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Posts posted by XelaKebert
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Better an event be delayed or cancelled for a major bug than for it to be released in a buggy state.
While both are frustrating, the amount of backlash that the devs would face for releasing a bugged event would be greater than the number of players disappointed in an event being delayed.
- CanadaSorry, Goku and SnowMoon
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5 minutes ago, Zeus3080Ti said:
To heal faster at pokemon centers, to speed the text thing up. But i have been using it for weeks now since i first started playing and no issues before...
What do you mean speed the text thing up?
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3 minutes ago, Zeus3080Ti said:
only started today... its rly rly weird!!
Your other post you said you use strings in the Pokemon Center, what do you mean by that?
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8 hours ago, RysPicz said:
From what I remember, initially birbs were actually in their location but you couldn't do anything with them. @Rache Bird lady, do you remember maybe? It's been long 10 years, I can be wrong
This sounds about right. If memory serves correctly they were removed because it was misleading having them there doing nothing.
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Oh no, I never expected this game to leak into real life. Pls fix devs.
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The encounter with Zekrom is part of your initial run through the Elite 4.
Once you beat the last Elite 4 member you should enter a cutscene when you enter Alder's chamber that shows N having beaten Alder.
There is some dialog between them before N's Castle pops up around the Elite 4. You then have to go through some stuff in there before you encounter Zekrom.
If you have already beaten N and Ghetsis in the Elite 4 then Zekrom is lounging in your room eating all your pizza rolls.
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49 minutes ago, Poufilou said:
I believe that there would need to be a limit on how many moves will be showed, just for simple UI reasons, cos that would take a lot of place.
A few ways to handle that are to either have it laid out like the GTL where the statistics are paged, or they can have a minimum usage score required before a move will show up in the statistics. Perhaps a combination of both would work, though infinite scrolling can be an option if it is viable in this context.
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Success: Spinda Only Unova run
Failure: See above.
- MrMalz, Bearminator, Kryuko and 1 other
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31 minutes ago, ThinkNicer said:
We have the percentages in battle log already, have move PP used be in the same spot as where you can check stat changes.
If we reveal remaining PP in PvP, what about having it only be if the move was used so any moves not revealed would be ??? until they are used.
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55 minutes ago, Quakkz said:
lets create 30 other threads about this topic, tomorrow its my turn
Wait your turn. I called dibs on next.
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12 hours ago, Hadesdiite said:
3 years != cut and dry
I know, I said it wasn't cut and dry. This stuff takes time, especially when trying to finish the functionality for NDS regions. On top of patching bugs and refining current mechanics.
Notwithstanding their personal lives here, but I wouldn't be surprised if the devs had very little time in the past few years to actually work on dungeon design full time.
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Dungeon design isn't cut and dry. You first need the layout, then you need spawns, then you need loot drops, and then you have to make sure that the difficulty scales. This isn't withstanding making the rewards fit the effort and agreeing on a rate for the keepable legends that will keep them rare while still allow players access to them.
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10 minutes ago, Pulsedrive said:
The standard legendaries are not capturable in the game as to not upset the economy of the game.
Not entirely true. Most legends aren't in game, but it's because the devs have different plans for them.
The ones you can get currently don't allow the use of Master Ball because it would be a waste to use it on something you can't keep.
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On 1/18/2021 at 2:20 AM, Shawn3K said:
can it be the 1999 version? That's the real Johto.
If they add Johto it is almost 100% certain they will use the HG/SS remakes for a couple reasons.
1) The data structure for the Pokemon in the original G/S/C is entirely different from what we have now.
Back in Gen 1 and Gen 2 Pokemon didn't have EVs and IVs, they have DVs. They used a different means of calculating stats. This is the big reason why you couldn't trade from G/S/C to R/S/E or FR/LG. This is also why FR/LG exist in Gen 3, to give you access to the Gen 1 & 2 Pokemon that don't spawn in Hoenn.
2) The NDS sprites already pull from HG/SS for those graphic styles in Hoenn. Why would they try to reconcile the difference in sprites between GBA, NDS, and GB/GBC?
3) Everything that already exists in Gen 2 also exists in HG/SS with some changes. HG/SS also adds more potential endgame content, Pokeathlon anyone? It doesn't make sense to go all the way back to 1999 and add less content when you can use what you already have.
4) They already know how to read and render from an NDS file. In order to use GB/GBC files they would need to write different code to handle it, and then reconcile issues with point 1. At that point it'd be much better to cut their losses and work from the NDS remakes.
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Try downloading the client and reinstalling it.
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Unfortunately, the reason for the "robotic" responses is due to a post back in 2018 announcing that there had been a large influx of RMT activities in game.
That was posted in September and one month prior they noted the following stats:
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Since August, we have terminated more than 3,500 accounts related to RMT activity and botting, and are still banning hundreds per day.
[/quote]
The banning of 3500 accounts in such a short time is nothing short of significant. SGMs were, understandably, overrun with ban appeals. This meant that in order to get them cleared they had to spend less time crafting responses to give proper weight to evidence collected and the counter evidence of the players.
Something to keep in mind, when you are appealing a ban, it is on /you/ to prove your innocence. If you cannot provide sufficient evidence to overturn your ban then you will stay banned.
While mistakes are apt to occur, especially when banning so many accounts per day, it's important to note that appeals are for you to /prove/ your innocence in these cases.
As others have already pointed out, they won't show you how they caught you because there are players who are actively trying to find ways around the system. If they know how they were caught they know what to avoid and can tell others how to avoid it as well. They don't want that because a playerbase full of people cheating kills the longevity of the game, looking at you PUBG.
- Kizhaz and Natcholino
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Nope, the project is closed source so no custom servers.
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1 hour ago, FC said:
Any player isn't just banned without any reason.
I mean yes, but mistakes do happen. That said, the issue with mistakes is a human thing. The GMs and SGMs can't be right all the time and changing the system because of a human issue isn't going to solve anything. What will solve the vast majority of ban issues is players reading the Code of Conduct and Terms of Service before they agree to it.
Remember guys. Ignorance of the law is no excuse. The rules are made available to you when you sign up and are accessible 24/7. If you choose to not read them and get punished for something in them, "I didn't know," is not a valid defense.
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14 hours ago, Poufilou said:
As there is no section in forum for unofficial events that are not PvP
It's that same section. All unofficial events go in there.
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https://bulbapedia.bulbagarden.net/wiki/Caitlin#In_the_core_series
No, that's part of her dialog. She was an NPC in the Battle Castle in the Gen 4 Battle Frontier.
New item: IVs Glasses
in Suggestion Box
Posted
This pretty much hits the nail on the head. To even be capable of trying to balance this, the item would have to be consumable. Allowing players the ability to indefinitely see the IVs of wild spawns is simply not good long term.