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  1. Artwork Source Date Wednesday, March 13th Time 6PM GMT / 2PM EDT - Time zone converter Location Underwater (Route 124 or 126), Hoenn - Channel 2 Duration 1 hour for catching Another 10 minutes for players to submit entries Scoring Total Sum of IVs + Species Bonus + Nature Bonus = Total Score Pokemon accepted as valid entries Clamperl Relicanth (Species: +0 Points) (Species: +10 Points) (Modest Nature: +5 Points) (Adamant Nature: +15 Points) 1st Place Prize SHINY GIFT CLAMPERL OR HUNTAIL OR GOREBYSS Your choice of nature, two moves, with IVs 2x31 & 4x25 & 1,000,000 Pokeyen OR 1,000 Reward Points 2nd Place Prize 700,000 Pokeyen OR 700 Reward Points 3rd Place Prize 300,000 Pokeyen OR 300 Reward Points Rules To win this event you need to submit an entry that scores the highest. All Pokemon must have been caught within the event time. You will have one hour to catch your entry. Evolved or unevolved forms of the listed Pokemon will not be accepted as a valid entry. All Pokemon must remain unchanged (untrained/unevolved...). Pokemon must be the player's OT. You can only submit one Entry. You must link your entry to any participating staff member via whisper to submit your entry. In the event of a tie, the winner will be determined through earliest catch time. Participating Staff Matoka Edniss Linfanz Dibz
  2. Matoka

    Shiny Hunting is to slow

    Hello PokeMasta95, In PokeMMO there are several ways to speed up the rate at which one can hopefully encounter a shiny. As awkways mentioned having a pokemon with the Ability Runaway removes the final "Got Away Safely" message prompt saving a few seconds. Sweet Scent can be used to consume 5 PP in order to cause multiple pokemon to appear in a single battle in the form of a Horde which speeds up the amount of pokemon you can encounter in the same period of time. The item "Shiny Charm" introduced in the latest update can give you a 10% increased chance to encounter a shiny for one hour. Donator status, which can be gotten via the Gift Shop or by trading with other players, such as through the GTL, can used to increase your chance of encounter a shiny by 10%. Shiny Charm and Donator Status stack when used together so using both of them with a runaway pokemon as your lead with a pokemon who can summon hordes through sweet scent with many Leppa berries to restore its PP for multiple uses would be the optimal way to Shiny Hunt. (You can even bind Sweet Scent to a hotkey for convenience). However, If you wish for a change or addition to be made to PokeMMO in the context of shiny hunting then please make a thread in the following section of our forums: https://forums.pokemmo.eu/index.php?/forum/18-suggestion-box/ I will be locking this general discussion thread as it is not the place suggestions. Lastly, please keep in mind it is against the rules to discuss Pokemon-Themed MMO's on the PokeMMO forums, I ask you do not discuss them in future.
  3. Matoka

    Bug with first initial in Hoenn

    As Deviluke has mentioned this will be dealt with in the bug report section of the forums. After you make a post there we will help you as soon as we are able, please include as many details as you can of before and after the bug occurred to help speed up assistance. I will be locking this general discussion thread as a result.
  4. Matoka

    Harvesting tool

    In this current patch the sell price of seeds were not changed at all, only berry sell prices were if that's what you meant. Berries are intended to be used to make a profit through player-player trade over selling to NPC's so this change was likely made to further encourage that. The harvest tool is the only thing gating their infinite use without investment as you can grow your own berries to get more seeds to get more berries and so on, however the harvest tool is required to get these seeds and so from a balancing perspective it is beneficial for it to exist at a small price. If you wish to make a suggestion to the game in order to have the Harvest Tool's price changed please make a thread in the Suggestion section of the forums, which can be found here: https://forums.pokemmo.eu/index.php?/forum/18-suggestion-box/ With that in mind I will be locking this thread.
  5. Matoka

    When Sinnoh region?

    As other players have rightfully said: there is no ETA on the implementation of Sinnoh. The reason that certain Sinnoh-originating Pokemon are obtainable by players currently is either because they evolved from generation 1-3 pokemon (e.g. Weavile / Froslass) or they were obtainable in Unova's post-game areas (e.g. Hippodown / Lucario) and are unrelated to the implementation of Sinnoh itself.
  6. Matoka

    Shiny Pokémon

    Shiny Pokemon are simply incredibly rare in PokeMMO and you may simply end up being unlucky, unfortunately. It is worth noting that chances to encounter things are simply the average, and do not guarantee you will encounter it upon hitting that threshold, it is simply the average number the average person needs. You can either be extremely lucky or extremely unlucky in this case. If you wish to hunt for Shiny Pokemon then I suggest using Sweet Scent to encounter hordes which speeds up the number of pokemon you encounter in the same period of time drastically. Donator Status will also increase your encounter rate for Shiny Pokemon by 10% of their current chance, as will Shiny Charms which last for one hour of play time(and stack with Donator Status' bonus) and are a consumable item added in the most recent update which you can either obtain by playing the event or trading with other players. As the question has been answered I will be locking this thread, If you still have a need to declare that "Shiny Rate Is Fair" then I personally recommend this player-made thread for Shiny discussion / reports. Happy hunting.
  7. Matoka

    New charm items

    For any further questions about the new Charms in the game, I made a thread to answer them here: I will be locking this thread as a result.
  8. With the Lunar New Year event there was a new type of consumable added to the game in the form of Charms. Since these are brand new in terms of their effects I will be explaining what they do here in order to help remove some confusion / misinformation surrounding them here. What is a Charm and what do they do? Charms are consumable items that can be activated to grant a bonus of some form for their duration. A Charm's duration will pause while you are logged out of the game, when taking a break during use simply log out to maintain their duration. Charms give lower-strength versions of their bonuses to players in a Link with the user of a Charm. All of the current charms added with the Lunar New Year event last one hour. If you would be affected by multiple versions of the same Charm category (e.g. EXP) only the strongest one will effect you. There are currently four categories of charms in the game, which are: EXP Charm Riches Charm Item Magnet Charm Shiny Charm EXP Charm The EXP Charm will increase the amount of Experience Pokemon in your party obtain, and stacks in an additive manner with other sources. Riches Charm The Riches Charm will increase the Pokeyen you receive from Trainer battles, and stacks in a multiplicative manner with other sources. Item Magnet Charm The Item Magnet Charm will increase the chances of you finding an item after battles against wild Pokemon, such as random Repels or Pokeballs etc. This Charm also increases the chance of a Pokemon finding an item through the ability Pickup. Shiny Charm The Shiny Charm increases the chances of you encountering a Shiny Pokemon and stacks with other effects which influence this rate. For examples of how this percentage increase would change the rates numerically here are some calculations for those interested: Spanish French Português
  9. Matoka

    New charm items

    Here's some numbers for anyone who's curious! If I got anything wrong, please readily correct me I'm only human but I believe this is accurate: If we presume 1/30,000 = Shiny Rate... Normal Rate: 1/30,000 = 0.00003333333 (0.0033% chance with rounding to 4 decimal places) Just Shiny Charm: (1 (base rate) x 1.1 (Shiny Charm 10%)) / 30,000 = 0.00003666666 (0.0037% chance with rounding) Just Donator Status: (1 (base rate) x 1.1 (Donator Status 10%)) / 30,000 = 0.00003666666 (0.0037% chance with rounding) Just Shared Shiny Charm via Link: (1 (base rate) x 1.05 (Shared Shiny Charm 5%)) / 30,000 = 0.000035 (0.0035% chance) Shiny Charm + Donator Status: (1 (base rate) x 1.1 (Shiny Charm 10%) x 1.1 (Donator Status 10%)) / 30,000 = 0.00004033333 (0.004% chance with rounding) Shared Shiny Charm + Donator Status: (1 (base rate) x 1.05 (Shared Shiny Charm 5%) x 1.1 (Donator Status 10%)) / 30,000 = 0.0000385 (0.0039% chance with rounding) This means on AVERAGE the number of pokemon you would need to encounter to find a shiny would be: Normal: 30000 Shiny Charm (10%): 27273 Donator Status (10%): 27273 Shared Shiny Charm (5%) + Donator Status (10%): 25974 Shiny Charm (10%) + Donator Status (10%): 24793
  10. Matoka

    What is a true Pokémon Master?

    People who use gimmick mons and PU-level pokemon in OU but still win anyway, clearly.
  11. Matoka

    Least liked staff member

    I see the answer is me as I am not even on the list...
  12. Matoka

    Ironman Mode

    To my knowledge nothing is stopping someone from self-imposing these rules upon themselves currently and thus I cannot personally see much benefit to the creation of this game-mode. The creation of a setting that would do this to characters could also be potentially harmful if done by accident (usually by newer players) and would as a result likely be made toggle-able to allow this to be fixed, at which point it goes back around to being a voluntary set of self-imposed rules since you could just turn it off if you wanted anyway.
  13. Matoka

    Basic GTL observations over 3 months

    Wish Granted In terms of Supply and Demand, yes it is hypothetically possible that an increase in the price of RP-bought items could be due to a decrease in their supply due to less people donating and adding them to the economy, but there are two other possibilities: Firstly, the demand for them could have increased, if the number of players who are investment savvy and used to playing the GTL and farming items / Pokeyen efficiently increases then the number of people who are capable of purchasing these items (for these now increased prices) will increase, and therefore there will be more demand and thus price increases further until an equilibrium is met. The second one is the possibility of Pokeyen inflation, RP is tied to real-world currency and thus is going to USUALLY be more stable than in-game currencies which you can generate by beating up some kid and his rattata or literally printing your own money with Payday, thus the supply of Pokeyen in circulation would logically go up if the amount being removed from the game by money sinks (NPC vendors, Move deleter, name changer, Breeding supplies etc) was overall less than is being added to the game. If demand remained the same but the supply of Pokeyen went up then technically speaking the pokeyen would be worth "less" than it used to be, thus people would be asking for a higher amount of Pokeyen for RP items than they used to, as RP's value is stable while Pokeyen's value is potentially decreasing. These are just hypothetical possibilities and realistically speaking when looking at a market that isn't being moderated where the prices of everything is decided on by the player (the only real influence on item value is NPC vendor sell / buy price as well as the GTL listing fees) then it becomes impossible to look at one set data, spot a correlation and then state that it MUST be because of X, when in reality it's likely 20% X 50% Y, 25% Z, and 5% "who knows what", etc.
  14. Any move learnable via TM Move can be passed on via egg move instead of teaching it as a TM. In this case because Delibird is in Water 1 + Field Egg Groups and can learn Avalanche by breeding with Smeargle (which can Sketch it off of Jynx or Vanilluxe) and the resulting child Delibird will know Avalanche. Then simply gender confirm Male and breed your Male Delibird with a Female Mudkip and the resulting child will know Avalanche. Edit: how did I miss Lightningvolt's post, oops, looks like I'm not needed here
  15. Matoka

    hidden abilities

    *You will however be able to recycle your competitive Wooper when breeding a Hidden Ability one in some form to help cut down the cost of breeding significantly next time.

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