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pachima

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Everything posted by pachima

  1. sry if I sounded too rude. Anyway, as I said before this gen´s success will entirely depend on the way they will implement it. From my perspective, implementing gradually some pokemon every month or something would be the way to go. If they suddenly implement all at once, you can be sure we will be spending two years just to tierize every pokemon. As a comparison, snorlax itself was reason to months of discussion and thrown chairs. Now we will have a gen where even snorlax is irrelevant at higher tiers. I don´t think ppl here can handle the decisions that are yet to come all at once.
  2. I stopped reading here. Someone tell me, is the rest of the post as bullshit as this line? On another note, u tell us most comps arent going to be useless. I find it fun cause ppl complain about chansey walling half the tier, without the eviolite we might possess in the future. Unless half of new mons are banned to ubers, or our current OU drops to UU, I foresee a disaster.
  3. pachima

    PTS

    nah, my idea involved time spent, money is exactly the same, so their value cant be dropped. I thought about that also. Give some time, and I present it at suggestion box
  4. pachima

    PTS

    Thats how things work in here. Btw, on topic, having new gen isnt necssarily bad/good. The way they will implement those is what will determine whether its good or bad. The grind will be huge with new gens, so I propose staff to ease a bit breeding mechanics. I have one idea for it but I will wait a bit.
  5. pachima

    PTS

    Actually problem lies in flareblitz itself. Charizard also used it with no recoill.
  6. pachima

    PTS

    sheer force doesnt prevent recoil damage lol.
  7. pachima

    PTS

    Found some bug: Flareblitz on darmanitan isnt having recoil damage.
  8. pachima

    PTS

    Dont u dare to judge lord grovyle.
  9. pachima

    PTS

    Why? Why? Why? That avatar made me cry.
  10. pachima

    PTS

    Maybe create a move tutor npc for egg moves. EZ moneysink, while it could render our old comps not unusable. PLEASE!!
  11. ur name with ur avatar make me mindblew.
  12. 1- old comps would never break clause. 2- It´s far from perfect, but I prefer getting an option than nothing at all. wasn´t my purpose. Now that I look back into it, I admit it was too harsh. Sorry about that. Just want them to ponder such stuff.
  13. We would still have, like as I said above, only the people who want to play gen3 only do it, the others play as intended. It´s an option that is harmless to the other side.
  14. in normal circunstances I would understand you but after breeding 300+ comps that could probably be render useless after new tier stuff, one must act safely upon it. Btw, I never whined about this a single time. What I just asked was an option to tick before matchmaking called : gen3 only. If you don´t like, just ignore the fucking button and keep playing with the gen4 stuff, but I really can´t see how this would hurt those people. Easy af, if you want to play with only gen3 comps, select it, otherwise, dont. Now, if you offer me a more constructive comment to why this shouldn´t be a thing instead of criticizing me for literally no reason, I would appreciate.
  15. I swear, if they implement new mons, I demand a gen3 only pvp separated.
  16. That bridge is from gen5 games. Rip game, I dont have time enough to grind that much.
  17. Wow, so much thrashtalk. Anyway, the shuffling bracket was just an idea. Anything that wouldn´t allow people to scout previous matches so easily could do. Since shuffling would make tours needlessly longer, any other suggestions are welcomed. I can´t see any harm with hidden opponents until the right time, as stated by @OrangeManiac I have played vgc in gen6 games, and the box locked thing isnt too bad either (Even though you are almost guaranteed to not know the guy you face against anyway) One can just not deny most games start at the end of the 10 minute mark of the next round. People scout and most of the times, teambuild according to what they have seen - not healthy at all. Now: Wrong, and wrong. Since u know exactly who you are going against, I cant see why scout isnt viable at the start of tour. Second, newbies know nothing about their opponents but you also know nothing about them. If they cant afford several teams yet, knowing opponents or not will not change a thing, the opponent, however, can just counterteam somewhat effectively (And yeah, I have seen this countless times) Also, checking playstyles and sets is completely different. Sets/pokemon allows you to build accordingly to theur best sweeper/wall, etc, etc. Styles, while you cant, its much more vague. Take my example, Im an offensive mindset player. Given that you cant counter team as effectively as if you saw my games and my favorite comps/sets, bla bla. Also, if you consider a play style to be checked and countered, this is wrong at so many levels. Good prepared teams should be able to manage most situations, so you cant really counter them just by knowing its style. Also: Yes, I do give a fuck about poor. I dont really care about officials that much (only entered 4 in this year) and yet, I got two final wins (One was a cc but who cares) If you watch all my games, you won´t see more than a bunch of the same comps and yet they are effective, and since Im the one who brought this, I guess its kinda stupid of you to come with that excuse. (Just to be clear. NO! I dont really care about scouts at all, since u cant scout me at all. Just the mentality behind that) What I just dont like is the mentality behind teambuilding because it´s pretty much obvious everything you see beforehand haves a great impact on how you teambuild, while it shouldnt( You should teambuild to maximize your chances to win every time, not to maximize your chances to win against x player) On another note, I´m in this competitive scenario(of pokemmo) perhaps for much less of what you have been, so I know how hard was for me some months ago to get some really good spot in these stuff. Moreover, I have/had some new friends in this game that when I come/came with: "Join me in the official" they are like: "Oh, no, it´s not worth, still need more comps" For the shuffling, I agree there are flaws, but thats why this discussion is for.
  18. plz. My shiny exe official was won with literally 8 comps through every round. (Yesterday´s cc same thing) That assumption of yours just prove how hard it is to currently see new players winning something, and I dont think it should be like that. Having few comps is already a disadvantage for them. Being able to scout beforehand is even more of a disadvantage, thats all I was to reach.
  19. Hi. I casually enter in these so called official tourneys, and everytime I do it, I feel like there is a change that should be done. In my opinion, the fact you know what your opponent will be and even scout his team beforehand seems to cause some unhealthy pressure while teambuilding. First of all, it reduces drastically chances newer players have to win (same team= ez scout= counter team= unfair disadvantage) Second, ppl tend to use their plays based on what they seen on previous matches of the opponent. This creates a mindset I dont consider healthy at all. This somehow removes that fun of trying to guess the set the opponent is using. Granted you can play around by using same comps with different sets, but I see this as another restraint to teambuilding. What if the player doesnt like a second set compared to the first one already used? What if the player doesnt have comps of the same pokemon with different sets (Its a grinding game, so I know it can get boring to breed a pokemon you already have) All in all I just want to promote fairness between all types of players. So, I was thinking if you could somehow shuffle the bracket every round to disallow all stuff mentioned above.
  20. Not latino enough. Needs more jajajas
  21. aerodactyl wings. Please!!!
  22. We need spies rank also.
  23. On the other hand, flame body for defensive rapidash, would be a thing, amirite @gbwead
  24. We dont want tiers to get unbalanced. Most of those abilities makes sense in the metagame they were added, not here. (Looks at chlorophil venu and drizzle politoed)
  25. Confusion is ok, but I dont think para and burn suit in this metagame. As said before, milotic and some poison-immune walls would welcome burn too well. For para, a 90% accuracy could be fine, but the 1/4 is wrong for me. Para was 1/4 speed until later gen. What happened is that speed benchmarks are much higher now than the ones in this game (Megas, much more offensive pressure, making scarf much more viable, etc). Twave is already limiting to use because of the several ground pokemons. The 90% acc could at least atenuate the mindless spam of it to fish for hax, but reducing it to 1/2 would render twave really useless (kecleon, slowking, clefable) all those would still not outspeed most threats even after paralyze. Just my opinion. Feel free to disagree.
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