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CoolKnightST

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About CoolKnightST

  • Birthday 10/30/1992

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  • Gender
    Male
  • Location
    Belgium
  • IGN
    CoolKnightST

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  1. Relocating bases is actualy not that hard to pull off since doors are coded with an location id. The difficulty start to come when having to implement bases in the Kanto area since their from a different rom. Customize the base itself is alway a little bit more tricky since the system locates to a map based on the location id. So if you want to create options you have to recreate that same area unless you can ghost it.
  2. I hope they would make an exeption for the orange islands. Their are some fanmade roms that have a pretty intressting concept where they can start on.
  3. The guides on the forum also actualy. The pokemon encounter guides hasn't been updated this month. As far as the wikia goes. That information is actualy correct. 144 Articuno no Legendary encounters NYI 145 Zapdos no Legendary encounters NYI 146 Moltres no Legendary encounters NYI He's reffering to the bulba wikia I think. ---- As far updating the pokemonmmo wikia goes. Currently wikia doesn't want players to use css on the mobile skin. I can update the wikia pretty easy but I refuse to put extra work into it when wikia implements limitations like that.So I don't expect wikia be up-to-date any time soon. I'm currently have some other projects running but after that I might code a small website with this kind of information if for some reason I still play this game in a fell months.
  4. CoolKnightST

    Payday?

    http://bulbapedia.bulbagarden.net/wiki/Pay_Day_(move)
  5. Hoothoot can now back catched add night in Kanto on Route 2, Route 5 & Route 8. I can already confirm on route 8. Just encountered it add night. I guess it only apears than but I'm not sure.
  6. It's been posted like every month or so. And response on this was never positive. I'm pretty sure if you would use the search function it's still on top of the list...
  7. What they also can do is us a rom hack to expand rom's they currently have without having to include another one. This probaly their plan I think.
  8. Intro Currently we have a system in place where you can see where a specific pokémon is located using the pokédex encounter tab. To get access to this information you will need to have the pokémon on your pokédex. The system is perfect but what if you want to check what pokémon are available on a specific route. Are we going to check every pokémon on our pokédex to see what pokémons on this route are available. I don't think see. I would like to see an option when you click on the location in your pokédex. You will open a list of the pokémon from that route. This same function I would like to see on the pokédex with a new button you can press on : The system still works like with the pokédex: When you don't have the pokémon available on your pokédex the image, name, level & rarety are blank. (see meowth) When you have the pokémon on your pokédex but you didn't catch it yet the level & rarety are blank. (see weepinbell) When you have catched the pokémon all information will be available (see bellsprout) Discuss
  9. Currently you can define key items to the F-keys. It could be intressting you could do the same things for functional pokémon moves like Teleport, Dig, Cut, Fly, etc...
  10. I remembered back when I played pokémon blue. My vaporeon (highest level add that point) was level 86. I played against a friend, he told me he would take lower level pokémon but I fight them he had 6 level 100 ones (the 3 starters & 3 other ones). My entire party died until it was Vaporeon turn. I laught so hard that game after my vaporeon killed his 6th pokémon. His pokémon get freezing with the ice beam spam. After the game we checked out his stats. My pokémon had max health & speed.
  11. With all this discussion towards Feebas. Why not just implement him back in the game: Feebas can now be found by fishing on Route 119 (add night only if mechanicly possible) Prism Scale get's implemented in the game (added to pickup) That's it actualy...
  12. Sucker Punch, Poison Jab, Energy Ball, Play Rough (yeah fairy not implemented yet), Thousand Arrows
  13. I was wondering what language & plugins where used to code this game. I noticed Java but are their more than that?
  14. Well that would be an easyier & more stable idea. Mostly because it originaly was implemented in the original game. I do want to suggest a different setup for it tho. The classic fire red system for pokémon locations was just awfull. Don't worry about replies. You will get them in time. You recieved likes, that's something right. Just expect a fell days before the community response. Rushing things is never a good idea. I have seen a ton of ideas that get locked within a day where only a fell members where able to response to. However clarity can help in the process. To be honnest I understanded the idea by reading the title. The content itself is a little bit messy.
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