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  1. It works on emulator. I just can't guarantee everything "works," as in collisions are properly set, scripts still work, warps are functional, etc. This patch only updated the world-map because PokeMMO only uses the ROM to look at the world map; the collisions and scripts are all handled by PokeMMO. To save time, I did not thoroughly edit tile attributes that allow proper collisions or scripts to function. You can always try it out (I tested the patch multiple times using an emulator), but no guarantees that everything works. If anything, feel free to edit things using AdvancedMap. You'd only
  2. It's still working for me using Google Chrome. Maybe try a different browser?
  3. Nice job, Hiraeth! The palette you've chosen is very pretty. Your guide on map editing was also very informative :) I still remember the trouble I had back when I made my Kanto patch; Having to draw tiles around pre-existing movement conditions, limited palette options, etc... You guys sure have it easy now :P Some food for thought: Animations can be edited via Lu-Ho's animation editor, although you'd be heading into IPS editing. However, the entire process should be easier, since you can be liberal with palette&tile management within the rom. Same goes for fixing any bord
  4.   Believe me, I have entertained the idea of modding emerald already. It just came down to limits in time and resources (available tiles).   There really isn't anything too complicated with modding graphics in pokemon roms. The same methods apply to both Firered and Emerald, and these methods can all be found online with google (mapping tools can be found on poke community/whack-a-hack and tiles from google searches/deviantart). This stuff just takes a lot of time.   I will outline what you have to do to only mod map graphics in Firered or Emerald and have it compatibl
  5. Try opening your patched game with a gba emulator or advancedmap (can find both with Google). If the patched game works, then it's a problem with pokemmo. I'll look into this when i get a chance.      GigoloimCabrio, on 10 Feb 2016 - 3:54 PM, said: No, it's not possible. This kind of patch is working with offsets and they are different in most (maybe all) roms ^ he's correct. Iirc, the new map data has been all moved to x900000, a blank area in an otherwise clean, unmodified rom. The problem is that the offsets of map data is different for every language of firered, if I'm not
  6. This patch only changes the rom itself. From what you've written, I'm guessing your rom is corrupted somehow. Redownload a new English FireRed rom and apply the patch again. Make sure you only have this patch applied and no other patches. Moemon may/may not work with this patch; I haven't tested it in a while. Hoenn region is not affected because PokeMMO uses FireRed for Kanto region and Emerald for Hoenn region.
  7. That's for pokemmo itself and not the rom. Competently different. If you mod the trainer sprites/overworld using pokemmo, this patch should be compatible. 
  8. Redownload new firered eng rom and apply my patch using lunarips. Make sure you don't have any other patches on your rom. Newest Moemon patch may not work anymore since moemon patch keeps getting bigger
  9. advanced map by Lu-ho to extract tileset. Google will tell you where to find it and how to use it. Would not recommend extracting tiles from my rom due to it being extremely messy.
  10. Sorry, no. This IPS only works with English FireRed. I don't have sprite editing tools compatible with the German roms :\     Thanks! You're absolutely sure the Vermillion city bug is not just your rom, right? PokeMMO must have changed something, since it wasn't screwed up last time I checked :o If you really want the tiles fixed asap, you can download AdvancedMap and edit the tiles yourself!  Link: http://amneu.no-ip.info Just open the FR rom that you use for PokeMMO, navigate to the maps with errors, use the left toolbar to replace any bad tiles, and the save the
  11.   Water should be moving, unless something has changed since I last played.     Not sure what you mean by german. Is it a german .ips patch? If yes, then the problem is that my patch uses the same space in the rom as the german patch, so you get errors when you put 2 patches in the same rom.
  12.   I'm reluctant to do so due to lack of quality custom tiles available online. There aren't many building tiles out there that are consistent with the artstyle I used for the FireRed patch. Moreover, the Emerald rom is completely different from the FireRed rom (tileset size is different, the artstyle is entirely different). An insane amount of work goes into creating ips patches (FireRed took me several months).   To give you an idea of the work I'd have to do to update Hoenn's graphics, I'd have to: 1. Replace every color palette in Emerald; Really time consuming. Very limited i
  13. @samus: iirc, the updated graphics patch uses Rom space that coincides with the moemon sprite data. As Moetal continues to update the Moemon patch, the size of the Moemon patch gets bigger each time, and eventually infringes on areas in the rom that are utilized by other patches. When this happens, data gets overwritten, and you get all sorts of errors.   To allow for the moemon patch to work, you must repoint all data used in the UpdatedGraphics to another part of the rom, such as offset x900000. I had to manually repoint all the graphic map data in Ikarus' Graphics Patch to x800000 an
  14. Final Update? 6.9.2015 Download Ikarus' Lost Property v2.4   Download Ikarus Found her Moemon v2.4-1.5 Updated to be compatible with Moemon v1.5 Fixed ugly grass animation! May be last update due to lost interest in this game. For future compatibility with Moemon: Just patch the latest Ikarus' Lost Property v2.4 and then patch the latest Moemon .ips on top. However, there may be problems due to limited rom space. Take care! Have fun!
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