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VadimEmpoleon

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About VadimEmpoleon

  • Birthday 07/12/2001

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    VadimEmpoleon

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  1. [PØRY] PorygonFactory Registered Players: VadimEmpoleon, cjmystogan, bocajrmatt, SergioAnibal, PEPEDLT, PowerLolxD, lolsmokee, ShiroKumma, aspacee, byexe, xMayonesa, RobertLegende, Pollitojjk, HaxNotFunny, JoserraJR Team Captain: VadimEmpoleon
  2. I suggest doing a 1 month test for Yanmega in case its usage doesn't rise by the end of the month. I think NU is probably better without Yanmega but there are some mons that can deal with the Choice Specs Tinted Lens variant like Calm Mantine (except HP Electric), Gigalith, Cryogonal, Golbat (except Psychic), Calm Articuno?, (doesn't seem very good to use for any other purpose), Audino. U-turn seems problematic though. A good part of the sweepers in NU are also faster than Yanmega like Cinccino, Adamant Sceptile, Tauros, Typhlosion, Mismagius, Zoroark, etc. Some have Sturdy like Golem and some have Focus Sash like Froslass. The Speed Boost variant doesn't seem like a big threat and it could be interesting to see it in the tier because it would manage to surpass common mons in NU like Scarf Blaziken and strong threats like Torterra. My main concern about it is U-turn but I think it's worth a try to test it.
  3. From Forums Tiering Definitions: What is a Check? A pokemon that under normal conditions can beat the opposing pokemon before it is itself beaten. Switching into the opposing pokemon should usually be costly, risky or impossible depending on the situation. 252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Weavile: 88-105 (60.6 - 72.4%) -- guaranteed 2HKO 252 Atk Weavile Icicle Spear (2 hits) vs. 0 HP / 4 Def Serperior: 88-108 (58.6 - 72%) -- approx. 2HKO after Leftovers recovery 252 Atk Weavile Icicle Spear (3 hits) vs. 0 HP / 4 Def Serperior: 132-162 (88 - 108%) -- approx. 37.5% chance to OHKO 252 Atk Weavile Icicle Spear (4 hits) vs. 0 HP / 4 Def Serperior: 176-216 (117.3 - 144%) -- guaranteed OHKO 252 Atk Choice Band Weavile Icicle Spear (2 hits) vs. 0 HP / 4 Def Serperior: 132-156 (88 - 104%) -- approx. 6.3% chance to OHKO 252 Atk Choice Band Weavile Icicle Spear (3 hits) vs. 0 HP / 4 Def Serperior: 198-234 (132 - 156%) -- guaranteed OHKO Edit 1: Weavile is a Serperior check by definition, at least in most situations, but this still has nothing to do with Gallade. Edit 2: Added CB Weavile calcs too.
  4. Entei has 5 more points in base Speed which is very important allowing it to surpass important threats like Sigilyph or Yanmega. It doesn’t need to rely on moves that have recoil damage so it doesn’t die as easy as Arcanine. It can burn easily with Sacred Fire. Stone Edge is superior to Close Combat and Wild Charge right now imo. It has better stats. The only good thing I see about Arcanine is that it has better abilities.
  5. [PØRY] PorygonFactory Registered Players: cjmystogan, PEPEDLT, VadimEmpoleon, bocajrmatt, lolsmokee, PowerLolxD, SergioAnibal, aspacee, byexe, xMayonesa, ShiroKumma, RobertLegende, Pollitojjk, HaxNotFunny, AssasinV Team Captain: VadimEmpoleon
  6. Agreed, specially because its best counter is back in the tier (Mandibuzz), Bronzong can stall Seed Flare too, with Empoleon gone and Bronzong back things like Rotom Heat will gain even more viability also.
  7. Yep, I meant the average number of the desired mon that you would find with 6 hordes. With hordes of 3 at 50% you are less likely to encounter a shiny because you are doing less encounters in the same time but the % of getting Shiny Larvitar would be the same because you would be getting the same number of Larvitar encounters per amount of time.
  8. I like this suggestion but I guess it would be hard to find a replace for some hordes to rotate them montly because some locations in the map have very few mons that can appear like is the case of Dragon's Den in Johto where only Magikarp, Dratini and Dragonair appear. I think something that could work is instead of making the hordes have a different %, make them all have the same % but change some of them to hordes of 3 mons instead, this would also affect the hordes that you find by walking. Let's see how it would affect some hordes: If the location has 2 hordes with 70/30% and the desired one is the 30% one then the average number of mons of that type that you would see in 6 hordes would be 6x5x0,3=9. If the same location had those same hordes with 50/50 % but the hordes were of 3 then the number would be 6x3x0,5=9. The desired mon would have the same rate in both situations. Some aspects that should be considered with this change: The most relevant one is probably that the % of getting a shiny overall is lower this way because you see less mons in the same amount of time. If we stick to the case of only 2 possible hordes the new % of getting the desired shiny would be higher for the mons that currently have a horde rate of 0-30% and lower for the ones that have a 30-50% rate. It would make shinies which currently appear only in hordes of 3 and that have a lower horde % compared to the hordes that appear in the same location more common. I am not sure if hordes like this exist though, they probably do but I don't think they are many. The possibility of getting a same mon multiple times is lower. The information would be more clear because we would know the % of every horde just by knowing how many hordes appear in the location, right now we can't know the exact %. The price of some common shinies would likely increase. Another thing that I believe would be good to change is the variety of hordes we have right now. I find that mons like Raticate of Fearow are too common, two examples I can think of right now are: Ruin Valley (Kanto) Currently only hordes of Fearow appear here In the original games the mon with the highest % of appearing here is Natu with a 25% encounter rate, Fearow only has a 10%. It is true that Spearow also has a 20% in the original games but Natu doesn't even appear as a second horde and it is a mon that only appears as a horde in only one other location (Ruins of Alph). Route 18 (Kanto) Currently hordes of Raticate and Doduo appear here In the original games Doduo has a 35% which is a high enough % imo to appear alone as a horde, Raticate has a lower rate of 15% and Rattata a rate of 5%. There are more examples with other common mons.
  9. Prankster gives +1 priority to status moves and Bullet Punch has +1 priority, if the status move used by the Prankster mon has 0 base priority it would become +1 thanks to Prankster resulting in both the move with Prankster and Bullet Punch having the same priority of +1 so the faster mon moves first.
  10. I mostly agree with Orange's ratings. I agree that the Regi Trio and the Lake Trio are the best choices to be introduced, I think Meloetta would also be a good addition to start with. From the legendaries that are missing I guess Kyurem would be fine to add in its base form. Great post. Edit: I believe the Therian Formes of Tornadus, Thundurus and Landorus would require a B2W2 rom to be added.
  11. Wouldn’t it be possible to ban them from relevant PvE instances? For example in a similar way you can’t use the same species or same items in some PvE instances like Red or Pumpking (you get a message saying you can’t battle it), we could have a space in the dex (it could be ubers or something different) for those mons so even newer players can find this info and therefore avoiding confusion. There are also mons that would probably be overpowered for PvP but not for PvE, for example the luck based ones, do these ones have any chance of getting introduced? And thank you for answering the previous questions in this post, it is really interesting to know all this info.
  12. Thank you, will fix it, forgot to remove the -1 after doing the Salamence calc
  13. A mon having more or less mons that can revenge kill is important for a discussion.
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