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  1. They're disguised as the same poke of the horde. It's rather easy to know if you got one because he uses moves that the original mon can't.
  2. Zorua catching event. With the illusion mechanic it would be hella fun.
  3. We're gonna have to screenshot or take note using notepad while that gets fixed. I assume it's gonna take many months since Kyu mentioned "major update". The clocks being reverse is what's grinding my gears atm, not sure why that was changed.
  4. Nop, why would that spoil ? Would make illusion a joke of an ability.
  5. The attack nerf combined with teampreview implemented is just a pretext to unban duggy.
  6. Confirmed the bug is with Scrappy. Both bite and shadow claw weren't super effective.
  7. My bad, I read as in it wasn't super effective on sableye but you mean it resisted when it should have been neutral.
  8. Also wouldn't be super effective on Sableye because he's part dark type. Have you tested with another dark move, like Crunch ? To rule out if it's a sucker bug. And have you tested with Shadow Claw just to see if it's affected as well ?
  9. I'm sure most of the playerbase agrees, although we'll get staff or whoever's in charge say that this is a balance feature "because it's a MMO". I'd rather pay twice as much for the balls than having this catch rate. Would be a nice QoL change as it increases the money sink instead of sinking our time and sanity.
  10. When it's Player A vs Player B, you're not seeing the match from the Player A's perspective always ?
  11. The feature is fine, you even said it yourself, it's great for neutral spectators and most of them will not be for scouting. So punishing the viewer experience for the majority because a couple of smartasses decided to have a sneak peek and counter-team the next round isn't good policy. Linfanz already mentioned how using an alt or asking a friend could bypass what you're suggesting. Shuffling at end of each round would solve the problem to an extent - you could still scout a semi-final if you already secured your spot in the final, and this already sucks because the final is the most important game. The biggest disadvantage of this, imo, is making the tournament last way longer. Having to wait, every round, for every match up to end before starting the next round. Let's be real here, ain't nobody got time for that, and despite most thinking this is a good suggestion on paper, I see it terrible in practise. EDIT: Disregard this because you could probably code so it would be a random shuffle made at the beginning of the tour and not at the end of each round. Barring disabling spectating while the tournament's live, the only solution I see to this is keep switching teams, so I'm with gbwead on this one. Maybe if switching teams between rounds happen more often, snipers will stop snipping because of their failures, creating a metagame about to c-team or not c-team.
  12. You mean weekly X and Y mons go on a rampage because its counters/checks are banned for the week. This is a flat no suggestion. If you think most games you're gonna be up against will be versus stall, throw 1 or 2 stallbreakers into your team. If stall players go up against stallbreakers, they're gonna stop using stall every game because nobody likes being a punching bag. Players will keep adapting to what they lose against, shaping the metagame as we know it.
  13. Halloween is overrated anyway kappa.
  14. If you read the 1st thing I said, you'd know I'm on your side on this, as in it would be a QoL nice feature. I just pointed it out that it's not something you can live without, there is no info hidden from you. I might be "new" to pokemmo but I'm not new to competitive pvp. If you don't keep track of these things you're disregarding info that might end up with you not making the best possible play. There isn't information hidden from the player, therefore it is not needed (I don't think this is an outrageous statement as you're picturing it lul). I myself would appreciate it, less work for me. Still think this is super low priority and if development is to happen in pvp, devs and staff should focus entirely on team preview and the release of hidden abilities, legendaries and remaining evolution lines.
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