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Genka

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Everything posted by Genka

  1. Damn, you've just spoiled my request for the next April Fool-s Day :D
  2. Except of the funny purpose of the post, I think that the idea, if taken in the general sense, should not be thrown away. The point of this statement is that probably poker can't be implemented due the fact that you may pay indirectly real money to play it (selling rp and gaining cash from the market to make bets), especially if you keep in mind that the game is full of people under 16/18 years old (in base of the different countries rules this may not be possible). But, apart from this specific feature, I think that the game can grow a lot if some secondary little game would be implemented inside Pokemmo. And, like the example made with poker, they can even be far from the pokemon world as is commonly known. Just to give an example, we have a stadium in Ninbasa City completely empty and without a specific purpose. Why don't we implement a feature that may let people to play a football match 1vs1 (maybe using pokemon with different skills) or guild vs guild? Yeah, I know that these ideas are a little bit out of mind and that the efforts to create these features would be a pain. But, in the same time, I think that, along with the implementation of the original characteristics of the pokemon games, having some different, funny and even strange activities to do would be important both for the currently players (that maybe don't want to think about pokemon 24h) and future players (that may decide to choose pokemmo also due these peculiar sub games and features)
  3. Ahahah I hoped the joke could last a little bit longer :D Congratulations to Zymogen, that won the hidden contest for a working place in the 007 cyber security agency and @Bearminator that found the other subliminal message written by the corporations to prevent the truth from being known
  4. Hello everybody! me And one of my friends in game, during a very Productive discussion, have tried to find new ways to both have fun during the empty Periods and to attract new players in pokemmo. among all the interesting ideas, one instantlY attracted our attention: pokermmo. we think that the idea is quite simple and also very practical as i will briefly explain here below. the first characteristic of our ideA is that we want to use the casinos - that are currently not well integrated in the game's features - as main base of our PRoject; our aim is to revive these places as useful area durIng and after the end of the story. regarding the modalities of the game, we think It wilL be super Fun to have some poker's table insde the casinOs (texas old'em or other different cards' game) in order to let the people challange each other and, maybe, gain sOme cash. in this regard, i imagine different tabLes, some in "sit&go" style with the jackpot fixed by default, and otherS in "heads up" style, in which 2 players can decide to bet freely cash/pokemon/vanities (clearly, after the confirmation from both). i think another pros of this feature is that it could be useful also as moderator of the economy of the whole game. in fact, having to pay a fee in order to join the table, this could be important to remove some cash liquidity from the game (the amount is to be discussed). i think i have briefly explaineD most of the features of our idea. i hope we can hAve a discussion here below regarding the way in which it could be implemented inside the game. However, in the meanwhile, even if I don't think I have to remember it todaY, i believe that the most important thing is to have fun e make a big laugh :) Good discussion!
  5. Thanks Wade to have reported the issue. I've personally checked the route and it seems that during the day there are 5 Glooms, during the night 3. I've already updated the map. Ah..from now on you are on the list of the contributors :)
  6. It would be wonderful Dibz! Let me know when you finish, joining efforts is always the best way to make a great work:) Instead, regarding the issue of the venonat found by BaalSlayer, it seems that they are still there, but only during the nights.
  7. Thank you BaalSlayer for your help, it seems that they have changed the location of some of the sweet scent's hordes. I've already update the list, if you find other differences, just write a post here below. When I have time i will make another journey around the pokemmo world to check all the positions :) ps. Now you are also on the list of the contributors, thanks!
  8. Thank you for the explanation. Just a couple of question to conclude. Regarding the Shiny charms, there is also a mention of a +5% for link members. Supposing that all the members (for example 4) use the charm in the same moment, the real effect would be a net +25% (10%+5%+5%+5%) or instead a +11,5 % (10%+5% of the previous %+5% of the previous %+ 5% of the previous % ) ?
  9. hello everyone! I have few questions regarding the new charm items. I saw that only in the EXP charm description it is written the expiring time (1 hour); instead, regarding the other charms, nothing is written. Therefore, I would ask how much time they last and if they could last for more time. Secondly, from the description it seems that there will be a comulative effect if i'm using more than one charm. About this, my questions are : 1. The effect of a particular charm (for example + 10% shiny) could be stack with bonuses of the same kind? 2. What kind of effect I will obtain if I use more than one charm of the same kind? Something like a net 10%+10%+10%+.. (in this case +30%) or, instead, something like 10%+ 10% of the previous %+ 10% of the previous % + ... (in this case +12,1%)? I believe, if this case is a real possibility, that the second solution is the right answer (even because the shiny market will be broken soon instead). thanks for your help!
  10. Hello everyone! If you have data, tips or information to add here I would be more than happy to add them to this document (the same if you find some mistakes). Clearly a special mention with your nickname will be add at the end of the document to thank for the help :)
  11. Thanks for the info Daryl! Are they x3 or x5? Thanks Xatu for the info :D
  12. SWEET SCENT POKEMMO MAP WHAT IS SWEET SCENT? "Sweet scent" is a pokemon move that could be used also outside battles. Usually only few grass pokemon (or Smeargle) can learn it. The PP base points are 20 and outside battles it needs 5 pp to work properly. Particular items could help you to restore the total amount of PP if you are far away from a poke center. HOW DOES IT WORK? Easy, just select your pokemon and press on it. Then click on "sweet scent": it will lures hordes of pokemon when used in tall grass, seas or caves. It requires 5 pp each time. WHY IS IT SO USEFUL? Using "sweet scent" you could easily cut the time needed to train your pokemon (EVs training) or catch your preferred shiny (if on the list above). WHEN CAN SWEET SCENT BE USED? "Sweet scent" can be used in any moment of the day-night time period. WHERE CAN SWEET SCENT BE USED? "Sweet scent" can be used nearly in any part of the game while through grass, caves and seas. However, the results of the move largely depend of the place in which it is used. This map is therefore created in order to put light on this issue and to help players to find the right place to achieve personal purposes. HOENN MAP: HOENN 101, 102, 104: NO HOENN 103 SEA: TENTACOOL/TENTACRUEL X5 (+1/2 SPDEF), WINGULL/PELIPPER (+1 SPE/+ 2 DEF) X5 HOENN 105: NO HOENN 106: CAVERN: ZUBAT X3 (+1 SPE), WINGULL X3 (+1 SPE) HOENN 107, 108, 109 SEA: TENTACOOL X3 (+1 SPDEF), WINGULL X3 (+1 SPE) HOENN 110 LAND: WINGULL X3 (+1 SPE), ELECTRIKE X3 (+1 SPE), VOLTORB X3(+1 SPE), WATER: TENTACOOL X3 (+1 SPDEF) NEW MAUVILLE: VOLTORB X3 (+1 SPE) HOENN 111: NO JAGGED PASS: SPOINK X3 (+1 SPDEF), NUMEL X3 (+1 SPATT) MAGMA HIDEOUT: GEODUDE/GRAVELER X5 (+ 1/2 DEF) FIERY PATH: TYROGUE/MACHOP X3 (+1/+1 ATT), NUMEL X3 (+1 SPATT), GRIMER/MACHOP X3 (+1 HP, +1 ATT), NUMEL/TORKOAL X3 (+1 SPATT/+2 DEF) HOENN 112: NUMEL X3 (+1 SPATT) HOENN 113: NO HOENN 114: MARILL/AZUMARILL X3 (+2/+3 HP), LOTAD/SWABLU X3 (+1 SPDEF) METEOR FALLS: ZUBAT X3 (+1 SPE), SOLROCK 3X (WATER) (+2 ATT) 2ND FLOOR INSIDE: 5X SOLROCK/LUNATONE/GOLBAT (+2 ATT/ +2 SPATT/ +2 SPE) HOENN 115: 3X SWABLU/TAILLOW (+1 SPDEF/+1 SPE) HOENN 116: NO RUSTURF TUNNEL: 3X WHISMURM (+1 HP) HOENN 117: ROSELIA X3 (+1 SPATT), ODDISH X3 (+1 SPATT), ZIGZAGOON X3 (DAY, +1 SPE), POOCHYENA X3 (NIGHT, +1 ATT) HOENN 118: TENTACOOL X3(+1 SPDEF), LINOONE/WINGUL X3 (+2 SPE, +1 SPE), ELECTRIKE X3 (+1 SPE), MIGHTYENA X3 (+2 ATT) SCOARCHED SLAB: GOLBAT X3 (+2 SPE) HOENN 119: NO HOENN 120: LINOONE X3 (+2 SPE), GLOOM X3 (+2 SPATT) HOENN 121: DAY: GLOOM X5 (+2 SPATT) NIGHT: GLOOM X3 (+2 SPATT) HOENN 123-124: TENTACOOL/TENTACRUEL X5(+1/2 SPDEF), WINGULL/PELIPPER X5 (+1 SPE/+2 DEF) SHOAL CAVE: GOLBAT X5 (+2 SPE), SPHEAL/SEALEO X5 (+1/2 HP) VICTORY ROAD: GOLBAT/MEDICHAM X5 (+2/+2 SPE), LOUDRED X5 (+2 HP) SKY PILLAR: GOLBAT x5 (+2 SPE), ARIADOS X5 (+2 ATT), MAWILE X5 (+1 ATT,+1 DEF)/SABLEYE X5 (+1 ATT, +1 DEF) HOENN 132: 5X WINGULL/PELIPPER (+1 SPE/+2 DEF), TENTACOOL/TENTACRUELX5 (+1/2 SPDEF) KANTO MAP: ROUTE 1: NO DIGLETT CAVE: DIGLETT/DUGTRIO X3 (+1/2 SPE) ROUTE 2: NO VIRIDIAN FOREST: NO ROUTE 3: NO ROUTE 4: NO MT MOON: 3X ZUBAT (+1 SPE), 3X PARAS (+1 ATT) CERULEAN: NO ROUTE 24 : 5X TENTACOOL (+1 SPDEF) ROUTE 25: NO CERULEAN CAVE: KADABRA X5 (+2 SPATT), SLOWPOKE/SLOWBRO X5 (+1 HP/+2 DEF) 1° STAIRS: 5X MAGNETON (+2 SPATT), KADABRA X5 (+2 SPATT) STAIRS AT BOTTOM LEFT: 5X MACHOKE/PRIMEAPE (+2/+2 ATT), MAGNETON X5 (+2 SPATT) ROUTE 5: BELLSPROUT (+1 ATT), PIDGEY/MEOWTH 3X (+1/+1 SPE) ROUTE 6: MAGNEMITE (+1 SPATT), BELLSPROUT (+1 ATT), PIDGEY 3X (+1 SPE) VERMILION: 5X TENTACOOL (+1 SPDEF) ROUTE 7: PIDGEY (+1 SPE), BELLSPROUT (+1 ATT), GROWLITHE/VULPIX X3 (+1 ATT, +1 SPE) ROUTE 8: DAY: GROWLITHE/VULPIX 3X (+1ATT, +1 SPE), PIDGEY (+1 SPE), BELLSPROUT X3 (+1 ATT) NIGHT: HOOTHOOT X3 (+1 HP) ROUTE 9: RATTATA 3X (+1 SPE), MANKEY 3X (+1 ATT) ROUTE 10: EKANS/SANDREW 3X (+1 ATT, +1 DEF), MAGNEMITE/VOLTORB 3X (+1 SPATT, +1 SPE), TENTACOOL 5X (+1 SPDEF) POWER PLANT: VOLTORB 3X (+1 SPE), PIKACHU X3 (+2 SPE), MAGNEMITE/MAGNETON 3X (+1/2 SPATT) ROCK TUNNEL: ENTRANCE/1ST FLOOR MACHOP X3(+1ATT), GEODUDE X3 (+1 DEF) 2ND FLOOR/STAIRS ZUBAT X3 (+1 SPE), GEODUDE/ONIX (+1/+1 DEF) 3RD FLOOR/STAIRS MACHOP/MANKEY X3 (+1/+1 ATT), ZUBAT X3 (+1 SPE) 4TH FLOOR/STAIRS GEODUDE/ONIX X3 (+1/+1 DEF), MACHOP/MANKEY X3 (+1/+1 ATT) 5TH FLOOR/STAIRS/EXIT ZUBAT X3 (+1 SPE), GEODUDE X3 (+1 DEF) POKEMON TOWER: GASTLY/HAUNTER X3 (+1/2 SPATT), CUBONE X3 (+1 DEF) VERMILION: TENTACOOL X5 (+1 SPDEF) ROUTE 11: DROWZEE X3 (+1 SPDEF), HOOTHOOT X3 (+1 HP), MAGNEMITE X3 (+1 SPATT) ROUTE 12: WATER:TENTACOOL X5 (+1 SPDEF) FIRST GARDEN ON THE LEFT: ODDISH/GLOOM X5 (+1/2 SPATT), VENONAT X5 (+1 SPDEF) GARDEN NEAR FENCE: DITTO X5 (+1 HP), VENONAT X5 (+1 SPDEF), GLOOM/ODDISH X5 (+1/2 SPATT) ROUTE 13: NO ROUTE 14: ODDISH/GLOOM X5 (+1/2 SPATT), VENONAT X5 (+1 SPDEF) ROUTE 15: DAY: DITTO X5 (+1 HP), PIDGEOTTO X5 (+2 SPE), BELLSPROUT/WEEPINBELL X5 (+1/+1 ATT) NIGHT: VENONAT X5 (+1 SPDEF), GLOOM/ODDISH X5 (+1/2 SPATT), DITTO X5 (+1 HP) ROUTE 16: SPEAROW 5X (+1 SPE), DODUO 5X (+1 ATT), GRIMER 5X (+1 HP) FUCHSIA CITY: NO ROUTE 17: GRIMER X5 (+1 HP), RATTATA/RATICATE X5 (+1 SPE) ROUTE 18: RATTATA/RATICATE X5 (+1 SPE), GRIMER X5 (+1 HP) ROUTE 19: TENTACOOL X5 (+1 SPDEF) ROUTE 20: TENTACOOL X5 (+1 SPDEF) SEAFOAM ISLANDS: ENTRANCE/1ST FLOOR: ZUBAT/GOLBAT X5 (+1/2 SPE), PSYDUCK/GOLDUCK X5 (+1/2 SPATT) 2ND FLOOR/STAIRS PSYDUCK/GOLDUCK X5 (+1/2 SPATT) 3RD FLOOR/STAIRS PSYDUCK/GOLDUCK X5 (+1/2 SPATT), SLOWPOKE/SLOWBRO X5 (+1 HP, +2 DEF) 4TH FLOOR/STAIRS WATER: SLOWPOKE/SLOWBRO X5 (+1 HP/ +2 DEF), GROUND: ZUBAT/GOLBAT X5 (+1/2 SPE) 5TH FLOOR/STAIRS SLOWPOKE/SLOWBRO X5 (+1 HP/+2 DEF) POKEMON MANSION: KOFFING/WEEZING X5 (+1/2 DEF) ROUTE 21 TENTACOOL X5 (+1 SPDEF), TANGELA X5 (+1 DEF) ROUTE 22: NO ROUTE 23: MANKEY/PRIMEAPE X5 (+1/2 ATT), ARBOK 5X (+2 ATT) (NORD AREA) VICTORY ROAD ENTRANCE/1ST FLOOR: 5X SANDSLASH (+2 DEF), 5x MACHOP/MACHOKE (+1/2 ATT), 5X ONIX/GRAVELER/MAROWAK (+1 DEF/+2 DEF/ +2 DEF) 2ND FLOOR/STAIRS: 5X ONIX (+1 DEF), 5X MAROWAK (+2 DEF) 3RD FLOOR/STAIRS/EXIT: 5X MACHOP/MACHOKE (+1/2 ATT), ONIX/GRAVELER X5 (+1 DEF/+2 DEF) ISLAND 1 TREASURE BEACH: SOLROCK X5 (+2 ATT), TANGELA X5 (+1 DEF), SPEAROW/FEAROW X5 (+1/2 SPE) KINDLE ROAD: TENTACOOL/TENTACRUEL X5 (+1/2 SPDEF), PONYTA/RAPIDASH X5 (+1/2 SPE), MEOWTH/PERSIAN X5 (+1/2 SPE) MT EMBER: SPEAROW/FEAROW 5X (+1/2 SPE), PONYTA/RAPIDASH X5 (+1/2 SPE), LEFT ENTRANCE: MACHOP/MACHOKE X5 (+1/2 ATT) RIGHT ENTRANCE: ENTRANCE/1ST FLOOR MACHOP X5 (+1 ATT) 2ND FLOOR/STAIRS SLUGMA X5 (+1 SPATT) 3RD FLOOR/STAIRS GEODUDE X5 (+1 DEF), SLUGMA X5 (+1 SPATT) 4TH FLOOR/STAIRS SLUGMA X5 (+1 SPATT) ISLAND 2 CAPE BRINK: ODDISH/GLOOM X5 (+1/2 SPATT), SLOWBRO/SLOWPOKE X5 (+1 HP/ +2 DEF) ISLAND 3 PORT: DUNSPARCE X5 (+1 HP) BOND BRIDGE: ODDISH/GLOOM X5 (+1/2 SPATT), BELLSPROUT/WEEPINBELL X5 (+1/2 ATT), PIDGEY/PIDGEOTTO X5 (+1/2 SPE), TENTACOOL/CRUEL X5 (+1/2 SPDEF) BERRY FOREST: BELLSPROUT/WEEPINBELL X5 (+1 ATT), VENONAT(+1 SPDEF)/VENOMOTH X5 (+1 SPATT,+1 SPE), PSYDUCK/GOLDUCK X5 (+1/2 ATT), ODDISH/GLOOM X5 (+1/2 SPATT), SLOWPOKE/SLOWBRO X5 (+1 HP/+2 DEF) ISLAND 4 ICEFALL CAVE: ENTRANCE/1ST FLOOR: ZUBAT/GOLBAT X5(+1/2 SPE), DEWGONG X5 (+2 SPDEF), 2ND FLOOR/STAIRS: SEEL X5 (+1 SPDEF), TENTACOOL/CRUEL X5 (+1/2 SPDEF) ISLAND 5 MEADOW: PERSIAN/MEOWTH X5 (+1/2 SPE), PIDGEOTTO X5 (+2 SPE), PILLAR: TENTACOOL/CRUEL X5 (+1/2 SPDEF), HOPPIP X5 (+1 SPDEF), LABYRINTH: TENTACOOL/CRUEL X5 (+1/2 SPDEF) LOST CAVE: GASTLY/HAUNTER X5 (+1/2 SPATT), GOLBAT/ZUBAT X5 (+1/2 SPE) ISLAND 6 WATER PATH: ODDISH/GLOOM 5X (+1/2 SPATT), SPEAROW/FEAROW X5 (+1/2 SPE), TENTACOOL/CRUEL X5 (+1/2 SPDEF) RUIN VALLEY: SPEAROW/FEAROW X5 (+1/2 SPE), PERSIAN X5 (+2 SPE) PATTERN BUSH: HERACROSS X5 (+2 ATT) GREEN PATH: TENTACOOL/CRUEL X5 (+1/2 SPDEF) ALTERING CAVE: NO ISLAND 7 TRAINER TOWER: TENTACOOL/CRUEL X5 (+1/2 SPDEF) CANYON ENTRANCE: MEOWTH/PERSIAN X5 (+1/2 SPE), SPEAROW/FEAROW X5 (+1/2 SPE), SEVAULT CANYON: MEOWTH/PERSIAN X5 (+1/2 SPE), SPEAROW/FEAROW X5 (+1/2 SPE), MAROWAK/GEODUDE/ONIX X5 (+2 DEF/ +1 DEF/ +1 DEF) TANOBY RUINS: TENTACOOL/CRUEL X5 (+1/2 SPDEF) UNOVA MAP - SPRING: ROUTE 1: LILLIPUP (+1 ATT), PATRAT X1 (+1 ATT), BASCULIN X1 (+2 SPE) ROUTE 1 (AFTER SURFING AREA): HERDIER X5 (+2 ATT) ROUTE 2: PATRAT X1 (+1 ATT), LILLIPUP X1 (+1 ATT) TRIATON CITY: BASCULIN X1 (+2 SPE) DREAMYARD NORTH: PATRAT X1 (+1 ATT), PURRLOIN X1 (+1 SPE) SOUTH: LIEPARD X5 (+2 SPE) UNDERGROUND: KRICKETUNE X5 (+2 ATT) ROUTE 17: FRILLISH X1 (+1 SPDEF) LABORATORY P&P: HERDIER/WATCHOG X5 (+2/2 ATT) ROUTE 18: FRILLISH X1 (+1 SPDEF), SCRAGGY X5 (+1 ATT) STRIATON CITY: BASCULIN X1 (+2 SPE) ROUTE 3: PATRAT X1 (+1 ATT), PIDOVE X1 (+1 ATT), PURRLOIN X1 (+1 SPE), LILLIPUP (+1 ATT), BLITZIE X1 (+1 SPE), BASCULIN X1 (+2 SPE) WELLSPRING CAVE: 1ST FLOOR: WOOBAT X1 (+1 SPE), BASCULIN X1 (+1 SPE), ROGGENROLA X1 (+1 DEF) 2ND FLOOR: ROGGENROLA X1 (+1 DEF), BASCULIN X1 (+2 SPE) PINWHEEL FOREST SOUTH AREA BEFORE FOREST: PIDOVE X3 (+1 SPE), TYMPOLE X3 (+1 SPE) FOREST: SEWADDLE (+1 DEF)/SWADLOON (+2 DEF)/VENIPEDE (+1 DEF)/COTTONEE (+1 SPE)/WHIRLPEDE (+2 DEF) X3, BASCULIN X3 (+2 SPE) ROUTE 4: SANDILE (+1 ATT)/ SCRAGGY (+1 ATT) X3 DESERT RESORT: DARUMAKA X3 (+1 ATT), SANDILE X3 (+1 ATT) RELIC CASTLE: ENTRANCE: YAMASK X3 (+1 DEF) -1,-2,-3,-4 FLOORS: COFAGIRUS X5 (+2 DEF) -5,-6 FLOORS: KROKOROK X5 (+2 ATT) -6 FLOOR (ROOM OF VOLCARONA): CLAYDOL X5 (+2 SPDEF) -1 FLOOR, EXIT ROOM : SANDILE X3 (+1 ATT) ROUTE 5: GRASS: TRUBBISH X3 (+1 SPE), MINCCINO X3 (+1 SPE) DARK GRASS: LIEPARD X3 (+2 SPE), TRUBBISH X3 (+1 SPE) DRIFTVEIL CITY: FRILLISH (+1 SPDEF) X3, COLD STORAGE GRASS: MINCCINO/HERDIER (+1 SPE/+2 ATT) X3, VANILLITE X3 (+1 SPATT) DARK GRASS: MINCCINO/HERDIER (+1 SPE/+2 ATT) X5 ROUTE 6: GRASS: SWADLOON/DEERLING/KARRABLAST/FOONGUS/TRANQUILL (+2 DEF/+1 SPE/+1 ATT/+1 HP/+2 ATT) X3, WATER: BASCULIN (+2 SPE) X3 DARK GRASS: DEERLING/TRANQUILL X5 (+1 SPE/+2 ATT) MISTRALTON CAVE: BOLDORE X5 (+1 ATT, +1 DEF), AXEW X5 (+1 ATT) CHARGESTONE CAVE: JOLTIK X5 (+1 SPE) ROUTE 7: DEERLING/UNFEZANT/WATCHOG (+1 SPE/+3 ATT/+2 ATT) x5 CELESTIAL TOWER: LITWICK X5 (+1 SPATT) TWIST MOUNTAIN: BOLDORE X5 (+1 ATT, +1 DEF) DRAGOSPIRAL TOWER: GRASS: MIENFOO X5 (+1 ATT) WATER: BASCULIN X5 (+2 SPE) INSIDE: GOLETT X5 (+1 ATT) ICIRRUS CITY: LOW WATER: SHELMET X5 (+1 DEF) WATER (SURFING): STUNKFISH x5 (+2 HP) ROUTE 8: SHELMET X5 (+1 DEF) MOOR OF ICIRRUS: LOW WATER: PALPITOAD X5 (+2 HP) WATER (SURFING): STUNKFISH x5 (+2 HP) ROUTE 9: GARBODOR X5 (+2 ATT) CHALLENGER'S CAVE: WOOBAT X5 (+1 SPE), BOLDORE X5 (+1 ATT, +1 DEF), BASCULIN X5 (+2 SPE) ROUTE 10: HERDIER/STOUTLAND X5 (+2 ATT/+3 ATT) ROUTE 11: GOLDUCK X5 (+2 SPATT), BASCULIN X5 (+2 SPE) VILLAGE BRIDGE: GOLDUCK X5 (+2 SPATT), BIBAREL X5 (+2 ATT), BASCULIN X5 (+2 SPE) ROUTE 12: ROSELIA X5 (+2 SPATT), RAPIDASH X5 (+2 SPE) ROUTE 13: TANGELA X5 (+1 DEF), WINGULL/PELIPPER X5 (+1 SPE/+ 2 DEF) GIANT CHASM: CAVE: GOLBAT x5 (+2 SPE), BASCULIN X5 (+2 SPE) GRASS: PILOSWINE X5 (+1 HP, +1 ATT) UNDELLA BAY: WINGULL/PELIPPER X5 (+1 SPE/+ 2 DEF) ROUTE 14: GOLDUCK X5 (+2 SPATT), BASCULIN X5 (+2 SPE) ABUNDANT SHRINE: NOCTOWL X5 (+2 HP), BASCULIN X5 (+2 SPE), VULPIX X5 (+1 SPE) ROUTE 15: FEAROW 5X (+2 SPE), ROUTE 16: TRUBBISH X3 (+1 SPE), LIEPARD X3 (+2 SPE) LOSTLORN FOREST: SWADLOON (+2 DEF)/VENIPEDE (+1 DEF) X3 , BASCULIN X1 (+2 SPE), HIDDEN: ZORUA (+1 SPATT) NOTE: This guide tries to follow the history of a common player during the game. Also the parts regarding Caverns like "2nd,3rd.. floor/stairs" (etc) follow this idea. The map could be incompleted; in case of new findings please write a post below regarding it. I will definetely add your information in this guide, so any help would be really useful :) Let's catch them all! SPECIAL THANKS TO DARYL, XATU, JEISEUN, BAALSLAYER, WADE for the collaboration!
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