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Gilan

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Everything posted by Gilan

  1. The bounds you are referring to (xywh) correspond to the location in the PNG files that contain the images (aka, just defining which image to use in the image asset sheets). Where they are drawn in the in-game ui is determined by the game engine I'm pretty sure. So it might be possible to move assets by increasing their frames. For example: The below image is taken from the battle-hud.png file in the res folder, and it's origin coordinate is (18, 8). The green band is at position (21, 9) in the file, and is 1 pixel wide, by 4 pixels high. Same thing for the orange band, but it's 1 pixel to the right, hence it's position of (22, 9). And finally the red band is 1 pixel to the left of the green band, thus it's position of (20, 9). to explain what I meant by it might be possible to move assets: Imagine the above image is an asset picked up by the game with xywh = "0,0,15,8". It would look something like: But if we changed it to be: xywh = "0,0,115,108", and edited the png file accordingly. then it would look like: So you can see the image is pushed to the bottom right, effectively moving it 100 pixels to the right and 100 pixels down. I don't actually know if this would work, I haven't bothered to try.
  2. if it's counting hordes but not other encounters. Then your ROM's translation doesn't match the translation for my GEC (assuming you have the correct language selected in the GEC settings). It could also potentially have something to do with your battle window's size (i.e. it's cutting out the "A wild {pokemon} appeared!" text in some fashion) In v2.0 that I'm working on, the translation strings for the GEC will be in a separate file so that users can edit them as necessary. It seems 2 ROMs of the same language can have different translations apparently. I'm not sure I see the point of this. That's what the pokedex is for, and you can keep track of EV gains through your pokemon's summary.
  3. good day of work. Worked out afterwards. Played a game of tft. Then worked on some GEC v2.0 code.
  4. bruh, the game has been like this since 2012 and it hasn't died. My advice is don't eagerly wait for new content. Either find a way to enjoy the current game (PvP, shiny hunt, trade, socialize, etc.) or take a hiatus and don't torment yourself by being bored and do something else you enjoy until new content is actually released. edit: really old teams have survived by being social hubs where people enjoy chatting with eachother. Or, they have fun by competing in pvp. If your team doesn't have fun by playing the current game, then sadly it is likely to not last.
  5. wut. Obviously the can't believe they did this frog hat is the best looking vanity in the history of this game, smh.
  6. Fastest single encounter would be lvl 60 electrode in cerulean cave at 223 speed max.
  7. Can someone hunt krabby so we can all react crab to the shiny post?
  8. Gilan

    emoji

    37th Reputation 17th Content 62nd Status Updates 25th Posts A respectable showing. Too bad it's not good enough to make it on the overview page.
  9. For those that are having issues right now, I'm sorry, my only response at the moment is to do a clean reinstall. If that doesn't work then I'm sorry. Currently working on a very updated version (a big overhaul), so I'd rather not spend my time debugging for the old version... I hope you can understand. Even cooler ? Testing pulling a GIF image from the web, making necessary modifications, and then displaying it. Have to unoptimize gifs to work properly (otherwise they kinda tend to bug out)
  10. lmao, I was beginning to think you were gonna be a CM forever. Gratz on finally getting promoted Technoob

  11. bruh, you caught the one that ran from me!! Glad someone got it
  12. unfortunately requires a complete uninstall and reinstall of the GEC. I am working on some pretty major changes to the GEC and will provide updates when I can. Among the major changes being worked on are: - Fix saving, so no more corrupted save files - Rewriting gui code in Java (per pixel alpha transparency, aka really cool custom themes will be possible), I'm not as strong in Java as I am in Python, so this is taking some time - Improved customization of the tool (greater control of how you want your GEC to look) - Backend improvements - Simplified mode (this will work like legacy encounter counters, it won't count by species, but will at least provide functionality where my more sophisticated method doesn't work for certain users) - Minimize to tray - Other stuff 2022 will be a good year.
  13. wait PokeMMO IPO'd? da heck. Where can I buy shares?
  14. I encountered a shiny teddiursa in the safari zone not too long ago. I threw like 8 balls at it before it fled. Each breakout was a heart attack until the flee finally did me in.
  15. Not by me, if it is possible, which I don't think it is, due to the physical (battery powered) and software limitations of android devices.
  16. yes, you can scroll (mouse wheel or two finger swiping on touchpad) when it is like that. The gui can't be resized currently. You aren't the first person to get tripped up by it, I should make it more obvious you can scroll down.
  17. Can you switch to English client language in-game, and then boot up the encounter counter app. Confirm it isn't working in that case and then open that same gecDebug.log file and see if the error has changed? Wondering if it's an error due to the header of the mister strings having 'nk' as its identifier, when the string filename is strings_mr.xml
  18. hmm, you appear to be on an old version. Did you install the tool from the google drive link or the media fire link? I'm wondering if I forgot to update the file in google drive or something... This error used to occur because I had a list of client languages that I would check against when pulling the client language from the main.properties file of PokeMMO. It worked fine for the default client languages, but broke when you used a custom string (as I would try to check the custom string language name against my list and fail to find it, thus the KeyError). I've since fixed this.
  19. Can you give me the contents of the gecDebug.log file in the debug folder?
  20. For example, in the default strings_en.xml file this is the header: For me, english is my primary strings file (i.e. if there is a string id missing in the strings file you currently have select, like a custom strings file, then it will default back to this english file to look for the string). Only one of the xml strings file should have is_primary set to a value of "1", all others should be "0". Example of one of my custom strings file: You can open and edit xml files in plain text editors like Notepad. Keep the files in config and saveData, and transfer them to new install. If this causes it to not work also, then unfortunately your old data is lost ? I had thought I made the saving robust enough, but clearly not, and will be improving it in the future. -Gilan
  21. Back in the CloneMMO days, you had to check off flags for an egg to hatch and you could only have one egg at a time.
  22. It’s an application package. Please follow the installation instructions as seen in the video on the original post.
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