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  1. [IPS] Mega Moemon Firered 2018 (1.1.0)

    With a bit of work I managed to recover/update the palettes for the current castform. These require the use of the Gen 3 Hacking Suite to put into the game; the Advance Series tools break the pallets badly (which results in the black/white monstrosities currently in the game).
  2. Hey everyone sorry for the continued delay; I finally got the chance to get my hands on the source code to the Gen III Hacking suite tool to patch some of the stupid bugs in it and have been doing a little bit of script updating to take advantage of it's capabilities (I've got a fixed version of castform I'll be posting over in the Mega Moemon thread) as well as working on updating my MMO scripts to work with the new numbers. I also stumbled on an old Moemon archive with most of the new gen pokemon, so I'm looking into getting placeholders from that firmly into the MMO mod version (obviously the Gen 3 doesn't need them). I won't promise an exact date for the next release of this (I think I've broken those promises enough times at this point :P), but I will say that I've successfully ran scripts all of the way through a test patch for plain old Emerald on my end, so I'm starting to get closer to getting everything updated.
  3. I can look into getting these up with/once I finish with this update to all the versions. Do you have any programs that you would suggest looking into for creating those?
  4. Sorry about vanishing everyone, life got kinda crazy there for the last 6 months or so (new job, new city, new girlfriend, the works)! I'm gonna do my best to look into updating this again; can't guarantee that it'll come out today but I'll do what I can to try to get an update out by the end of the weekend.
  5. [IPS] Mega Moemon Firered 2018 (1.1.0)

    Yeah, as a general rule sprite/move/pokemon data replacements/changes + randomizer = okay, anything more (including additions) + randomizer = not.
  6. [IPS] Mega Moemon Firered 2018 (1.1.0)

    For what it's worth I'm pretty sure the "Other Moemon Ports" is using Fire Red 1.1, though as an alternate party I tend to sync with the other two patches in leaps and bounds.
  7. From the OP: As stated, I don't have any plans for Ultra Violet, no. However I'd be happy to run you through the steps needed to make your own patch for it, just drop me a PM asking.
  8. GIMP is also another viable choice for sprite editing, though it's a little overkill to be honest.
  9. Everything seems to be working fine on my end with a fresh ROM, the latest sigma emerald patch, and my posted moemon sigma emerald patch. I'd suggest finding yourself another ROM to use as your base, make sure that whatever one you download is marked either "(U)" or "(USA)" or it won't work. I'd also suggest redownloading both the Gen 3 collection patch and the sigma emerald patch, in case either one corrupted during your initial download. Lastly I know I've said this already but the exact order of things you should be doing is this: 1) Make sure you have an emerald ROM that matches the above requirements. 2) Download my Gen 3 collection zip and the latest (v1.82!) sigma emerald patch. 3) Run an ips patcher and apply the sigma emerald patch to the emerald ROM. 4) Run an ips patcher and apply the sigma moemon patch to the emerald ROM. 5) Boot the sigma emerald ROM up in virtualboy or another emulator and it should work. (Also double check and make sure your firewall or virus blocker isn't blocking the IPS patcher, since it can sometimes be falsely flagged).
  10. I'll double check that sigma emerald is working on my end tonight, though it'll probably be another day or two at the minimum to get a fixed version up if it's actually broken.
  11. All of the IPS patches are in a single downloadable link at the top of the OP.
  12. [IPS] Mega Moemon Firered 2018 (1.1.0)

    It's easier than it looks, really. Most of my (granted small) spriting achievements mainly come just from opening up a sprite in GIMP and fiddling with it until it looks better, or finding a picture online and then trying to recreate that picture with pixels of a limited color count. It's got a really low bar of entry, honest.
  13. [IPS] Mega Moemon Firered 2018 (1.1.0)

    Probably not. All it takes is one person with a hard-on for destruction and a dislike of moemon and it'd require you to do a mass replace of all the files each time. It's really cool that we have them available for people to see individually, and while I like the idea of individuals being able to edit them to make it a truly community effort I also know enough about griefers that I don't necessarily trust that effort to something as lenient as Google Drive.
  14. [IPS] Mega Moemon Firered 2018 (1.1.0)

    Small question there, but where is kadabra's left (our right-side) hand? Right now it really looks like she's just got a stump of a left arm. (Other then that loving that kadabra sprite).
  15. Bit of a change on this since I've branched out, but you need to use a (U) or (USA) version for most of my patches. AFAIK I tried to use the later, more common versions as well (for example for Ruby/Sapphire that's the 1.1 version). Sigma Emerald is a 386 patch, meaning that they added ways for you to catch or otherwise get all 386 pokemon in that one game alone. I highly suggest checking it out, it makes catching them all actually possible enough to be a fun challenge. All of the patches/mods here use the Moemon Firered revival project sprites, except in cases where the new Mega Moemon FireRed Project has come up with newer ones. I'll be doing my best to keep up with the amazing work they are currently doing over there; my focus here is just to provide new ways for their work to be showcased, not to steal their thunder or take credit for the amazing dedication that they have and continue to show in the ever-evolving world of Moemon.

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