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kulzakk

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About kulzakk

  • Birthday 09/13/1991

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    Spain

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  1. Yes there is one method but isn't using the tablet as main enviorement. You need use a stream program like teamviewer or spalshtop 2. Install one in your computer (the broadcaster) and the app in your tablet (the receptor) and you will able to play. Enjoy :D ( Note: You cannot use your computer while you're playing, i recommend to use a virtual machine like vmware workstation for broadcast the game) <== You'll be able to use your computer using this method.
  2. Amazing theme my congratulations my rate is 10/10
  3. Bug Report: Steelix : Very big, outside the battle screen Fearow : Very high, the loop put him outside the screen. Geodude: Over the ground, needs more altitude Wingull: Over the ground, needs more altitude
  4. PokeMMO doesn't support that big file. I cut the file in 2 parts and works fine :D
  5. Hi Ruros the mod looks awesome. Great job , my congratulations.
  6. Well guys the right formula without fails: IV Attack MAX= Math.Floor((Math.Ceiling((1+attack valuel/1)/nature)-5)*100/level)-Math.Floor(attack ev/4)-(base attack*2); if (IV ATTACK >31){ IV Attack MAX = 31 } if (IV ATTACK <0){ IV Attack_MAX = 0 } IV Attack MIN= Math.Ceiling((Math.Ceiling(attack value/nature)-5)*100/level)-Math.Floor(attack ev/4m)-(base attack*2); if (IV ATTACK MIN >31){ IV Attack MIN = 31 } if (IV ATTACK MIN <0){ IV Attack MIN = 0 } with this formula you'll get the minimun and maximun values for a specific iv of pokemon ( All the ivs use the same formula except HP).
  7. This formula keep having some issues. If is possible i want to know what's the correct formula for get the min and max values of the ivs. Anyone who has knowledge of it, please contact with me. My current formula only shows the minimun value and sometimes under the minimun it.
  8. Np was the same data than before but without training evs anyway your answer was very enlightening ty so much
  9. Just a curious thing try to do it with 0 ev on atk. Before training it it gives me 30 can u confirm it? Anyway thank you so much for your fast reply.
  10. Bulbasaur Nature : Careful Level : 27 Base Stats: HP = "45" Attack = "49" Defense = "49" Sp. Attack = "45" Sp. Defense = "65" Speed = "65" Current Stats: HP = "66" Attack = "41" Defense = "38" Sp. Attack = "44" Sp. Defense = "51" Speed = "37" Evs Trained: HP = "18" Attack = "20" Defense = "4" Sp. Attack = "9" Sp. Defense = "9" Speed = "2"
  11. Attack Value = Current attack stat [Not base stat] nature= if is positive 1.1 / Negative 0.9 / Neutral 1 level = Pokemon's level base attack = Attack base stat [ It can be watched using the pokedex, base stats] ev attack = evs already trained on attack stat
  12. I have a little doubt about this. I'm developing an iv calculator on c# and for example my bulbasaur has 31 iv on attack but i get 30 as attack value. Is this the correct formula? Math.Ceiling(((Attack Value / nature) - 5) * 100 / level) - ((2 * base attack) + (ev attack / 4)) I'm looking advice from staff member. Or from someone who knows it for sure.
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