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Alex

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  1. I don't see why not. Except the department store and game corner ones already have an unlimited supply, so those wouldn't need to be put in the wild.
  2. A problem is that in FRLG held items are are assigned 5%/50%/100% on wild pokes. I don't know how much control the devs have over wild held items since held items aren't implemented at all yet. If they could add a 1% column like in fifth generation games, that would be excellent for TMs or any other rare item people would want to farm for (leftovers, focus bands, rare berries, and so on). see: http://bulbapedia.bu..._wild_held_item
  3. This idea has been brought up before (see the tagged thread on the bottom) and I still think it's the best way to handle getting additional TMs. Using the Horsea example: Someone hunting for a good Horsea to train can trade off any extra Water Pulses or Dragon Scales that they find. Someone hunting for Dragon Scales can trade off Water Pulses or a good Horsea they find. Someone hunting TMs can trade off Dragon Scales or a good Horsea they find.
  4. Something like that could make that 'rental tournament' idea a lot more feasible.
  5. I have to turn the chat ping off when playing one of my other characters, since the name is three letters and appears in a surprising amount of English words. Maybe they could add an 'exact word only' setting if they put in a custom ping list.
  6. I'd like that for trade chat especially. People could get pinged if someone mentions a specific poke that they're looking for.
  7. I think just having held items would be good enough. If someone really wanted to grind for them they could use Compoundeyes/Thief/Covet or something.
  8. Welcome to PokeMMO! I wouldn't worry about your names. They're close enough that people can make the connection between them. I think the important thing is that they're easy to recognize, and you won't get confused with someone else. (I found out the other day that there's an ircop named Alex already, so I'm going to have to use a slightly different name there so people don't get her and me confused.)
  9. You too can have your own virtual pokemon, who will obediently sit on your desk and watch as you play virtual pokemon! I started building paper models from the internet a while ago. It's cheap and easy since you just print out the instructions, cut the pieces out, fold them, and glue them together. Normal paper works alright, but heavier paper like cardstock works a lot better. It didn't occur to me until now to look up pokemon models. http://www.pokemonpapercraft.net/ This blog has instructions for a lot of pokemon. Some are a lot easier to make than others. If you've never done any papercraft before and want to try it out, Porygon is nice choice. http://www.pokemonpa...04/porygon.html
  10. Alex

    Hi all

    I didn't get around to making one of these before, and I don't want to seem impolite. :) I've been playing Pokemon since Red and Blue, but I haven't played anything after Emerald. Once breeding gets put in, I want to make a small Eevee ranch, since Eevees that have specific natures, hidden powers, or know Wish will be in high demand by the competitive players. It would be awesome if the breeders could make a clan to easily exchange Dittos and Pokemon with specific egg moves, but that's still a long way off. In the mean time I'm just playing through the story. I'm also slowly filling out the pokedex. Anything I don't plan on training I'll probably give away.
  11. We've had packs of people in spooky tower and sup-ma-digga's cave without any issue. I think it would take a ridiculous number of people in one place to cause any problems.
  12. I like the idea of tag battle dungeons. You and your buddy each bring along your top three and crawl through a dungeon full of double battles. Two people teaming up in a pokemon game seems a lot more reasonable than ten.
  13. You could do 252 special attack from gastlys/haunters in the tower, 252 speed from digletts/dugtrios in diglett's cave, and lastly 4 HP from caterpies in the forest.
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