Jump to content

Genka

Members
  • Content Count

    94
  • Joined

  • Last visited

Everything posted by Genka

  1. If you accept to find 7 dragon spheres to revive a pokemon I may agree :D Anyway you touched a good point: I can understand that the game was born as MMO, but the fact is that it is necessary to renew its mechanics. Clearly devs can implement new worlds and introduce the game in new countries, but it doesn't change the fact that the requests of the players evolve during the time while the game stay still. Without the implementation of sth more exciting after the end of the story (I perfectly know what you can do and I love trading for sure, but I don't like to repeat the same thing forever or I just fed up) I hardly see a radious future for this game and its community in the long period.
  2. up! please add any differences that you have found in game :)
  3. Or Charms to transform a normal pokemon in shiny for one hour :D
  4. Thank you Makota for the explanation. Honestly, I'd prefer to have pokemon with their original size, it's nice to have a huge shiny following you. Anyway, if it is not possible to turn back, at least let it as it is in Unima:)
  5. Thank you for the info Razor, then I will wait for further info by @awkways :)
  6. I have to say that it changed recently, they haven't been always small like in the images. So I thought that it could have been a problem due a recent update regarding the shape of the shinies. The images, even if little bit resized to fit in the square, represent quite well the difference that I currently see (but the shape of many other pokemons instead don't change). My question now is if it is a problem that affect only my game or also yours and, in this case, if do you think I can solve the issue changing something inside the settings of the game.
  7. this is the difference that I see from Unima to Kanto (the size in Kanto it's the same also in Hoenn). https://ibb.co/2gvKQKc
  8. Dear Forum and GMs, Since a couple of months ago I noticed that some of the pokemons following the owner now have a smaller size both in Kanto and Hoenn. For example, I have Steelix, Gyarados and Wailord (shiny), and they are clearly smaller compared to the past and to the current version of the Unima Region.. so now they seem more like little fishes or tiny sticks in Kanto and Hoenn. In this sense, I would like to ask if it's possible to restore their normal size as they were , maybe as a part of the next big update :) Thank you for your help :)
  9. Man, it was the same also when they introduce the breeding system also for pokemon like starmie, metagross etc., a lot of people (including me) lost several milions. I don't disagree with updating the game, but i think a refund is necessary when you create a big loss for the players, especially in case of people that don't own a lot of valuable items/pokemon/vanities.
  10. Damn, you've just spoiled my request for the next April Fool-s Day :D
  11. Except of the funny purpose of the post, I think that the idea, if taken in the general sense, should not be thrown away. The point of this statement is that probably poker can't be implemented due the fact that you may pay indirectly real money to play it (selling rp and gaining cash from the market to make bets), especially if you keep in mind that the game is full of people under 16/18 years old (in base of the different countries rules this may not be possible). But, apart from this specific feature, I think that the game can grow a lot if some secondary little game would be implemented inside Pokemmo. And, like the example made with poker, they can even be far from the pokemon world as is commonly known. Just to give an example, we have a stadium in Ninbasa City completely empty and without a specific purpose. Why don't we implement a feature that may let people to play a football match 1vs1 (maybe using pokemon with different skills) or guild vs guild? Yeah, I know that these ideas are a little bit out of mind and that the efforts to create these features would be a pain. But, in the same time, I think that, along with the implementation of the original characteristics of the pokemon games, having some different, funny and even strange activities to do would be important both for the currently players (that maybe don't want to think about pokemon 24h) and future players (that may decide to choose pokemmo also due these peculiar sub games and features)
  12. Ahahah I hoped the joke could last a little bit longer :D Congratulations to Zymogen, that won the hidden contest for a working place in the 007 cyber security agency and @Bearminator that found the other subliminal message written by the corporations to prevent the truth from being known
  13. Hello everybody! me And one of my friends in game, during a very Productive discussion, have tried to find new ways to both have fun during the empty Periods and to attract new players in pokemmo. among all the interesting ideas, one instantlY attracted our attention: pokermmo. we think that the idea is quite simple and also very practical as i will briefly explain here below. the first characteristic of our ideA is that we want to use the casinos - that are currently not well integrated in the game's features - as main base of our PRoject; our aim is to revive these places as useful area durIng and after the end of the story. regarding the modalities of the game, we think It wilL be super Fun to have some poker's table insde the casinOs (texas old'em or other different cards' game) in order to let the people challange each other and, maybe, gain sOme cash. in this regard, i imagine different tabLes, some in "sit&go" style with the jackpot fixed by default, and otherS in "heads up" style, in which 2 players can decide to bet freely cash/pokemon/vanities (clearly, after the confirmation from both). i think another pros of this feature is that it could be useful also as moderator of the economy of the whole game. in fact, having to pay a fee in order to join the table, this could be important to remove some cash liquidity from the game (the amount is to be discussed). i think i have briefly explaineD most of the features of our idea. i hope we can hAve a discussion here below regarding the way in which it could be implemented inside the game. However, in the meanwhile, even if I don't think I have to remember it todaY, i believe that the most important thing is to have fun e make a big laugh :) Good discussion!
  14. Thanks Wade to have reported the issue. I've personally checked the route and it seems that during the day there are 5 Glooms, during the night 3. I've already updated the map. Ah..from now on you are on the list of the contributors :)
  15. It would be wonderful Dibz! Let me know when you finish, joining efforts is always the best way to make a great work:) Instead, regarding the issue of the venonat found by BaalSlayer, it seems that they are still there, but only during the nights.
  16. Thank you BaalSlayer for your help, it seems that they have changed the location of some of the sweet scent's hordes. I've already update the list, if you find other differences, just write a post here below. When I have time i will make another journey around the pokemmo world to check all the positions :) ps. Now you are also on the list of the contributors, thanks!
  17. Thank you for the explanation. Just a couple of question to conclude. Regarding the Shiny charms, there is also a mention of a +5% for link members. Supposing that all the members (for example 4) use the charm in the same moment, the real effect would be a net +25% (10%+5%+5%+5%) or instead a +11,5 % (10%+5% of the previous %+5% of the previous %+ 5% of the previous % ) ?
  18. hello everyone! I have few questions regarding the new charm items. I saw that only in the EXP charm description it is written the expiring time (1 hour); instead, regarding the other charms, nothing is written. Therefore, I would ask how much time they last and if they could last for more time. Secondly, from the description it seems that there will be a comulative effect if i'm using more than one charm. About this, my questions are : 1. The effect of a particular charm (for example + 10% shiny) could be stack with bonuses of the same kind? 2. What kind of effect I will obtain if I use more than one charm of the same kind? Something like a net 10%+10%+10%+.. (in this case +30%) or, instead, something like 10%+ 10% of the previous %+ 10% of the previous % + ... (in this case +12,1%)? I believe, if this case is a real possibility, that the second solution is the right answer (even because the shiny market will be broken soon instead). thanks for your help!
  19. Hello everyone! If you have data, tips or information to add here I would be more than happy to add them to this document (the same if you find some mistakes). Clearly a special mention with your nickname will be add at the end of the document to thank for the help :)
  20. Thanks for the info Daryl! Are they x3 or x5? Thanks Xatu for the info :D
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.