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animeloverxX93

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    Thorben

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  1. Not to be a party-pooper, but am I the only one who finds it obnoxious that a lot of lurkers, that are unable to read a tutorial on how to patch a ROM keep flooding this specific thread? I miss the times where McMagister and Moetal were all actively talking about what sprites to tackle next, and people like Iagesthaghardcore joining the fun and create something awesome. Posts such as the last few that were not relevant to actual Moemon clog the thread, and it's annoying to see for lurkers like me, who just want to check out the Progress of the Moemon Firered project. That said, I don't want my post to be as redundant as the the ones I'm criticising here, so I would like to ask whether or not there is any way we can help out the project, if we are unable to do spire art ourselves. For instance, I know of a tremendous sprite artist, which sadly I no longer have contact with, but I would be glad to atleast give it a shot and ask him aout whether or not he's be interested in lending a hand. Alternatively, one of you guys could ask him yourselves. Might even be more likely for him to help out this way anyway... ^^' That said, I'm looking forward further updates of both major Moemon projects. Keep up the good work. :)
  2. @Kickern Sorry for the late reply, I was busy with my studies and work. I really like your most recent edits to Articuno. The turqoise looks a little off on Articuno though; with this cold stare and the smile, she looks more like a Yandere instead of a ''cool'' type of cold, somewhat emotionless stare, like a Kuudere, for instance. The latte would fit very well with Articuno pertaining the facial expression in my opinion, but it's moemon after all, so I'm fine wit cutesy shit, too, I personally like this stuff. :3 As for the palette, maybe change her ribbon into a darker shade of blue, while the eyes get either a light blue (not turqoise) color, or an even darker blue tone as the ribbon would get. As for the body, a light blue would work out too, similar to the gloves. I know that people said that Articuno looked too blue otherwise, but I was thinking about it. If we compare it with the original, Articuno generally consists of blue. Maybe, we will simply have to put in more details to the moemon sprite to make it look less ''bland'', so that all this blue doesn't strike people, that see it for the first time, as ''a big blue blob''. No idea if making the general design of the sprite more detailed is even viable, nor do I know how to specify what exactly I mean under ''the sprite becoming more detailed''. It's simply a question of expression and perspective, I guess. What exactly are we trying to express with Articuono? Like, what do we want the player to think about the sprite, when he encounters this moemon? @General The bird trio looks nice. Moltres wings look kinda small/cramped, to be honest, like it can't extend its wings properly. I can see that the room for extending it is probably somewhat limited. In general, I agree with the wings of all the legendary birds being slightly taller/wider, while also being varied. As in: Zapdos ----> spiky wings ('cause it's an electro type) Articuono ----> broad wings, kinda similar to a fan, which looks kinda elegant (works for an ice-type, imo) Moltres ----> ... chicken wings? (fire type, obviously; not sure if the flames could extend slightly over the actual wings and it still looking like ''flames'', and not like a variation of Zapdos' spiky wings) @toottoot Your drafts are amazing, very nice designs you have there! I personally think that a kimono would be fitting better than a mahou shoujo kind-of costume, but since the other legendary birds have mahou shoujo designs as well, Articuno wouldn't be consistent with its design in comparison to Zapdos and Moltres. If you guys go down the route of making a sprite for this one, by all means, go for it, as I can imagine it to become a potentially very neat design. :3 Also, hope you'll be able to sprite in the near future, sorry to hear that your laptop is broken. :/ @CrookedWings427 http://rs349.pbsrc.com/albums/q370/Crooked_Wings66/Mobile Uploads/poly 2_2.png?w=480&h=480&fit=clip This looks really nice, a very good sprite. The hair looks, in comparison to the other three designs you posted as of recent, the best, in my opinion. I will have to agree though that the pose looks kinda off. Why is her right (our left) hand behind her, instead of putting it on her waist? Also, the left glove looks bigger than her right one. As for the legs, it kinda looks like a cheerleader cheering you on. While this does indeed look pretty cute and stuff, is there another pose we could try? I don't know why, but I feel like that kind of pose doesn't fit with poliwhirl. But that's probably just my own preference here, feel free to disagree. :) As for the hair, shouldn't we leave the duts to Poliwrath? That's actually why I really liked your Poliwhirl design with the hair I just linked to that you made. Just saying. :o Also also, I really love the new Growlithe sprite, but agree that it currently looks way too much like Arcanine. http://i.imgur.com/X9xUECl.png This here looks like a very neat attempt so far, but since it's Growlithe, the hair should be not as long. Maybe, make it up to the shoulders in length? Not sure if it has to be a ponytail again, or not, but I feel like incorporating a ponytail with Growlithe while keeping this ''swingy hair'' like with Arcanine could be difficult to accomplish. Should we try open hair? I don't know. :o Well, in the end, you guys do all the work, I can't do shit with pixels. If you listen to my points or not is up to you; I am however glad whenever I can see that my advice has been put into consideration. Thanks a lot, guys. ^-^ The pose however is very fitting, but something seems off about how Growlithe stands, probably the angle.
  3. Well, I agree that Poliwhirl's bust is a little too big now, even for an evolved Pokemon. On another note, we now have a nice Totodile. Wished the three legendary birds would take the cake though. Speaking of which, doesn't articuno look kinda irritating with the red in it? I get that we wanted to make the designs kinda similar to mahou shoujo girls from anime and stuff, but wouldn't Japanese mythology work out, too? For articuno, we could base the design on Yuki-onna, for example. The red on the mahou shoujo dress looks kinda irritating on articuno, in my opinion. I know that a lot of people said that there was otherwise too much blue in the sprite, but wouldn't another aproach on its design do the trick? I'd imagine a Yuki-onna giving off an elegant vibe - perfect for a legendary Pokemon such as articuno. Maybe, finding a balance between white and several shades of blue based on a Yuki-onna design would make the sprite look less blue-ish. Feel free to disagree, just my two cents. :3
  4. IaGashetahardcore's design for Ivysaur, same version McMagister voted for, if we ate already voting. Also, welcome back, Magi. :3
  5. Well, to be honest, I share Kickern's sentiment about the scissors being left for Scissor. Maybe, we can try some science with the wings, albeit I agree that the yellow part of the wings of Scyther looks kinda off. Looks kinda... I don't know, like a photon blade? Maybe, that would be a kinda cool idea to incorporate to the swords of Scyther, though ''photonic'' kinda gives of an electric type of vibe, but oh well. You are the guys with knowledge; just my two cents. PS: I really miss Magi's work. Whatever happened, I just wished Magi and Moetal would patch up, since it would be in the best interest for the moemon fire red project itself. :/
  6. I can give you cookies. :3 Is it just me, or does Nidoking's right eye (our left) looks incredibly big in comparison to its other eye? I know it's intentionally being drawn like that to reflect the perspective and angle it's being sprited like, but it looks kinda weird nontheless. Probably not much that can be done about it since it's not really an ''issue'' to begin with, but I thought if I'm already writing here... Darn, smiling Oddish strikes again. :/ Looks great, but the backsprite doesn't look like its smiling. But to be honest, I prefer the facial expression of the backsprite like it is, it shows a melancholic expression in my opinion, which I'm really fond of. :)
  7. I'd say the first pose for Oddish fits it better, as well as the not-smiling version for the entire Oddish line. But that's just my opinion here. Also, nice to see updates for Muk, even though it looks already well-made. I'm really fond of the design, keep up the good work, guys. :)
  8. I think oddish looks fine the way it is. The whole oddish line has the same/similar facial expressions, which is a good thing in my opinion. No need to change anything (that I can spot, mind you) on the poses either.
  9. @Moetal I'm not sure if these are completed (there can always crop up a bugfix after all), but weren't a lot of people asking for your Moemon patch being compatible with ''Pokemon - Liquid Crystal''? ''Pokemon Throwback'' and ''Pokemon - Dark Cry'' might be a good alternative as well. Or, what about ''Pokemon Naranja''? Though I know for a fact that the English version of Pokemon Naranja wasn't ever completed... but I guess the original version could work out? Not sure. :/ Also, how does the Magikarp-tan one look like? I just know how the start screen looks with Flareon, and that one looked really, really well. :) I was already wondering why you guys didn't make Magikarp-tan as a playable character at default. And if you were to do just that, wouldn't there be a need for a male counterpart moe protagonist? But, that would probably take away from the initial thought of making this vanilla and just change the sprites themselves. Whatever, food for thought, I guess.
  10. Hmm, in my opinion, a grinning cloyster suits the personality of the specific Pokemon, but the moe version looks better, if you ask me. I'm really fond of Onix being completely grey; looks great. :)
  11. I'd actually agree with Moetal; design-wise, I like the Margikap model more, but on the other hand, it makes sense that Gyarados has to bend its legs, considering how big it is. So... I guess the one Magi is working at is the better choice? Can we use Magikarp's pose atleast for something different then? Btw, how does our current Magikarp look like, if I dare to ask? :o
  12. @Moetal Wow, this looks so much better with the moe expression. I wonder if it's possible to make that change reflect in the backsprite as well though.
  13. Well, I like Gloom's current eye color, gives of a ''tranquilized'' facial expression, which I myself am fond of. The pose is also great, just Oddish seems a bit odd. I prefered Bellosom's skin tone in the more white one instead of the tanned one though. Deathscythe-Houndoom's sprites are just badass, especially the front sprite. Quite impressive actually. :o
  14. @Magi Sounds like you are pissed. I'm aware that it's not my fault, but it wasn't my intention to express my own preference, just so that several other people can add their BS to it, even though they aren't interested in this whole thing to begin with. While moe is a term that can be widely interpreted and is indeed something related to ''cutesy'', in a way, it sounds like there are people that want to see their own Moemon version just with their own selected sprites. If that is the case, they might as well should learn how to sprite and become a sprite artist themselves. I for one know how to appreciate the work you and other spriters have been putting into this, so don't let it get to you. Unless I'm getting it wrong and you aren't even too piqued about this - then might as well forget about me trying to cheer you up, it won't be necessary then after all. :P
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