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About BigShotJoe

  • Birthday 01/11/1996

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  1. Raticate OP. Pls nerf. http://replay.pokemonshowdown.com/gen7monotype-940478537
  2. The reduction in burn damage really doesn't matter much unless you're trying to stall the opponent. I've never had a problem with confusion, either so those can stay or change, as far as I'm concerned. However, the paralysis is what bothers me. It's primary use is to cripple set up sweepers like Gyarados (or anything with Dragon Dance). It can also be useful for stopping naturally fast sweepers like Aerodactyl or Alakazam, but those can be beaten with a solid wall. However, Dragon Dance Pokemon don't even care about paralysis in Gen 7. After two boosts, they're back to their base speed. Dragon Dance sweepers almost always have a way to get an extra boost or two, as well such as Sub or Taunt. While it's true that both of these moves stop Thunderwave anyways, they can be played around and if you manage to land that paralyze, you have crippled their sweeper and avoided being crushed. They also tend to have decent bulk and so can't usually be 1-shotted by anything tough to take a hit such as a wall. Paralysis cutting speed to 1/4 is quite often the most reliable way to stop a Dragon Dance Pokemon. If it only halved their speed, Dragon Dance sweepers would have even more offensive pressure than they already do, which would just be bad.
  3. Have you tried the trash can? There are a lot of nice ones to choose from in the Vermilion gym.
  4. I like these suggestions. Especially the tags one. Very, very few people (myself included) even bother to check whether or not a topic has already been started for a specific suggestion because, quite frankly, the search feature is shite. This would make it quite a bit easier to actually follow that rule. Also, a moderator is likely going to tell you to separate these suggestions into different posts.
  5. At least we don't have to deal with Moody in this game...
  6. While I agree this would be a cool idea and could make way for other features later, the devs don't seem to want anything that's not in the official games. I think it should be first tested by Nintendo and then implemented here.
  7. Am I the only one that thinks this isn't even close to worthy of the time or work it would take? Seems pretty pointless to me. Devs never answer questions anyways because they don't really like us knowing what's gonna happen until it happens. On top of that, this game is not nearly popular enough for a real audience and, quite frankly, anyone calling themselves a journalist for this game seems to me like a joke. Sue me if you feel like it, but that's my opinion.
  8. There's always the path of self control. I mean, it is part of being a human being, no?
  9. What effects do Sticky Hold and Suction Cup have?
  10. 5k? Are you serious? No way is that worth the effort. I can understand having it reduced some, but not that much. It's barely more than 30% of Hoenn. 9-10k seems more reasonable, if it's even reduced at all.
  11. This seems like a very fair and reasonable thing to ask. Seems like more of an oversight in the designing of the tickets more than an intentional effect or technical barrier.
  12. That's 294 combinations to remember even with Pokemon with just a single type. Dual typing adds a whole new level of complexity. Memorizing it isn't hard if you've been playing your whole life like many of us, but not everyone has.
  13. Sometimes the pings are easy to miss and that would require a person to leave their battle chat tab open which most people don't do.
  14. Suggested before, never saw any discussion about it. I see absolutely no downsides to playing a notification sound when you enter a Matchmaking battle. I've seen far too many people win and lose battles simply because their opponent didn't want to watch the timer count down. Sure, you can use the Pokemon cries to remind you, but I don't anyone that actually leaves the game sounds on when playing. Game music is kind of annoying and most people turn the sound off, apart from notifications. This wouldn't be such a problem if more people were willing to whisper the opponent and remind them, but most would rather have a free win than an actual battle.
  15. When battling, it's very easy to forget just how much damage you've done to a Pokemon before they swapped out. This can cause a person to make plays they normally wouldn't, thinking that Charizard has 80% health instead of 20% or whatever. I suggest showing how much health a Pokemon has left when you mouse over them in battle, much like Showdown.
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