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Genka

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Everything posted by Genka

  1. 3RD FLOOR POKEMON FROM 2013 SHINY SLOWBRO catch: 4/08/2013 BELLOSSOM catch: 26/07/2013 CHARIZARD catch: 23/05/2013 DRAGONITE catch: 15/05/2013 IVYSAUR catch: 08/04/2013 LAPRAS catch: 28/02/2013 MAGMAR catch: 22/03/2013 OMANYTE catch: 7/09/2013 PIKACHU catch: 14/04/2013 SNORLAX catch: 23/06/2013 TOGEPI catch: 1/04/2013 VANITIES WATER ELFBOT OUTFIT (SOLD) GINGERBREAD MAN
  2. 2ND FLOOR NPC GIFT POKEMON 2012-2013-2014 STILL TRADEABLE HITMONLEE catch: in SAFFRON CITY HITMONCHAN catch: in SAFFRON CITY MR. MIME OT REYLEY FARFETCH'D OT ELYSSA JYNX OT DONTAE LAPRAS catch: at SILPH CO. LICKITUNG OT HADEN CHARIZARD catch: in PALLET TOWN BLASTOISE catch: in PALLET TOWN ELECTRODE OT CLIFTON VAPOREON catch: in CELADON CITY
  3. HELLO & WELCOME TO MY LITTLE SHOP HERE ON SALE YOU CAN FIND SOME OLD AND WEIRD STUFF, POKEMON AND VANITIES. EVERYTHING IS ON SALE FOR THE RIGHT OFFER!! 1ST FLOOR: 2012 SHINY & POKEMON 2ND FLOOR: GIFT POKEMON 3RD FLOOR: 2013 SHINY & POKEMON ; VANITIES 1ST FLOOR SHINY & POKEMON FROM 2012 (YEAR OF FOUNDATION OF POKEMMO) SHINY RATICATE catch: 2/12/2012 (SOLD) SHINY FEAROW catch: 13/11/2012 SHINY MACHAMP catch: 13/11/2012 SHINY PRIMEAPE catch: 13/11/2012 ABRA catch: 23/12/2012 AERODACTYL catch: 13/11/2012 ALAKAZAM catch: 13/11/2012 BEEDRILL catch: 13/11/2012 BELLSPROUT catch: 13/11/2012 CACNEA catch: 13/11/2012 CHANSEY catch: 13/11/2012 CHARIZARD catch: 28/12/2012 CUBONE catch: 22/12/2012 DIGLETT catch: 13/11/2012 DROWZEE catch: 13/11/2012 DUGTRIO catch: 13/11/2012 EKANS catch: 13/11/2012 EEVEE catch: 13/11/2012 FLAREON catch: 13/11/2012 GASTLY catch: 24/11/2012 GROWLITHE catch: 30/12/2012 GYARADOS catch: 17/12/2012 GRAVELER catch: 13/11/2012 GROWLITHE catch: 13/11/2012 HORSEA catch: 13/11/2012 KABUTO catch: 13/11/2012 LARVITAR catch: 30/12/2012 LAPRAS catch:13/11/2012 MACHOKE catch: 13/11/2012 MAROWAK catch: 26/12/2012 PIDGEOTTO catch: 13/11/2012 PHANPY catch: 30/12/2012 POLIWAG catch: 11/12/2012 RHYDON catch: 16/11/2012 RHYHORN catch: 13/11/2012 SABLEYE catch: 13/11/2012 SLOWPOKE catch: 18/12/2012 SNORLAX catch: 13/11/2012 STARYU catch: 11/12/2012 TAUROS catch: 13/11/2012 URSARING catch: 24/12/2012 VENOMOTH catch: 13/11/2012 VENUSAUR catch: 13/11/2012 VULPIX catch: 13/11/2012
  4. hello! are you online? so we can talk about selling your poke :)

     

  5. well this is amazing! I only saw a better ditto once (5x31) up to now, so it's a great great catch. About the price, let me be honest. It would be useful for hitmonchan/lee or tauros, but a 4x31 1x30 + nat is currently sold around 2/2.5m. So for your ditto I would ask 1.5/1m around
  6. yep, I copy and paste the single words. I recently tried to copy and paste altogheter and it seems working, even if sometimes i have issues also with the spaces before or after the word. Btw it is not something that I noticed before the update. My theme is default, but thanks for the advice.
  7. Dear Forum and GMs, since the update i'm having issues in writing messages in trade (and other) chat when I have to write two or more Chinese words with spaces inbetween (I copy and paste from google translate). Am I the only one with this issue?
  8. about Knight I can't help. Instead, i think Blue skull ranges from 200 to 240, Orange skull from 250 to 300.
  9. To be honest I disagree. People start to lf old pokemon. I saw sellers asking between 15-25k for pokemon from 2013, any ivs. I know there are also some from 2012 somewhere (maybe 2011?) and, for example, i will pay to have one.
  10. Maybe it will come out the 1st November :D SoonTM we will know..
  11. If you accept to find 7 dragon spheres to revive a pokemon I may agree :D Anyway you touched a good point: I can understand that the game was born as MMO, but the fact is that it is necessary to renew its mechanics. Clearly devs can implement new worlds and introduce the game in new countries, but it doesn't change the fact that the requests of the players evolve during the time while the game stay still. Without the implementation of sth more exciting after the end of the story (I perfectly know what you can do and I love trading for sure, but I don't like to repeat the same thing forever or I just fed up) I hardly see a radious future for this game and its community in the long period.
  12. up! please add any differences that you have found in game :)
  13. Or Charms to transform a normal pokemon in shiny for one hour :D
  14. Thank you Makota for the explanation. Honestly, I'd prefer to have pokemon with their original size, it's nice to have a huge shiny following you. Anyway, if it is not possible to turn back, at least let it as it is in Unima:)
  15. Thank you for the info Razor, then I will wait for further info by @awkways :)
  16. I have to say that it changed recently, they haven't been always small like in the images. So I thought that it could have been a problem due a recent update regarding the shape of the shinies. The images, even if little bit resized to fit in the square, represent quite well the difference that I currently see (but the shape of many other pokemons instead don't change). My question now is if it is a problem that affect only my game or also yours and, in this case, if do you think I can solve the issue changing something inside the settings of the game.
  17. this is the difference that I see from Unima to Kanto (the size in Kanto it's the same also in Hoenn). https://ibb.co/2gvKQKc
  18. Dear Forum and GMs, Since a couple of months ago I noticed that some of the pokemons following the owner now have a smaller size both in Kanto and Hoenn. For example, I have Steelix, Gyarados and Wailord (shiny), and they are clearly smaller compared to the past and to the current version of the Unima Region.. so now they seem more like little fishes or tiny sticks in Kanto and Hoenn. In this sense, I would like to ask if it's possible to restore their normal size as they were , maybe as a part of the next big update :) Thank you for your help :)
  19. Man, it was the same also when they introduce the breeding system also for pokemon like starmie, metagross etc., a lot of people (including me) lost several milions. I don't disagree with updating the game, but i think a refund is necessary when you create a big loss for the players, especially in case of people that don't own a lot of valuable items/pokemon/vanities.
  20. Damn, you've just spoiled my request for the next April Fool-s Day :D
  21. Except of the funny purpose of the post, I think that the idea, if taken in the general sense, should not be thrown away. The point of this statement is that probably poker can't be implemented due the fact that you may pay indirectly real money to play it (selling rp and gaining cash from the market to make bets), especially if you keep in mind that the game is full of people under 16/18 years old (in base of the different countries rules this may not be possible). But, apart from this specific feature, I think that the game can grow a lot if some secondary little game would be implemented inside Pokemmo. And, like the example made with poker, they can even be far from the pokemon world as is commonly known. Just to give an example, we have a stadium in Ninbasa City completely empty and without a specific purpose. Why don't we implement a feature that may let people to play a football match 1vs1 (maybe using pokemon with different skills) or guild vs guild? Yeah, I know that these ideas are a little bit out of mind and that the efforts to create these features would be a pain. But, in the same time, I think that, along with the implementation of the original characteristics of the pokemon games, having some different, funny and even strange activities to do would be important both for the currently players (that maybe don't want to think about pokemon 24h) and future players (that may decide to choose pokemmo also due these peculiar sub games and features)
  22. Ahahah I hoped the joke could last a little bit longer :D Congratulations to Zymogen, that won the hidden contest for a working place in the 007 cyber security agency and @Bearminator that found the other subliminal message written by the corporations to prevent the truth from being known
  23. Hello everybody! me And one of my friends in game, during a very Productive discussion, have tried to find new ways to both have fun during the empty Periods and to attract new players in pokemmo. among all the interesting ideas, one instantlY attracted our attention: pokermmo. we think that the idea is quite simple and also very practical as i will briefly explain here below. the first characteristic of our ideA is that we want to use the casinos - that are currently not well integrated in the game's features - as main base of our PRoject; our aim is to revive these places as useful area durIng and after the end of the story. regarding the modalities of the game, we think It wilL be super Fun to have some poker's table insde the casinOs (texas old'em or other different cards' game) in order to let the people challange each other and, maybe, gain sOme cash. in this regard, i imagine different tabLes, some in "sit&go" style with the jackpot fixed by default, and otherS in "heads up" style, in which 2 players can decide to bet freely cash/pokemon/vanities (clearly, after the confirmation from both). i think another pros of this feature is that it could be useful also as moderator of the economy of the whole game. in fact, having to pay a fee in order to join the table, this could be important to remove some cash liquidity from the game (the amount is to be discussed). i think i have briefly explaineD most of the features of our idea. i hope we can hAve a discussion here below regarding the way in which it could be implemented inside the game. However, in the meanwhile, even if I don't think I have to remember it todaY, i believe that the most important thing is to have fun e make a big laugh :) Good discussion!
  24. Thanks Wade to have reported the issue. I've personally checked the route and it seems that during the day there are 5 Glooms, during the night 3. I've already updated the map. Ah..from now on you are on the list of the contributors :)
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