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About Matoka

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  1. Matoka

    [Unofficial] Future Update Changes

    Ah! my bad- I replied to this before I went to sleep and was thinking of Breloom! Lightningvolt is correct. my apologies.
  2. Matoka

    [Unofficial] Future Update Changes

    Soon(tm) It will be included in one of the next few rapid-fire updates we'll be getting I'd imagine (Probably?)
  3. HELP 


  4. Matoka

    Future updates

    Everything referencing future updates on the forum (to my knowledge) I put together into a thread for your convenience, please keep in mind everything is subject to change but this should answer most of your questions.
  5. Matoka

    [Unofficial] Future Update Changes

    Rough estimate, not confirmed to be that date. 2 weeks prior to that date Kyu said 2 weeks-ish (tm) so I listed the 2 weeks date later as the rough estimate. It's generally later than that, but it's just there as a rough idea.
  6. Matoka

    System of auction

    Moderately off-topic but has the idea of a "Request" esque system on the GTL ever been considered? E.g. you are able to pick through a menu what you want in your Request to be and it will be placed onto the GTL, people are able to submit anything as long as it meets the requirements of your order and then receive their payment instantly. People would have to Deposit their offered Payment (e.g. the 1,400,000 $ they are offering + a 25,000 deposit (they get the deposit back when the order is fulfilled or canceled, just to prevent people making infinite requests for 100$ comp Hydreigons etc). Example: I wish to purchase (for some reason) an Adamant Volcarona but there are none on GTL so I list a request offering to pay 1,400,000$ is made, as long as the following conditions are met: Any pokemon meeting those requirements can be used to fulfill the request, the pokemon is mailed to the person who made the request, the person who supplied the pokemon gets the money that was put into the system when the request was made (the 1,400,000$ in this case) and the deposit of 25,000$ is returned to the person who created the request. That was a bit longer than I expected it to be and I kinda rambled, but the idea still intrigues as currently there are ways to instantly get a pokemon through GTL if you have the cash, but getting instant cash if you have the pokemon desired takes time and this coulda kinda alleviate it maybe? Not at all neccesary in the grand scheme but still. any thoughts?
  7. Matoka


    Abilities and Moves which are available to players, such as how you are able to get Moxie on your Sandile currently, will all be finished having their coding implemented in the next update. So in the next patch your ability will work, there are a lot of moves and abilities still yet to be full implemented and don't work currently either. If you're curious about what other features will be in the update and roughly when it will be released please feel free to read my thread here:
  8. Matoka

    [Unofficial] Future Update Changes

    @Kyu I wanted to ask, we're getting a lot of combat-orientated patches and fixes in the next while, it seems to be a clear Dev goal to patch up what loose ends are still left for it; Something I've seen no mention of that I wanted to ask about is if you have any plans for a "Forfeit option" and/or "Undo selected move" feature alongside (or soon after) the next few battle mechanic patches?
  9. Matoka

    Last Pokemon Theme

    I think he is referring to the theme music for each gym leader which plays when the last pokemon is left, or at least that's what i'm guessing. I don't know if it's implemented, but if it's not then Im guessing this is what he meant. It plays after the gym leader steps in and says the generic "You're doing good, but don't expect me to go down that easily!" huehue xdd line
  10. Matoka

    Future Updates??!!

    In regards to questions referring to future updates my thread contains all of the information that has been revealed by staff up-to-date (to my knowledge). this means that while the thread was created a while ago I have been keeping it update to semi-daily. Anything beyond questions regarding what is upcoming belongs in a different, separate thread in the Suggestion section of the forums and this is why people are not engaging in discussion with you here regarding your ideas for the game. You will be more likely to receive responses after making a new thread for your ideas in the Suggestion topic. for the questions however I hope my thread answered them for you as much as they reasonably could.
  11. Matoka

    Weather Symbols/Icon, Trick Room, Taunt

    Trick room and taunt / encore too i'm guessing?
  12. Matoka

    Weather Symbols/Icon, Trick Room, Taunt

    While it wasn't expressed mentioned for tertiary modifiers to the field in my thread, under "Long-term future updates" : "Visual indicators for any stat modifiers gained in battle, similar to Pokemon Showdown [Darkshade]" There's a strong chance that effects like Rain and Trick Room etc will also be included if I had to guess, but I may as well ask if you can comment on it to clear this up @Darkshade?
  13. Matoka

    [Unofficial] Future Update Changes

    Now that Android is in "Open Beta" does this reflect previous references to "General Release" and "Released to everyone"? Or will we be waiting until Android is done with beta entirely? (Im curious about this since Pokemmo has never left "Alpha" (Beta?))
  14. Matoka

    [Unofficial] Future Update Changes

    Ayy, thank you. I knew it was mentioned somewhere and suspected it was Darkshade but couldn't find it specifically. Thanks again Toupi, my glamorous assistant.
  15. this wasn't addressed to me but I thought i'd chip in, knowing ofc this would be low priority and even if considered would be waayyy down the line... You could do something like the following: During appropriate seasons there is a moderate/low chance of more evolved pokemon of a family normally found on a route to appear, e.g. in areas of Kanto where you find wild Gloom sometimes during Fall you'd find some Vileplume, during Summer some Bellosom etc. this could also be adapted for some interesting seasonal premium methods of EV training, hordes in areas which are generally considered inefficient for EV training compared to the more commonly used ones could temporarily be filled with these higher evolution stage pokemon giving very high EV yields of one or two types of EV overall per season. (e.g. Summer = Speed & HP, Fall = Defense & Sp. Att etc) Examples of potential seasonal pokes: Summer - Hoenn's Route 111 - Vibrava Autumn - Kanto's Berry Forest - Exeggutor Winter - Unova's Twist mountain - Beartic Spring - Kanto's Memorial Pillar - Jumpluff The idea probably wouldn't really tangibly effect the market of any items, even items that would normally be needed to evolve those pokemon for the most part as they would virtually never be competitive so you would still need a stone to get a competitive version of the poke, and due to how long seasons are and their cyclical nature there would always be something to take advantage of during any given season without feeling like you're losing something otherwise. I imagine it'd also "Feel" thematically interesting, a lot of us have played the handhelds so we are comfy with what we anticipate to be in what region, Seasons adding in some usually unavailable pokemon in the wild a bit earlier than normal would be refreshing for a lot of players I feel.

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