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gbwead

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Everything posted by gbwead

  1. Mienshao is fine. Amoongus is completly busted tho.
  2. In the event Gallade is deemed banworthy by the Tier Council, how should Gallade be nerfed in order to be reintrocuded in OU? Whether or not you agree with the decision to potentially ban Gallade, what changes to Gallade or the metagame would be the most appropriate to ensure PokeMMO remains Uberless? Sharpness Nerf? Gallade Movepool Nerf? Recovery PP nerf reversal? Feel free to suggest direct or indirect ways the development team should handle Gallade. In 72 hours, I will open a poll with all your suggestions. Since I got no response from any staff member in the Gallade discussion, I assume this thread is the right place for players to discuss the optimal dev solutions to Gallade.
  3. Historically, players have never been asked for their opinions regarding potential nerfs, so it's pretty much never the right place or time. Edit: If this is not the right place, can I open a thread so players can discuss nerf options publicly?
  4. So in the event Gallade gets banned, when and where are we going to be allowed to discuss nerf options? What's wrong with players suggesting solutions?
  5. How about 1 billion? Would you be okay with me banning you from wc6 if the cash prize reaches that amount?
  6. The 3 donators rule is extremely easy to exploit, so if countries can't bother to organize themselves to meet this requirement, these countries are simply not organized enough to be represented.
  7. This rule would not apply to this WC. I see no issue with Mainland China and China Taiwan being represented in this WC, assuming they both get the necessary funds to get selected.
  8. Don't worry guys, Lugia and Ho-oh will handle Gallade just fine.
  9. If Cuba gets selected and the Cuban captain accepts you, you may play for Cuba.
  10. If you want to make that thread, go ahead. If you want that thread pinned, you will have to ask a staff member tho.
  11. Oh that's true, Miltank Sap Sipper would probably be too broken from UU, would get banned and wouldn't be able to handle Shaymin 😞
  12. If a country that has never participated in World Cup before wants to sign up this year, that's great news. I will make another procedure for that situation.
  13. i explained everything regarding this many times if countries want to split, they can, but they need organize themselves, i'm not doing it for them now stop asking the same thing over and over
  14. Looking for donations. World Cup 6 won't start on time (July 23rd) without a decent cash prize.
  15. À propos de la SIA Joueurs francophones Team multiculturelle Environnement compétitif Participation active Palmarès chargé Solidarité vétérane Boss Jaawax Mkns Exécutifs Lunarck TheDH MadaraSixSix Stelian LeZenor gbwead Commandants Cerk Smadagos Awaxgoku YUBELLLLLLLLLLLL Schuchty Azphiel DaveN Eastsiideboy Critères de recrutement Parler français Être majeur Accumuler au moins 100 heures de jeu Avoir l'ambition de s'accomplir en PVP Comment rejoindre la SIA? Remplir le formulaire suivant directement dans le thread:
  16. Just play sap sipper miltank, noobs.
  17. I'm not sure I understand this part. Are you talking about 2023 or are you talking about all TTs even the ones with 4 rounds? In a 4 rounds TT, losing in semi-finals means ending up with a score of 2-1. In a 5 rounds TT, losing in semi-finals means ending up with a score of 3-1. Overall, 3 wins + 4 semifinals should always be better than 3 wins + 1 semifinals. However, the difference is not that great when we think of 4 rounds TT. Unrelated to the vanity discussion, but I would like the suggest the following change to the formula for 2024: From 1 2 4 7 15 Losing in second round (Final Score 1-1): +1 Losing in third round (Final Score 2-1): +2 Losing in semi-finals (Final Score 3-1): +4 Losing in finals (Final Score 4-1): +7 Winning TT (Final Score 5-0): +15 To 1 2 4 8 16 Losing in second round (Final Score 1-1): +1 Losing in third round (Final Score 2-1): +2 Losing in semi-finals (Final Score 3-1): +4 Losing in finals (Final Score 4-1): +8 Winning TT (Final Score 5-0): +16 I find it weird that the number of points scored from third round to semi-finals goes from +2 to +4. This is basically x2. Then from semi-finals to finals, the score goes from +4 to +7. This is basically x2 -1. I think if you always go x2 between rounds, this is more consistent.
  18. I'm going to repeat what I was told when I was TC when I brought up similar bugs: "If the dmg roll is within the range of what the calc shows, there is no problem". Since 90% is between 80% and 120%, they would most likely tell you that everything is fine. This kind of bug is very concerning when a calc shows that each hit of multihits moves should do (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3) and in game each hit deals 2 dmg. Anyhow, they didn't fix that bug when LC was an official tier, so I doubt they will bother doing so now that it isn't anymore.
  19. There is a leaderboard that existed at the time, that's the point and ignoring that point, well that's just... hmm what did you call it "bad faith"?
  20. JJ's 1st thread Orange's thread JJ's 2nd thread These are the 3 threads where players were keeping track of the best teams from 2013-2018. As you can see, there was a clear consensus in the community that winning a TT would grant 5 pts and losing the finals of a TT would award 2 pts. This is 38 pages of players congratulating each other for their achivements.
  21. The way I see it. You either honor the way scoring was done in the past or you have the PERFECT formula to apply to all cases (past and future). Improving the formula should apply to all years imo.
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