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RaverKai

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Everything posted by RaverKai

  1. new mirror, mediafire http://www.mediafire.com/download/s28k96gk4p7j8lz/animated_battle_mod.zip
  2. I wrote at administrator (Desu) to solve this problem, the sprite of fire, ice and water exist, but the algorithm does not read them.
  3. Sorry but Venasaur (2m, 6'07") and Lapras (2.5, 8'02") I think they are well
  4. Thank you so much! I will work on that. -Update-
  5. I can't see. You could upload the screenshot to Imgur? please u3u
  6. I can not discover the origin of these bugs :( . Try alternative download, and let me know if the bug is fixed, it might be because the file is very large.
  7. Fixed, - new update - In version 0.7? That's weird.
  8. Unfortunately this error is not of the gif, is a bug the game. I apologize for not giving a solution. :( [spoiler] [/spoiler]
  9. I think that would be a good idea, at least for testing. Sorry but that's right, you need a clean rom.
  10. Sorry, the last update I had done yesterday (the back sprite smaller). But now taking the job so that everyone has a special size, and possibly, for the moment, last update. Will take time.
  11. Thank you so very much for the source! *u*
  12. Yes. I work on that, but I must adjust positions.
  13. This glitch is curious, I guess that's the game. The .gif file does not have faults... sorry :/ Hablo español, así que no hay problema, intenta con el fix que coloque hasta el momento, luego intentare mejorar el fix reduciendo el tamaño y la posición de cada sprite. I speak Spanish, so no problem, try to fix that place so far. Then try to improve the fix by reducing the size and position of each sprite.
  14. Yeah sure, but first the game should extend to Sinnoh u3u Thank you so much for your comments. :wub:
  15. Thank you very much for your comment, I will try to change the size.
  16. Yes, the 17th of August, over and tried it, it works without any problem. But thanks for the suggestion, I will make them individually. :D
  17. Not yet u3u. We must wait for the next update.
  18. Animated Battle MOD V 0.7: This is only for in-battle sprites. Animated sprite the first 3 generations and includes normal pokemon and shinyn. Reemplaza los sprites de batalla. Añade Sprite animados de las tres primeras generaciones incluyendo sus respectivos shinyn. Video Tutorial: https://www.youtube.com/watch?v=KvlsdiE4mQw Download Link/Link de Descarga (Full) > v0.7 *NEW* < : 08/25/2015 https://mega.nz/#!AgADEK6R!A8TvSW0Vc-dfJo_91wNyvmIp6DD6TTS1geE7buA8GkE GIF Notes: GIF files support arbitrary image sizes. GIF sprites are NOT modified by the 'table-front-y.txt' and 'table-front-altitude.txt' tables. Sprites will be automatically positioned to what the 'center' of the sprite. GIF files are modified by the 'table-front-scale.txt' and 'table-back-scale.txt' tables. For example, You can use this to render front sprites at 2x scale while back sprites are 3x. GIF files currently use a static time between frames of 50ms. I only remembered this when writing this documentation, it will be fixed Soon™ Read more: https://forums.pokemmo.eu/index.php?/topic/56125-mod-pokemmo-mod-documentation/ > ¡SIZE FIX! v1.2 *New* < 09/06/2015 https://mega.nz/#!Zs40HAxC!lUeOx0AKivl92hS23pmAFvZgSJQOVKMekqjGBdj9HvA Alternative Download/Descarga Alternativa v0.7: Same mod, but individually generation / Generaciones por separado: Installation Instructions: -Copy "animated_battle_mod.zip" in folder \mods (in data). -Activate "Animated Battle" in Mod management. Como Instalar: -Copiar "animated_battle_mod.zip" dentro de la carpeta mod (en la carpeta data) -Abrir el administrador de mod y activar dicho mod. I need bug reports and suggestions
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