OtherPlayers

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  1. Small question there, but where is kadabra's left (our right-side) hand? Right now it really looks like she's just got a stump of a left arm. (Other then that loving that kadabra sprite).
  2. Bit of a change on this since I've branched out, but you need to use a (U) or (USA) version for most of my patches. AFAIK I tried to use the later, more common versions as well (for example for Ruby/Sapphire that's the 1.1 version). Sigma Emerald is a 386 patch, meaning that they added ways for you to catch or otherwise get all 386 pokemon in that one game alone. I highly suggest checking it out, it makes catching them all actually possible enough to be a fun challenge. All of the patches/mods here use the Moemon Firered revival project sprites, except in cases where the new Mega Moemon FireRed Project has come up with newer ones. I'll be doing my best to keep up with the amazing work they are currently doing over there; my focus here is just to provide new ways for their work to be showcased, not to steal their thunder or take credit for the amazing dedication that they have and continue to show in the ever-evolving world of Moemon.
  3. You can find a PokeMMO Mod port of the amazing sprites here (plus the older ones from Moetal's version that haven't been updated to the new project yet) over in the Other Moemon Ports thread (which at the time of this posting is just beneath this one). The bottom Venusaur probably makes a bit more sense as a Mega if you were going just between those two, considering she gets the flower in her hair and one of M-Venusaur's biggest changes from normal Venusaur is the bright pink flower on his forhead. (That said not sure but it might need to show just a tiny bit of that flower on the bottom backsprite as well, given it's height).
  4. Thanks! Still looks like the Advanced Sprite Editor is choking a bit (probably some weirdness with extra poke's or something like that) but my Gen 3 Suite is running perfectly now and that's enough for me. I look forwards to any future sprites!
  5. Yeah, I was mainly asking because I've already got automated "copy and replace" scripts up for the advance sprite editor (which is what I use for my Other Moemon Emerald Patch). Having a working version of that means that I can do the whole replacement process in like 15 minutes, where without it things take a fair bit longer since the file names/format/etc. aren't exactly in the standardized version I've been using.
  6. Do you think you could drop an updated INI file? The one you've currently got in the download only goes to base ROM number 0002 but (assuming I'm reading my hex editor right) you've currently got ROM number 0005 as the base for your patch (meaning I can't make an INI for the Advance Sprite Editor to function). It'd be a huge help if you could drop an updated version somewhere so that I could grab that latest set of Moemon Sprites (and the updated INI would probably fix some of the issues other people were having earlier in the thread).
  7. Sorry for the late reply, I've been traveling for the past month or so. Sure thing! I can't guarantee it today, but I should be able to whip up a version sometime in the next week with the latest version of Sigma Emerald.
  8. Yeah, you put together sprites for me to import and I'll do my best to bundle them into a release, but without sprites there's not much for me to do here. :P
  9. For what it's worth I've still got access to most of the tools for B/W hacking so could potentially do sprite inserts. (As mentioned before animations don't work as far as I know, though to be honest the amount of extra work required to even make one animated sprite is huge compared to creating several static ones instead, so it's not that big of a loss in my opinion). If moemon decides to push onward I'd be happy to provide technical support in getting the B/W ROM hacking side of things up and running for bimonthly or whatever releases, but I don't really have the experience/time to provide the artistic direction needed to make spriting decisions on what should go in or not.
  10. Thanks! It's always great to hear that other people are enjoying what you do. :D Trading should work in normal old moemon as long as your emulator can handle it because it's just a graphical patch. I'm not sure if it will continue to work in sigma emerald-based versions or not. For the Magikarp trainer you're going to need to dig into the ROM and edit the files yourself; I believe the nameless sprite editor could probably do it, but I haven't actually used it myself so don't quote me on that.
  11. And after a bit of tougher college slowing my updating speed, patch version is updated to the latest 2.0 version of the fire red moemon! Happy gaming all! :D
  12. I don't think it's possible to randomize sigma moemon; too much is being changed behind the scenes for it to work properly IIRC. (Normal moemon should randomize just fine though). And still working on updating the patch, should hopefully get it out sometime in the next couple of days assuming real life doesn't rear it's ugly head up. :P
  13. Probably not till next sunday/monday at the soonest. I've got pretty heavy school stuff for the next week or so up through saturday night.
  14. Didn't quite make it within the week from my post, but here's the new version regardless. Happy gaming everyone! :D
  15. Works just fine for me. Are you sure that you are: 1) Using the right ROM version? 2) Using the correct version of Sigma Emerald (if you are using that)? 3) Not using any other mods? Any of those things can break it and cause it to not work right. Also my apologies for not getting a version updated to the latest sigma emerald yet, I just recently got back to my normal computer after several weeks of traveling around to various places. I should hopefully be able to have an updated version for the latest edition of sigma emerald sometime within the week. :)