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DemonicDax

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Everything posted by DemonicDax

  1. As long as your info.xml file is filled in correctly you should be able to test your mod whenever. As far as the web link part goes I just leave it blank when testing mods. Also, I recommend converting your audio files into .ogg. It greatly reduces crashing.
  2. Update: I have updated the Kanto, Hoenn and Unova versions of PokeMMO: Final Fantasy Edition to versions 1.2, 1.3 and 1.1 respectively. Changes: These updates have upgraded the audio files from 192 kbps to 256 kbps. This has greatly improved the sound quality of the mod and should hopefully reduce/remove mod related crashing. The Hoenn version of the mod has been split into two parts due to the increased file size and mod size limitations. The mod descriptions have been updated. If you're using older versions of these mods please update them to the newest versions by downloading and reinstalling them. Make sure to replace the older versions of these mods in your PokeMMO mod folder. If crashing still occurs please notify me. The glitch where the audio turns staticky still has not been patched. If you continue to experience this issue just exit and re-enter your current location or undo and redo your current action. I will try and find a fix for this glitch in the future. If you aren't already following this thread and enjoy this mod please do so.If you don't wish to follow this thread then please check it regularly for updates.Until next time, have a great day.-DemonicDax
  3. Next you'll say... that looks NIIIIIIIIIICE!
  4. Thanks for the feedback ^^ I'm aware of the glitches you're mentioning and I'm looking into ways of solving them. Unfortunately sound mods don't have the best support as of right now so there's only so much I can do. I have an idea of how I may be able to solve it but I won't be able to test it until this weekend as I am currently away. The crashes should only happen every once in a while, which is better than when I was first testing the mod. I'll try my best to make it as stable as possible in the future.
  5. Maybe one day ^^ There's still two or three regions left c:
  6. Attention: I've had this idea in the works for a while now and it's finally here. PokeMMO: Final Fantasy Edition now has an official theme! You can find more information on the original post in this thread ^^ Update: I have updated both the Kanto and Hoenn versions of PokeMMO: Final Fantasy Edition to versions 1.1 and 1.2 respectively. These updates have replaced vanilla audio that previously didn't have available track codes. The tracks changed were: Kanto: - Surf Theme Hoenn: - Surf Theme - Gym Leader+ Victory Tunes If you're using older versions of these mods please update them to the newest versions by downloading and reinstalling them. Make sure to replace the older versions of these mods in your PokeMMO mod folder. I also cannot urge you enough to try out the PokeMMO: Final Fantasy Edition theme. It was created beautifully and pairs extremely well with the PokeMMO: Final Fantasy Edition sound mod. If you aren't already following this thread and enjoy this mod please do so. If you don't wish to follow this thread then please check it regularly for updates. ^^ Until next time, have a great day! -DemonicDax
  7. I'm sorry, but sound mods currently aren't supported on the android client. Hopefully one day they will be, though. ^^
  8. Hey o/ Welcome to the game ^^ May your journey be long and prosperous!
  9. DemonicDax

    intro~

    Welcome to the community! I hope you enjoy your stay. Also maybe eat some cheese while you're here, it couldn't hurt :3
  10. Hello o/ The feature of obtaining a Premier Ball from purchasing 10 Poke Balls has indeed been removed. Premier Balls can be obtained through various events in the game at different times or through the GTL. There is currently no way to change the ball that your Pokemon is contained in, however you may submit a suggestion here: https://forums.pokemmo.eu/index.php?/forum/18-suggestion-box/
  11. Yeah, I don't have the codes for urfing in Kanto and Hoenn as of right now. If I get them in the future I'll be sure to change the music for them. I'm also missing the victory tune codes for certain regions, so that may be why you're noticing vanilla music there. If I update these tracks I'll be sure to make a public announcement about it.
  12. The battle music should be different in each region. It should also change depending on what region you're battling in. If you want to hear FFVII battle music during PVP then I suggest battling in the Kanto region. If you have any further questions or suggestions then please feel free to state them. Thank you and I'm glad you enjoy my mod ^^
  13. Inb4 Buneary hordes carrying Easter eggs
  14. Yes, I've been on an alt bug testing whenever I get the chance. There are a few things I just can't fix because I don't have the track numbers for them. But I try and be thorough with it. There's also something very big for this mod in the works that I can't really talk about yet. And of course whenever Sinnoh comes out and I have the track numbers for it I'll be making a Sinnoh version of the mod.
  15. Thank you! Yes, I'm aware of the Safari Zone. The reason for that is because the Safari Zone and Evolution share the same track number. I can't change one without changing the other. I didn't want to mess with the sound of Evolution so I left that sound file as is. I may change it in the future but as of right now it's working as intended. Thank you for the feedback and I'm glad you enjoy my mod!
  16. There's no real way to completely get rid of it as of right now. However, what you can do is convert all of your mods .mp3 files to .off and that will make the fatal render errors happen only on rare occassions.
  17. As far as sound mods go, there's no way to really fix that. That specific issue is more on the client's side of things than the mod. The only way to temporarily fix it is to reload your current area.
  18. Attention: I have updated the Hoenn Version of the mod to Version 1.1 This update fixed an error in music placement that had previously been overlooked. If you're still using Hoenn Version 1.0, please update your Hoenn mod to the most recent version. I've also added version numbers to each file name under the "Download Links" section of the mod page so that keeping track of the most recent version of each mod will be easier. Please check back regularly for updates if you aren't following this thread and enjoy my mod. ~Thank you
  19. I could dump the strings and search for it manually, but that seems like a pain x.x
  20. YES! (There are a handful of codes I'm missing for my mod and it annoys me when I run into them and it's vanilla sound :T)
  21. I support it I'd love to see new life being breathed back into the modding community Tiles mods would be a great welcome back
  22. I'm glad you like my mod! Yeah, sometimes the sound will be warped or staticky. There's nothing I can really do about that. If it happens just exit and re-enter the area again. Hopping on and off your bike also does the trick. And in terms of crashing I've personally not experienced it but I have no doubts that it can happen. The original version of this mod would crash the game to a point of being unplayable, but I updated it to make it as stable as possible. I haven't had any issues with crashing, but that may vary from person to person. If I can find a way to make the mod even more stable I'll be sure to do it. Also, there's a possibility that you might have mods that are conflicting with mine. If you have any other music mods make sure to uncheck them. Also, I recommend putting my mods at the top of the load order. Thank you for the feedback, it's greatly appreciated!
  23. I'm sorry about that. Sound mods aren't currently supported on the android client. Thanks for trying to check out my mod ^^
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