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GigoloimCabrio

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Everything posted by GigoloimCabrio

  1. shiny icons arent supported by PokeMMO as far as i know
  2. its funny that you picked koffing, hes immune to ground because of levitate
  3. Hello, they changed their systems, because of this my mod broke, i can change it to be corrrect for pokemon with a pokexdex number below 386 but i didnt make sprites for unova pokemon yet so you might check other threads which are up to date :)
  4. noticed that too, i have their icons ready to go but i dont have a clue how to implement them, maybe a mod knows how, if its possible at all, ill message one
  5. btw (forgot to say that in my PM) i fixed a few gifs with an online gif editor, maybe some of them have an api you can use. :D if you can wait until weekend i can fetch the sprites and name them for you
  6. Also got 2, that Mei skin twice ...
  7. someone want to trade rowlet/popplio for litten or other shit?
  8. someone got rowlet and can breed one for me? :D
  9. not dat feel, greetings form germany ;(
  10. in battle or in summary? in general there is way to modify size but all my "Helpers" quit helping so i never got a final version. if you want to can do it by yourself, open the ZIP files, there a .txt (dont know Theres exact Name, you should See it) open the file and change sizes, pack it again like it was before and restart
  11. well, its just a suggestion, if they deny it its totally fine, thats how it works. and yes, it requires work, but if you dont work because its hard you never gonna archieve something :P they did a great job so far so we will see
  12. A1. pic isnt available anymore, thats a placeholder A2. its a tool, external programm A3. see A2, doenst matter where you put it
  13. afaik webkit is the engine, chromium the renderer/interpreter correct me if im wrong. (engine = renderer) well php is just serverside so i guess that wont work well or not as well as keep using java (which also works in a browser -> java servlets and stuff) they are extracting everything to external files (modable ressources) so this is a step in the right direction to do something like this :D i dont expect this game to run in a browser, just saying it's nothing "strange" to have a html ui and it would be nice change for modders this could also help to add javascript mods (like poke counter) without the need to check for pixel and configuring this on each screen resolution
  14. haha sorry dude, wasnt meant as an insult :P html allows custom tags, but theres no need, you can simply add a class/id and remove all standard rules from this and add new ones to fit your needs. im not sure about the performance things so i wont comment that. html is also hardware in plattform independent if you use (for example) chromium as renderer
  15. their xml based themes use dependencies as well. and its easier for sure, but everytime they make a little update to their themes they break all community made ones, and lets be honest the xml editor for their themes is a pain in the ass. i made a few desktop apps with html/css/js interface and imo its easier as it sounds.
  16. you must be new, 1. html can use animations (simple ones with css, complex ones with canvas+javascript, but yeah not html alone) 2. html is already used for games (for example some unity games -> Rust) 3. i didnt talk about animations i was talking about the ui, nothing fancy, just some tables, images and tabs. and i'm a web developer so no need to explain that to me :P maybe interesting for you: https://archive.org/details/softwarelibrary_msdos_games
  17. no they didnt, thats why i made a suggestion to use html, and my first post in this thread. i wish they would use it
  18. thanks for correcting me. I'm not a native speaker.. well, there's hope, and it don't hurt to ask. read the first post, they use an interface-style thats created by a single person instead of a widely known, flexibel, easy markup (im not judging if it sounds like this :D)
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