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DemonicDax

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Everything posted by DemonicDax

  1. Maybe one day ^^ There's still two or three regions left c:
  2. Attention: I've had this idea in the works for a while now and it's finally here. PokeMMO: Final Fantasy Edition now has an official theme! You can find more information on the original post in this thread ^^ Update: I have updated both the Kanto and Hoenn versions of PokeMMO: Final Fantasy Edition to versions 1.1 and 1.2 respectively. These updates have replaced vanilla audio that previously didn't have available track codes. The tracks changed were: Kanto: - Surf Theme Hoenn: - Surf Theme - Gym Leader+ Victory Tunes If you're using older versions of these mods please update them to the newest versions by downloading and reinstalling them. Make sure to replace the older versions of these mods in your PokeMMO mod folder. I also cannot urge you enough to try out the PokeMMO: Final Fantasy Edition theme. It was created beautifully and pairs extremely well with the PokeMMO: Final Fantasy Edition sound mod. If you aren't already following this thread and enjoy this mod please do so. If you don't wish to follow this thread then please check it regularly for updates. ^^ Until next time, have a great day! -DemonicDax
  3. I'm sorry, but sound mods currently aren't supported on the android client. Hopefully one day they will be, though. ^^
  4. Hello o/ The feature of obtaining a Premier Ball from purchasing 10 Poke Balls has indeed been removed. Premier Balls can be obtained through various events in the game at different times or through the GTL. There is currently no way to change the ball that your Pokemon is contained in, however you may submit a suggestion here: https://forums.pokemmo.eu/index.php?/forum/18-suggestion-box/
  5. Yeah, I don't have the codes for urfing in Kanto and Hoenn as of right now. If I get them in the future I'll be sure to change the music for them. I'm also missing the victory tune codes for certain regions, so that may be why you're noticing vanilla music there. If I update these tracks I'll be sure to make a public announcement about it.
  6. The battle music should be different in each region. It should also change depending on what region you're battling in. If you want to hear FFVII battle music during PVP then I suggest battling in the Kanto region. If you have any further questions or suggestions then please feel free to state them. Thank you and I'm glad you enjoy my mod ^^
  7. Inb4 Buneary hordes carrying Easter eggs
  8. Yes, I've been on an alt bug testing whenever I get the chance. There are a few things I just can't fix because I don't have the track numbers for them. But I try and be thorough with it. There's also something very big for this mod in the works that I can't really talk about yet. And of course whenever Sinnoh comes out and I have the track numbers for it I'll be making a Sinnoh version of the mod.
  9. Thank you! Yes, I'm aware of the Safari Zone. The reason for that is because the Safari Zone and Evolution share the same track number. I can't change one without changing the other. I didn't want to mess with the sound of Evolution so I left that sound file as is. I may change it in the future but as of right now it's working as intended. Thank you for the feedback and I'm glad you enjoy my mod!
  10. There's no real way to completely get rid of it as of right now. However, what you can do is convert all of your mods .mp3 files to .off and that will make the fatal render errors happen only on rare occassions.
  11. As far as sound mods go, there's no way to really fix that. That specific issue is more on the client's side of things than the mod. The only way to temporarily fix it is to reload your current area.
  12. Attention: I have updated the Hoenn Version of the mod to Version 1.1 This update fixed an error in music placement that had previously been overlooked. If you're still using Hoenn Version 1.0, please update your Hoenn mod to the most recent version. I've also added version numbers to each file name under the "Download Links" section of the mod page so that keeping track of the most recent version of each mod will be easier. Please check back regularly for updates if you aren't following this thread and enjoy my mod. ~Thank you
  13. I could dump the strings and search for it manually, but that seems like a pain x.x
  14. YES! (There are a handful of codes I'm missing for my mod and it annoys me when I run into them and it's vanilla sound :T)
  15. I support it I'd love to see new life being breathed back into the modding community Tiles mods would be a great welcome back
  16. I'm glad you like my mod! Yeah, sometimes the sound will be warped or staticky. There's nothing I can really do about that. If it happens just exit and re-enter the area again. Hopping on and off your bike also does the trick. And in terms of crashing I've personally not experienced it but I have no doubts that it can happen. The original version of this mod would crash the game to a point of being unplayable, but I updated it to make it as stable as possible. I haven't had any issues with crashing, but that may vary from person to person. If I can find a way to make the mod even more stable I'll be sure to do it. Also, there's a possibility that you might have mods that are conflicting with mine. If you have any other music mods make sure to uncheck them. Also, I recommend putting my mods at the top of the load order. Thank you for the feedback, it's greatly appreciated!
  17. I'm sorry about that. Sound mods aren't currently supported on the android client. Thanks for trying to check out my mod ^^
  18. A little tip to stop sound mods from crashing the game: Convert your .mp3 files to .ogg and that should stop the crashing. The tracks may still sound warped/staticky on occasion. I suggest using this audio converter: https://online-audio-converter.com/
  19. Update: Work on Unova has officially begun. Expect it out within the next few days. Update: Unova is now officially released! Work on Hoenn will begin soon. Update: Hoenn is now officially released! The mod is now officially complete~ I may make changes in the future based on feedback and/or more extensive testing. There are also a few codes I'm missing for specific tracks in certain regions (Surfing in Kanto and Hoenn, Hoenn Gym Leader+ Victory tunes, etc.) If any of these codes are found or I receive significant feedback I will update the mod accordingly. I'll be sure to make a post stating when there has been an update to any of the mod files, so be on the lookout for that. Anyway, I hope you all enjoy~
  20. Hey all o/ Today I offer to you a new mod I'm currently working on: PokeMMO - Final Fantasy Edition What is this? This mod replaces the soundtracks of the Kanto, Hoenn, and Unova regions with songs from the Final Fantasy series. That's right, you can go on your Pokemon adventure all while listening to your favorite Final Fantasy tunes! Every track of each region covered by this mod have been replaced, so please feel free to explore and discover each region's new sound! Download Links: Kanto (FFVII) [Version 1.1]: (http://www.mediafire.com/file/5v9ks7iqyj3hdor/PokeMMO_-_Final_Fantasy_Edition_%28Kanto%29_%5BVersion_1.1%5D.zip/file) Hoenn (FFIX) [Version 1.2]: (http://www.mediafire.com/file/ltg40fgjvjiuyx6/PokeMMO_-_Final_Fantasy_Edition_%28Hoenn%29_%5BVersion_1.2%5D.zip/file) Unova (FFVI) [Part 1] [Version 1.0]: (http://www.mediafire.com/file/kll6lh2pa1bf4yh/PokeMMO_-_Final_Fantasy_Edition_%28Unova%29_%5BPart_1%5D.zip/file) Unova (FFVI) [Part 2] [Version 1.0]: (http://www.mediafire.com/file/svee44ut6b9ry0u/PokeMMO_-_Final_Fantasy_Edition_%28Unova%29_%5BPart_2%5D.zip/file) Instructions: -Download each .zip -Don't extract them. -Open PokeMMO folder, go into "data" and then into "mods". -Drop them there. -Launch PokeMMO, go to "Mod Management" and checkmark them! Make sure to put all parts of this mod on the top of your load order. If you have any other mods that affect the sounds of the environment, then I recommend disabling them while this mod is active. Warning: Crashes may occur, however they are highly unlikely. If the sound is warped or staticky, try exiting and reentering the area/undoing and redoing your current action. I'd appreciate any feedback you guys may have. If you feel a song seems out of place, please let me know. Now introducing the PokeMMO: Final Fantasy Edition Theme! What is this? This theme brings the UI of the Final Fantasy series to PokeMMO! Every last detail has been expertly crafted to fully emulate the feel of Final Fantasy. Here's what to expect from the theme: Download Link: PokeMMO Final Fantasy Edition (Theme): (http://www.mediafire.com/file/8fghh0carm84bl5/PokeMMO_-_Final_Fantasy_Edition.zip/file) Instructions: (If your PokeMMO client is open, go ahead and close it) -Download the .zip file from the link -Once it's downloaded, find the .zip file and Right click it and "Extract" to your PokeMMOs > /data > /themes folder -Open your client, at the bottom right go to Settings > Interface > Theme and change that to "PokeMMO - Final Fantasy Edition" -Save and restart your client. I'd like to make a very special thank you to @Staggiie for creating this theme! She does fantastic work and I highly recommend you go to her if you want to commission a theme. I hope you all enjoy my mod! This type of audio/visual combination is something unique to PokeMMO: Final Fantasy Edition and I strive to bring enjoyment to the community through it ^^ I may make another mod like this in the future, but for now I would like to focus on PokeMMO: Final Fantasy Edition.
  21. Big oof. So far my mod is working minus the battle music. It's kind of a bummer, but better than not working at all.
  22. Right off the bat I'm watching Dr. Stone, Araburu Kisetsu no Otome-domo yo (Don't know the English title), Fire Force, and Takagi-San Season 2. There're probably other good shows airing right now, but that's what I've started. I definitely recommend checking each of those out (If you haven't checked out Takagi-San Season 1 yet then I recommend doing that as well.)
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