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Matoka

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  1. Just to clarify on what was touched on, Destiny Knot does NOT have any effects when breeding. It only offers the mutual attraction status from Cute Charm / Attract.
  2. Hello, If you wish to suggest new vanity items for PokeMMO please post them in the following thread: I will be locking this thread as this does not belong in General Discussion.
  3. After you get to Isle 2 you could exchange 1 Big Mushroom or 2 Small Mushrooms to "Re-Learn" Hypnosis, alternatively.
  4. Whether a pokemon is shiny or not is determined whenever the Egg is handed to you (not when hatched). This probability can be increased with Shiny Charms and/or Donator Status, but is otherwise the aforementioned default rate of 1/30,000. (unless you have bred two shiny pokemon together, which results in the egg being shiny 100% of the time).
  5. Hello, If you have suggestions for features or changes to PokeMMO please post them in the following section of our forums: https://forums.pokemmo.eu/index.php?/forum/18-suggestion-box/ General Discussion is not the appropriate section for Suggestions, as a result I am locking this thread.
  6. After defeating Crasher Wake, Cynthia will give you the Secret Potion after chasing the Team Galactic Grunt. Use it on the Psyduck north of Solaceon Town and head to Celestic Town. Defeat the Galactic Grunt and Cyrus, then Cynthia's Grandmother will give you HM 03 Surf.
  7. Matoka

    Banned

    If you have questions please make a ban appeal in the appropriate section of our forums here: https://forums.pokemmo.eu/index.php?/forum/37-ban-appeal/ Your ban will not be discussed outside of this.
  8. Don't worry, I get it confused as well. There's a lot of moves in the game. But yes, Psywave does fixed damage based on your level (similar to Seismic Toss / Night Shade) except it varies by +/- 50% (so at level 100 it does between 50 damage to 150 damage). As this has been sorted out i'll be locking this thread. c:
  9. It only applies to a very few pokemon, there is nothing inherently wrong with some things being more inconvenient to breed than others on paper. Currently the "Convenience" is roughly the following for obtaining perfect IV / Nature mons in my opinion: Female Only Species (e.g. Chansey) Male / Female species (with ones that are more likely to be male than female being more annoying, e.g. Eevee / Starters) Genderless Pokemon (e.g. Magnemite) Shedinja (IMO minorly more annoying than Genderless) Male Only Pokemon (e.g. Hitmontop) Ditto (It just can't breed at all, must be found in the wild) Do you believe that every pokemon should be entirely equalised in terms of convenience for breeding? If so, why do you believe this is necessary or healthy for the game by comparison? Answers to these two questions would better support your desire for these pokemon being more common, but I personally do not think it is necessary, but if you have reasons why you believe this should be actively be changed I will ofc read them, as I am sure other staff will. But I do also want to just note that you don't *need* to have perfect 5x31 natured pokemon, and since most other Male-only species mons won't have it either it's not like you're really disadvantaged because that inconvenience is mirrored (and even the excessively rich players will only get a minor benefit that may impact something like one in every 50 ish games).
  10. In addition to what Teddi said (which is all correct) you will not be able to use Ocarinas in certain forms of content. This will likely just be dungeons in the future, but may also apply to other content in the future. (but for normal gameplay in Kanto / Hoenn / Sinnoh / Unova they'll work just fine).
  11. Ah, to clarify what I was referring to was the idea that because mons are not free there's an "unfair" advantage to people with more time etc, as the MMO elements of working to earn things makes it "harder" for newer players / players with less time to play to compete with other players as they'll have less options, less IV's etc etc. That's what I meant by clashing with a perfectly "fair" metagame because aspects outside of PvP are influencing ability to participate etc. and thats the part that clashes with a perfectly fair metagame, I was not referring to concepts like banning things to ubers, complex bans, etc etc. In regards to the rest of this, I am not the one who decided these policies nor do I necessarily perfectly agree with all of them 100% (everyone's opinions differ in that regard, even within staff)- I simply wanted to at least answer what some of the rationale behind the policies were as you were asking about. I'm just a moderator so all I can really do is try to answer your questions to the best of my ability based on what has been discussed in the past regarding this topic. I genuinely appreciate that this definitely frustrates a noteworthy portion of the playerbase for reasons that have been discussed at length, however as my personal opinions can sometimes be viewed as synonymous with staff as a whole it would be irresponsible for me to discuss how I personally feel on this, "if" this problem is as significant as it sounds it will likely be addressed in the future by people who do have a say in what policies are made, and as a result, also have the potential ability to change them (but does not necessarily mean they will change, just managing expectations here). I'm not going to lock this thread, as discussion of this is healthy in order to try and break down the root causes of the frustration (and because my "answer" isn't the sort of response that you're likely looking for), so I do apologise for being unable to personally try to process these complaints.
  12. Before this thread kicks off I would just like to say that quoting things without context (in this case without the message(s) this was in response to) can paint a rather unrepresentative picture; we do not see comments like these in 99% of PvP related discussion or feedback because they are done in a reasonable civil manner, these responses were likely made in response to people being unreasonable in how they tried to discuss things. I cannot speak for all staff as I am just a single person on the team, but at the same time I'm quite confident that we all understand how important PvP is to this game. In response to 1): I believe that rationale is a combination of wanting no one to have things that they cannot use (i.e. wasted resources) in PvP, such as how if Hydreigon had been allowed Draco Meteor but we had complex banned it from PvP then teaching Draco Meteor to your Hydreigon would have been a waste of resources to the player as they have locked that Hydreigon out from being used, and even in this hypothetical the concept of "complex bans" are frowned upon for similar reasons as they are viewed as messy. Another part of the rationale seems to me to be related to the idea "If something is too good for PvP (e.g. Ubers) then it is also too good for PvE and should just not be available". Essentially this is the idea that we don't want PvP-ready mons to be too weak for PvE use, which would be the case if ridiculously powerful things like Groudon / Kyogre etc were available as permanent pokemon (why would you ever use non-legendaries except for a very few specific examples, legendaries are GENERALLY just better). This side-effect is undesirable and bleeds into the design philosophy regarding ubers and complex bans being undesirable. In response to 2): Tier council is a valued source of input in regards to understanding PvP aspects of our game and how the meta is developing, however certain MMO elements will always clash with the concept of a "perfectly fair metagame"- such as the basic concept of you having to spend resources to unlock pokemon to add to your collection to be able to use in PvP. on a theoretical level this is already biased towards people who have more time to invest earning pokeyen and breeding etc compared to people who don't have as much time, unlike things like Showdown you have to earn the pokemon you are using and this is a basic example of how the PvE / MMO aspects of PokeMMO can sometimes interact in ways with the PvP aspects that make it seem as if we don't care what the Tier Council has to say (which isn't true, if we didn't care what they had to say then logically we wouldn't even have a tier council to begin with). I hope this at least begins to help break down why sometimes something that seems counter-intuitive (such as doing something different than what the tier council has unanimously agreed on) happens in regards to the game design at PokeMMO- that is not to say that things always play out like this but it most likely has been the cause for several decisions, and will likely influence future choices (such as how it's been heavily implied that hidden abilities as powerful as say Speed-Boost Blaziken will likely never be released because it would likely be instantly uber etc, same with legendaries as powerful as say Kyogre or Groudon).
  13. They would only be added if Generation 6+ was added, and there are no current plans for Generation 6+ content.
  14. I believe it has indeed been removed from normal encounters for Twist Mountain, the pokedex does not appear to be inaccurate on this point.
  15. I have edited the title of your thread to represent the contents more appropriately, in the future please reference your suggestions in some form in your title and do not put long elipses (by that I mean the "................" ) or other capslock and/or random characters in your titles. In regards to this suggestion, if the NPC is not visible at all players will not be able to tell if they are bugged (as in the NPC has not appeared because of an error), by having the NPC's exist in the overworld this allows us to tell players that they aren't missing something, it's just not implemented. More confusion would occur from removing the NPCs altogether than current, most likely.
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