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  1. uhhh me, right now, I am saying that. we were definitely told about the change prior to the update, however, it wasn't "should we change BP", it was "we're unbanning BP next update because we changed it, unless somebody objects to the unban".
  2. I'm honestly completely bamboozled by this whole post. You state Arceus as by far the least balanced Uber, but that's not even true. It's probably the most versatile pokemon that exists, sure, but it's definitely not the best. I'm not even sure that Arceus is considered the strongest Uber threat in any gen, it's just considered an Uber staple because of how good it is at filling roles in your team, giving Arceus pretty good usage. However, the best pokemon? Not really. In reality, Kyogre was the defacto king of ubers until ~gen 6, since it's water STABs (especially Water Spout) are so absurdly strong that the number of things that can come on it are extremely limited, especially when coupled with how unbearable Drizzle is. Having some stats that are lower isn't a weakness, specialization is valuable, and every extra point in speed or attack/sp.att is the difference between "Easily counterable/checkable" and "Unstoppable killing machine that shreds lives". Stuff like Deoxys-A is the pinnacle of this; It has such obvious, glaring weaknesses, but it's so effective at doing the thing it's good at that it doesn't matter. Naturally, it hasn't seen too much relevance in Ubers in quite a while despite this, because Uber threats are that strong. Hell, Genesect is considered the best Scarfer in Gen 5 Ubers, and one of the top threats in that metagame. This probably wouldn't be super intuitive if you're basing the threat of a pokemon based on their stats/typing alone, but there's a lot more to pokemon than that, and you're vastly underestimating the Ubers if you can say stuff like "oh, Mewtwo has bad defenses, but good attack". Not only is this reasoning shallow, it's also straight up false; Mewtwo is kind of fragile compared to other Ubers, sure, but it's not fragile at all compared to normal pokemon. Mewtwo has 106/90/90 defenses. For perspective, Dragonite has 91/95/100. Mewtwo has more bulk than Dragonite does, and Dragonite is definitely not fragile. Not only is Mewtwo not actually fragile, Sableye walling Mewtwo is also straight up not true. Being immune to Psystrike/Psychic and Aura Sphere/Focus Blast is neat and all, but Sableye straight up just doesn't have enough bulk for even neutral, non-STAB attacks to not be threatening: 252 SpA Life Orb Mewtwo Ice Beam vs. 252 HP / 252+ SpD Sableye: 71-84 (45.2 - 53.5%) -- 91.8% chance to 2HKO after Stealth Rock and Leftovers recovery Being straight up 2HKO'd, even at full HP, if there's any hazards up is pretty far from being a counter, much less completely walling it. Even if we assume we're talking about Prankster Sableye (for some reason) so that it can spam Recover for Life Orb chip, it's still more likely to get Frozen and lose the 1v1 than successfully stall it out. Of course, if it's not LO and is like, Specs or something, LO chip isn't even an out. In the case of a Specs set, that also means Mewtwo straight up wins basically all the time. The Froslass example is pretty ridiculous too. Yeah, things that outspeed a threat and can hit it with a 4x effective move probably kill it, what's your point? Rayquaza has Dragon Dance and is very good at using it, and Froslass can't switch in, like, at all. Just because something can outspeed and KO something doesn't mean that it's a good answer, by that logic, anything slow and with a 4x weakness is atrocious, but Ferrothorn's been amazing since the day it was conceived. The fact a straight up regular Charizard can come on Ferrothorn and OHKO doesn't make Ferro bad, just like how Froslass outspeeding and KOing Rayquaza doesn't mean Rayquaza is easily answered by non-uber pokemon. Generally speaking, a lot of the iconic legendaries aren't balanced. They aren't even balanced in respect to each other, much less most regular Pokemon. Are there a few lower tier pokemon that can kind of check/counter some Uber pokemon? Sure. Shedinja can come in on most Kyogres, and Kyogre is completely ridiculous. Does that mean they're balanced? jajaja no. What are you gonna do, run a team of low-tier pokemon that can answer very specific uber threats? Of course you're not gonna do that, you have 6 team slots, you don't have room to run your Shedinja/Sableye/Froslass core. Maybe you'll answer 1 or 2 ubers, but your opponent has opted to run a full team of actual threats, and you've just run a few pokemon that can kind of sort of maybe answer a pokemon they may or may not even be running. You're just going to get steamrolled, and there's not much to do about it. The fact of the matter is, you are greatly underestimating the vast difference in strength between your average Uber and your average OU pokemon, not even counting UU/NU/Not even worthU Pokemon. If all ubers were released and legal at once, there's so many dangerous threats that even if a low tier pokemon can answer 1 or 2 Ubers, role compression is so vital that it still won't be worth using. Because of this if a pokemon isn't Uber itself, it probably isn't worth using in Ubers, unless it fills an incredibly specific and useful niche that an Uber can't fill. I could go on about this basically forever, but the point is that your analysis of the strengths/weaknesses of various Ubers is fundamentally wrong, and the way you're justifying the fact that these pokemon aren't all powerful is also fundamentally wrong. Sure, maybe a few specific "low tiers" could answer a single uber, but we're not talking about a single uber, we're talking about ~20, each of which you probably need some kind of answer for. tl;dr: kyogre strong???? large if factual
  3. Listen, it's not that simple. Sure, the TC is "dictated" by staff, but the goal of the government isn't to keep staff in check, it is to ensure mutual cooperation with them. In that sense, the TC is an important branch of the government.
  4. Well obviously the TC is the Supreme Court.
  5. Sorry Bestfriends, but I think you're taking this far too personally. Dusty doesn't seem to have any ill intent in this at all. First of all, you can't just say "2020 is an election year". I don't know how to tell you this, but there are countries other than the US, I have no idea why you were expecting the election to specifically be on 2020. PokeMMO democracy works differently. If you had publicly stated that you were planning on having another set of elections in 2020 in advance, people would have felt more secure in the legitimacy of PokeMMO's democratic systems, and maybe this thread wouldn't have been made. However, stating that you were planning on the election happening in 2020 after a thread for a new election is posted feels like you're stalling for time. I don't think this was your intent, but you have to consider how people look at it. Frankly, the PokeMMO playerbase has changed quite a bit since your last election. You were elected before the massive surge of Chinese players entered the game, and the people who voted for you and the majority of the active playerbase in the game now are quite different. With that in mind, I think a new election is justified, and even reasonable. As the Chief Justice of the PokeMMO Supreme Court, I am publicly upholding the call for a reelection. If you don't trust Dusty, then I think a neutral party to run the election can easily be arranged.
  6. So, I'm gonna go ahead and beat a dead horse, because it seems really obvious that these Gen 5-based arguments regarding the Sheer Force LO Set vs. Guts FO are comically out of place, even aside from the reasons people have mentioned. So, first of all, yes, as everyone has already said, there are tons of pokemon in Gen 5 that we don't have in PokeMMO that contribute to LO SF being better. However, more specifically, it isn't just the greater amount of things that can switch in on Conkel and handle it defensively that matter, but the diversity of such things, and how much harder the average Gen 5 threat hits. The lost coverage the Bulk Up set has and the fact that it relies much more on setting up is a lot worse in Gen 5's meta, where things hit insanely hard, with everything outspeeding you. In that environment, Conkel really needs to make the turns it comes in count, so it's obvious the more immediately impactful set with better coverage is better. With that being said, there's 2 other significant differences between PokeMMO and 5th gen. First of all, in gen 5, Burn does full 12.5% chip instead of 6.25%, making the drawback of being burnt significantly larger than it is in PokeMMO. Taking literally double the chip damage, especially on a set that can't run leftovers and is outsped by basically everything, is a pretty big deal. Not only that, but Gen 5 relied exclusively on Rapid Spin for hazard removal, as new Defog mechanics weren't until Gen 6, making hazard stacking a powerful tactic. Sure, Conkel resists SR, but in a metagame where spikestacking was deadly and common, Conkel got massively chipped out. Then throw in the popularity of sand teams and perma-sand frequently chipping Conkel down even further limiting it's usage, giving the Guts set heavy anti-synergy with most Sand based teams. So, Conkel was stuck in a meta where most threats hit way harder than they do in PokeMMO while still being outsped by basically everything, and where it takes massive chip damage constantly. Since it's so slow it has to rely on bulk to survive, it's no surprise that the Flame Orb set, which exacerbates the massive weakness to chip damage it has while also wanting a turn of setup it can't afford to get, was less popular than the Sheer Force set. It really couldn't afford to stick around too long, it needed to come in and provide immediate impact on the game, because it simply takes too much damage from too many sources constantly, and you can't rely just on Drain Punch; You're gonna have to use your coverage moves, or you'll just get walled, chipped out, and die without doing anything.
  7. so a snipped the bits I'm not gonna reply to or were mostly filler. First of all, some of your main points for these formats are that they're easier/cheaper to enter due to requiring less pokemon, and that they're faster. However, you also acknowledge in "Disadvantages" that these formats actually DO require 6 pokemon, as you bring a team of 6 and then select the pokemon you'll use, and that formats like these are typically Best of 3, so it doesn't make matches TOO much faster, since you're playing more games to compensate. So, based on this, you're already aware that a good half of the points in favor of these formats aren't really true. You still need 6 pokemon to play them, and although the games are faster, you have to play more of them. Plus, people will probably push the timer a lot further in these shorter games, since they have less turns to worry about timer management. Ultimately, I wouldn't be surprised if it Bo3 sets were faster on average, especially because of the 2-0 blowouts, but it shouldn't actually be insanely significant. Ultimately, though, aside from all that, not wanting to divide the PvP Playerbase is a pretty big deal. It's why the TC doesn't want to add RU; NU is already struggling with relevancy & support, why add another format? Adding alternative OU formats would make the problem even worse. There's already a pretty decent variety of tier options in the game, and sometimes there's even gimmick tournaments, more official, major formats aren't really necessary right now.
  8. Yes, I am aware of how speed boost works, both normally & in PokeMMO. No, it being better than it normally is in the games is not automatically grounds for banning it. A lot of things aren't implemented 100% correctly in MMO, and that can include implementing things in a way that makes them better than they should be (see: Rage Powder), but that isn't automatically grounds for banning it. They have to be problematic in order to actually deserve a ban. Yes, this bug makes it so that there are less things that can come in and answer a Speed Boost Yanmega offensively. With that being said, Yanmega isn't running over UU right now, so obviously, having less checks isn't making Yanmega an insane god level threat. If Yanmega isn't problematic even with this bug, it's clear that it still has enough answers to be reasonable, even with less answers available. Until the bug is fixed, if you consider Yanmega to be a problem, you should use some of the alternative answers.
  9. It might make Yanmega better than normal, but even with this, Yanmega isn't doing enough in UU to be super problematic anyway, so a ban's not warranted. It's also worth mentioning that AFAIK this bug has been around since Speed Boost was implemented, so it's probably just something we're gonna have to live with until they get around to it.
  10. are we just going to ignore how hilariously wrong this is? No, hidden abilities did not exist in gen 1 & 2. And I can see this with certainty, because, you know, no abilities existed in gen 1 and 2, abilities were added in gen 3. More importantly, actual hidden abilities weren't added until Gen 5, the generation PokeMMO is currently on. In gen 5, Hidden Abilities were not all released at once. In fact, similar to the plan for dungeons releasing them in PokeMMO, hidden abilities in gen 5 were essentially drip-fed to players over time. Some Hidden Abilities were straight up never released in gen 5, only being released later, or in some cases (Shadow Tag Chandelure), having their HA changed in gen 6+ after never being released in gen 5. A lot of your arguments seem to hinge on an appeal to "Well, HA's were always a thing, so they should be in the game", but that's just obviously not true at all.
  11. You do know pokemon in the cartridge games only disobeyed you if they didn't originate from your game and were instead traded in, right?
  12. Okay, let's analyze this; Let's look at what's wrong with Clubs as they are now, and what these updates will do to change things. To do this, I'm going to give you the perspective of how I (and probably more than a few other people) used Round Table, and how this translates to how unusable Clubs are for this. So, previously, with round table, it'd go like this: See new posts in the Round Table subforum Click on the subforum, glance over at what team threads have new activity. If I care about any of those teams, I click to see the newest posts. Appreciate whatever drama/bantz/shitposts are in the thread, and maybe participate Pretty straightforward. Now, let's see the process as of right now: Decide, out of my own volition, to click Clubs for some reason, since there's no clear indicator of new posts. I could follow the forum threads, but understandably, I don't want to get a notification literally any time anyone posts in any of the several team threads I might be interested in viewing. Yes, there's "Recent Activity", but it doesn't go very far; All it takes is like 5 posts in 1 thread in quick succession and I don't know the status of the team threads in any other clubs. I'm in clubs, now what? Well, if I want to look at the team thread of a club I decided to join, thankfully, there's a "My Clubs" area to easily find them. If it's a club I'm not in & don't want to join for any particular reason, I have to go find it. I click whatever Club I want to look at, ending up at the home page, which is basically worthless. I guess I can glance it to determine if there's any new content in the team thread, but I can't really look down the timeline to read the thread, so it's not really useful for much else. I go to the forum topics. I click on the team thread and look at the posts. If I want to look at any other team thread, instead of going back up to the RT subforum and clicking another thread, I have to go back to the Club section and go through steps 2-5 again, which is way more of a hassle, especially since I have to effectively check every single relevant club section to even know if there's new content worth checking for. This is especially bad since this negative feedback loop has resulted in the team threads I care about being basically dead, so it's not even worth clicking on the club section anymore to see if anything's new, or post new content myself. So, what's the problem here, exactly? The problem is 2 major problems: One, there's an entire 2 extra steps, of clicking on the club, and then clicking on their subforum to get to the team thread. The second major problem is that the team threads are no longer aggregated in 1 page, but separated into their own clubs, meaning that these 2 extra steps become a shit ton of extra steps if you're trying to look at more than 1 team thread, and it's especially problematic because unlike before, it's not obvious what team threads have new content worth viewing. Okay, so now that we've established this, let's see what the new features do to fix this: "Club Content throughout the community": From what I can tell, this allows you to easily aggregate the subforums of individual clubs, putting them together and letting you visit them. This effectively cuts out 1 of the 2 extra steps, because you don't need to look at the garbage home page! And it even seems to tell you when new posts are here, like in the old round table, so it's kind of like how it was before? It's definitely more convenient than now. But it still has the obnoxious caveat that you have to be in the club to see the subforums here, which is especially obnoxious if teams decide to switch to "Read Only" so that non-team members can still view the content, but make it so only team members can actually join the club, as "Read Only" clubs, as far as I can tell, won't show up here. Really, this update does make Clubs way more usable, even though there's still an extra unnecessary step involved. With that being said, I'm still not actually convinced it'll completely solve the issue; Read Only clubs are an attractive setting option for people who want their club content to be looked at, but don't want randos posting in their team threads. Unfortunately, this also means that if people start using it, pretty much everything that makes Clubs more usable in the update is basically irrelevant for any clubs you aren't invited to. Yeah yeah yeah, "then maybe they shouldn't make their clubs Read Only and live in Public mode forever" jajaja I get it, but it's still a problem. I'd also still rather not join the club of random teams I'm not actually in just so I can actually look at their team threads in an even slightly convenient way, but I doubt a solution to this is ever going to exist. TL;DR: 4.3 makes any Clubs you are in infinitely more usable/readable. Read Only is a great feature for team clubs hypothetically, but since it precludes the part of the update that makes clubs actually usable for looking at the team threads, I don't think it's actually helpful. Being forced to join clubs of teams you aren't in just to be able to look at their team thread without going through a summoning ritual is still ass. There's still an entire extra step even with the improvements that wasn't there before even in a perfect world, and that sucks, but idk that's life I guess. Clubs you haven't joined are still basically unusable for regular team thread shitposting purposes, so you're gonna have to join every even remotely interesting looking club.
  13. I don't understand why you felt this was appropriate? It wasn't really an attack on Kizhaz, but an attack on the incredulity of the statement, because the comment legitimately makes no sense. I don't know how to tell you this, but you're making a game for the players. If the players don't feel something is worthwhile, then there's a reason they do so. This isn't an uncommon sentiment either, so the idea that players would just "lower their expectations", especially considering this system has been around for quite a while, is completely absurd. The fact of the matter is, regardless of whether it is worthwhile or not from your perspective, if the players don't feel it's worthwhile, it really doesn't matter. You could sit here all day and lecture people about how worthwhile and well balanced prizes are right now from your perspective as a designer, but if the players don't feel that way and the game is suffering because of it, then obviously you need to reevaluate something in the system.
  14. Listen, I know you're new around here, and don't understand the finer points of the delicate political and societal ecosystem of the PokeMMOTM landscape, but I will not sit here quietly and take this blatant disrespect of the most esteemed PokeMMO political office. First of all, Bestfriends is a long time and beloved member of the community, providing quality of content for dedicated PokeMMOTM players, such as coverage on ingame playthroughs, and even brief discussions of pokemon outside of story, looking at notable pokemon like Hercalacross and Sailamence. Sure, it's his first time in office, and he hasn't done a significant amount, but he had to take time to hand select his cabinet, a strenuous and time consuming task. To say he hasn't done anything and deserves no such title, despite his past contributions and the fact he won the election is blatant slander. Quite frankly, it's nothing less than political mudslinging of the lowest degree. He hasn't demanded any sort of respect from any authority, not that he needs to. You said it yourself; You don't even understand what the mayorship placement entails, and yet you're outright flaming and aggrieving this man for doing his best in his elected position. Speaking of demanding respect, you made time to advertise your own thread, with your own VERY IMPORTANTTM DONUT STEEL Super Survey That Will Stay On Everyone's Permanent Records as a completely shoehorned addition to your post. It isn't enough to outright insult our mayor, but you also have to advertise your own content? Well, I guess all that matters is you've found a way to feel superior to everyone involved in the election and everyone who posts on the forums at the same time, so you've got that going for you. Yes, the first post of the thread is garbage. Unfortunately, after the complete and utter collapse of the original Mayoral Regime after the devastating Riga.exe bombings of February, the original systems in place for this system were destroyed, and Fred was the only person who could run the election. Yes, it wasn't professional, and yes, it made the position seem like a joke, but to anyone experienced in the community, lengthy prose about it's importance isn't necessary; it's understood implicitly. Ultimately, the person going around the forums actively aggrieving people and spamming links to their thread is not our Divine Emperor, Mayor, and Supreme Authority of All Things Above Bestfriends, it's you. And if you can't even manage some Poke-Respect for our mayor, then I don't know how you can expect to receive and Poke-Respect yourself. From my perspective, the troll here isn't Bestfriends, it's you. Additionally, just to explain some of the roles of the mayor and the benefits it provides to the community, since you professed to not understanding it, allow me to list them: The mayor maintains order, acting as a speaking point and representative of multiple facets of the PokeMMO community. They assist new players, educating them and introducing them to larger groups of the community to become involved. They maintain a constant thumb on the pulse of the playerbase, listening for discontent and attempting to resolve problems. They are literally granted divine powers and hold a great sway on the growth of our crops, ensuring we survive the winter. Quite frankly, you should do more research before posting.
  15. You bring up a good point, actually. When is pokemmo gonna legalize cannabis? We've got farming system with all sorts of berries, but we can't grow this?? I vote we completely remove Gems and replace them with various strains of cannabis.
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