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gbwead

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Posts posted by gbwead

  1. 12 minutes ago, razimove said:

    I dont think golbat is that problematic for yanmega either, assuming you can run psychic on your sets, but why is it even considered to drop to begin with?

    The Psychic situation is very similar when you compare Golbat to Crobat. Obviously, the Speed for Bulk tradeoff has an impact in that match up, but it's not that different.

  2. I suggest the following 7 tier format:

    1. OU (2pts)
    2. OU
    3. UU
    4. NU
    5. Dubs
    6. LC
    7. UT

    There would be 2 OU duels per week. One would be worth 2 pts; the second one would be worth 1 pt. This could give us very hyped match ups since it will mean managers will have a big incentive to always put their best player in the OU slot worth more. No dodging basically.

    We have an average of 250k OU duels per month compared to 5k in UU, 7k in NU and 9k in Dubs. I understand that some might find it boring to have 3 OU duels in a 8 tiers PSL lineup, but OU still needs to be well represented in PSL since more than 90% of the duels played in PokeMMO are OU duels.

  3. I don't think Yanmegga would be broken in NU since a few walls can stop it like Gigalith and Golbat. However, I suspect it would be very unhealthy for the NU metagame. Offense would gain a double edge sword with Yanmegga as a powerful tool, but also as what could be an unstoppable threat. 

    It might still be worth testing tho. Looking back at 2019, the UU meta didn't have much to deal with Yanmegga (only Crobat and Snorlax really, since Empoleon didn't exist, Milotic was OU and Gigalith was NU). Perhaps Cryogonal would become more viable. It's hard to tell, but honnestly I'm not sure what Offense will be able to do vs Yanmegga.

  4. 1 hour ago, Luke said:

    "3 Support Uber

    A Pokémon that in common battle conditions can consistently set up a situation in which it makes it substantially easier for other pokemon to sweep or stall.

    Consistently, no. There are many viable teams against which Dugtrio can't consistently set up a winning situation.

    1 hour ago, Luke said:

    3. Uncompetitive

    Moves or abilities may be banned if they are deemed uncompetitive, based on one of the following aspects.

     

    Invalidation based 

    Uncompetitive Invalidation based Aspects are those that take away autonomy from players by invalidating, to an unacceptable degree, key elements of gameplay. What may be considered an unacceptable degree is rather subjective, so it’s important to keep in mind that all moves and abilities can be restrictive to a certain extent. "

    Uncompetitive applies to moves and abilities. Arena Trap by nature is not necessarily uncompetitive, espcially on mons like Trapinch and Diglett that suck so bad that even AT is not enough to make them viable or interresting. Arena Trap on Dugtrio is another story tho, but does it take autonomy from players to an unacceptable degree, that's arguable.

     

    Most OU mons that seem weak to Dugtrio can usually manage just fine: Infernape can u-turn, Metagross/Empoleon have enough bulk, Lucario has priority and Excadrill has Rapid Spin. The mons that can't do anything vs Dugtrio are Magnezone and Ttar. They are doomed if they stay in front of a Dugtrio switching in. Ironanically, Magnezone and Ttar fall pretty much in the same category of uncompetitiveness as Dugtrio. Magnezone Trapping Skarm, Scizor, Empoleon, Ferrothorhn, etc. Ttar having the potential to trap everything with Pursuit, but mainly Chandelure that becomes useless. The difference is that unlike Dugtrio, Magnezone and Ttar have high stats so even when they don't have a specific target to trap, they are rarely dead weight. Dugtrio can totally be dead weight if it doesn't have a target to trap. 

    With that being said, Arena Trap may affect more mons than Magnezone and Ttar, but Dugtrio itself doesn't accomplish as much with Arena Trap than Magnezone and Ttar in general. Using Dugtrio to trap Ttar or Magnezone is pretty much fighting fire with fire imo.

    Edit: Forgot to mention Volcarona that also gets trapped by Dugtrio and I'll concede that u-turn Volcarona is not super common.

  5. For top donators over the year, there is a big gap between Coolio (109M) and MdM (68M). If you guys can think of someone that donated a lot, let me know. 

     

    There is very little information that I could find about Season 1, Season 2, Season 3 and Season 11. If you were a manager, a player or even the host of these seasons, please share any information that I missed.

  6. Manager & Teams History (work in Progress)

     

    PSL 1 hosted by @ThinkNicer

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    Dashing Blue Delibird Gangsta's 👑 managed by @

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    Maniacal Metapods managed by @

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    Lavender Lanturns managed by @

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    The Quintessential Qwilfish managed by @

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    Team Riga managed by @

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    iGoturPistola managed by @

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     PSL 2 hosted by @ThinkNicer

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    Thug Life 👑 managed by @Gunthug

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    The Jolly Jumpluffs managed by @

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    Team Mountain managed by @DoubleJ

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    The Heroes of Light managed by @Eggplant

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    The Narcissistic Nidokings managed by @TJXD

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    Lavender Lanturns managed by @

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    The Dashing Blue Delibird Gangstas managed by @

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    Maniacal Metapods managed by @

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     PSL 3 hosted by @ThinkNicer

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    Spheal Team 👑 managed by @DaftCoolio

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    Team Forretress managed by @OrangeManiac

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    Team Revolution managed by @jayfeatskydd

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    Shit Name Inc. managed by @Vorred

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    The Heroes of Light managed by @Eggplant

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    The Narcicistic Nidokings managed by @TJXD

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    Team Riga managed by @rigamorty

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    Team Mountain managed by @DoubleJ

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     PSL 4 hosted by @OrangeManiac

    Spoiler

    The Legion managed by @Inarin

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    The Heroes of Light managed by @Eggplant

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    The Raging Lions 👑 managed by @LionKIng

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    The Mariachis managed by @Linken

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    No Mercy managed by @RysPicz

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    Shit Name Inc. managed by @Vorred

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    Unexpected Flying Octillery managed by @Greck

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    The Saiyans managed by @kanzo

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     PSL 5 hosted by @Gunthug

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    Team Mountain managed by @DoubleJ

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    The Heroes of Light managed by @Eggplant

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    The Raging Lions 👑managed by @LionKIng

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    The Road Ninjas managed by @kanzo

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    Unexpected Flying Octillery managed by @Greck

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    Hellacious Houndooms managed by @SirVector

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    Glumac's Gladiators managed by @ErrorGlumac

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    The Dark Brotherhood managed by @XPLOZ

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     PSL 6 hosted by @DoubleJ

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    The Savage Swamperts managed by @Telf

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    Cuboned managed by @DoctorPBC

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    Team Riga managed by @rigamorty

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    Wynaut Zoidberg managed by @BurntZebra

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    Caramello Komalas 👑 managed by @Kizhaz

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    Baenine's Canines managed by @KaynineXL

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    Hellacious Houndooms managed by @SirVector

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    West High Knights managed by @DaftCoolio

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     PSL 7 hosted by @DoubleJ

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    The Outraging Lions managed by @

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    The Human Caterpie 👑 managed by @DaftCoolio

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    Top Kecleons managed by @gbwead

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    VALE managed by @

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    Spartan Warriors managed by @SpartacusGD

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    Kakuna Matatas managed by @Torinnnnn

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    [MISC] Aesthetics Crew managed by @EricTheGreat

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    Giant Legends managed by @giantpipe

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     PSL 8 hosted by @BurntZebra

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    Schwifty Shiftrys managed by @DaftCoolio

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    The Driftveil Dragonites managed by @Mike

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    The Brave Blazikens managed by @LifeStyleNORE

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    The Boosted Monkeys managed by @znk26

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    The Machoke Artists managed by @DoubleJ

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    The Gain Train managed by @EricTheGreat

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    The Flocking Buzzwoles managed by @OldKeith

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    The Hungry Salamences 👑 managed by @LKrenz

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     PSL 9 hosted by @DoubleJ

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    Tenacious Tentacruels managed by @Toast

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    Black Beatles managed by @LeJovi

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    The GOONS managed by @Evlgoon

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    One Punch Ape managed by @Mkns1070

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    Roy Rogers INC managed by @KaynineXL

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    The B-Team managed by @Kizhaz

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    The Shooting Seelniles managed by @DoctorPBC

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    Ruthless Rattatas managed by @Parke

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     PSL 10 hosted by @Mkns1070, @xXBlu3BreathXx & @LKrenz

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    Strawhats managed by @Haazuu

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    The Cackling Cacturnes managed by @Havsha

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    The Dank Express managed by @LifeStyleNORE

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    KIENZANGOOSE managed by @Krillin

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    Tactless Tangela managed by @Predakiller

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    Transformers, Assemble!  👑 managed by @pachima

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    VGC managed by @RysPicz

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    Red Scalmanaged by @Maekaaay

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     PSL 11 hosted by @DaftCoolio

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    Gardevoirs of the Galaxy managed by @xXBlu3BreathXx

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    Spared No Expense managed by @MaatthewMLG

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    The Raging Noctowls managed by @Stelian

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    Drako.. Dracarys! managed by @Zhikodark

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    Munya's Kecleons 👑 managed by @pachima

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    Dynamic Monkeys managed by @camilo7

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    The Beefy Bouffants managed by @Aerun

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    Krafty Krooks managed by @xSparkie

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     PSL 12 hosted by @gbwead

     PSL 13 hosted by @pachima & @ThinkNicer

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    Empoleon Bonapartists 👑 managed by @Jaawax

    Sailor Lunatones managed by @DarylDixon

    The Trashtalking Taillows managed by @YettoDie

    The Ruthless Rotoms managed by @isi1993

    Vermilion Villains managed by @RLotus

    Just Blaziken It managed by @LeJovi

    Nincadas With Attitude managed by @Imabetheverybest1

    Devil Bats managed by @Sebat

     PSL 14 hosted by @gbwead

     PSL 15 hosted by @KaynineXL

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    Absolutely Darkness managed by @Latiosrol

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    Sweet Child O'Mime managed by @Cristi

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    My Dress Up Deerling managed by @Quinn010

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    Fire Force managed by @pablobacas

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    Stark Tyrants 👑 managed by @Shadow

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    Cloddy Cloud Clodsires managed by @queest

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    Beedrilled managed by @DoctorPBC

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    Kangaskhan's Golden Horde managed by @Azphiel

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     PSL 16 hosted by @DoctorPBC & @Imperial

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    Straw Hat Crew managed by @MathewMat

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    Nickitis in Paras managed by @NecasInTrouble

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    Throwing Tyrantrum managed by @Shadow

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    Cinderace Flame Knights managed by @camilo7

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    Surging Urshifus managed by @queest

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    Chattering Chatot managed by @Wallarro

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    Vodka Juniors managed by @isi1993

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    Inazuma Eleeveen managed by @Lumiere

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  7. Hall of Fame (work in progress)

     

    Most Decorated Players

     

    Best PSL Performances

    • S4 Wallpayer: 10-0
    • S6 Schucthy: 9-0
    • S8 Enchanteur: 9-0
    • S9 Elcoolio: 8-0
    • S9 Axellgor: 9-1
    • S12 Zhiko: 15-5
    • S12 Sweetforu: 14-4
    • S15 Elvessss: 8-0

     

    Most Participations

    • @DoubleJ: 15 Participations: S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S13, S14, S15 & S16
    • @RysPicz: 14 Participations: S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S13, S14, S15 & S16
    • @DoctorPBC: 13 Participations: S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S13, S15 & S16

     

    Top Donators (all seasons)

    1. @Bilburt: $143,800,001

    Spoiler

    S11: $140,000,001

    S10: $1,000,000

    S9: $1,000,000

    S6: $800,00

    S5: $1,000,000

    2. @Gunthug: $123,500,000

    Spoiler

    S16: $15,000,000

    S15: $50,000,000

    S14: $14,500,000

    S13: $2,000,000

    S12: $20,000,000

    S11: $2,000,000

    S9: $3,000,000

    S8: $2,000,000

    S7: $2,000,000

    S6: $3,000,000

    S5: $8,000,000

    S4: $1,000,000

    S3: $1,000,000

    3. @YettoDie: $110,833,333

    Spoiler

    S15: $33,333,333

    S14:

    S13: $50,000,000

    S12: $27,500,000

    4. @DaftCoolio: $108,796,155

    Spoiler

    S11: $107,000,002

    S8: $1,000,000

    S7: $200,055

    S6: $295,477

    S5: $200,621

    S4: $100,000

    5. @MathewMat: $67,800,000

    Spoiler

    S16: $16,000,000

    S15: $10,000,000

    S14: $21,000,000

    S13: $20,000,000

    S12: $800,000

    6. @LeZenor: $62,300,000

    Spoiler

    S15: $34,000,000

    S14: $16,500,000

    S12: $11,800,000

    7. @DoctorPBC: $55,349,999

    Spoiler

    S16: $50,000,000

    S15:

    S14: 

    S13:

    S12:

    S11:

    S10: $1,000,000

    S9: $250,000

    S8:

    S7: $499,999

    S6: $14,100,000

    S5: $500,000

    S4:

    S3: 

    8. Cali: $30M+

     

    9. Forfiter: $16,998,031

    Spoiler

    S16: $9,000,000

    S15:

    S14: $5,000,000

    S13:

    S12:

    S11:

    S10:

    S9:

    S8:

    S7:

    S6: $498,031

    S5: $1,000,000

    S4:

    S3: $1,500,000

     

     

     

    Top Donations (per season)

     

    Most Expensive Player (per season)

     

    Spoiler
    • Season1
    Spoiler

    Player: Frags

    Cost: 45,250 CR out of 100,000 CR = 45.25%

    Performance:

    • Season 2
    Spoiler

    Player: Kingbowser

    Cost: 38,000 CR ouf of 100,000 CR = 38.00%

    Performance:

    •   Season 3
    Spoiler

    Player: BurntZebra

    Cost: (33,250 CR / 100,000 CR): 33.25%

    Performance:

    • Season 4
    Spoiler

    Player: Raidnn

    Cost:  (36,750 CR / 100,000 CR): 36.75%

    Performance:

    •  Season 5
    Spoiler

    Player: Frags

    Cost: (30,000 CR / 100,000 CR): 30.00%

    Performance:

    • Season 6
    Spoiler

    Player: Frags

    Cost: (23,000 CR / 100,000 CR): 23.00%

    Performance:

    •  Season 7
    Spoiler

    Player: Frags

    Cost: (17,000 CR + 5th Pick) / (2 Draft Picks + 100,000 CR)

    Performance:

    • Season 8
    Spoiler

    Player: Frags

    Cost: (2nd Pick + 15th Pick - 12,000 Cr) / (2 Draft Picks + 100,000 CR)

    Performance:

    •  Season 9
    Spoiler

    Player: Lkrenz

    Cost: (36,000 CR / 100,000 CR): 36.00%

    Performance:

    • Season 10
    Spoiler

    Player: Enchanteur

    Cost: (30,000 CR / 100,000 CR): 30.00% 

    Performance:

    •  Season 11
    Spoiler

    Player: AurumPegasus

    Cost: AurumPegasus 1st Pick in the Draft?? 

    Spoiler

    Only evidence I found of that:

    e435d9ab500382c7747865b091256d8a.png

    Performance:

    • Season 12
    Spoiler

    Player: Zhiko

    Cost: (65 CR / 200 CR): 32.50%

    Performance:

    •  Season 13
    Spoiler

    Player: Frags

    Cost: (1,950,000 CR / 5,000,000 CR): 39.00%

    Performance:

    • Season 14
    Spoiler

    Player: YeyoXD

    Cost: (48 CR / 200 CR): 24.00%

    Performance:

    •  Season 15
    Spoiler

    Player: PoseidonWrath

    Cost: (30 CR / 100 CR): 30.00%

    Performance:

    • Season 16
    Spoiler

    Player: Bobliu

    Cost: (40 CR / 100 CR): 40.00% 

    Performance:

     

     

     

     

     

    A lot of ideas came from DoubleJ original PSL HoF Thread.

  8. Seasonal Format Description

     

    PSL 1

    Spoiler

    Tiers: OU / OU / UU / NU / Doubles / ADV OU 

    Midseason: Yes

    Trades: Yes

    Host as player: No
    Manager as player: No
    Playoffs tie breakers: ?

    Fluff: 6 Competing Teams

     PSL 2

    Spoiler

    Tiers: OU / OU / UU / UU / NU / Doubles / ADV OU / XY OU

    Midseason: Yes

    Trades: Yes

    Host as player: No
    Manager as player: No
    Playoffs tie breakers: Yes

    ...

     PSL 3

    Spoiler

    Tiers: OU / OU / UU / UU / Doubles / ADV OU / DPP OU / VGC 2015

    Midseason: Yes

    Trades: Yes

    Host as player: No
    Manager as player: No
    Playoffs tie breakers: Yes

    ...

     PSL 4

    Spoiler

    Tiers: OU / OU / UU / UU / NU / Doubles / DPP OU / VGC 2016

    Midseason: Yes

    Trades: Yes

    Host as player: No
    Manager as player: No
    Playoffs tie breakers: Yes

    ...

     PSL 5

    Spoiler

    Tiers: OU / OU / UU / UU / NU / Doubles / DPP OU / ORAS OU

    Midseason: Yes

    Trades: Yes

    Host as player: Yes
    Manager as player: No
    Playoffs tie breakers: Yes

    ...

     PSL 6

    Spoiler

    Tiers: OU / OU / OU / UU / UU / NU / NU / Doubles / ADV OU / DPP OU

    Midseason: Yes

    Trades: Yes

    Host as player: Yes
    Manager as player: No
    Playoffs tie breakers: Yes

    ...

     PSL 7

    Spoiler

    Tiers: OU / OU / OU / UU / UU / NU / NU / Doubles / DPP OU / VGC 2017

    Midseason: Yes

    Trades: Yes

    Host as player: Yes 
    Manager as player: No
    Playoffs tie breakers: Yes

    ...

     PSL 8

    Spoiler

    Tiers: OU / OU / UU / UU / NU / Doubles / DPP OU / SM OU

    Midseason: Yes

    Trades: Yes

    Host as player: Yes
    Manager as player: No
    Playoffs tie breakers: Yes

    Fluff: Doubles was Bo3.

     PSL 9

    Spoiler

    Tiers: OU / OU / OU / UU / UU / Dubs / DPP OU / USUM LC

    Midseason: No

    Trades: Yes

    Host as player: Yes
    Manager as player: No
    Playoffs tie breakers: Yes

    ...

     PSL 10

    Spoiler

    Tiers: OU / OU / UU / UU / NU / Dubs / LC / DPP OU

    Midseason: No

    Trades: Yes

    Host as player: No
    Manager as player: No
    Playoffs tie breakers: Yes

    ...

     PSL 11

    Spoiler

    Tiers: OU / UU / NU / LC / Doubles / SMOU / Manager Choice (OU/UU/NU/Dubs/LC) / Manager Choice (OU/UU/NU/Dubs/LC)

    Midseason: No

    Trades: Yes

    Host as player: No
    Manager as player: No
    Playoffs tie breakers: Yes

    ...

     PSL 12

    Spoiler

    Tiers: OU / OU / UU / UU / NU / NU / Doubles / Doubles / LC / LC

    Midseason: No

    Trades: No

    Host as player: No 
    Manager as player: Yes
    Playoffs tie breakers: No 

    Fluff: Every player plays 2 duel per week in the same format. The manager can play instead of one of his/her player for 1 duel. This means 10 duels per week played by 5/6 players.

     PSL 13

    Spoiler

    Tiers: OU / OU / UU / NU / Dubs / Manager Choice / Manager Choice

    Midseason: No

    Trades: Yes

    Host as player: No
    Manager as player: No
    Playoffs tie breakers: Yes

    ...

     PSL 14

    Spoiler

    Tiers: OU / OU / UU / NU / Dubs / LC / Manager Choice / Manager Choice

    Midseason: No

    Trades: No

    Host as player: No
    Manager as player: Yes
    Playoffs tie breakers: No

    ...

     PSL 15

    Spoiler

    Tiers: OU / OU / UU / NU / Dubs / LC / DPP / Random Rotating Tier (OU/UU/NU)

    Midseason: No

    Trades: Yes

    Host as player: No
    Manager as player: No
    Playoffs tie breakers: Yes

    ...

     PSL 16

    Spoiler

    Tiers: OU / OU / UU / NU / Dubs / LC / Manager Choice / Manager Choice

    Midseason: No

    Trades: Yes

    Host as player: No
    Manager as player: No
    Playoffs tie breakers: Yes

    ...

     

     

     

     

     

  9. PSL Threads Links

     

     

     PSL 1

    PSL 2

    PSL 3

    PSL 4

    PSL 5

    PSL 6

    PSL 7

    PSL 8

    PSL 9

    PSL 10

    PSL 11

    PSL 12

    PSL 13

    PSL 14

    PSL 15

    PSL 16

     

  10. 6 minutes ago, TohnR said:

    Under these assumptions I don't see how you can claim that PSL should add UT next season 
    Are you gonna depend on Munya to change the pokedex to allow or disallow certain mons :'D Cause it doesn't happen every rotation

    If it's usage movements, we can do that sure. When I'm talking about tiering, I mean actual bans which I think we should not consider at all.

  11. 2 hours ago, TohnR said:

    UT could be cool but we would have to establish a proper tiering system just like the LC community does.

    NU is extremely volatile already and UT being dependant on NU usage would be even more. I don't think there is any point in trying to do any tiering for UT. Any tiering decision by the time gets reached becomes void by the time we would get the next usage drop. If something ends up broken, so be it because it's very likely by the time we figure out it's broken, it probably wouldn't be anymore.

    Also, out of pure principe, UT stands for Untiered, a format that exists in defiance of any tiering getting done. It would be a disservice imo if we started to change it through tiering.

  12. I have a very cringy proposal.

    For every PSL going forward, we have the exact same team names. The mascot of each team is linked to the least valuable shinies in game: Raticate, Tentacruel, Rapidash, Golem, Pidgeot, etc. At the end of the season, all members of the team that won PSL receive an untradable dev ot shiny of their team mascot. The IVs of the generated shiny are based on the number of wins the PSL team got. Assuming 8 tiers per week for 10 weeks, that's a total of 80 duels; so let's say for each win, the ivs of the shiny can be increased by 2. Obviously, we give the devs a large amount of prismatic pearls (60 maybe?) as a money sink for the roughly 10-12 shinies that would get generated.

    It's nothing crazy, but it would give psl winners an actual trophy for their win. Some players might also try to collect as many trophies as possible over the years. Winners could also compare their performance to other winners based on the total ivs of their shitty Tentacruel. I could also see some players get mad if they end up for the 3rd time on the Rats team.

    Anyhow, if people are interested we could approach the dev team to figure out if that's something to consider and what we need to give up as a money sink to make it possible. 

  13. I'm not a big fan of the player sign up template that was used:

    Quote

     

    IGN:

    Time Zone (UTC Format):

    Discord:

    Preferred Tiers:

    Fluff:

    Donation:

     


    Imo, Time Zone, Discord and Donation are not really useful.

    I would go for something like this instead:

    Quote

    IGN: Current IGN + Previous IGN

    Alts: Alts that participated in previous PSL seasons or won official tournaments must be listed.


    Tiers: The player can't be forced by their manager to play in a tier they didn't sign up for. (Bold means preffered tiers)

    Availability: If a player will not be available all weeks, they can let managers know. The price of the player will likely be lower, but it also mean the player will not be allowed to play more than the availability disclosed.

    Fluff: W.e the player wants to add.


     

  14. What bothers me the most is when a team has no shot of going to playoffs, but still has to play 1, 2 or 3 weeks left. That's fundamentally fucked imo. No one wants to play when they are already out. Eliminated managers usually bench their best players to give a chance to their noobs to make a name for themselves. I don't blame them, but it's unfair to all the previous opponents that had to fight try hard players that are afterwards replaced with meh players.

    We had different systems to make sure this does not happen:

    • 6 out of 8 teams going to playoffs
    • All teams make playoffs (advantages/disadvantages based of regular season standings)
    • etc.
       

    This year Doc decided to have only 4 teams going to playoffs, but created the underdog fund as an incentive for eliminated teams to keep trying. It's not a bad idea, we'll see how it goes. Anyhow, it's important for the host to choose a format that makes it unlikely for a team to be eliminated prior to the end of the regular season.
     

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