Jump to content

CoolKnightST

Members
  • Posts

    44
  • Joined

  • Last visited

Everything posted by CoolKnightST

  1. Relocating bases is actualy not that hard to pull off since doors are coded with an location id. The difficulty start to come when having to implement bases in the Kanto area since their from a different rom. Customize the base itself is alway a little bit more tricky since the system locates to a map based on the location id. So if you want to create options you have to recreate that same area unless you can ghost it.
  2. I hope they would make an exeption for the orange islands. Their are some fanmade roms that have a pretty intressting concept where they can start on.
  3. The guides on the forum also actualy. The pokemon encounter guides hasn't been updated this month. As far as the wikia goes. That information is actualy correct. 144 Articuno no Legendary encounters NYI 145 Zapdos no Legendary encounters NYI 146 Moltres no Legendary encounters NYI He's reffering to the bulba wikia I think. ---- As far updating the pokemonmmo wikia goes. Currently wikia doesn't want players to use css on the mobile skin. I can update the wikia pretty easy but I refuse to put extra work into it when wikia implements limitations like that.So I don't expect wikia be up-to-date any time soon. I'm currently have some other projects running but after that I might code a small website with this kind of information if for some reason I still play this game in a fell months.
  4. CoolKnightST

    Payday?

    http://bulbapedia.bulbagarden.net/wiki/Pay_Day_(move)
  5. Hoothoot can now back catched add night in Kanto on Route 2, Route 5 & Route 8. I can already confirm on route 8. Just encountered it add night. I guess it only apears than but I'm not sure.
  6. It's been posted like every month or so. And response on this was never positive. I'm pretty sure if you would use the search function it's still on top of the list...
  7. What they also can do is us a rom hack to expand rom's they currently have without having to include another one. This probaly their plan I think.
  8. Intro Currently we have a system in place where you can see where a specific pokémon is located using the pokédex encounter tab. To get access to this information you will need to have the pokémon on your pokédex. The system is perfect but what if you want to check what pokémon are available on a specific route. Are we going to check every pokémon on our pokédex to see what pokémons on this route are available. I don't think see. I would like to see an option when you click on the location in your pokédex. You will open a list of the pokémon from that route. This same function I would like to see on the pokédex with a new button you can press on : The system still works like with the pokédex: When you don't have the pokémon available on your pokédex the image, name, level & rarety are blank. (see meowth) When you have the pokémon on your pokédex but you didn't catch it yet the level & rarety are blank. (see weepinbell) When you have catched the pokémon all information will be available (see bellsprout) Discuss
  9. Currently you can define key items to the F-keys. It could be intressting you could do the same things for functional pokémon moves like Teleport, Dig, Cut, Fly, etc...
  10. I remembered back when I played pokémon blue. My vaporeon (highest level add that point) was level 86. I played against a friend, he told me he would take lower level pokémon but I fight them he had 6 level 100 ones (the 3 starters & 3 other ones). My entire party died until it was Vaporeon turn. I laught so hard that game after my vaporeon killed his 6th pokémon. His pokémon get freezing with the ice beam spam. After the game we checked out his stats. My pokémon had max health & speed.
  11. With all this discussion towards Feebas. Why not just implement him back in the game: Feebas can now be found by fishing on Route 119 (add night only if mechanicly possible) Prism Scale get's implemented in the game (added to pickup) That's it actualy...
  12. Sucker Punch, Poison Jab, Energy Ball, Play Rough (yeah fairy not implemented yet), Thousand Arrows
  13. I was wondering what language & plugins where used to code this game. I noticed Java but are their more than that?
  14. Well that would be an easyier & more stable idea. Mostly because it originaly was implemented in the original game. I do want to suggest a different setup for it tho. The classic fire red system for pokémon locations was just awfull. Don't worry about replies. You will get them in time. You recieved likes, that's something right. Just expect a fell days before the community response. Rushing things is never a good idea. I have seen a ton of ideas that get locked within a day where only a fell members where able to response to. However clarity can help in the process. To be honnest I understanded the idea by reading the title. The content itself is a little bit messy.
  15. I like it & don't like it add the same time. The part I like about this is clarity. You can actualy see how & when a pokémon evolves. What I don't like about it is the suprise factor that get lost. However in most cases you will check it before it evolves anyway. So the real question is if this information should be available: Before any pokédex entery After the pokédex entery After owning the pokémon (marked as catched in the pokédex) After owning the pre evolution on your pokédex Than their is a discussion to begin with
  16. Just play & have fun. I'm litterly delaying my progress in the game to just randomly level pokémon. What's the point on rushing things & grinding for hours if it's over in a fell seconds.
  17. Better not remove the effect but just hide the animation. An icon should be add anyway that shows the effect of the weather. A similar indicator the status effects have.
  18. I known that but on that stage of the game I now lost my income. I don't want to rush the game. I just want to have fun but on a certain point you need money. Buying thief won't solve an money issue if you need money in the first place.
  19. I believe you can only find Oddish is add night that early in the game.
  20. Today I decided to learn Thief to my high level Zubat. But I quickly discovered that their is a level limit in this game... I wanted to farm some Paris but now I can't because my Zubat is level 18 & can't use Thief anymore because of it. This wasn't mentioned in the decription of the TM so I kinda feel scammed a little bit since I now lost my only way of income in that stage of the game. I don't expect a revert for a case like this but please update the description so others don't get trapped by the same way. It's not like we have a magic button that tells us Thief has changed this game. I already knewn about Pay Day but I really didn't expect Thief to have a similar change...
  21. Than the actualy suggestion should be more focussed arround reballancing the weather timeline. Rather than a suggestion to remove the effect compleetly.
  22. Just keep it the way it is. I believe the weather effects already effect the battle. See http://bulbapedia.bulbagarden.net/wiki/Weather. And this can be intressting while training a certain pokémon.
  23. I'm aware you recieve TM28 in the storyline. I forgot to mention it in the main topic. Don't believe their wheren't any grafical changes that indicated the use of Dig their. So a small text change could already solve a change like this. You indeed get rewarded with the HM Flash on the moment the situation presented itself. But in the case that their is no situation for Rock Smash after the first gym isn't true. Their is a Rock Smash area located before Mt. Moon. entrance on Route 3. In the games HG & SS this area was used to farm certain items like: Blue Shard Green Shard Heart Scale Max Ether Red Shard Revive Star Piece Yellow Shard I only assume something similar like this would be implemented in the future. Rock Smash was always one of the known farming way to collect money. Having an early location like this could be verry intressting. I known this goes verry offtopic regarding the idea itself but this are just little pieces that eventually get chained together. Edite: Other things I want to mention. Since whe are in a rock area the use of rock smash can be implemented earlyer in the game. 4/7 + the starters of the pokémon you can obtain can learn the move. So basicly we could add some rocks to block the entrance to route 3 as an alternative to the guy that keeps pushing you back to Brock's gym. Or we can add a rock haf way: http://i.imgur.com/uE4WCXz.png
  24. I can see several other pros that I didn't mentioned in the first post. One of them I can think about is just by talking about Kanto early is the access of pokémon you can use this HM on. I give the example from having Rock Smash compaired to Flash Up to the first gym: Before the first gym only 2 pokémon can directly learn this move while you catch them. Bulbasaur (Flash, Rock Smash) Charmander (Rock Smash) Squirtle (Rock Smash) Pidgey (N/A) Rattata (Rock Smash) Caterpie (Flash only on final evolution) Weedle (Flash only on final evolution, Rock Smash only on final evolution) Spearow (N/A) Mankey (Rock Smash) Pikachu (Flash, Rock Smash) But we have to concider that you aren't going to use Flash before the 2th gym. What's kinda strange concept wise since you unlock the dam thing after beating the first gym. But it was a concept ever since red & blue and I'm not going to wonder why they did it in the first place. Well let's continue: That are 7 pokémon more Nidoran(m) (Rock Smash) Nidoran(f) (Rock Smash) Jigglypuff (Flash) Zubat (N/A) Geodude (Rock Smash) Paras (Flash, Rock Smash) Clefairy (Flash, Rock Smash) Ekans (N/A) Sandshrew (Rock Smash) Bellsprout (Flash) Abra (Flash) Meowth (N/A) Oddish (Flash) Diglett (Rock Smash) Drowzee (Flash) In total you can only catch 9 pokémon that can learn Flash (butterfree & beedrill not included). For Rock Smash you can learn it to 10 pokémon (beedrill not included). However both 3 of the starters can learn it. This combined that it actualy provide combat & more of the early pokémon you catched can learn it. The HM will be a lot easyer to use than Flash both combat as non combat. This makes the chance that a player has to catch a pokémon just for using the HM less likely. I also want to point out that the pokémons that actualy can learn Flash. Are also the pokémon that are more difficult to catch or are located on location or requirements where a new player will probaly not think about (Pikachu, Butterfree, Beedrill, Jigglypuff, Clefairy, Abra, ...). But this is just one argument. Their probaly a lot of more that can be mentioned.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.