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madman

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    madman2002

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  1. thansk i did and now its working! :D
  2. *madman uses run *got away safely
  3. prepare yourself for a wall of text [INFO 2015-04-08 20:10:29] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 3/247 MB [INFO 2015-04-08 20:10:29] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 12/118 MB [INFO 2015-04-08 20:10:29] com.pokeemu.client.Client:? - Starting PokeMMO Client. Client revision: 5126 [INFO 2015-04-08 20:10:29] com.pokeemu.client.Client:? - https://pokemmo.eu [INFO 2015-04-08 20:10:29] com.pokeemu.client.Client:? - Java Version: 1.7.0_67 [INFO 2015-04-08 20:10:29] com.pokeemu.client.class.oOOO.B:? - Loading possible string container: strings_en.xml [INFO 2015-04-08 20:10:30] com.pokeemu.client.class.oOOO.A:? - Populating primary string container: en [INFO 2015-04-08 20:10:30] com.pokeemu.client.int.OoOO:? - Setting fullscreen : false [INFO 2015-04-08 20:10:30] com.pokeemu.client.int.OoOO:? - OS name Windows 7 [INFO 2015-04-08 20:10:30] com.pokeemu.client.int.OoOO:? - OS version 6.1 [INFO 2015-04-08 20:10:30] com.pokeemu.client.int.OoOO:? - LWJGL version 2.9.1 [INFO 2015-04-08 20:10:30] com.pokeemu.client.int.OoOO:? - OpenGL vendor NVIDIA Corporation [INFO 2015-04-08 20:10:30] com.pokeemu.client.int.OoOO:? - OpenGL renderer GeForce 7025 / nForce 630a/integrated/SSE2 [INFO 2015-04-08 20:10:30] com.pokeemu.client.int.OoOO:? - OpenGL version 2.1.2 [INFO 2015-04-08 20:10:30] com.pokeemu.client.int.OoOO:? - OpenGL extensions GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [INFO 2015-04-08 20:10:30] com.pokeemu.client.int.OoOO:? - Shader ARB Support: true [INFO 2015-04-08 20:10:36] com.pokeemu.client.Client:? - Initialized in 5897 milliseconds [INFO 2015-04-08 20:10:36] com.pokeemu.client.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Possible rom 1695 - Pokemon Fire Red (U)(Independent).gba [INFO 2015-04-08 20:10:36] com.pokeemu.client.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Could not load .\roms\1695 - Pokemon Fire Red (U)(Independent).gba as a gba rom because: QlBSRQ== v1 is not currently a supported rom type. [INFO 2015-04-08 20:10:36] com.pokeemu.client.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Could not load .\roms\1695 - Pokemon Fire Red (U)(Independent).gba as a ds rom because: $Qi! is not currently a supported rom type. [INFO 2015-04-08 20:10:36] com.pokeemu.client.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Possible rom 1986 - Pokemon Emerald (U)(TrashMan).gba [INFO 2015-04-08 20:10:36] com.pokeemu.client.D.A:? - Skipping controller "Comfort Curve Keyboard 2000" because is not detected as a valid controller. [INFO 2015-04-08 20:10:36] com.pokeemu.commons.void.B:? - Loaded GBA ROM BPEE [INFO 2015-04-08 20:10:36] com.pokeemu.client.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Loaded BPEE as extended rom. [INFO 2015-04-08 20:10:36] com.pokeemu.client.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Could not find a valid rom. [INFO 2015-04-08 20:10:36] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 22/247 MB [INFO 2015-04-08 20:10:36] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 17/118 MB [INFO 2015-04-08 20:10:36] com.pokeemu.client.Client:? - Started up in 6714 milliseconds [INFO 2015-04-08 20:10:39] com.oOOO.new.OOoO:? - Networking shutdown successfully. [INFO 2015-04-08 20:10:39] com.pokeemu.client.class.C:? - All ThreadPools are now stopped
  4. still not working, i dragged em out, but sitll the same msg :(
  5. so i got both roms, but it still doesnt work, what am i doing wrong? showing my roms: showing what it says:
  6. i downloaded the firered USA V1.0 rom and extracted, put it in the roms folder, but it still wont work :( help anyone? i still cant play
  7. sadly i cant play the game :( i downloaded the rom, extracted it, put it in the roms file but it still doesnt work, when i open pokemmo it says: compatible rom not found blah blah blah. help?
  8. Hi guys :) i'm madman and i'm new to the game. a little bit about myself: My first ever pokemon game was pokemon silver, which is still my fav pokemon game <3. a few years after silver my friends got the GBA's and got ruby, fire red, sapphire and such but i had no idea where to buy a GBA from so i just watched them so im not that familiar with the GBA games. when the nintendo DS came out, i bought it and Pokemon pearl. The graphics on pearl were VERY different from silver so i was really confused but i managed to complete the game. Then one year when i was on holiday in singapore i got pokemon platinum, which was really fun. i stopped playing pokemon for a bit, i didnt have money to buy black or white >.> so i waited a few years and white 2 came out (and i got it cause reshiram <3) and now i have a 3ds with pokemon x and omega ruby. after finishing all those games it gets really boring which is why i came to play pokemmo (starXstone not sure if any of you guys know him suggested it to me) and after going through the whole bothersome download i finally managed to make my avatar :)
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