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abhoriel

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  1. that does sound like it will be horrendously difficult.. with the stat changing move animations you seem to have written your own shaders and implemented it yourselves from scratch.. good effort!
  2. i've not tested the package per-se, but I've had a look at it. the java tweaks give me a 3-4 extra FPS on my eeepc 901 (which uses intel graphics). which is pretty cool for other people who are using linux and intel graphics, switching the driver to using "SNA acceleration" improves performance significantly (see here: [url="https://wiki.archlinux.org/index.php/Intel_Graphics#Choose_acceleration_method"]https://wiki.archlin...leration_method[/url]) are there any other performance tweaks that anyone knows about? does using a new version of lwjgl improve it? this game does have rather poor performance considering its a 2D game with minimal blending. I suppose its coded in Java, but I feel that the game is graphics bottlenecked rather than CPU bottlenecked. it plays fine on my desktop of course, but thats a gaming machine. also found this in your shellscript lol: [CODE]## because of dumb asses which run all stupid things as root, we need to do this ## please do not remove it if [ `whoami` = "root" ]; then { echo "NEVER run a game as root! Bye!" shutdown -P 0 exit } fi[/CODE]
  3. thanks for the guide, i was about to spam global
  4. the .so files which you mentioned look like compiled versions of open source libraries. you should be able to compile them yourself for arm, or find some precompiled ones
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