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DemonicDax

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Posts posted by DemonicDax

  1. Update:
    I have updated the Kanto, Hoenn and Unova versions of PokeMMO: Final Fantasy Edition to versions 1.2, 1.3 and 1.1 respectively.
     

    Changes:
    These updates have upgraded the audio files from 192 kbps to 256 kbps.
    This has greatly improved the sound quality of the mod and should hopefully reduce/remove mod related crashing.
    The Hoenn version of the mod has been split into two parts due to the increased file size and mod size limitations.
    The mod descriptions have been updated.

    If you're using older versions of these mods please update them to the newest versions by downloading and reinstalling them.
    Make sure to replace the older versions of these mods in your PokeMMO mod folder.

    If crashing still occurs please notify me.
    The glitch where the audio turns staticky still has not been patched.
    If you continue to experience this issue just exit and re-enter your current location or undo and redo your current action.
    I will try and find a fix for this glitch in the future.

    If you aren't already following this thread and enjoy this mod please do so.
    If you don't wish to follow this thread then please check it regularly for updates.

    Until next time, have a great day.
    -DemonicDax

  2. 4 hours ago, justmagicdust said:

    So, you guys know when those sound glitches happen? well if I don't do something to change the song ie. I'm in a battle or something then eventually my game will crash. I think the sound glitch is linked to the crash because I might be hearing the OG soundtrack cutting in when it crashes. I hope you can look into this because the sound glitch is pretty ear destroying for my followers and I. If it was just me playing bymyself I'd deal with it but I have to turn it off most of time because of stream. Is there any logs I can post, or clips to help?

    Thanks for the feedback ^^
    I'm aware of the glitches you're mentioning and I'm looking into ways of solving them.
    Unfortunately sound mods don't have the best support as of right now so there's only so much I can do.
    I have an idea of how I may be able to solve it but I won't be able to test it until this weekend as I am currently away.
    The crashes should only happen every once in a while, which is better than when I was first testing the mod.
    I'll try my best to make it as stable as possible in the future.

  3. Attention:
    I've had this idea in the works for a while now and it's finally here.
    PokeMMO: Final Fantasy Edition now has an official theme!
    You can find more information on the original post in this thread ^^

    Update:
    I have updated both the Kanto and Hoenn versions of PokeMMO: Final Fantasy Edition to versions 1.1 and 1.2 respectively.
    These updates have replaced vanilla audio that previously didn't have available track codes.
    The tracks changed were:
    Kanto: 
               -
    Surf Theme 
    Hoenn:
              - Surf Theme

              - Gym Leader+ Victory Tunes

    If you're using older versions of these mods please update them to the newest versions by downloading and reinstalling them.
    Make sure to replace the older versions of these mods in your PokeMMO mod folder.

    I also cannot urge you enough to try out the PokeMMO: Final Fantasy Edition theme.
    It was created beautifully and pairs extremely well with the PokeMMO: Final Fantasy Edition sound mod.

    If you aren't already following this thread and enjoy this mod please do so.
    If you don't wish to follow this thread then please check it regularly for updates. ^^

    Until next time, have a great day!
    -DemonicDax

  4. 9 hours ago, Luiiisa said:

    so my MusicMod is working pretty well no error or some shit but if i take the working mod on my android phone its giving me an errormsg and plays the normal music instead is there a thing to do for android?

    edit: got some errors now im converting all i hope this will fix it

     

    thx in andvance :)

    I'm sorry, but sound mods currently aren't supported on the android client.
    Hopefully one day they will be, though. ^^

  5. giphy.gif
    To Woop or not to Woop?

     

    The Woop Tribe needs a new Chief. Can you bring them a Woop worthy enough to Woop them all?

     

    Date

    Monday, August 5th 2019

     

    Time

    12:00 EST // 16:00 UTC

    Time Zone Converter

     

    Location

    Four Island, Kanto, Channel 5

     

    Duration

    1 hour for catching 

    another 10 minutes for players to submit entries

     

    Scoring

    Total Sum of IVs + Nature Bonus = Total Score

     

    Pokémon accepted as valid entries
     

    wooper.gif Wooper

     

    Nature Bonus

    Bold +10

    Adamant +10

     

    First Place Prize
     

    wooper.gif 

    GIFT Shiny Wooper

    Your choice of nature, two moves, with IVs 2x31 & 4x25

    &

    1,000 Reward Points

     

    Second Place Prize

    700 Reward Points

     

    Third PlacePrize

    300 Reward Points

     


     

    Rules

    • To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest
    • You can only submit one entry
    • All Pokémon must be caught within the event time and at the event location
    • All Pokémon must remain unchanged (untrained/unevolved...)
    • You must be the OT of the Pokémon
    • You must link your entry to any participating staff member via whisper to submit it
    • In the event of a tie, the winner will be determined by earliest catch time

     

    Participating Staff

    DemonicDax
    MPDH

    Munya
    TheChampionMike

    SneakyTeddi

  6. 10 minutes ago, Cacha said:

    Only in the victories I have heard the classical music of celebration, but in pvp I am right now in íslas and the music of Costa del sol is playing, but in pvp I have not noticed another change in the general music of the battle, and on the contrary thanks to you !

     

    edit: 

    I would also be missing music while surfing.

    Yeah, I don't have the codes for urfing in Kanto and Hoenn as of right now.
    If I get them in the future I'll be sure to change the music for them.
    I'm also missing the victory tune codes for certain regions, so that may be why you're noticing vanilla music there.
    If I update these tracks I'll be sure to make a public announcement about it.
     

  7. 6 minutes ago, Cacha said:

    To be perfect, you just need to add the music of the battles of the VII or VIII in pvp.

    The battle music should be different in each region.
    It should also change depending on what region you're battling in.
    If you want to hear FFVII battle music during PVP then I suggest battling in the Kanto region.
    If you have any further questions or suggestions then please feel free to state them.
    Thank you and I'm glad you enjoy my mod ^^

  8. 2 hours ago, Siduri said:

    Ah I see, well personally evolution sound doesn't matter to me but I get not wanting to change it. Are you still working on the mod? (Like making sure every boss type character has a boss music in it)

    Yes, I've been on an alt bug testing whenever I get the chance. There are a few things I just can't fix because I don't have the track numbers for them. But I try and be thorough with it. There's also something very big for this mod in the works that I can't really talk about yet. And of course whenever Sinnoh comes out and I have the track numbers for it I'll be making a Sinnoh version of the mod.

  9. 2 hours ago, Siduri said:

    Made an account to say great mod but the safari zone in gen 1 has the evolution music of gen 3 (i think) definitely a pokemon theme atleast.

    Thank you! 

    Yes, I'm aware of the Safari Zone. The reason for that is because the Safari Zone and Evolution share the same track number. I can't change one without changing the other. I didn't want to mess with the sound of Evolution so I left that sound file as is. I may change it in the future but as of right now it's working as intended. 

    Thank you for the feedback and I'm glad you enjoy my mod!

  10. 2 hours ago, ValiGremory said:

    hello, I have a query, I have a problem with the mod, I see a window that says "fatal rendering error" what can be done to stop that error?

    There's no real way to completely get rid of it as of right now. However, what you can do is convert all of your mods .mp3 files to .off and that will make the fatal render errors happen only on rare occassions.

  11. 11 hours ago, Zyga21 said:

    bglcencij5.png

     

    My current mods

    the horrible mess I had with this mod 

    (don't mind the talking, that's my dude)

     

    is there any way to fix this?

    As far as sound mods go, there's no way to really fix that.
    That specific issue is more on the client's side of things than the mod.
    The only way to temporarily fix it is to reload your current area.

  12. Attention:
    I have updated the Hoenn Version of the mod to Version 1.1
    This update fixed an error in music placement that had previously been overlooked.
    If you're still using Hoenn Version 1.0, please update your Hoenn mod to the most recent version.

    I've also added version numbers to each file name under the "Download Links" section of the mod page so that keeping track of the most recent version of each mod will be easier.
    Please check back regularly for updates if you aren't following this thread and enjoy my mod.

    ~Thank you

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