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gbwead

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Everything posted by gbwead

  1. I don't know how you came to that conclusion, but you can believe that if you want.
  2. I'll mostly just look at the historical data gathered in the World Cup Master File.
  3. You can play for any country regardless of nationality. However, for a team to get qualified, the team will need 3 players from the country being represented. If you have 3 nationalities, you can be one of the mandatory donators for one of the three countries you wish to give your support to.
  4. They can live somewhere else as long as they have the Venezuelan nationality.
  5. Let's say you are the Captain of Team Venezuela. Team Venezuela need 2 things to get selected: Team Venezuela must donate enough money to get selected. Roughly, 80% of teams will be selected. Team Venezuela must receive donations from at least 3 Venezuelan players.
  6. It's the only usage we have so far. My point is that there is no reason to panic.
  7. Pretty bad win rate so far, but let's wait and see.
  8. Venomoth was banned on July 29, 2018. At the time, the combination of Quiver Dance + Sleep Powder/Disable + Tinted Lens coverage move(s) made Venomoth nearly impossible to deal with. A lot has changed since 2018: We now have team preview. We now have access to new pokemon in NU (Alakazam, Azumarill, Blaziken, Cloyster, Galvantula, Gigalith, Mantine, Quagsire, Scrafty, Slowbro, Typhlosion, Venusaur and Wobbuffet). We now have access to new items like Assault Vest and Eviolite. We now have access to new abilities like Vital Spirit, Imposter, Unaware, Infiltrator, etc. The Tier Council believes Venomoth remains a big threat, but hopes NU now has the required tools to handle this menace and the metagame can adapt to its presence. For this reason, the prior ban will be reversed, Venomoth will drop to NU and a suspect test period will be initiated as of June 30th, 2023. Throughout the suspect test period, please use this thread to share your thoughts regarding Venomoth in NU. Your input on this matter would be greatly appreciated.
  9. Pokemon get moved automatically from one tier to another based on usage. That's where the name Over Used, Under Used and Never Used come from. As unfortunate as it may be for Zoroark to move up to UU, it's still a good thing overall because without usage movements we no longer have tiers. Indirectly, by moving up to UU, Zoroark ensures that Never Used still exist and preventing it from moving up would mean the death of Never Used. That's not even a decision in the hands of the Tier Council. As for Gallade, it may or may not fit Offensive Uber Characteristics, but that still has nothing to do with Gliscor as a potential Defensive Uber mon. If you want to argue that Gallade doesn't fit Offensive Uber Characteristics, you should compare Gallade to other offensive mons and show how Gallade is no better than them. Comparing the offensive characteristics of one pokemon to the defensive characteristics of another pokemon serves no purpose. It's not because an offensive pokemon gets banned that we should look for retaliation and ask for a defensive pokemon to get banned too. An eye for an eye doesn't work for tiering.
  10. I haven't played NU ever since Gallade moved up to OU, so I feel my write-up lacks content and is missing an up-to-date perspective. I'm posting it here hoping NU players or TC can complete the write-up if deemed necessary.
  11. Gallade is not banned yet and honestly I would be surprised if it remains uber for more than a few days.
  12. I just want to make sure. If I make a thread, it will get tested in NU, correct? I don't want to make one for no reason. edit: and yes, it was banned in 2018 and never got retested
  13. I assume Assault Vest Insomnia Honchkrow is pretty safe against Venomoth. As for Abomasnow, I remember 2 seasons ago, there was a UU player in the top 10 spamming Abomasnow Soundproof in ranked. I assume that if Abomasnow was playable in UU, it could potentially be viable in NU. Immunity to both Bug Buzz and Sleep Powder could force Venomoth to run moves it wouldn't run in normal conditions. Edit: Oh my bad, it wasn't 2 seasons ago, it was at in January of this year that Soundproof was the main ability on Abomasnow in UU. It's not a lot of usage, but it could be a possibility to explore imo.
  14. Or you can use Magmortar, Ditto, Abomanow, Honchkrow, Mr. Mime, etc.
  15. Venomoth to NU plz. No reason for it to remain BL, especially with Gigalith in NU to counter it.
  16. In that case, I would like to add on my previous suggestion: 1st month Move Down Cutoff Point: 3.00% Move Up Cutoff Point: 5.50%% 2nd month Move Down Cutoff Point: 2.50% Move Up Cutoff Point: 6.00% 3rd month Move Down Cutoff Point: 3.75% Move Up Cutoff Point: 4.75% With these cutoff points, the second month would be the month where movements are the least likely which mean tiers would unlikely be destabilized going into seasonal tournaments. The first month is the month where we see the metagames react to the new season changes, so movements should still be possible in order to deal promptly with strong usage reactions to the new metagame.
  17. Nothing yoyos up and down during the first and second months of each cycle. Yoyoing only happens on the third month, so limiting rises during the first and second month has absolutely no impact on yoyoing. If a pokemon is under 1.7% usage after the first month, it is very likely that it will also be below the 4.36% cutoff point on the third month. If a pokemon is over 6.7% usage after the first month, it is very likely that it will also be over the 4.36% cutoff point on the third month. If a pokemon is very likely to change tier, it is best for that pokemon to move as soon as possible so tiers can start adapting right away. When everything moves at the end of each season, we end up with complete chaos which results in very problematic unstability. One of the problem with our current system is that almost nothing moves during the first and second month. We should facilitate movements during the first and second months, not limit them more. Take Gigalith in UU for instance: in April, it was at 2.74% usage; in May, it was at 2.53% usage; in June, it is now at 1.65% usage. With usage this low, Gigalith should have dropped to NU a long time ago, but the cutoff point for moving down is simply too low (1.7%) for that to ever happen. Even 2.5% would be too low. I don't see why rises would have more impact than drops. They go hand in hand.
  18. @Munya What's the logic behind the no rises for the 1st month and 2nd month?
  19. Iirc, the leaderboard (top 100) of each tier represents constantly 20% of all usage data gathered. That's what I calculated a few months ago, but I'm not sure if that remains the case.
  20. I want to clarify some mechanics regarding cutoff points. Right now, at the end of each season, all mons over 4.36% move up and all mons under 4.36% move down. What happens if we choose another number for our end of season cutoff point? If the new cutoff point is lower than 4.36%, this will mean two things: The tiers will be larger. There will be more pokemon in OU and there will be more pokemon in UU. There will be more movements (more volatility). With larger tiers, more pokemon will be subjected to potential movements each month because more poemon will be in reach of the cutoff point. If the new cutoff point is higher than 4.36%, this will mean two things: The tiers will be smaller. There will be less pokemon in OU and there will be less pokemon in UU. There will be less movements (less volatility). With smaller tiers, less pokemon will be subjected to potential movements each month because fewer pokemon will be in reach of the cutoff point. There are pros and cons to increasing/reducing the cutoff point: Reducing the cutoff point means larger tiers which imply more pokemon will be played throughout all tiers (+ versatility / + fun), but this comes at the cost of an increased volatility in movements (unstability). Increasing the cutoff point means smaller tiers which imply less pokemon will be played throughout all tiers (- vesatility / - fun) to be creative, but this comes with the benefit of a reduced volatility in movements (stability). Whether we increase or lower the cutoff point, nothing will change regarding yoyoing. If we increase the cutoff point, all mons hovering around the new number will yoyo at the end of each season between two tiers and the same logic would apply to a lower cutoff point. There are mons that will hover the cutoff point whether the number is 2%, 5% or even 10%. Changing the cutoff point has no real impact on yoyoing. The solution for yoyoing is spliting the cutoff point into two cutoff points: one cutoff point for mons moving up and another cutoff point for mons moving down. By creating an cutoff point interval, yoyoing will get reduced automatically. Mons hovering around a certain number would no longer yoyo up and down. If the move down cutoff point is 3% and the move up cutoff point is 5%, mons that are hovering around 4% would not move up and down at the end of each season. Mons would need to seriously spike up or spike down in usage in order to move from a tier to another. It means that when a mon is able to reach the rise up cutoff point, in order for that pokemon to drop down it would need to reach the drop down cutoff point. By making the move up and down cutoff point different, it will be significantly harder for mons to yoyo up and down. With that being said, my recommendation is this: Change the current cutoff point of 4.36% to a move down cutoff point of 3.75% and a move up cutoff point of 4.75%. This change would accomplish 3 things: Slightly larger tiers (more options for lower tiers) Significantly reduced amount of yoyoing Slightly increased volatility in movements (but considering a big chunk of our movements are yoyoing related, overall the amount of movements would still decrease) Important note: I am only talking here about the end of season cutoff point in order to make this post as simple to understand as possible, but I strongly believe we should still have movements within each season and that OU/UU movements should not be synchronized with UU/NU movements.
  21. What is then? I could give a break down of every single thing you could do, but I have done that more than 10 times already in the past 5 years and I just wasted my time everytime.
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