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richardbenzina

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About richardbenzina

  • Birthday June 10

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    Richardbenzina

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    Lory80027

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  1. Team name: x6Tence Registered Players: richardbenzina,wHoooZ, FenixFox
  2. I'm not really going to make a complex argument, but i'd just like to share a thought Spiritomb No one has talked about spiritomb in Nu since sinnoh but i don't really think it's good for the NU meta A few weeks ago i thought machamp would have been so incredible, but i must shamefully admit i was very very wrong I don't mind waiting for the update, but once that occurs things are will only get worst -i presume-, rapid spin becoming stronger and close combat becoming more common spiritomb will only get stronger. But as i said i just want to share this thought since spiri is already unhealthy imho, being the second most common mon in Nu 1) it's similar to sableye but, although lacks recovery, has way way more bulk, both psysical and special, a very good offensive power, the perfect movepool, and can more than viably run rest 2) it's extremely unpredictable having at least three standard sets that work (in my experience)(banded, cmind and physically defensive). Which means that, if you don't know spiritomb's set, you either send in a special attacker risking a calm mind; or you send in a physical attacker, risking a burn or a foul play. Not to mention the trick abusers that you can sometimes find. 3) This is the most important point, it restricts so much team building. Spiritomb is not that strong by itself. It's just so efficient, lacking any weakness. Psychic types are absolutely unviable right now. There is not a single psychic type that can even stay in a single turn vs spiritomb, that, again, is such a common pokemon. Thanks to two great forms of priority, 2 incredible immunities (fighting and psychic), foul play and even pursuit, i litterally can't see why i should run espeon, gallade, slowking or any other psychic mon. And spiritomb made fighting types so weaker, thanks to wow, rocky helmet and pressure (except machamp which is very strong), being able to get a free switch in on most fighters only fearing freeze hax. Then again, this comment is already probably too long, but it's just an observation on a pokemon that is unpredictable, easily snowballs and restricts team building.
  3. I am just giving my 2 cents. If we want to wait, let's wait, yet i feel machamp has to be adressed quickly. About spiritomb, it's not really known for its movepool. I calced dark pulse since cmind set is the most common set; and i calced foul play since accord to my calcs is the most damaging move. Spiri can't do much else. For the same reason why Machamp, while having so many similarities with conkeldurr, is Nu, while his 5th gen brother is top OU. Hariyama has worst stats, i'm not at home for the full calcs but just as an example 252+ Atk Guts Hariyama Ice Punch vs. 252 HP / 252+ Def Spiritomb: 46-55 (29.2 - 35%) -- 17.5% chance to 3HKO after Stealth Rock and Leftovers recovery, it's now very hard to get that 3hko, which only occurs with rocks, allowing spiri to rest and stall. Hariyama is slower and has way less bulk in favour of hp, making pain split way more viable. It's easier to revenge kill overall. Small differences, great results
  4. The truth has been spoken Nah for real, i was hoping someone else would do that, but i'll try to make an argument on why Machamp is absolutely unhealthy for the NU metagame Machamp is one of the many fighting types in NU, but has no trouble to distinguish himself. To understand how powerful this thing is, just compare it to conkeldurr. They share the same base stats total, with the four armed fighter being a little faster, while the pillar moving beast having slightly more attack and being noticeably tougher physically defensive wise. On the other hands machamp sports a great signature ability in No Guard and access to close combat. It's hard to deny that Conkeldurr is considerably stronger than Machamp; but considering he is one of the top OU threats, it shows how strong machamp actually is. The two mons share several traits: an awesome ability in guts, and access to an almost perfect coverage, thanks to the elemental punches, facade and stone edge. although we only had a few days to see how it performs, from my experience machamp already proved itself to be absolutely dominant. First off, it's extremely versatile. it can run several sets: mini conkeldur with guts and 4 attacks -even having priority-; sub toxic making use of it's signature ability; a bulky or specially defensive bulk up set. there's no pokemon that can certainly stop all three of these sets, with the guts variant being the most common, accord to my experience. if machamp gets on the field, something is sure to go down. and rarely it's going to be machamp. let's start to focus on what could in theory stop it; I'll give for granted there are rocks on both sides. 252+ Atk Guts Machamp Facade (140 BP) vs. 252 HP / 252+ Def Musharna: 106-125 (47.5 - 56%) -- guaranteed 2HKO after Stealth Rock. rocks would hardly matter. (87% 87% 2hko without) 252+ Atk Guts Machamp Facade (140 BP) vs. 252 HP / 252+ Def Weezing: 84-99 (48.8 - 57.5%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery rocks would hardly matter. (87% 87% 2hko without) 252+ Atk Guts Machamp Facade (140 BP) vs. 248 HP / 252 Def Eviolite Golbat: 86-102 (47.5 - 56.3%) -- guaranteed 2HKO after Stealth Rock. Rocks would hardly matter (87% 87% 2hko without) 252+ Atk Guts Machamp Facade (140 BP) vs. 252 HP / 252+ Def Blastoise: 95-112 (51 - 60.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery. 252+ Atk Guts Machamp Ice Punch vs. 252 HP / 252+ Def Eviolite Gligar: 136-160 (79 - 93%) -- 37.5% chance to OHKO after Stealth Rock 252+ Atk Guts Machamp Facade (140 BP) vs. 252 HP / 252+ Def Slowking: 109-129 (53.9 - 63.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery 252+ Atk Guts Machamp Close Combat vs. 252 HP / 252+ Def Eviolite Metang: 82-97 (49.1 - 58%) -- guaranteed 2HKO after Stealth Rock (96% 2hko without stealth rocks) 252+ Atk Guts Machamp Close Combat vs. 252 HP / 252+ Def Tangrowth: 105-124 (50.7 - 59.9%) -- guaranteed 2HKO after Stealth Rock 252+ Atk Guts Machamp Ice Punch vs. 252 HP / 0 Def Rotom: 88-104 (56 - 66.2%) -- guaranteed 2HKO after Stealth Rock Well i tried to calc all the mons that in theory could stop this thing. But it's clear those won't do. Only a specific kind of wall won't get 2hkoed: ghosts. 252+ Atk Guts Machamp Ice Punch vs. 252 HP / 252+ Def Spiritomb: 49-58 (31.2 - 36.9%) -- 79.7% chance to 3HKO after Stealth Rock and Leftovers recovery The big question is, what is spiritomb gonna do? it can't rest. it can't wow. It sits there waiting for ice hax. 0 SpA Spiritomb Dark Pulse vs. 252 HP / 4 SpD Machamp: 24-29 (12.1 - 14.7%) -- guaranteed 6HKO after burn damage 252+ Atk Spiritomb Foul Play vs. 252 HP / 0 Def Machamp: 54-63 (27.4 - 31.9%) -- 65.7% chance to 3HKO after burn damage. 252+ Atk Guts Machamp Ice Punch vs. 252 HP / 252+ Def Dusknoir: 42-50 (27.6 - 32.8%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery Funnily enough dusknoir is the best machamp wall. Too bad it's not good for the rest of the meta. and this is only true for the guts set; Foul play won't break a no guard sub toxic set, and the bulky ghost type will be easily toxiced. Walling Machamp is not on the table; Let's try to revenge kill it. 252+ Atk Guts Machamp Bullet Punch vs. 0 HP / 0 Def Archeops: 130-154 (96.2 - 114%) -- guaranteed OHKO after Stealth Rock 252 Atk Gallade Zen Headbutt vs. 252 HP / 0 Def Machamp: 162-192 (82.2 - 97.4%) -- guaranteed 2HKO after burn damage nice you almost killed him 252+ Atk Guts Machamp Facade (140 BP) vs. 0 HP / 0 Def Gallade: 186-219 (130 - 153.1%) -- guaranteed OHKO nope 252 SpA Life Orb Roserade Extrasensory vs. 252 HP / 4 SpD Machamp: 133-156 (67.5 - 79.1%) -- guaranteed 2HKO after burn damage dead 252+ Atk Guts Machamp Bullet Punch vs. 4 HP / 4 Def Swellow: 56-67 (41.1 - 49.2%) -- guaranteed 2HKO after Stealth Rock and burn damage 252+ Atk Guts Machamp Bullet Punch vs. 4 HP / 4 Def Swellow: 56-67 (41.1 - 49.2%) -- guaranteed 2HKO after Stealth Rock and burn damage yeah you got it, giving up on the revenge killer. 2-1 for Machamp. 252+ SpA Magmortar Psychic vs. 252 HP / 4 SpD Machamp: 124-148 (62.9 - 75.1%) -- guaranteed 2HKO after burn damage 252+ Atk Guts Machamp Facade (140 BP) vs. 0 HP / 0 Def Magmortar: 181-214 (120.6 - 142.6%) -- guaranteed OHKO 252 SpA Life Orb Zoroark Extrasensory vs. 252 HP / 4 SpD Machamp: 130-153 (65.9 - 77.6%) -- guaranteed 2HKO after burn damage Overall, the best machamp revenge killers, in my opinion, are espeon, scarfed braviary and honchcrow; the flying types have to be wary of bullet punch, that will inflict heavy damages, rocks and brave bird recoil, due to neutral moves not being able to ko machamp. About espeon, it shows not only strong how strong machamp is; but also how strong machamp is in the current meta: being rich in dark types, a dark + fighting type core is great, the dark types can trap and absorb psychics, while allowing machamp to sweep the oppent's dark types. I'm not really great at creating this kind of arguments, but since machamp dropped in NU, my fav tier, i felt extremely restricted with team building. There's no doubt in my mind that machamp is too much to handle; it is UU on smogon, in a tier with legendary swords, and legendary psychic types.
  5. I am too lazy to do the calcs again, but machamp can reliably beat golbat with stone edge Spiritomb can check it, excepet it'll be an easy toxic for no guard machamp Musharna and weezing suck, but those can work i guess And Machamp can viably run at least 3 sets, guts, no guard and bulk up, making it very hard to predict It's a mini conkeldurr, i bet it won't last more than 1 season
  6. I am taking bets on how long will machamp last in NU
  7. The title says it all. At moment, if you have heart scales and want to use the move reminder's services, but are in Kanto, you have to go to another region, and vice versa if you have mushroom but are not in Kanto. This just doesn't make sense and is annoying
  8. I don't think there's a guide, but it's pretty similar to gendered breeding. The main difference is that genderless pokemon are only able to breed with dittos and other pokemons from their evolution line. So, for example, if you want to breed a beldum, only ditto, another beldum, metang and metagross will be able to breed with it. Of course, since some genderless mons such as beldum and rotom are pretty rare, and finding wild good ivs specimens is hard, it could be better to catch one with random ivs, and breed it with a ditto first, since they are pretty cheap.
  9. I mean, probablu super luck crow is the most relevant scope lens user in NU without abusing it. Even then, the fact that drapion with lenses is unfair remains. A complex ban would be the wisest thing, and i don't think anyone would be upset
  10. This thread died too early. Drapion is honestly a pretty nice pokemon, not unhealthy and it is a prime check to other NU threats which are way more obnoxious (yeah, i am thinking of spiritomb). I just don't see why we banned king's rock, accuracy items and even abilities, while allowing scope lens to exist. It's an item that makes sense in OU, since it is used in a combo with focus energy mostly by kingdra and salamence, making crits a 100% chance removing all rng factors. Focus energy + scope lenses is just a set up combo in OU. But in NU it just adds some unnecessary rng, it is abused by drapion and honchcrow, which are absolutely good enough without it, and it became a greedy item which will just lead to players being angry Let's just ban scope lenses in NU, for the same reason king's rock, sand veil, snow clock and accuracy reducing items are banned: we don't need more rng
  11. I really can't understand why the minimum usage for a mon to go up a tier is so high, while the percentage needed to go down is so low. We created a paradox where undoubtably strong pokemons such as Darmanitan and Hippowdown in theory wouldn't have an high enough usage to be in OU, while some BL mons such as Lucario and Haxorus have less than half the usage of some UU mons such as Umbreon. But the former are part of the OU tier, while the latter is still also part of the UU tier. The disparity between the percentages needed to go up and down is so big that while it's very easy for a mon to go down, it's almost impossible for it go up unless straight up banned by the TC. I'm not saying this is wrong or anything should change, i just don't understand the ratio behind these rules, which in the end will make the meta static
  12. I know nothing changed in practice, i was just curious to know what changed in theory
  13. If we really wanted to strictly apply the competitive clauses, sand veil should already be considered implicitly banned. There is an evasion clause, which applies only to moves boosting evasion. But it's pretty clear that the aim of this clause isn't just banning this kind of moves, but avoiding useless and uncompetitive RNG coming from random misses, regardless of its source. Garchomp is the first ou mon able to easily abuse its ability, so it's pretty obvious that sand veil should be part of the evasion clause
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