GigoloimCabrio
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Everything posted by GigoloimCabrio
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[MOD] Last Gen Monster icons (Gen 5 Support)
GigoloimCabrio replied to GigoloimCabrio's topic in Client Customization
I don't know, I haven't play it on Android yet -
[MOD] Last Gen Monster icons (Gen 5 Support)
GigoloimCabrio replied to GigoloimCabrio's topic in Client Customization
shiny icons arent supported by PokeMMO as far as i know -
[MOD] Battle Sprites DMG Icons (2018)
GigoloimCabrio replied to yJoaoLuiz's topic in Client Customization
its funny that you picked koffing, hes immune to ground because of levitate -
[MOD] Last Gen Monster icons (Gen 5 Support)
GigoloimCabrio replied to GigoloimCabrio's topic in Client Customization
noticed that too, i have their icons ready to go but i dont have a clue how to implement them, maybe a mod knows how, if its possible at all, ill message one -
[MOD] Last Gen Monster icons (Gen 5 Support)
GigoloimCabrio replied to GigoloimCabrio's topic in Client Customization
Your wish is my command :) Initial post updated -
Also got 2, that Mei skin twice ...
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someone want to trade rowlet/popplio for litten or other shit?
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better be fast haha
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someone got rowlet and can breed one for me? :D
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not dat feel, greetings form germany ;(
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in battle or in summary? in general there is way to modify size but all my "Helpers" quit helping so i never got a final version. if you want to can do it by yourself, open the ZIP files, there a .txt (dont know Theres exact Name, you should See it) open the file and change sizes, pack it again like it was before and restart
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well, its just a suggestion, if they deny it its totally fine, thats how it works. and yes, it requires work, but if you dont work because its hard you never gonna archieve something :P they did a great job so far so we will see
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[Tool] Automatic Encounter Counter (Gen 5 Support)
GigoloimCabrio replied to Billla's topic in Client Customization
A1. pic isnt available anymore, thats a placeholder A2. its a tool, external programm A3. see A2, doenst matter where you put it -
afaik webkit is the engine, chromium the renderer/interpreter correct me if im wrong. (engine = renderer) well php is just serverside so i guess that wont work well or not as well as keep using java (which also works in a browser -> java servlets and stuff) they are extracting everything to external files (modable ressources) so this is a step in the right direction to do something like this :D i dont expect this game to run in a browser, just saying it's nothing "strange" to have a html ui and it would be nice change for modders this could also help to add javascript mods (like poke counter) without the need to check for pixel and configuring this on each screen resolution
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haha sorry dude, wasnt meant as an insult :P html allows custom tags, but theres no need, you can simply add a class/id and remove all standard rules from this and add new ones to fit your needs. im not sure about the performance things so i wont comment that. html is also hardware in plattform independent if you use (for example) chromium as renderer
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their xml based themes use dependencies as well. and its easier for sure, but everytime they make a little update to their themes they break all community made ones, and lets be honest the xml editor for their themes is a pain in the ass. i made a few desktop apps with html/css/js interface and imo its easier as it sounds.
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you must be new, 1. html can use animations (simple ones with css, complex ones with canvas+javascript, but yeah not html alone) 2. html is already used for games (for example some unity games -> Rust) 3. i didnt talk about animations i was talking about the ui, nothing fancy, just some tables, images and tabs. and i'm a web developer so no need to explain that to me :P maybe interesting for you: https://archive.org/details/softwarelibrary_msdos_games
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no they didnt, thats why i made a suggestion to use html, and my first post in this thread. i wish they would use it
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thanks for correcting me. I'm not a native speaker.. well, there's hope, and it don't hurt to ask. read the first post, they use an interface-style thats created by a single person instead of a widely known, flexibel, easy markup (im not judging if it sounds like this :D)