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Posts
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Everything posted by RaverKai
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I try but said they looked big :mellow:
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new mirror, mediafire http://www.mediafire.com/download/s28k96gk4p7j8lz/animated_battle_mod.zip
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I wrote at administrator (Desu) to solve this problem, the sprite of fire, ice and water exist, but the algorithm does not read them.
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Thank you so very much
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Sorry but Venasaur (2m, 6'07") and Lapras (2.5, 8'02") I think they are well
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fixed
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Thank you so much! I will work on that. -Update-
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Thank you so much! I will work on that.
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I can't see. You could upload the screenshot to Imgur? please u3u
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I can not discover the origin of these bugs :( . Try alternative download, and let me know if the bug is fixed, it might be because the file is very large.
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Fixed, - new update - In version 0.7? That's weird.
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Fixed and updated.
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Unfortunately this error is not of the gif, is a bug the game. I apologize for not giving a solution. :( [spoiler] [/spoiler]
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I think that would be a good idea, at least for testing. Sorry but that's right, you need a clean rom.
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yes... scale decimal = 11/10
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Sorry, the last update I had done yesterday (the back sprite smaller). But now taking the job so that everyone has a special size, and possibly, for the moment, last update. Will take time.
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Thank you so very much for the source! *u*
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Yes. I work on that, but I must adjust positions.
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This glitch is curious, I guess that's the game. The .gif file does not have faults... sorry :/ Hablo español, así que no hay problema, intenta con el fix que coloque hasta el momento, luego intentare mejorar el fix reduciendo el tamaño y la posición de cada sprite. I speak Spanish, so no problem, try to fix that place so far. Then try to improve the fix by reducing the size and position of each sprite.
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Yeah sure, but first the game should extend to Sinnoh u3u Thank you so much for your comments. :wub:
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Thank you very much for your comment, I will try to change the size.
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Yes, the 17th of August, over and tried it, it works without any problem. But thanks for the suggestion, I will make them individually. :D
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Not yet u3u. We must wait for the next update.
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thank you so much ^_^
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Animated Battle MOD V 0.7: This is only for in-battle sprites. Animated sprite the first 3 generations and includes normal pokemon and shinyn. Reemplaza los sprites de batalla. Añade Sprite animados de las tres primeras generaciones incluyendo sus respectivos shinyn. Video Tutorial: https://www.youtube.com/watch?v=KvlsdiE4mQw Download Link/Link de Descarga (Full) > v0.7 *NEW* < : 08/25/2015 https://mega.nz/#!AgADEK6R!A8TvSW0Vc-dfJo_91wNyvmIp6DD6TTS1geE7buA8GkE GIF Notes: GIF files support arbitrary image sizes. GIF sprites are NOT modified by the 'table-front-y.txt' and 'table-front-altitude.txt' tables. Sprites will be automatically positioned to what the 'center' of the sprite. GIF files are modified by the 'table-front-scale.txt' and 'table-back-scale.txt' tables. For example, You can use this to render front sprites at 2x scale while back sprites are 3x. GIF files currently use a static time between frames of 50ms. I only remembered this when writing this documentation, it will be fixed Soon™ Read more: https://forums.pokemmo.eu/index.php?/topic/56125-mod-pokemmo-mod-documentation/ > ¡SIZE FIX! v1.2 *New* < 09/06/2015 https://mega.nz/#!Zs40HAxC!lUeOx0AKivl92hS23pmAFvZgSJQOVKMekqjGBdj9HvA Alternative Download/Descarga Alternativa v0.7: Same mod, but individually generation / Generaciones por separado: Installation Instructions: -Copy "animated_battle_mod.zip" in folder \mods (in data). -Activate "Animated Battle" in Mod management. Como Instalar: -Copiar "animated_battle_mod.zip" dentro de la carpeta mod (en la carpeta data) -Abrir el administrador de mod y activar dicho mod. I need bug reports and suggestions