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Snarguffle

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    Snarguffle

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  1. I don't see how that would help with anything...
  2. It's because he is another person who likes Pokemon more than MMOs, most likely.
  3. Thats, uh, not a good thing m8 well it goes hand in hand with the MMO :P No, game, MMO or not, should be boring or repetitive. It defeats the purpose of playing, which is to have fun.
  4. Interesting. I'm curious, then, as to what the rest of the community's thoughts are on this...
  5. Breeding is not supposed to just be a means of obtaining competitive pokemon. It was introduced in pokemon games before competitive battling was really acknowledged. Integrating the pokemon sink into the breeding ruins it for casual players. I have to agree wih adhmn4, I came here to play a pokemon game... as an MMO, not an MMO, with pokemon elements as well.
  6. I am not complaining about the difficulty at this point. As long as the grinding will eventually be replaced by something FUN and time-consuming, I will be fine. I'd like to point out, however, that the complaint seems to be less 'too difficult' and more 'too easy, too time-consuming, and too boring'.
  7. Sorry, 62 pokemon, for a 6*31 and counting the ones obtained through breeding. For others it's: 2*31 : 2 3*31 : 6 4*31 : 14 5*31 : 30 If you only count the ones you have to catch in the wild... 2*31 : 2 3*31 : 4 4*31 : 8 5*31 : 16 6*31 : 32 If i'm wrong, it'd be nice if you actually gave the correct answer instead of just dropping in to mock me.
  8. My reasoning is that people do not have unlimited box space, though as pointed out above, the game world is already fairly illogical, so this point is irrelevant. I think one of the main problems with the current pokemon sink is that the players have no choice in the matter. TECHNICALLY they have a choice, as they could, theoretically, choose not to breed, but without breeding, they can't make a competitive team, more or less barring them from the endgame. The aforementioned NPC trades are not necessary to complete the storyline, although some are necessary to complete the pokedex. However, these trades also only require one pokemon to be sacrificed. (For the current breeding system, you must sacrifice a total of 60 pokemon for a single comp, or more if you mess up at any point)
  9. Really, the point I was trying to make was to the staff, who seem to think that grinding is a necessary part of all MMOs, and is good game design.(see Noad's posts above) Anyway, back to breeding. A pokemon sink does need to be implemented in order for the economy to work. However, I think a different one should be implemented, as he current one makes nonsense out of the ingame world...
  10. But as I was referring entirely to the canon games with that statement. it is rather irrelevant. And you're still ignoring the main point of this whole series of posts... I'm not against investing time and effort into a game. My point is that this time and effort should be taken up by something other than tedious repetitive motions. Such as in tabletop RPGs where you went on a long quest to find a rare item instead of finding it on a specific group of enemies with a tiny chance for it to be dropped with each kill. Both take a long time, but which would you prefer to do?
  11. No... I'm pretty sure it's steps. Just to be clear, that refers to the breeding system from the original games. Read the post before that.
  12. There are surely other ways of putting effort into a game besides grinding. Also, 'walking around aimlessly hoping for it to hatch' does not seem the most accurate way to describe it. Eggs would hatch after a certain amount of steps were taken, and you need not take those steps aimlessly. You could just go about your business with the egg in your team and it would hatch eventually.
  13. I think a lifespan/durability would probably be worse than killing breeders only... Not to mention treating pokemon even MORE like objects then they are now. Also, I would appreciate if someone acknowledged my previous post...
  14. Grinding, in RPGs, didn't exist until they were converted to Video Game format. In the absence of a human 'Game Master' to make certain that challenges could be survived by the players, players would end up having to grind random encounters if an area was too difficult for their level. fortunately, most computer RPGs are well-structured, and as long as you don't run from every battle like a coward, your characters' level will usually stay high enough to face the increasingly difficult challenges with minimal grinding. Unfortunately, MMORPGs decided to make grinding an important part of gameplay. Players would grind for experience, grind for rare items, etc. Theoretically, this is to make the game take more time, forcing the players to pay more money, as many MMO's, particularly early ones, require a constant subscription to continue playing. Grinding could be replaced by something... FUN. Instead of performing the same task over and over and over until you want to smash your computer into pulp, you could make the players PLAY to get things that are supposed to be rare. Challenge players instead of making them suffer.
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