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Tier Council
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Everything posted by gbwead

  1. Let's remove sand veil too, oh wait...
  2. Not if you have some degree of spectator delay. Sure that is less fun, but it would also help reduce coaching and that's not a bad trade off. As for watching your friends specifically, all they would have to do is tell you their player number.
  3. I think there could be some value in having players' names revealed only after they are eliminated too. Imagine losing to unknown player 73 and then realise that unknown player 73 was actually charizardlover6969.
  4. Yes, I know logically impaired individuals tend to stick together.
  5. Oh no, you said the word "diverse". Alright, gg. Your teams perfectly complement each other in such a way there is no possible similar holes among those 3 teams... Such intellectual garbage, no dictionary can help you with that, sadly. There is no point in talking to you if you think 3 diverse teams will have absolutely no similar holes. I didn't ask for unlimited resources. It's more than reasonable to ask for a competitive system that takes into account our mmo environment instead of just copying simulator competitive system that gives us big issues. You can win with limited resources. Thanks for that. Really, without your example, I would have never thought this could be possible... Seriously, no one gives a shit. That example was pointless and didn't bring anything to the discussion. On showdown, there are plenty of scout free tournaments too. So even on a simulator, people acknowledge scouting can be an issue. This issue is significantly worse in an mmo. MMO games have issues with creating competitive environment. People complain about this constantly. Does that mean we should throw in the towel? No. Does that mean we will have a perfectly competitive game? No. However, we should aim to make it as competitive as possible. That's a very reasonable thing to ask...
  6. If I get to spectate decent duels instead of 2 monkeys failing at counterbuilding each other, I'm quite happy with this tournament format.
  7. No. If player A is as good as player B at counter teambuilding. Player A has unlimited resources (like a simulator) and Player B has 2 or 3 well built, diverse teams. Player A will have a unfair advantage. As diverse as those 2 or 3 well built teams are, these teams will have some similar holes. Player A with unlimited resources will be able to exploit these holes, Player B will not be able to do anything about it. If we could counter teambuild freely without restriction, no one would care about scouting, but that's not this game. Delusional. No one gives a fuck. We said the same thing here. You should aim to manage the most prevalent threats, we agree. The playstyle match up doesn't change anything in that matter, so I don't know why bring it up. The fact that the bad match up will be random is more fair than being able to get a better match up by being better at grinding and asking friends for comps. I don't think that's the reason why tournaments are held in a higher regard than mm. Like I said earlier, in tournaments, you should play with your best teams. In matchmaking, you should train and test your teams. That's why people consider tournaments matches as more important. I have never heard anyone say: "Wow look at this amazing player winning the tournament, he is so good. He is so great at counter teambuilding." Lastly, the control for this factor comes at a cost and that's why it should not be controlled.
  8. Every player has limited resources. It doesn't matter if you're able to spot holes in your opponent's teams, if you don't have the comps to exploit these holes. If don't see why new players should be penalized when entering tournaments, that's incredibly dumb imo. There is a lot of thing that require skill that should not be encouraged. You can't just ignore the context like that. Not everything is a meaningful skill. It's not a very competitive environment if you promote time/grind over skill. This game will never be perfect, but that doesn't mean we should just throw the towel and say fuck it, if you play more, you will win more. If you play better, you should win more. I'm not sure what's your point here. You paraphrased what you quoted me on, no? It's a bad thing because counter teambuilding may take skill, but it comes at a huge uncompetitive cost. On showdown, if you want to counterbuild your opponents in 10 mins, are you really going to actively teambuild a team in 10 mins. No, you will choose from the many many many teams you already made in order to counter your opponent. In MMO, you have to build a team because you don't have many many many teams prebuilt rdy to counter your opponent. You have to look through your resources and your friends resources to build a counter team and that is overall extremely uncompetitive. In a PSL setting where you have a full week to prepare, that's fine. But in a 10 mins window, that's just not the case and that is fundamentally wrong. I'm glad devs are trying to make this resource based game more accessible and competitive for everyone by doing their best at reducing the impact of counter teambuilding. I don't know what the end result will look like, but I hope for the best and if you care about make this game as competitive as possible, you should too. Hmm, that is not really relevant to scouting/counter teambuilding in general. HO vs HO, doesn't mean players are on equal playing fields when it comes to match up. Same thing for stall.
  9. So we should just ignore the fact that this game is not a simulator and the skill you want to promote comes at a huge uncompetitive cost.
  10. I don't know what the end result will look like. If that is the case, it will be a problem and the old system will be better. Why? According to Julian people that run unorthodox stuff will benefit from no scouting. No matter your playstyle, your team should always cover most threats regardless of the tournament system. Why? I didn't read everything in the thread, so if I missed the explanation on that one, please point me in the right direction. I disagree. In matchmaking, the reward system is different and that's a big difference. This means you gain/lose very little per duel, so matchmaking is the best platform to test out teams. In a tournament setting, the reward at the end is usually pretty big, so you should not be testing out teams here. You should bring your best teams every time.
  11. Counter teambuilding in a resource based game is simply not acceptable. It doesn't matter if it requires skill. It just unfair and shitty to pray on your opponent lack of resources. If both players bring their best teams, may the best player win. If both players try to counter build each other, the one with the most vast resources and the best at counter teambuilding should win.
  12. So, you deliberately choose to neglect the core of my argument that not everything that requires skill should be encouraged, and you expect to have a fruitful discussion. Hello?
  13. Why would tournaments be more monotone or boring because of that? You literally will not know what you are going to face...
  14. Ok, counter teambuilding is a skill. So what? It's also a skill to pick your nose publicly without people noticing. I don't care how difficult or how skillful counter team building is. It's lame, unfair to new players and shamely uncompetitive.
  15. I have multiple teams, so scouting doesn't really affect my chances to win or lose. What perspective is that? The perspective of people that can't teambuild decent teams and need to counter their opponent to feel less insecure about their odds. Get good, instead of fishing for match up against players that may not have as much resources as you do.
  16. No more counter teambuilding. Good. It was always lame af.
  17. I think it's fine if fast duels give reduced battle points. However, people that are win trading have a shitty mmr anyways, so the mmr gain should not be reduced for fast duels imo.
  18. On top of that, I suspect there is a lot of win trading in low ladder. Recently, I saw some new PvP mystery box on the GTL. Considering none of the players from the 4 leaderboards have won enough matches to afford those, I think it's safe to assume these new PvP mystery box come from low ladder which is quite concerning imo.
  19. shinyhunterjoe is playing rain jajajajaja
  20. Are we sure these hats will never appear in the future? I was assuming there would be rotating from one tier to the other, so that following a year every tier would have the chance to earn one. If that isn't the case, I understand why halving the requirements is necessary, but if you have multiple chances to get these hats, season after season, it's no big deal if the requirements are high.
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