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VadimEmpoleon

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Everything posted by VadimEmpoleon

  1. Yep, I meant the average number of the desired mon that you would find with 6 hordes. With hordes of 3 at 50% you are less likely to encounter a shiny because you are doing less encounters in the same time but the % of getting Shiny Larvitar would be the same because you would be getting the same number of Larvitar encounters per amount of time.
  2. I like this suggestion but I guess it would be hard to find a replace for some hordes to rotate them montly because some locations in the map have very few mons that can appear like is the case of Dragon's Den in Johto where only Magikarp, Dratini and Dragonair appear. I think something that could work is instead of making the hordes have a different %, make them all have the same % but change some of them to hordes of 3 mons instead, this would also affect the hordes that you find by walking. Let's see how it would affect some hordes: If the location has 2 hordes with 70/30% and the desired one is the 30% one then the average number of mons of that type that you would see in 6 hordes would be 6x5x0,3=9. If the same location had those same hordes with 50/50 % but the hordes were of 3 then the number would be 6x3x0,5=9. The desired mon would have the same rate in both situations. Some aspects that should be considered with this change: The most relevant one is probably that the % of getting a shiny overall is lower this way because you see less mons in the same amount of time. If we stick to the case of only 2 possible hordes the new % of getting the desired shiny would be higher for the mons that currently have a horde rate of 0-30% and lower for the ones that have a 30-50% rate. It would make shinies which currently appear only in hordes of 3 and that have a lower horde % compared to the hordes that appear in the same location more common. I am not sure if hordes like this exist though, they probably do but I don't think they are many. The possibility of getting a same mon multiple times is lower. The information would be more clear because we would know the % of every horde just by knowing how many hordes appear in the location, right now we can't know the exact %. The price of some common shinies would likely increase. Another thing that I believe would be good to change is the variety of hordes we have right now. I find that mons like Raticate of Fearow are too common, two examples I can think of right now are: Ruin Valley (Kanto) Currently only hordes of Fearow appear here In the original games the mon with the highest % of appearing here is Natu with a 25% encounter rate, Fearow only has a 10%. It is true that Spearow also has a 20% in the original games but Natu doesn't even appear as a second horde and it is a mon that only appears as a horde in only one other location (Ruins of Alph). Route 18 (Kanto) Currently hordes of Raticate and Doduo appear here In the original games Doduo has a 35% which is a high enough % imo to appear alone as a horde, Raticate has a lower rate of 15% and Rattata a rate of 5%. There are more examples with other common mons.
  3. Prankster gives +1 priority to status moves and Bullet Punch has +1 priority, if the status move used by the Prankster mon has 0 base priority it would become +1 thanks to Prankster resulting in both the move with Prankster and Bullet Punch having the same priority of +1 so the faster mon moves first.
  4. I mostly agree with Orange's ratings. I agree that the Regi Trio and the Lake Trio are the best choices to be introduced, I think Meloetta would also be a good addition to start with. From the legendaries that are missing I guess Kyurem would be fine to add in its base form. Great post. Edit: I believe the Therian Formes of Tornadus, Thundurus and Landorus would require a B2W2 rom to be added.
  5. Wouldn’t it be possible to ban them from relevant PvE instances? For example in a similar way you can’t use the same species or same items in some PvE instances like Red or Pumpking (you get a message saying you can’t battle it), we could have a space in the dex (it could be ubers or something different) for those mons so even newer players can find this info and therefore avoiding confusion. There are also mons that would probably be overpowered for PvP but not for PvE, for example the luck based ones, do these ones have any chance of getting introduced? And thank you for answering the previous questions in this post, it is really interesting to know all this info.
  6. Thank you, will fix it, forgot to remove the -1 after doing the Salamence calc
  7. A mon having more or less mons that can revenge kill is important for a discussion.
  8. It was a comparation of another mon in UU with Entei that has nothing to do with Crawdaunt being or not being healthy for this metagame. Or I have to just not talk about this mon at all? Also I don't see the need in quoting me for this.
  9. Yep but it's not that easy to have all those hazards and mons like Spiritomb, Durant, Bisharp, Krookodile, etc. can resist Extreme Speed decently. Crawdaunt deals even more damage and the mons that resist it are not many apart from Poliwrath, Toxicroak and Rotom Mow.
  10. The things said considering changes that will most likely happen are important because those changes would change the metagame and some of them might happen soon. Because if it kills something you would want to revenge kill it. Every mon gets to kill sometimes, that is literally how matches end, mon kills another mon. It is something used in some offensive teams and there is no harm in mentioning it, it is not like I said Entei is fine because Reflect exists. I disagree, I don't consider Extreme Speed's damage enough to be considered too high, I see you do, guess we just can't agree on this. To be more accurate I will use an example: 252 Atk Choice Band Entei Extreme Speed vs. 0 HP / 0 Def Porygon-Z: 84-99 (52.5 - 61.8%) -- guaranteed 2HKO I don't consider this too much, it is a good damage but that's it in my opinion. Back in the day when Crawdaunt appeared in UU Poliwrath gained a lot of usage and ended in UU too, right now its usage is lower but mons like Rotom Mow have a higher usage so there is always something that can defeat Crawdaunt with a high usage. If Crawdaunt was banned Gigalith, Hippowdon, Slowbro, Rhyperior, Rotom Heat would be more viable than now. Mismagius, which can force an Entei locked in Extreme Speed to switch out, would also be better than now because it wouldn't have to worry about losing 80% Health from an Aqua Jet. Probably more offensive mons that take a lot of Damage from Aqua Jet would be seen more in UU if Crawdaunt was gone. It is hard to predict what would be good if Bronzong, Mandibuzz and Salamence drop, and we are not even sure if they will drop, they likely will but it may change still. Anyway, compared to any other arguments the Crawdaunt's one is the least important and since I don't want to turn this Entei discussion into Crawdaunt discussion I'd rather not talk about Crawdaunt again.
  11. Entei should remain in UU. There is a considerable number of mons that can stop it, I will first talk about Entei in no sun teams: The best answers I believe are: Poliwrath which doesn't fear getting burned because it runs Rest and Scald most of the time. Gastrodon doesn't fear burn either because it runs Special attacks most of the time. Jellicent which also doesn't fear burn but can ge 2HKO'ed by Crunch, this implies the Entei's user needs to predict and it can even not work if Cursed Body activates. Snorlax, which unlike stated above, doesn't fear the burn most of the time because it runs Rest, it can also use Sleep Talk. Salamence, assuming it drops down, can also stop Entei unless it uses Stone Edge which involves prediction and no miss from Stone Edge, it is also important to note that Stone Edge has a high critic % and that Salamence is weak to Stealth Rock. Milotic, with Empoleon gone and 2 additional defog users in the tier (Salamence and Mandibuzz) Milotic can be a decent mon in UU again, it can take advantage of its Competitive ability to punish defog users and it can also stop Entei, Salamence also has Intimidate which would activate Competitive. Not only that but it can also run Marvel Scale to get an extra Defense against Entei if getting burned by Sacred Fire. Slowbro, it doesn't fear getting burned but can get 2HKO'ed by Crunch. Politoed but it's only used in rain teams. Other answers that are not as good as the stated above are: Arcanine, its defensive variant is not a very good mon for current UU and it is also weak to Stealth Rock and to Stone Edge. Gligar which dislikes the burn and doesn't have passive recovery from Leftovers making it weak to Stealth Rock turning it into a non reliable answer for long games. Moltres which is weak to Rock type and it probably not good enough to be UU (it is most likely dropping by usage). Vaporeon, I find its Bold variant not worth using in current UU but with the next changes in April it can become more viable. Tentacruel, I don't think it is viable with its Bold variant. Swampert, it can stop it effectively running Scald and/or Rest but I don't think it's defensive variant is good enough in current UU. Dusclops which takes a lot of damage but has enough resistance to survive 2 Sacred Fire, it is also very good when it comes to stalling the move, it suffers against Crunch tho. Hippowdon which dislikes the burn. Mantine which despite being NU I consider a decent mon for UU but it dies to Stone Edge. Rotom Heat can resist Sacred Fire but can't resist Stone Edge. Quagsire can stop it but it's probably not that good in UU and it doesn't like the burn because most of the times it runs EQ and Scald. Druddigon which despite resisting the attacks doesn't run a recovery move and most of the time won't have passive recovery from Leftovers because of using Rocky Helmet. Gigalith which dislikes the burn but some of them run Rest so it can be a good answer. I believe this is more than enough mons to deal with a non sun boosted Entei in a defensive way, there are mons in UU which don't have even half of answers to them that Entei has. Regarding the defensive mons that can stop Entei in Sun, they are of course more limited but this is normal because the point of setting up a weather is to take advantage of it: Hippowdon which still dislikes the burn but can effectively remove the Sun while surviving against Entei in most cases. Gigalith similar case to Hippowdon. Politoed which is only used in rain. Milotic, assuming it was burned previously. Salamence can survive Entei's fire attacks. Slowbro can also survive the fire attacks. Poliwrath, Gastrodon, Jellicent, Quagsire have a chance of surviving against 2 Flare Blitz in sun. Swampert can stop it in sun but it's very close and it lacks recovery move apart from Rest. Druddigon can survive Flare Blitz and cause a lot of damage to Entei because of recoil, Rocky Helmet and Rough Skin, it still fears a burn from Sacred Fire tho. This said, even if some mons dislike getting burned Heal Bell exists and good mons like Umbreon or Vaporeon have it in UU. Also Entei will lose health if it uses Flare Blitz making it easier to revenge kill it. Now let's look at the offensive mons that can revenge kill it: Crawdaunt with Aqua Jet if Entei lost some health previously. Any rain abuser in rain teams. Ambipom. Feraligatr but it doesn't like the burn. Scarf Krookodile. Flygon with its CB, Scarf and mixed LO variants. Rhyperior but it dislikes the burn. Salamence with Choice Specs. Raikou with Scald+Choice Specs can deal a good amount of damage. Durant as long as it doesn't miss Rock Slide/Stone Edge. Krookodile with Pursuit can punish it if it uses Stone Edge or Crunch. Spiritomb with Pursuit can punish it if it uses Extreme Speed. Donphan it it doesn't get burned can OHKO it. Rotom Heat can resist it and deal some damage with Discharge/Thunderbolt/Volt Switch. Blastoise can set up and kill Entei. Many other faster mons like Crobat, Jolteon, Sucker Punch Bisharp, Choice Scarf Heracross, Choice Scarf Medicham, etc. can deal a good amount of damage and finish it it is is not at 100%, it is weak to Stealth Rock so making it lose some amount of health is not hard to achieve. When it comes to offensive teams they can also effectively deal with Entei with the use of Reflect and Entei can't do much against rain teams. It is important to note that Entei can finish weakened mons with Extreme Speed but its damage is not so high to consider it a big threat. Sacred Fire is also easy to stall from my point of view. UU's metagame would have even more tools to deal with Entei if unhealthy mons like Crawdaunt that crippled UU for so long were where they belong which is OU, UU's metagame evolved into a metagame with mons that can deal with Crawdaunt almost always present, Poliwrath is a good example of this, good mons like Rotom Heat decreased in usage while mons like Rotom Mow increased in usage. Ground type mons would be more viable without Crawdaunt, there would be less fear of using mons like Krookodile and even some mons like Aerodactyl which would be decent in current UU's metagame with Bronzong not present. Right now Crawdaunt doesn't even have a high usage because of everyone covering it. This metagame is defined by a fear to a mon that doesn't even have a high usage. Entei is not the problem, Crawdaunt is and always was a problem.
  12. Actually, it is not just 2 mons, I just used those 2 as example:
  13. I completely agree with this, as player that usually plays balanced teams and can't stop every single mon defensively I need to prevent some situations from happening in the field. Many aspects are important like hazards, the HP % of your mons, etc. I can't agree with this though. I believe Gallade can get a lot of opportunities in OU against walls, special sweepers and slower physical sweepers: Walls: Chansey, Porygon2, Blissey, Rotom-W (with specific sets/items), Reuniclus, Amoonguss, Ferrothorn Special Sweepers: Gengar (only with AV), Starmie, Espeon, Infernape (It can use U-Turn and therefore do something at least), Magnezone (It can use Volt Switch), Serperior, Chandelure (with AV and in specific conditions), Hydreigon (It can use U-Turn), Volcarona (in specific conditions). Physical Sweepers: Scizor (only if Scizor holds CB and is locked in a move that is not Bullet Punch), Tyranitar (needs to be careful with the Scarf Tyranitar variant), Breloom (needs to be careful with possible Focus Sash), Infernape (It can use U-Turn), Lucario, Mamoswine (needs to be careful with possible Focus Sash), Conkeldurr, Mienshao (It can use U-Turn) Apart from these there are slower mons that can kill Gallade or faster ones that can survive at least one hit from Gallade that would lose to Gallade after a low HP loss. This list can change a lot depending on many factors, it would also be very different for Scarf Gallade variant. I believe this allows Gallade to get a lot of opportunities to come into the field. It is true though that mons with a high usage like Garchomp, Dragonite or Pelipper can prevent it from coming into the field. I guess we can't agree on this one which is fine. About Zapdos, I agree with everything, I didn't mention Brave Bird because I consider Hurricane to be much useful against other mons that are not Gallade in the tier but it's true that it shouldn't be overlooked. You are right about this one, rocks are very relevant in OU because many matches have rocks in the field. I am just that player that can run up to 3 Defog or Stealth Rocks mons so I usually don't care about rocks and I overlooked it. Completely agree on this one and I believe it is really important. It is true that Gallade didn't have a big impact in the usage of other mons in the tier. I personally don't like limiting myself to use Sableye (if it had another answer apart from Sableye that is more viable in the tier I would probably use it more but I find Sableye underwhelming to use it in a lot of teams) when playing balanced/stall teams so I just add more mons that can prevent it from coming into the field (I did the same thing with Hydreigon). When playing offensive teams I don't think Gallade is a big issue so it is not a big factor when teambuilding. This makes Gallade a bigger issue for balanced/stall teams and I think those types of teams are not used as much as offensive ones in OU (I don't have numbers so I can't confirm it but I believe it is this way). If those teams have lower usage it is expected that the tier will change less with Gallade's presence. And finally, I left this for last one because I couldn't understand it at first but now I do. It is true that UU and NU games are much more diverse despite having unbalanced shifts. The thing is that I find the mons that are in those tiers more manageable. It is also important to note that many players if a mon is very strong but has a low usage will ignore and or at least won't give it much attention (for example they would run something that can stop it from sweeping but will not a run a solid answer to it), this happens with Togekiss in OU, it happens with Sigilyph, Crawdaunt, Mismagius in UU and there are many other examples. Another important factor is the difference in the playerbase between OU and lower tiers, many new players start in OU and they would usually use standard teams to get used to the competitive scene which results in less variety in the tier, I also think that the number of viable mons in OU is lower than in UU or NU. I may have missed something or didn't include everything I wanted to, I had my comment deleted after finishing it because I hit "Submit Reply" but didn't realize I had no connection so I had to write everything again :(.
  14. I agree but there could be exceptions for different reasons, I personally didn't discuss anything about the x1.4 Sharpness boost even though I found it overwhelming because I wanted Draco Meteor Hydreigon to be the main focus.
  15. I disagree, it is bad because it restricts the teambuilding which is unhealthy for the tier, the point of having different tiers is so a bigger number of pokémon get to be used, by restricting the viability of a large number of mons in favor of a few you create the opposite effect, there are also not many reliable mons apart from Sableye that can deal with Gallade even if they are not very good in the tier. The tier has many offensive tools to deal with any defensive core, what I see in OU is that many players run the same movesets and same cores while other good movesets and cores that are as good as the most used ones are not used enough. While I agree that Zapdos is a decent answer to Gallade I can't agree with it being a solid one. The most optimal Zapdos spread to deal with Gallade in my opinion is this one: Zapdos @ Leftovers Timid Nature EVs: 252 HP / 156 Def / 100 Spe This spread allows Zapdos to be faster than Gallade while resisting its physical attacks and killing it with Hurricane. Now the problem is that Gallade still deals too much damage to it and can 2HKO it with Psycho Cut: 252 Atk Life Orb Sharpness Gallade Psycho Cut vs. 252 HP / 156 Def Zapdos: 109-130 (55.3 - 65.9%) -- guaranteed 2HKO after Leftovers recovery If Zapdos has to hit Hurricane when entering against Gallade, the Gallade's user can switch to a mon that can deal with Zapdos forcing Zapdos to leave the field without healing the damage done by Gallade putting the Zapdos's user at a disadvantage in an easy way. Apart from this, Hurricane has a 70% accuracy so it can miss, Gallade won't miss anything, if anything it will take advantage of the 12.5% of critic that Psycho Cut has and if Zapdos runs Rocky Helmet for other threats it will have a harder time dealing with Gallade because Psycho Cut ignores this. It is also a good idea to run more speed and less defense or HP in Zapdos to surpass other threats like Gyarados, Toxicroak or Lucario which would turn in Zapdos getting more damage from Gallade. It is also important to note that you can give more evs to Def instead of HP to have a better physical resistance but you would sacrifice special resistance if you do it. AV or Scarf Gallade can also be problematic for Zapdos if it is an Adamant Gallade: 252+ Atk Sharpness Gallade Psycho Cut vs. 252 HP / 156 Def Zapdos: 93-109 (47.2 - 55.3%) -- 15.2% chance to 2HKO after Leftovers recovery Zapdos is also weak to Stealth Rocks. Lucario, unlike Gallade, can't have the same wide coverage that Gallade has with only 4 moves. The physical one usually would need a fighting attack which usually is Close Combat, Sword Dance and Extreme Speed are very useful if you want to sweep once you setup, this leaves one extra move which is usually Ice Punch with which Lucario can defeat threats like Gliscor or Dragonite, other options are Zen Headbutt if you want to OHKO Weezing if you are running Adamant Nature (+2 252+ Atk Life Orb Lucario Zen Headbutt vs. 252 HP / 252+ Def Weezing: 148-177 (86 - 102.9%) -- 18.8% chance to OHKO), Crunch to deal with threats like Reuniclus, Cofagrigus or Chandelure, Thunder Punch to deal with Gyarados and Pelipper or Meteor Mash to have a good move against everything. The Special one will usually run a special fighting move which is usually Aura Sphere, Nasty Plot, Vacuum Wave and a 4th move that is usually Dark Pulse, another useful move is Flash Cannon. There are many other options but I can't name all of them. Overall, Lucario is just more manageable than Gallade is. Hydreigon is usually used as a special sweeper and can be countered by Careful or Jolly AV Mienshao, Careful Conkeldurr can also do it. You can of course run other sets like DD or even use it mixed with Acrobatics to eliminate Mienshao but overall, Hydreigon is more manageable than Gallade. Gallade doesn't need to choose, its sets are good against many things in the tier. I didn't mention Mixed Dragonite because I just wanted to put some examples. Dragonite has counters or at least decent ways of dealing with it but I agree that it's a strong wallbreaker. I will assume the Dragonite you mean is this one: Dragonite @ Life Orb / Dragon Gem Rash Nature Ability: Multiscale EVs: 252 Atk / 252 SpA / 4 Spe - Draco Meteor - Superpower - Flamethrower - Extreme Speed This is the extreme case of it having full Atk and SpAtk, it can be used this way but usually it will have some evs in Speed. Bold Porygon2: AV Amoonguss: Suicune: Careful Gliscor: In my opinion it's not as dangerous as Gallade is. After discussing all these mons I have to say that I am not disccusing Gallade because I chose to do it randomly or something, I really find it overwhelming in OU, we can do comparations but my answer will be the same. You are right, I used a term that didn't reflect correctly what I wanted to say (and I mean "sweep"), what I want to say is that by having no counters and having a very high attack it can delete a mon easily if it has the opportunity and in my opinion it can get a opportunity easily. And you are right that Garchomp, Scizor, Dragonite and other mons can pressure it but I still find that it can get an opportunity easily against other mons that also have a high usage. Again I didn't use the right term and I apologize, what I wanted to say is that the amount of people who comment and share their opinion when it comes to competitive aspects of the game (at least when it comes to OU) is underwhelming compared to the amount of people who play OU. I don't have numbers but that's how I see it. Anyway this is just one of the factors that I believe were relevant to justify the lack of complains, not the whole reason. I have to disagree, I believe you consider it relevant because you consider x1.3 and x1.4 boosts far from being banworthy justifying it with lack of complains and a low usage during that time but I have to disagree, I can only speak for myself when it comes to the x1.3 and x1.4 boosts. When it was nerfed to x1.3 boost its usage was very low but I never thought it was weak, I actually think it was still one of the strongest wallbreakers but I didn't consider it banworthy. Then it was buffed to x1.4 boost and I found it banworthy again, I believe a Jolly natured Gallade is banworthy with a x1.5 boost but I don't consider the speed the nature gives very relevant in the tier so Adamant nature is also a very good option, Adamant Gallade with x1.4 boost reaches the same damage and higher that a x1.5 boost Jolly Gallade can do. Regarding the lack of complains and usage, apart from all the reasons I stated before I want to add some other ones that I consider relevant: It is possible to check in the game that Gallade's usage was getting higher and higher every month during the x1.4 Sharpness, I consider that many people immediately thought Gallade was not worth using after the nerf without even trying it and then realized how it was still a good mon. Personally, I didn't even bother commenting about Gallade during the x1.4 boost because I found Hydreigon much stronger so I wanted Draco Meteor Hydreigon to be banned first. And like I said before, I don't think the complains that we have right now should be ignored just because there were lack of complains or a low usage in the past, what happens now is what really matters. Also everything will be banworthy at some point if you increase its damage so a limit that determines if it is banworthy or not exists. I wouldn't say these calculations are irrelevant, I also wouldn't say they are very relevant but they for sure can discourage people from using Gallade with a lower Sharpness multiplier, like I said before you can use Adamant Gallade instead of a Jolly one and do more damage with a x1.4 Sharpness that you would do with a Jolly x1.5 Sharpness and I find it banworthy. Everything related to usage and complains that x1.4 and x1.5 multipliers being similar implies was already answered before in this comment. This said, I can't guarantee I will keep discussing this because I am not even sure if Gallade can be banned again so this may be worthless, there is a lack of communication. And afterall I don't care that much if it gets banned or not and I don't like OU anyway. Many of the things I stated in this comment are subjective so feel free to agree/disagree with it and share your opinion here so more players can have a better look at the different aspects of Gallade in OU. I am sorry for a even bigger wall of text @pachima but I thought it is better to say everything to discuss it properly. Thanks everyone for reading. Edit: Something I forgot to mention but wanted to is that Gallade is usually paired with Hydreigon which is a good counter for Sableye restricting the teambuilding even more because you need to worry about Hydreigon too.
  16. [PØRY] PorygonFactory Registered Players: VadimEmpoleon, cjmystogan, bocajrmatt, PEPEDLT, SergioAnibal, lolsmokee, PowerLolxD, RobertLegende, DylanWoodz, xMayonesa, HaxNotFunny, Pollitojjk, NecroskullDark, JoserraJR, ShiroKumma Team Captain: VadimEmpoleon
  17. You can find Bill inside Cinnabar’s Poké Center waiting for you. Puedes encontrar a Bill en el interior del Centro Pokémon de Isla Canela esperándote.
  18. You can actually wall most of Gallade's variants with Sableye. But apart from Sableye there is probably nothing that can deal with Gallade in a reliable way. And Sableye is a mon that is probably not good enough to be used in OU for other purposes usually. When it comes to "wallbreaker" definition, a wallbreaker is a mon that is capable of dealing with a large number of walls and usual cores, Lucario, Hydreigon, Conkeldurr, Volcarona, etc. are wallbreakers. These mons are good at wallbreaking but they have their own counters and can be stopped in a defensive way. Gallade has very few counters and therefore it can sweep easily most of the metagame which makes it meet the offensive uber characteristic. Regarding the previous situations of x1.3 and 1.4 Sharpness boosts, while it's true that there were not much complains there are many reasons for that: many people don't use the forums, bigger problems existed (Hydreigon), some people just won't want to keep discussing about the same thing again and again, Gallade's usage was lower with those boosts which made it have a lower impact in the game. Anyway that is not relevant because people are complaining now about the x1.5 Sharpness and that is what matters. Also the x1.3 and x1.4 boosts could discourage from using it, here are some examples: Damage to Serperior: Damage to Skarmory: If you fail to OHKO Serperior or 2HKO Skarmory you can lose to them making Gallade not a reliable answer in those situations and therefore discouraging people from using it. More examples exist but I thought this would be enough. Gallade's viability may vary depending on the team you are facing: When facing an offensive team Gallade can be a very useful mon due to its insane damage which allows it to OHKO many offensive mons, it can also run Choice Scarf, Assault Vest or even use Agility, this makes Gallade a very versatile mon which can be hard to predict. It can be trapped with Dugtrio or Pursuit users like Weavile, Scizor or Tyranitar. Overall it's a pretty useful mon against offensive teams but I don't think it's banworthy due to its performance against this type of teams. When facing balanced and defensive teams Gallade can easily get a lot of opportunities to attack and kill a mon every time it enters the field thanks to its insane damage and coverage. This forces players to run things like Dugtrio or Sableye specifically for Gallade which restricts the metagame and highly reduces the viality of some mons which is totally the opposite of what a good tier needs. By reducing the viability of this kind of teams by reducing its possibilities when it comes to teambuilding you reduce the variety in the tier and therefore make it worse. This makes Gallade meet the offensive uber characteristic.
  19. Gallade was unnerfed in the same update that added the legendary birds, I guess devs may have thought Zapdos would be helpful to deal with Gallade and wanted to test it again. Since Gallade was deemed banworthy with a x1.5 Sharpness boost before the release of Zapdos I suggest discussing how Zapdos affected Gallade in the tier because it's the only thing that changed. A confirmation from devs or TC would be needed though because right now it's uncertain if Gallade can be banned again or not. Personally, I would ban Sharpness from Singles as an ability that makes Gallade an Offensive Uber, it wouldn't even be a complex ban because only Gallade has this ability. Gallade would still be usable in lower tiers and Sharpness Gallade would still be present in Doubles.
  20. In the changelog it says: The event will be available until February 29th 00:00 UTC+0, which is 1 day less than the remaining time of the Lunar New Year items in the Gift Shop, will the event end before the items are gone then?
  21. Why not test Rhyperior in NU? It had a low usage for several months in UU, it has a high attack and defense but it is slow and has 2 x4 weaknesses.
  22. You can find them in Cherrygrove City or Oldale Town, and probably more places.
  23. Some raid locations are missing in the first page and some of them were shared by @weedodo: Hoenn: Route 120 (Need Cut) - Ampharos Mt. Chimney - Grumpig Unova: Route 18 (Need Surf) - Ampharos I can't confirm them but I believe they are correct. More Lucky Red Envelope Contents: Mystic Mirror x1 Red Envelope x4 Luxury Ball x8 TM - Helping Hand x1 TM - Will-O-Wisp x1 Insect Plate x1
  24. Some info that could be added: Confirmed Raid Bosses: Stoutland Every 5 Mysterious Cherish Ball you get a Zodiac Tablet. Raiding Locations: Hoenn: Route 117 - Zebstrika Mysterious Cherish Ball Contents Charizard (HA: Solar Power) Seadra, Kingdra (HA: Damp) Gyarados (HA: Moxie) Aerodactyl (HA: Unnerve) Dragonair, Dragonite (HA: Marvel Scale, Multiscale) Ampharos (HA: Plus) Sceptile (HA: Unburden) Vibrava, Flygon (HA: -) Altaria (HA: Cloud Nine) Milotic (HA: Cute Charm) Shelgon, Salamence (HA: Overcoat, Moxie) Gabite, Garchomp (HA: Rough Skin) Axew, Fraxure, Haxorus (HA: Unnerve) Druddigon (HA: Mold Breaker) Deino, Zweilous, Hydreigon (HA: -) Lucky Red Envelope Contents Some item names could be wrong because I don't have the game in english.
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