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Shu

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Everything posted by Shu

  1. Try removing any custom themes. As that might had caused it.
  2. Shu

    3D

    The kanto & hoenn remains 2d. The only 3d stuff in there would be battles.
  3. Yeah you need a black or white 1 rom.
  4. Please bear with us, we're about to start applying the updates to the server.
  5. It's just hard to give right estimates. It's not that we don't want to give ETA's. It's rather we don't want to mention an ETA we can't deliver.
  6. That's quite recent data of phone OS market share. So yes you're wrong, and android holds almost most of the market share atm. Also we focus android first, because it runs on java which also means less work for us. It doesn't mean we won't have an APP for iOS. But it's for sure not going to happen first. Also I don't happen to own iOS device so it makes things even harder for me if I want to develop application for that platform ^_^.
  7. I can't really tell an ETA on android since it's on hold. It's something I've put a decent amount of work into but without big results to show off. The main issue android version had was not rendering of the game ( which we made sure while working on gen 5 to be future mobile friendly ). It's amount of user interfaces we have to redesign in mind of touch, screen space across different devices and entirely different gui system from what we use now. We'll continue to focus on PC version for now. But once gen 5 is released and polished, we can think about going back to android work. So not likely for 2017 to happen. But in 2018 it is something I'm looking forward into.
  8. Have a little preview of new elemental type animations for Pokemon Summary UI - they vary depending on main element of the pokemon. People with toaster PC's will be able to disable it in options tho.
  9. No promises on that, I'll squeeze as many as I'll be able to do. But lot's of other required features been taking my time recently. Also Particle System itself requiring constant work was no fun either. It's a bit tedious work when you go from move to move and you stumble on yet another obstacle - a missing movement, dynamics, animation in particle system which then you spend several hours just to get working right. Anyways, name few moves you would like to see working, and I'll see what I can do about getting them in.
  10. Because I'm sitting here in my dark cave, writing the code instead.
  11. I think I first touched research on Gen 5 over 1.5 year ago, mostly 3d maps. But if we're talking development time, that would be close to 1 year now. For sure longer than we all have expected tbh.
  12. I'm hyped that we're going to release something that we've been working for such a long time now.
  13. Good news is, they are being worked on, the bad news is it's gonna take a while, since they gonna have to be done mostly manually and there's 600 of them. The hard part is mostly done, which was getting our particle system to support all kind of different dynamics. At launch of gen 5 there's gonna be a bunch available, but its gonna take a bit of time to get them all completed. Unlike the gen 3 animations, I'm planning on getting them all done, it just takes time.
  14. Shu

    Bridge Bug

    Need to lessen the FOV and it will be fine. Cameras are still something we gonna work on.
  15. Like the error states: OpenGL 2.0 or higher with the FBO extension is required. Which means your chip doesn't support OpenGL 2.0 which is the new minimum for the new version of PokeMMO. If you don't have a non-integrated video card on your laptop ( like AMD or NVIDIA ) that means you won't be able to run PokeMMO until you upgrade your device.
  16. Aware I made it slightly too big. Will be trying to optimize it so it scales better with lower resolutions on next PTS.
  17. Like I said. Open console.log inside your PokeMMO-Client-PTS\logs\ folder and post it here :P
  18. Shu

    Heal Pulse in singles

    A lot of Gen V moves won't do anything. We haven't started on those yet.
  19. Need to post the console.log contents in here instead of the screenshot :).
  20. Maximum reported OpenGL version for this GFX chip is 1.4.0. Sadly we require 2.0 from now on. So you won't be able to play on this device unless you have additional graphics card available. So you will need to perform upgrade or use another device to play PokeMMO on when this update comes live. Which is still a bit of time.
  21. Aware. That flag model been bugging me for a while. I had some way of fixing it so it's less broken... But it was still broken. So for now it will remain broken :P
  22. Shu

    PTS

    For now it is. Once we have everything moved over to gen 5. This will be way easier/shorter task.
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