothing to do with it, which is interesting cause offensive porygon had little usage in that same past.
  4. I dont understand how can people say machamp is broken with bulk up set when Hariyama isnt even remotely used .
  5. Congratulations Empoleons for the well deserved win. Congratulations Jaawax for proving I was a worse host than Thinknice by not picking you in. Congratulations Rotoms for reaching 2nd place despite all our bias. Thank you everyone for signing, playing and complaining. Sorry Villains for not giving you a free pass. I think that's all from me.
  6. Goddamn this is beautiful. @gbwead I know you like these stuff.
  7. Feel free to call me arrogant, if you think that helps you nonarguments. The issue is simple, people are just overcomplicating it for no reason. People don't pick lower tiers cause they can pick OU in the same timeframe, its as simple as that. How do you fix that? Create different timewindows for OU and lower tiers. See? Also simple. is it good? No. Is it simple? Yes. Does it make sense? Yes. All I see is people using this thread as an excuse to boost rewards, and as a result we derailed to the point of, for the 500th time, claiming tours have bad rewards. Why? Because people don't care about lower tiers, they care about rewards more than that, and this isn't the thread for that. If you still cannot understand, let me rephrase it simply, what some of ppl's arguments in here hare. - All tiers have similar rewards, but people pick OU nevertheless. But wait, if we boost all rewards in all tiers, then we would have (magically): - All tiers have similar rewards, but fear not cause people would also pick other tiers nevertheless. Does it fix the issue? No, unless you only boost lower tiers, which they cant do as stated above. Is it good? Yes, it is. Does it make sense? No. Do I like it? No. Would I want better rewards? Yes, but its pointless to the thread in question so please for the love of God stop claiming it in here. If you want better rewards, go create yet another thread.
  8. Yes, 100% agree, now we are getting somewhere. But here is the thing. (Note I said "we would", meaning that its something that isnt happening, because of what I stated earlier) If they boost every reward in every tier, like plebs above are suggesting, then the same happens, full stop. If devs simply boost lower tiers rewards, then they would have to deal, not with 50 ppl that play lower tiers, but with 4000 that play OU and consider that boost unfair to them. That's something they shouldnt' do and won't do, for obvious purposes. Different timewindows is still the only fair way to fix this issue at some extent.
  9. As I said and will repeat, no matter if people believe in it or not, while we have OU + UU/NU MM ranked at the same time, the vast majority of players will queue to OU, period. Rewards are irrelevant, cause if they were not, we wouldn't have active lower tiers in the beginning in the first place, and we would have a more balanced flux of players in each tier cause every tier has similar rewards. So, the only surefire way to fix the low flux in lower tiers is creating timewindows separately, for OU and lower tiers, simple as that.
  10. Semi-finals has finally come! #top4plebs #Rotomsneedtogo #Villainsbetrayal #LunasSailingtothewin #Thinkbetterhost #1and2return #Nobias #Darylinverymad #Unfairadvantages #Riggedcointoss #Napoleonbonabat #Zigh'slastchance Any doubt contact your manager, or check discord links. The Ruthless Rotoms (5) vs (1) Sailor Lunatones OU1: Darker vs Senjutsuka OU2: Stelian vs DoubleJ UU: Zennen vs Tohnr NU: xLuneth vs Artemiseta Doubles: AkaruKokuyo vs Zigh LC: Xondex vs Aldahirramirez M-LC: Mkns vs SweeTforU Devil Bats (1) vs (4) Empoleon Bonapartists OU1: Frags vs Getovaherez OU2: CristhianArce vs Schuchty UU: Urquidi vs MadaraSixSix NU: tmoi vs Cristi Doubles: GasaiYunoSan vs Superman LC: KiiritoX vs YeyoXD M-Dubs: TiToooo vs Badbaarsito Matches can be played from Monday December 7th 16h00 GMT until Monday 14th 23:59 GMT.
  11. I've been thinking about this a bit further. 1- Buffing prizes won't work. Prizes aren't relevant at all cause if they were, we'd see all tiers played equally, which we don't. (Unless we drastically buff, which won't happen, and is not healthy for the game) 2- UU- NU IS more restricted than OU. The big masses are mostly casuals who use their favorites and therefore have to play OU. It doesn't really matter if NU has more viable pokes or not, OU doesn't restrict, NU does, period. 3- With 1, and 2, I conclude that the reason why UU-NU are dead is because of OU itself. For as long as we have the three tiers available at the same, the big masses will almost always pick OU, automatically reducing UU-NU flux of players. So, since I'm forced to agree it is hard to make lower tiers more interesting, the only way I can see of fixing this issue is having different timewindows for OU and UU-NU.
  12. It's simple. System works fine. People should play both tiers with equal motivation because their rewarding is similar. If they don't is because: a) UU and NU are much more restrictive than OU, in the sense you can use less mons there, which means plenty of players won't breed dedicated teams for those tiers. b) UU and NU are simply not interesting enough for the big masses. If you want to fix the issue, you try to make the tiers more interesting (Not exactly sure how). If you simply add bonus rewards for those tiers, all you are doing is delaying the issue. People would start playing again,because of the novelty, and then, gradually, you'd see exactly what happened before, less and less people signing.
  13. explosion lead metagross. *flees*
  14. This is clearly community's fault, not system fault. System proved to be super effective when it first was introduced and it's not like it has changed in the meantime. Nerfing/ boosting UU-NU also makes no sense because the rewards for each tier are approximately the same, and therefore people should have the same motivation to play all of them equally. If they don't, it is because they don't want, or let me rephrase it better, the vast majority don't want (You may know 10 or 20 individuals who would like to actively play UU-NU, but thats so far from the majority) If you want more people to care about lower tiers, simply create more tours around these tiers, more events around these tiers. Anything that promotes these tiers as tiers and not as MM, so more people will actually try to join these tiers on MM. TLDR; MM system is fine, it has proved so in the past. If the vast majority don't play lower tiers it's because they don't feel interested enough in these tier. If you want them to care about it, improve anything else that is lacking, not something that inherently is fine.
  15. As an irrelevant note: Petition to change Hall of Fame to Hall of Grind.
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