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Septentrion

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  1. [IPS] Mega Moemon Firered Project(5 more)

    They're supposed to go back to normal. I've only test Charizard and Latias. Could you be more specific about the conditions? It seems this could be a programming oversight based on fainting or losing battle if it's not species specific. Edit: Fainting seems to turn Mega Charizard back to normal, even when blacking out. It's probably a species thing.
  2. I've noticed that the internet tends to have trouble finding recent Moemon Emerald versions. @OtherPlayers's thread title should be clearer. I've also considered linking the three threads. Edit: like this Thread, Download
  3. [IPS] Mega Moemon Firered Project(5 more)

    I continue to be useless with backsprites. Speaking of which, was there none for Himmonlee? I've found none. The first one is the base I used. Any thoughts on what to replace the False Swipe move with? A fake move? Change to a working effect?
  4. Backsprites are the hardest sprites. You should jump over to the other thread and use search to find the sprites you want to work on. They haven't been recently worked on in this thread, although Moetal can use them for the Revival Project.
  5. I maintain a list on another thread. There's no requirement that they be the ones that are worked on though.
  6. I didn't realize those sentences were so closely related. You're going to have to use hacking to manual insert them for something like that. Occasionally, patching moemon first might work, but most hacks are too complex to work like that.
  7. There should be zero bugs with the Revival Project assuming you patched it to the right version of Firered. I don't think anyone working on a moemon will take take on another project like that. I do not know the inherent compatibility of Pokemon UV, but I won't hoard sprites away from such projects.
  8. [IPS] Mega Moemon Firered Project(5 more)

    There may not ever be full support for Gen 7, but I suppose there may be cases were less popular pokemon can be replaced. However, there hasn't been any work whatsoever on fifth and sixth generation moemon yet. I'll probably work on Luxray after Kanto is finished, but it's the artist that ultimately determine the shape of the project. There has always been enough room for encounters. The may be a new areaa for when more legendaries are added. For now, I plan on putting legendaries as rare encounters deep in existing dungeons
  9. [IPS] Mega Moemon Firered Project(5 more)

    The long term goal is to get any quality sprite into a playable game. Basically, a player should be able to see all good moemon sprite. The Fire Red rom already has six generations crammed into it, so it's a matter of replacing the pokemon art with the moemon art, and changing encounters. There isn't a planned endstate as the project is practically limitless. The short term goal is just to finish up Kanto.
  10. [IPS] Mega Moemon Firered Project(5 more)

    I will updated to Leaf's set. This work on the starters is great, but Firered is still missing a few essential moemon.
  11. [IPS] Mega Moemon Firered Project(5 more)

    Kicken posted all the Johto starters two pages ago.
  12. The face is cute, but you should try to be a bit more experimental with the body's pose. The hair shouldn't go over the top.
  13. [IPS] Mega Moemon Firered Project(5 more)

    I'm still here. New Moltres Bspr will be in the next version. I'm thinking of incorporating these silhouettes into the first page as some sort of banner. There''s supposed to be some level of finality when posting the small versions. I"ll update Feraligator, Gastly and Haunter.
  14. wil Moemon HeartGold have a v 10

     

  15. [IPS] Mega Moemon Firered Project(5 more)

    This seems to be one that isn't easily fixed proper, although the move could just be replaced with a working effect. It's another Baserom issue so even starting over won't change anything. The effect just doesn't seem to work.
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